New game tutorial
So basically the main problem why new players struggle so much is the tutorial that sucks, so here's my proposal how to improve it.
1st, when you click on the tutorial for a particular side, it'll open a window with some sort of lessens that will be split in cathegories (basic, intermediate, advanced). Each should grant you some sort of a short gameplay so you can try game tips on your own and gather more knowledge.
Survivors tutorial:
a) Basic lessons: moving around, finding and fixing generators; finding and cleansing totems and hex totems; hiding; healing others; escaping (gates and hatch); dropping pallets and vaulting windows; introduction to basic characters and basics of their perks; different maps (mcmillian, autoheaven, coldwind).
b) Intermediate lessons: Items and offerings, basics about being chased by the killer, more perks.
c) Advanced lessons: Even more perks, the idea behind looping (basic tutorial for looping the killer).
Killers tutorial:
a) Basic lessons: moving around; finding and catching survivors; hooking; vaulting windows and braking pallets; basic perks (you play as the trapper only in this part).
b) Intermediate lessons: even more perk knowledge, addons, offerings, breakable walls; intoduction to simple avaliable killers (wraith, huntress).
c) Advanced lessons: looping, more advanced perks (including hex perks)
It would be nice to have some introduction to every killer in the game so you can try tutorial for it for free and understand his power a bit.
I know it's a lot but we do need game tutorial rework like nothing else.
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