Discussions
2,561 discussions.
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It would be great to have an ON/OFF option that automatically stops healing after reviving a survivor from the dying state. Right now when you pick someone up from slugging the game instantly continues into a heal action, which can waste valuable time and sometimes gets players hit unnecessarily.0 comments 11 views last activity
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How is Dead by Daylight supposed to pretend The Skull Merchant is balanced when she literally has almost no map control anymore AND barely even has a chase power? Her drones do almost nothing unless survivors mess up badly, survivors can disable them constantly, and half the time her “power” feels like it doesn’t even exist in chase. Meanwhile killers like Michael Myers can insta-down people wit6 comments 211 views last activity
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31AM 💀 New Chapter Concept: "Howls of Death"Hello Fog Travelers,As a global top-tier Knight main, I wanted to design a mechanically complex, highly atmospheric macro-pressure Killer that seamlessly expands on the existing medieval lore of The Decimated Borgo realm Inspired by dark fantasy, classic gothic art, and the inevitability of mortality, I present: The Howls of Death Chapter 🩸 New Kill0 comments 61 views last activity
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💀 New Chapter Concept: "Howls of Death"Hello Fog Travelers,As a global top-tier Knight main, I wanted to design a mechanically complex, highly atmospheric macro-pressure Killer that seamlessly expands on the existing medieval lore of The Decimated Borgo realm [fandom.com]. Inspired by dark fantasy, classic gothic art, and the inevitability of mortality, I present: The Howls of Death Chapter 🩸0 comments 21 views last activity
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Hey everyone! Looking for some East coast friends to play with. I’ve got about 4,000 hours if any fun gamers want to join, chat, and good around! 🙂 My discord is Slade45311 comments 21 views last activity
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These Discussions have been going on forever and it always comes down to "Its a valid strategy". it shouldn't be, and the game shouldn't punish the survivors for leaving when they are being stood on top of and bled out. or being slugged all game and forced to bleed out but one person is running around the edge of the map so the game is technically not over. A lot of the reason DBD is more and6 comments 231 views last activity
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The last week i really enjoyed the new feature of being able to see my teammates perks and i just thought for myself if there could be any other easy adjustments to make the flow/gain of informations between solo-q and swf closer together. So i was thinking about the following: Let's imagine the situation of the killer chasing a survivor and he is hitting a basic attack: The Survivor notices th31 comments 774 views last activity
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Hello, I am a brand designer and a passionate fan of your game. I am an all-rounder player who initially started as a Killer and now predominantly plays Survivor. In light of the monumental 10th anniversary, I earnestly propose some fundamental improvements to the game's chronic issues. The current situation of DBD is as follows: Overall, the gameplay fatigue for Killers is much higher compare0 comments 132 views last activity
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I have two ideas: Instead of being broken and injured after performing the invocation different things should happen depending on how many perform the ritual. One person: Loose 2 health states. Two people: each person looses one health state. Three or four people: nothing is lost. This would keep a sense of risk as it is obviously done in the basement, it would benefit survivors in the way of3 comments 51 views last activity
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why when I play killer I go against a p100 4 stack 9/10 times ? is there an explanation or are killers just made to suffer, thanks11 comments 311 views last activity
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To the Dead by Daylight Development Team, As dedicated players with a deep investment in your game, my colleague and I are reaching out to share a comprehensive list of critical issues and strategic suggestions. Our perspective is rooted in extensive experience: I have personally logged 7,800 hours in the Fog, while my partner has surpassed the 2,000-hour mark. Having witnessed the g19 comments 522 views last activity
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Assuming that an anti-slug was ever implemented into dbd via basekit unbreakable at maybe half bleed out, to not ignore the complaints about gens going to fast, what if the trade off was a basekit Deadlock for killers. After every gen, no conditions have to be met the entity just blocked the next most progressed gen for idk 20-30 seconds AND let it either stack with the current perk to either get16 comments 352 views last activity
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Would anyone else like it if your loadout told you what perks were being affected by diminishing returns? (and maybe even better, how much your percentages will be affected) No indication makes this system hard to wrap my head around and I can't imagine this is too friendly for new players who likely won't even know of the existence of diminishing returns.1 comments 11 views last activity
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i think it would be cool to have a mode that's like round robin where five people can queue and one of them is chosen to be the killer either at random or it cycles through. would be good for friends who want to play together and still work towards quests/tomes/etc. which can be very hard in solo queue since not everyone is willing to help. i think it'd also help for people to tend to play one ro0 comments 11 views last activity
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So basically the main problem why new players struggle so much is the tutorial that sucks, so here's my proposal how to improve it. 1st, when you click on the tutorial for a particular side, it'll open a window with some sort of lessens that will be split in cathegories (basic, intermediate, advanced). Each should grant you some sort of a short gameplay so you can try game tips on your own and g0 comments 21 views last activity
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When using Bardic Inspiration with the Eddie Munson legendary skin, replace the default lute music with a unique heavy metal guitar riff inspired by Eddie’s style.0 comments 1 views last activity
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Please stop healing under hook unless you have resurgence or we’ll make it, you’re just asking to get caught healing and either give the killer a bunch of pressure or the easiest tunnel of his life. Run away from the hook and then heal please 🙏16 comments 351 views last activity
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Because Fruits of your Labor is a ramp up perk its boosts get pretty insane very quickly. This perk (unless the numbers get nerfed) is a 20->40->60->80->100% healing progress combined with (presumably) a 5->10->15->20->25% haste for 2 seconds. (and even the 5 gen effect is basically Adrenaline with 25% worse haste, no anti-slug or free mend, but no exhaustion and a ton of4 comments 212 views last activity
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I'd love to see a prophunt gamemode where survivors can turn into a random object (excluding grass etc) so like hay blocks, pallets, rocks etc. and some picked killers for this game mode would have a detection power that will allow them to spot survivors easier. In addition, maps for this game mode should be way smaller (like very small fragment of some map) to add more thrill for survivors and6 comments 101 views last activity
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Around every 2 Weeks when I play with Friends we get a Killer that takes the last 2 Survivors Hostage until they can guarantee the 4K. Or you get a Survivor that only touches Totems and Lockers the entire Match. I have reported these Players and got no response. So apparently they only played like that for a single match? Given their Attitude and Origin I highly doubt that, though of course I c2 comments 81 views last activity
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Dead by Daylight Chapter Concept – “The Black Phone” --- New Killer: The Grabber The Grabber is a psychological, control-based killer who thrives on fear, isolation, and forcing survivors into high-risk situations. Rather than overwhelming survivors with raw strength, he manipulates the environment—turning parts of the map into deadly zones where one mistake can quickly snowball into dis1 comments 22 views last activity
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hi am a console player i use to play on pc Why the game doesnt still have120 fps on console bigger game than dbd with many players and many things happenes in single fps still have 120fps and work very smoothly While dbd still adding m&k was less important than 120 fps which gives big advantage for hit boxes to pc players also why i never got the chance to play legion they have been kill s5 comments 191 views last activity
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The Cenobite’s old perk “Deadlock” could be made partly basekit. This would mean after a generator is complete: The generator with the most progress is blocked for 15 seconds The perk “Deadlock” is changed to only add an extra 10 seconds to this timer, making it the same as usual. this change would do several nice things, such as: Stopping multiple gens from popping back to back, which is9 comments 121 views last activity
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Create full body covering outfits that is equip-able on all survivors (may be linked), It will allow survivor players to wear their favorite outfits without having to change survivors and using a completely different progression (for perks and such.) Survivors wearing the full body and masked outfit will look the exact same between different survivors, may still keep their voices, but the survivo0 comments 22 views last activity
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With the new tome out that has Mikaela, Sable, and Julian in it, how do we feel about the age old discussion about if Sable is TRULY Mikaela’s best friend?3 comments 101 views last activity
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Custom game is forced for a player who wants to test something out, they have to play as a killer. I would love to play as a survivor with a small test map that features a great height, some height, window gym, pallet, totem and a generator. Crows All this to test out new perks and Diminishing returns to outfit testing, etc I need custom games to be custom games. Not forced bot games. Or forc0 comments 1 views last activity
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BHVR please release this skin for ghostface, I'd love to see it!4 comments 131 views last activity
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Let us queue into 1v4 survivor when queuing for 2v8 killer. Vise versa would also be good but I don’t care too much about that personally.3 comments 82 views last activity
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Unhooking a survivor, instead of giving 15 Seconds of Endurance and 10 Seconds of 10% Haste, should instead give: 30 Seconds of Elusive 5 seconds of +50% Haste 5 seconds of Endurance This would allow unhooked survivors to tank a hit if the killer is face camping, while also giving them a bunch of speed, which they can use to escape the hook area. Elusive insentivises the survivor to use the2 comments 61 views last activity
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To whatever dev or dev's that read this… PLEASE I BEG!!! PLEASEEE FIX SBMM!!!!!!!!! Every game that I go into as a survivor, I have teammates who are BRAIN DEAD with an IQ of -1000! I'm not even trolling or joking, its putting me in a position to DC when I see what my teammates are doing. If I'm not getting chased its like I'm the only person on a generator and if I am being chased then no one is2 comments 41 views last activity
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Simple survivor chapter inspired by LOST featuring Jack and Kate Tried to keep the perks and overall design close to how Dead by Daylight handles survivor chapters Optional map concept included as well ، perks : Optional map conceept : hope we see something li0 comments 22 views last activity
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Right now, the 2v8 queue lets players pass the time by playing a Survivor match while waiting. I think there’s room to expand this feature to make queue wait times more fun. Proposal Alongside the existing “Play Survivor While Waiting” option, add a second choice: “Play a Bot Match While Waiting” This would let players load into a short, self‑contained match against bot survivors, whil1 comments 31 views last activity
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So, I don’t know if it’s just my console or game, but has anyone else’s models completely have no hair/see through hair? I play on the Switch 2 (ik ik, but your girl is BROKE) and I just wanna know if anyone else’s looks like mine? I don’t know if the developers even know it looks like this. But this is very disappointing and eye catching, (in a bad way.) I can’t even play my game anymore without3 comments 151 views last activity
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I think since you put the new icons for every killer and survivor, I think that you could also add some skin to it. What I mean by skin is that in the original killers/survivors you can add the common skins to it since it's just a recolor and most players don't even buy those. I know you could get some money out of them but me personally I would gather the iridescent shards to purchase them inste0 comments 1 views last activity
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Let's all stop pretending to be objective for a moment and indulge our most biased selves. We all have stuff we just can't be convinced to like, no matter how many people disagree or how lacking the reason for disliking that stuff is. I got thinking about this when playing against a Freddy last night. I actually like Freddy's gameplay. It's varied, counterable, telegraphed and his sleep mecha63 comments 1,206 views last activity
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Due to recent (and a bit random) wave of bans and raising attention to this… Problem? I have to ask if it's dangerous, even though, bug fix is incoming.3 comments 102 views last activity
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Seriously guys if you have no plans for a dedicated Switch 2 version at least you should let Switch 2 users have play at 60 fps. It's been months, how longer do we have to wait to be aknowledged?0 comments 21 views last activity
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This has been an issue since Dead By Daylight was released on Switch 1. I understand that the game was very limited on the Switch 1 due of is specs. But i can´t understand why the game on Switch 2 is abandoned by the company. In Steam deck, which it has same specs, you can run the game in better graphics, in better frames and with keyboard and mouse. Meanwhile in Switch 2, the game is the1 comments 571 views last activity
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I would really love to know, how many more iterations are required to finally nerf the sprint burst on button? Ten? Hundred? Infinite amount?14 comments 221 views last activity
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Hi everyone I’m sharing these ideas because I’m tired of how the game is being managed. Minor perk tweaks won't save DBD; we need a fundamental shift in how the early game and tunneling are handled. Here is my proposal to save the game balance: 1. The Early Game Solution: Hooklust Currently, Killers lose matches in the first 2 minutes because they have zero momentum. Perks like STBFL are usele9 comments 191 views last activity
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Even with Diminishing Returns, full luck builds can give at least 3 self-unhooks 58% of the time - and for at least 2 its 88% of the time. On top of this, luck builds promote uninteractive play, outright denying killer pressure and leading to them feeling like they're fighting the game's systems rather than the players themselves. It's long past time Luck was deleted - if a self-unhook isn't5 comments 121 views last activity
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Hi Behaviour team, I wanted to share an idea for a possible collaboration with the Netflix show "Wednesday". I think it would fit really well with the dark and creepy vibe of Dead by Daylight. For the chapter, I was thinking something like: Survivors: Wednesday Addams Enid Sinclair Killer: Tyler Galpin (The Hyde) Survivor Perks: Wednesday Addams: Cold Observation After the killer0 comments 21 views last activity
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Many editions of 2v8 have already come and gone, and we still can't get people out of the cage from the sides, allowing trolls (mostly anonymous) to ruin the game for others. Video here17 comments 321 views last activity
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Right now i’m fooling around with Repressed Alliance to see if I can garner any value out of it. Here’s RepBoom v.1 the break down: Deja Vu feeds RepAll (Repressed Alliance) *once you have RepAll and BlastMine the game begins. Step 1. Find a Gen. (Deja Vu helps here) Step 2. Determine if you have time to finish the Gen you are currently working, i0 comments 21 views last activity
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Had a kinda weird idea for this system. Instead of perks being hidden for the opposition it would be cool if you could reveal them just by seeing them in action. Some examples so I don’t lose people here. Say you’re in chase and you visually see the killer vault and the window gets blocks the hud will reveal that to be bamboozle only for you(not for other survivors) in the menu. and on the co0 comments 1 views last activity
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Wanted to make a quick post about the animation; I think it's neat but I really wish we had some toggleable options in regards to it. Toggle to turn off the animation Simple and sweet, I know some would like this and to be honest I am not sure if it is already in the game… Toggle to add dynamic speed change Was kind of sad to not see the dynamic animation be added, so I think a toggle woul3 comments 41 views last activity
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[According to Nightlight] So, I decided to look at the least used perks in this game. The list goes from least to most used out of those 20. Teamwork: Toughen Up (Rick Grimes) Invocation: Treacherous Crows (Taurie Cain) Road Life (Vee Boonyasak) Teamwork: Collective Stealth (Renato Lyra) Apocalyptic Ingenuity (Rick Grimes) Deadline (Alan Wake) Cut Loose (Thalita Lyra) Moment of Glory (T32 comments 612 views last activity
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Ghoul became one of those killers who in the beginning became widely hated due to how how strong their power was along with the free injure at the start of every chase. He could even vault and get an easy hit at loops, plus being able to catch up immediately after breaking a pallet. Almost all of these annoying aspects have been nerfed. He's still a great killer, but after receiving so many cha40 comments 1,208 views last activity
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I have a question: is that delay with the doors a bug, or is it how it's supposed to work from now on? Because I played a match, I came in last, and the killer closed the hatch. So I tried to escape through a door since it's better than just standing there doing nothing and getting bored for the both of us. I timed it as best I could, and even though I reached 100%. I thought I was lucky; this t3 comments 231 views last activity