Feedback and Suggestions

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  • You've fought through worse and lived to tell the tale. After spending 120 seconds injured, Automatically self-heal one health state. "After the tears wash away all I have left is perspective and clarity." - WolfePhD
    1 comments 31 views last activity
  • "Guys lets add a random delay in between weskers bounds for no reason and not nerf the nurse or blight for the 3rd year in a row." Why they allergic to good balancing changes? they did the same thing with oni and just made him feel hella clunky and linear because apparently consoles can't do what PC players can which is just untrue and even more untrue now that you've added KBM support for consol
    1 comments 41 views last activity
  • I really enjoy Sabel and Mikaela’s outfits a lot however when I play as Claudette, Thalita or Zarina i am disappointed. I feel as though their outfits are very underwhelming. Yes i do acknowledge that zarina DOES have a alt outfit, I was excited about this so I got her character, but I want more. I am not attempting to target race in this topic whatsoever but I play as black characters typica
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  • I think the dynamic gameplay experience of Dead by Daylight would be extended with "Forgiveness" perks that trigger when the player has entered an unfavorable experience. I'm not confident that my idea can justify creating an entire perk of classes, but I do see merit in the concept. There are two gameplay instances that come to mind: Player A has reached second-stage on one hook state. ("Forgi
    0 comments 11 views last activity
  • Please put back the old phrases or character depictions in the perks information, they were fun, engaging sometimes and can help understand even better the use of the perk or how the character is in his lore or personality. "Lady Luck always seems to be throwing something good your way." -Ace visconti "The increased pressure of losing your preys fills you with anger and gives you unsuspected
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  • I would love it If you guys would do something about the toxic players in this game. Or at least not penalize me for abandoning a match. When I'm literally the only one doing objectives and I see TWO of my teammates literally doing nothing. So many matches have been griefed. It's truly ridiculous that I'm forced to play out the whole match when this is taking place. Let alone Killers who play tox
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  • Seriously it's just impossible to catch someone who has 500 ping and causes every other person in the game to stutter.
    8 comments 102 views last activity
  • Please, bhvr - we need this in main mode aswell!
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  • Could you please bring back the Skull Merchants second scanline? Of course reduce the rotation speed back to 85 degrees per second. It would also make so many of her addons less useless since they are based a lot around Clawtraps. The single scanline is just too unreliable and it would make applying Clawtraps much easier. The only way to scan people right now is by constant rotation and thats onl
    15 comments 251 views last activity
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  • Skull Merchant is by far the worst killer in the game. Otz has her ranked as F tier. There's just nothing that's effective on her. The change to 1 scan line made her unplayable. BHVR is not buffing Skull Merchant due to the 3 gen play style. Just make it so drones can't be placed near gens or something so she can be buffed. https://www.youtube.com/watch?
    15 comments 291 views last activity
  • Hello, I think there is currently an issue with how killer balance adjustments have been handled in Dead by Daylight , particularly regarding Hillbilly. When Hillbilly was buffed in Patch 7.5.0, most players agreed that he might have been slightly over-tuned. However, the nerfs that followed ended up making him feel noticeably worse again, especially due to a few changes that feel questionab
    1 comments 81 views last activity
  • The map offering now carries a flat 20% chance, which means any achievements which require a generator to be completed (with an escape) such as the one just added, are arduous and excruciatingly hard to achieve. If all map variations in realms are included, these specific achievements are now near impossible to achieve. Something urgently needs to be done to rectify this IMO - either change map
    8 comments 121 views last activity
  • I seriously don't understand why only perk presets got that featured, back when it was first added. Cosmetic presets needs it just as much.
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  • Hello, I’d like to suggest some changes for The Skull Merchant. I know the voice of a single fan might not change much, but I believe it’s worth a try. Currently, the Skull Merchant feels quite monotonous to play as and against. While she was controversial before, people seemed to enjoy playing her more back then. I don’t criticize the necessary balance changes you've made, but I’d hate to see he
    10 comments 131 views last activity
  • I just saw this line in the patch notes email I got. Please revert this on the next hotfix or update. Trail of Torment was already a niche perk that required a whole build and playstyle around it, utilizing blocking generators with Thrilling Tremors, in order to give more Undetectable than perks like Unforseen. A very fair tradeoff. Now it's just a stri
    11 comments 321 views last activity
  • The Bonecrusher Power Name: Crushing Lasso "A huge spiky balls attached to a rusty chain, the best way to crush and torture" The Killer Name: Garron Vale Base Speed: $4.6~m/s$ Terror Radius: 32 Meters Height: Tall Description: The Bonecrusher wields his spiked ball and chain with terrifying skill, punishing survivors who dare
    0 comments 41 views last activity
  • why do we still have it because the close feature makes it so it randomly opens if you close it anyway its like i want a feature like every other game has to actually permantly disable it in settings so I don't have to worry about seeing you're a trash killer or negativity yes its nice when you see ggs but at this point its rare to see and it feels more like a way to bully then anything. I had a
    18 comments 301 views last activity
  • I've been thinking about licenses that could fit Dead by Daylight and one that almost nobody talks about is Grimm. The show has a dark folklore theme with a lot of monster designs (Wesen) that could fit really well into the game’s horror atmosphere. A Grimm chapter could include: A new survivor (Nick Burkhardt ) A new killer A map inspired by Portland or the Grimm world Dead by Daylight cou
    0 comments 11 views last activity
  • can we please make the DC penalty 10 minutes for every DC. my internet is bad and I keep on crashing which is causing me to accumulate a large DC penalty and I can't just keep on playing, cause I will more likely just crash again and get a higher DC penalty. So I have to get off of the game for a few days in order to get it to go down, because it is the only way I can. I do not want to have a 30
    3 comments 71 views last activity
  • The original idea was good, just needed some tweaking. What can be done: → Each time survivor is hooked, all generators lose 10 % progress and begin regressing. → This is applied to every fresh hook (must be hook on different survivor every time) → If consecutive hook on same person is performed or if anyone dies before 4th hook, this incentive deactivates for rest of the game.
    6 comments 81 views last activity
  • Bubba doesn't really fit at any skill level. Low level Bubba players struggle with Chainsaw timing and is heavily punished by bumping. Against high level survivors, Bubba lacks map pressure and is easily countered by Dead Hard. Otz has Bubba at C tier , and seth_kills who has been playing Bubba for thousands of hours struggles to get a few wins in a row. Imo, Tantrum needs to be reduced. Billy
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  • First of all, he needs many of his animation bugs fixed or even changed. These bugs makes him way harder to tell what he is doing. I know BHVR is dead set on the auto aim feature but that doesn't mean it can't be changed. The Auto-aim shouldn't be instant. It is definitly fun to do it as a killer but feels unjustified as survivor. Maybe for ghoul to lock in, it needs to buffer depend
    15 comments 321 views last activity
  • Hi add Leprechaun to DBD with Warwick Davis doing the voice lines Leprechaun hasn't been in any game, solo game nothing Warwick wife passed and now Mark Jones passed away may they both rest in peace Warwick deserve it do it for Mark Jones 🙏 added with the O'Grady house as a map it's out in the open in the woods you can put gens all over the place and the casino from Leprechaun 3 Leprechaun is ve
    4 comments 181 views last activity
  • Yeah, I was in a game against a Stupid Ice-Cane Comp Blight that slugged everyone using Infectious Fright, and I got hit with this: Gee.Thanks. Not only do I deal with literally THE SWEATIEST most obnoxious playstyle to go against on a very High Tier Killer, I also get punished for it because I died by Auto-Sacrifice thanks to everyone being put on hook
    8 comments 151 views last activity
  • PROMETHEUS WOULD BE AN AMAZING CHAPTER IDEA BECAUSE ITS SEPARATE FROM THE ALIEN FRANCHISE WITH SEPARATE ANTAGONIST WHO FIT THE KILLER ARCHETYPE OF THE GAME VERY WELL THE KILLERS COULD BE: The Engineer (wants to end humanity) The David Android (Has Malice against all Organic Life) The Surivors could be Dr. Elizabeth Shaw Meredith Vickers Captain Janek Charlie Holloway The New Map
    2 comments 21 views last activity
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  • For lots of reasons, I think bugfixing killers should be a higher priority than it is right now. Firstly, because some killers just feel SO rough with the bugs that plague them. Houndmaster is a great example - but various snug bugs continue to make her feel really awkward to play, even though she's better than her release window was (which is to say she was basically unplayable) Secondly, It's
    5 comments 61 views last activity
  • New Killer Concept: The Metamorphosis ​ The Metamorphosis is a psychological horror Killer, capable of infiltrating Survivor groups by mimicking their physical appearance. A victim of clandestine laboratory experiments, she punishes trust and rewards careful observation, creating a constant state of paranoia within the trial. ​Visual Appearance ​ The Silhouette:
    1 comments 41 views last activity
  • I'm a dredge main myself, and while I enjoy playing him, he can get a bit limited in large loops against efficient teams, plus he's generally considered a below-average strength killer. I've got an idea to make him a lot more fun and boost his "being in multiple places at once" playstyle in a way that doesn't add too much to his power. How about: whenever a dredge teleports to his remnant, he l
    0 comments 31 views last activity
  • I don't know how, after years of people asking for this, there's still no hook spawn in the basement of the main building. I'm tired of survivors just running to the middle of the basement because they know there's no way you can make it to a hook when they go down. The map's already ######### enough for killers as it is. Put a hook down there already.
    4 comments 71 views last activity
  • This summer I reported a speed hacker, and didn't get a notifcation saying they got banned so they didn't get banned. Why?
    16 comments 211 views last activity
  • Hi, I think it would be nice if add Eleven's wet red hooded raincoat. And/or a face-mask for her, just because. ( and would be nice if change her hook-scream to something more tolerable, tbh ) ( and if she could have more voice-lines like reacting to seeing killer the way Alan Wake does etc.) Thanks for listening :)
    0 comments 11 views last activity
  • Spirit needs at least a partial power recovery speed increase ( half the effect of Rusty Flute, so 20% ) and then adjust all of the passive recharge addons to compensate. Also, some add-ons need changing: • Senko Hanabi ( please don’t make it a status effect effect ) • Mother’s Glasses ( same as above ) • Juniper Bonsai ( same as above • Furin ( same as above ) • Katana Tsuba ( same as a
    0 comments 21 views last activity
  • The Skull Merchant has been through a very rough set of updates and so i thought i would take a crack at a rework concept that focuses on making her more active around the map in order to find her value while still maintaining her core audience: My core idea stems from her very own "style system" but themed around data collecting and building up to an activatable Super mode, Here's some key ide
    2 comments 60 views last activity
  • The hunk skin for the legion is lacking feels overpriced. Much of the community has stated the lacking feel the Hunk skin has. I feel as if the skin were to receive a revamp as not to make it a cosplay but more as Hunk, Like a new Mori to match his iconic neck snap and maybe even new voice lines. Another thing I have seen and personally agree with is a custom terror radius based off of "Looming D
    1 comments 141 views last activity
  • What is the current most reliable source for kill rates of killers? I have heard people call Nightlight unreliable.
    2 comments 41 views last activity
  • I personally would like to see an overhaul on some of the games liscensed Characters, particularly ones before 2024. I and probably alot of other people very much enjoy playing as our favourite characters in Dead By Daylight but some of them look quite outdated or inaccurate, some have been overhauled in the past such as: Jill Valentine, Claire Redfield, Quentin Smith and most recently Nancy Whe
    1 comments 31 views last activity
  • I'm going to be pretty bold with this one, so I ask that you bear with me and really consider what I'm saying. When it comes to flashlights, the problems I'm aiming to fix aren't that the item is too strong or too weak. In that regard, I actually think flashlights are in a pretty good spot- my issues lay elsewhere. For clarity, my issues are as follows: Flashlights have generally pretty usele
    5 comments 161 views last activity
  • You come up with some AMAZING designs and I mean amazing, truly. I then fall in love with it for you to only make changes that was not even requested for a change. Sadako - Loved her OG design! Creative, unique, fun, sound design is beyond amazing, and then she is changed. Its an awful feeling. Houndmaster - such a fun character to play, her dog pulls survivors back to her which is helpful
    0 comments 31 views last activity
  • At this point, basically all of us can agree that DbD has a problem with successfully onboarding new players. The tutorials that this game does have are very old and only explain the basics of the game. They might be enough to understand simple objectives, but the counterplay to specific Killers is something that can only be learned through trial and error or word of mouth. Given how rare some
    14 comments 473 views last activity
  • (This is an essay written on 3/13/2026 I haven't played since Stranger things chapter 2 dropped) 
 Hello, I really do hope that the developers of DBD read this essay, it is meant for them. This might be the last time I'll come back to DBD (hopefully not) and I have a lot to say. I'm a veteran player, and have been here since 2016. I hit 1,000 hours a few months back making this my most played
    0 comments 41 views last activity
  • Dear BHVR Team, I would love to see a collaboration between Dead by Daylight and Gravity Falls. While it's a cartoon, its lore is filled with cosmic horror and dark mystery that fits the Fog perfectly. Potential Map: The Mystery Shack & Deep Woods The map could be set in the Oregon forest at night. The center of the map would be the Mystery Shack (a multi-level building with tight corridor
    0 comments 1 views last activity
  • Say what you will about Chucky's viability, but his dynamic audio responses are hilarious. I'd love to see more killers have responses to things going on in the match. Mind you, they don't all need to be funny (and shouldn't be depending on the killer). https://youtu.be/SaFrDAyLvKs
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  • I would love to suggest a collaboration between Dead by Daylight and the TV series Grimm. The world of Grimm fits very well with the dark and supernatural atmosphere of the game. There are many interesting characters that could work perfectly in DBD. For example, Nick Burkhardt as a survivor would be amazing, since he is a monster hunter and has experience dealing with dangerous creatures. Anoth
    0 comments 31 views last activity
  • So Keys and Maps were reworked for the Walking Dead 9.1.0 patch on July 29th 2025 and I feel like they could still use a little more tweaking. I do like that the Keys open Chests now but there is only 3 chests per trial. I also like that there are only 3 Variations of Key, Maps, and Fog Vials each for Uncommon, Common, and Rare variety. (Brown, Green, and Blue). I also like it that they have o
    4 comments 81 views last activity
  • any time i try playing him, he’s borderline unplayable with the amount of bugs i experience. it’s difficult to secure kills because these bugs make it impossible to do anything. i cant enter hidey-ho mode sometimes, and if i can enter it my hits don’t register even though they should. 💔
    2 comments 31 views last activity
  • Why are bloodpoints and auric cells and shard all in minimums of thousands? Why havent they been reduced to lesser numbers by now? For example a medkit costing 2000 bloodpoints instead of just 20 or 200. There was a point in world of warcraft where the numbers were getting so high that people were reaching level 180 and doing certain million damage per hit etc. So they did an overhaul of the wh
    0 comments 11 views last activity
  • New Killer Concept: The Metamorphosis ​ The Metamorphosis is a psychological horror Killer, capable of infiltrating Survivor groups by mimicking their physical appearance. A victim of clandestine laboratory experiments, she punishes trust and rewards careful observation, creating a constant state of paranoia within the trial. ​Visual Appearance ​ The Silhouette: A distorted, asymmetri
    0 comments 41 views last activity
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