Discussions
2,561 discussions.
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for the sake of winning and losing and my therapy sessions please add this feature5 comments 91 views last activity
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I thought about this when theorizing about a brutal Pyramid Head build centering around using Hex: Third Seal, in which one could send a survivor to a cage of torment and potentially never be found until the blindness is removed. Then, I learnt that key killer-object auras are NOT hidden by blindness, basically nullifying what could have been a game-changing threat posed by the debuff, and I can'7 comments 211 views last activity
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My main point is that Outbreak Breakout and Taking One For The Team both feel overly grindy and too dependent on map/match conditions. They are not difficult in a skill-based way — they are just slow, repetitive, and inconsistent to progress. Why I think they need adjustment: Outbreak Breakout is highly map-dependent and can take a long time to complete. Taking One For The Team depe1 comments 31 views last activity
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Hello, I’d like to suggest adding an FPS cap toggle (30 / 60 / 120) to Dead by Daylight. Even without a dedicated upgrade, this would significantly improve the experience on newer hardware. Players who can sustain higher frame rates would benefit from smoother gameplay and reduced input latency, while others could keep the current cap for stability. Importantly, this would be a non-invasive0 comments 141 views last activity
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A way to distract the killer or to signal live where the flare went off, similar to sending an SOS flare on a lifeboat. It would be an information item. It would help with solo queue if you send up a flare right before you go down on a pallet for example and want to alert teammates. Solo queue lacks mechanics for survivors while has tons of random mechanics for killers, so it couldn't hurt0 comments 11 views last activity
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Between literal cheaters, to the people in this community BHVR is not doing enough to police it. If I have a bad game whether it's on killer my team mate/ opposition when tilted will take their anger outside of the game. The SHEER amount of times that I had to clean my profile of horrendous comments or had my auto mod catch them saying slurs on my stream is crazy. I report the people who do this24 comments 661 views last activity
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"They’re forecasting rain… rain and blood with a chance of falling heads." »»» Does anyone else feel like Tryks was meant to be much bigger in DBD? ««« She was everywhere for a while, and she felt like so much more than just an NPC. Tryks had personality, presence, and that unforgettable way of sounding like she was always smiling while saying something0 comments 12 views last activity
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When I first saw this, I thought it would be a great idea and i still think it is. Looking at it now has me worried since many people run specific builds for specific aspects like gens and stuff. I dont like how it diminishes based off of how many perks you have individually. I would say my idea would be the perks would diminish based off of how many people in your game run the perk. Full exha5 comments 132 views last activity
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I need help settling a debate that has been raging in my friend group for that past month now. Are all DBD survivors still 18+? I know that in the past, it has been the position of the developers that all survivors (and killers, I believe) in DBD are 18+, but I am curious as to whether this is still the case. The debate in my friend group has been centered on the DBD versions of Dustin and Eleven26 comments 1,191 views last activity
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Is it a bad idea to incorporate phones into Ghostface's playstyle, similar to how Freddie has those wake-up devices? They could have phones scattered around, and if you stay within a certain radius of them, they start ringing, emitting a noise notification to alert Ghostface that someone is nearby. As a counterplay, survivors could pick up the phones and hang them up again to put them on cooldown0 comments 11 views last activity
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A little fun idea, just putting it out there: Killer: Frank-N-Furter (Lab coat outfit and Criminologist legendary skins) Killer Weapon: Ice Axe Survivors: Brad and Janet (Riff Raff, Rocky and Magenta Legendary skins) Map: Frankenstein Place3 comments 21 views last activity
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Hi, my name is Heather, currently I am playing soloq as I don't have any friends that play dbd on playstation. I am 23 years old, female and from the Netherlands (European time). Fluent in English and Dutch. I've played for around 45 hours now as a survivor :) Add me on playstation or add me on discord: Knightcr8fter1 comments 91 views last activity
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It would be really cool to see Nicolas Cage from the movie *Willy's Wonderland* before and after entering.0 comments 1 views last activity
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I recently made a whole plan for a new map/survivor and its based off my old drawings from 2 years ago. I was too scared to share them back then but not anymore. I have a whole guide for it. already and have art showing the survivor and backstory. Hope you guys like it :) Isabelle Winters Concept (1).pdf5 comments 51 views last activity
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I am a white Transgender MtF and I think it would be really cool to have a white survivor also trans like Orela Rose4 comments 91 views last activity
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Hey there! Just made this Forum account to share my 2 miis I made for the new Tomodachi Life — MY FAVORITE SUVIVORS IN DBD!!!! and also if anyone who works on DBD sees this - PLEASE GET BALDUR’S GATE 3 LEGENDARIES LIKE THE DARK URGE OMGGGGG AAAAA love the game, hope everyone likes the miis0 comments 41 views last activity
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I have 3000 hours in Dead by Daylight, and lately some things were really frustrating given that the game is almost 10 years plus. I know we had mixed reviewed updates recently for Qol changes but these should be looked into aswell. the maps collision is clunky. There are tiny, invisible hitboxes on walls and environmental assets that catch you for no apparent reason. You can get stuck on a3 comments 151 views last activity
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Had a couple of solo queue games in the last couple of days where people are actively throwing cause they dont like the map or killer or their life in general. I mean the bad bad kind of throwing; not playing poorly. For example unhooking each other in tandem while the killer stands next to them until they are dead, jumping in and out of lockers until the killer comes and hooks them etc. Do y16 comments 312 views last activity
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My mains are Sadako, Pig (Amanda), and Plague. I've put quite a lot of time learning these three, their kits and their techs, and yet lately I'm at a point of asking myself what am I doing this for ya know. The pace of the game has increased exponentially and there's a few maps that you can spawn on where you just lose due to the lack of traversal. That being said survivor is also in an equall15 comments 271 views last activity
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I don't know if I'm alone in this, if it's just how I typically play or when and where I play from but I prefer playing killer and often play Survivor with friends and family as well as watch friends play both Survivor and Killer and I've noticed a shift as of late towards more killer advantageous game play. I've also noticed a few mechanics that play drastically in the favor of killers and IM8 comments 111 views last activity
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Many of the older killers and survivors are just stoic, mute, and expressionless. Yet every licensed killer in recent memory has voice lines, character, "pazzaa" (italian for mad), and SOME personality. There's a lot of backstory filled into these killers, like the spirit, but we don't see this on screen. You would only know if you dove into their hidden tome stories. Like wise with many of t3 comments 101 views last activity
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What is even the point of it anymore? if i don't struggle, I just die slightly faster, so at this point I don't bother struggling, and i feel like they should just remove it5 comments 121 views last activity
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Let's have an advantage that will eliminate the killers' generator-blocking advantage.0 comments 31 views last activity
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Hello Behaviour Interactive, I’d like to raise a concern about the bot system in Dead by Daylight, specifically during endgame scenarios. When only one real player and one bot remain, and the bot gets hooked, the bot will always continue struggling until the very end of the hook timer. This creates an issue where the remaining player who may be hiding and waiting for the hatch is forced to sit3 comments 52 views last activity
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Hello, I've been wondering: when I create a beam of light it reveals the aura of generators to me and my team. But does it also reveal pallets, injured survivors, totems or the killer depending on the add ons, or is it only me who sees it and my team only sees the gens? Thank you, have a wonderful day!1 comments 21 views last activity
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Your monetization scheme has always been weak, I say that as a "whale". I've probably spent $1000 in League of Legends on skins and while I'm a bit shamed to say so, it was over a period of 10 years and I was happy to support the game. For DBD? I'd like to give you my money but it's hard. I'll keep this concise though. When you release new survivors who have voice lines, better polish, better m30 comments 282 views last activity
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Balancing via spreadsheet like the devs do currently would only work if they had an idea WHY the values are the way they are. Like killers with two useful add-ons aren't bringing them constantly because they're op but, because legitimately these add ons have so much impact in comparison to the other ones that it's legitimately nerfing yourself to bring anything else. There's a reason you see most7 comments 261 views last activity
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Increasingly lately anonymous mode is used primarily by griefers who will bring a luck offering and "go next" on first hook if the match doesn't pan out the way they want to. Otherwise I've had people grief by trolling at the start of the match, or it's used by killers to be exceeding toxic in a match in the safety that people won't know who they are and they won't face any repercussions to their37 comments 652 views last activity
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Currently, Fixated gives you the following permanant effects: Increases your Walking speed by 10/15/20% Allows you to see your own Scratch Marks I am okay with the current speed but I think it would be helpful to see more than just your own Scratch Marks. Make it so you can see your teammates Scratch Marks as well. They will be colored in the opposite of whatever you have your color set to2 comments 61 views last activity
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Looking at all the various recent perks you have just made and forgotten: -Apocalyptic Ingenuity (it shouldn't take 2 chests for a awful pallet, there is 3 or 4 chests split between 4 people like hello?) -Last Stand (90s for one use, when it could have been like 40 seconds or so for an exhaustion perk??? that way it couldn't be used with lithe etc) -Bada Bada boom (Should blow up near the win11 comments 151 views last activity
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Hyperfocus and Stake Out (with or without toolbox) had recently been the most broken perk combo in the game. Adding the buffed Fast Track to it made things worse. These 3 perks combined decrease the repair time of a gen drastically. It hasn't been such a big problem so far because of the survivors' inexperience and mercy and because "gen rushing" is a boring gameplay. But if 4 survivors decide t41 comments 1,635 views last activity
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The abandon prompt already works well when one survivor is left standing or everyone is hooked or downed. But there's a gap and it's costing players every day. When you die on hook or the killer hits mori, the match is over for you. In that moment of frustration you sometimes instinctively hit quit and then comes the second punch: you're penalized for it. Not for abandoning your team. Just for l14 comments 291 views last activity
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It's common knowledge by now that many gamers (including myself) like listening to music while playing. Even though the DBD soundtrack is fantastic, no feeling comes close to looping/anti-looping to the sound of spotify in my ears. Something that I don't like however is the absolute volume of the chase theme blasting in my ears to the point where i can't hear neither my songs or the game, which i3 comments 81 views last activity
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someone like on of the monsters could be the killer or Scooby since the community makes him scary but I think you should do it, to give me feedback on this concept please hit me back with info hope to hear from you soon!2 comments 11 views last activity
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I say this because people will genuinely throw games following the killer around trying to use stuff like head on or champion of light. You can call it out as a survivor in a lobby tell these people not to throw but they are so hungry for clips for their tik toks. Saddest part is when the killers know what these people are up to it doesn't even work. Like if you plot twist by every pallet it's ki15 comments 411 views last activity
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I know it's been suggested several times but I'm juat bringing it up again. A pirate killer and pirate survivor skins would be fun. Could go full scooby dodoo pirate ghost or a more jack sparrow/Davey Jones vibe. Undead pirate? And then all sorts of pirate/pirate era outfits for the survivors. Pirate wreck ma! p.s more zombie stuff lol resident evil/walking dead6 comments 41 views last activity
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I love the manga Vagabond and I think a Musashi Vagabond skin would be sick on Jeff Johansen, Kwon, or Yoichi. David King ironically would make a great Takuan Soho skin (The Monk who guides Musashi) Theres quite a few different killer skins that could be implemented as well. just an idea, would love feedback!4 comments 41 views last activity
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https://www.youtube.com/watch?v=t7t5km6I-vM Enjoy.0 comments 51 views last activity
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Hi! crazy idea, I'm on a mission to buy every survivor and killer and get them to at least prestige 1. I thought I'd be a cool idea to be able to reverse levels for bloodpoints! so like I have Meg Thomas at prestige 2 level 34, if I could take back the 34 levels and stick them on another survivor or killer it would greatly help me in completing my goal, but in order to refrain from this being ove1 comments 12 views last activity
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Personally, I've been against a looot of bully squads lately as a killer. which is fine, i know how to counter most of them and usually do fairly good, but if they get good loops and i don't get them okay, sure. That doesn't bother me. What bothers me is I've been joining peoples' chats if they have yt, tiktok, or ttv as part of their name. I stop in. talk while i queue up again then dip out. usu6 comments 242 views last activity
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I think its about time that we have the option to take off the backblings that skins have as some are just obnoxious, there are lovers for the backblings and i respect those but not everyone wants a big thing on their back, especially when it extends past ur character, ive seen some say to make backblings a whole category which i feel like would be more work but at leasssttt let us have the optio1 comments 31 views last activity
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I think DBD needs a designated area for people to learn how to make decisions with 0 info. DBD's difficulty in soloq and the desparity from SWF advantage boils down to information. A discord call lets you know the killers location 90% of the time. A solo player has to guess. A large population of players are people, like me, who play the game solo. For me personally solo survivor is a unique0 comments 51 views last activity
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Welp these killers are "fun" so why not? Blight as 4.4 wont suffer, these aren't as well. O yeah and add power disable mechanic after breaking a pallet for them. (I forgot Krasue)21 comments 302 views last activity
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ORIGIONAL CONCEPT BY: @sethy123 . PLEASE DO NOT REPOST/REPURPOSE WITHOUT CREDIT OR PERMISSION ^ Above does not apply to BHVR ^ The Hyde is a dual threat killer that transforms a random survivor from a victim into the Killer's most valuable resource. The Catalyst: >The Catalyst is a killer specific mechanic that is given to one random Survi0 comments 21 views last activity
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can we fix the gen spawns? Why 9/10 games there are 5 gens one ONE side of the map or all huddled in one corner of the map. This is especially bad on 2 sided maps. Can we please fix the gen spawns? The maps are too large for 5 out of 7 gens to be in one corner of a map0 comments 11 views last activity
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I've been seeing a huge amount of this lately, predominantly in the event which I presume is because of the BP incentive, but even in regular queue. I go killer, find my first chase, give the survivor a little love tap and they stop, turn and start crouching to request mercy. Often this comes after the survivor didn't even bother to run. I shake my head and try to give them enough time to g31 comments 462 views last activity
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Out of pure curiosity what role in dbd do you play more of, survivor or killer? Also with that what is the majority of type of games you also play, pvm or pvp? I'm genuinely curious on this. I don't need to know the name of the games just what type of games if its pvm or pvp.6 comments 71 views last activity
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Please please please , it's been a decade. We need offerings and items/addons to be shared across survivors! (and offerings can be shared across killers too!) I want to help everyone by bringing anniversary offerings, but I am drastically limited on survivors to do so with! if the offerings (and similarly, by extension items+addons) were available account-wide this would be a non-issue! and it'2 comments 21 views last activity
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The Killer: Aunt Gladys (The Witch / The Sorceress/ The Parasite/ The Influence) A slow Killer with a small terror radius, capable of oppressing and controlling the actions of survivors through specific rituals. Her perks, MANIPULATIVE RANSOM, HEX: SALT TRESHOLD and I'LL KNOW, allow her to further limit survivor's actions through risks and choices. Weapon: Harvesting Scissors Power: RITUALIST0 comments 71 views last activity
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I understand not adding full on comms because the devs would likely have to uproot the foundational code in order to do so. But surely a radial wheel with things like going for save, I'm near, and opening gate along with other stuff the devs might deem useful could be simple enough to add, right? It'd help with balancing too! Like it'd make perk balancing on both ends much easier if all surviv7 comments 121 views last activity