Feedback and Suggestions

Our team will be happy to read these!
  • Sprint burst - now has 3 tokens, once used the perk will deactivate for rest of the trial Lithe - is activated when unhooked and deactivate once used Dramaturgy - is activated when unhooked and deactivate once used Dead hard - now activates once you are one hook from death, lower the endurance window from 0.5s to 0.25s Background player, Balanced Landing, Smash hit and rest of exh. perks - wi
    7 comments 82 views last activity
  • Feedback for Houndmaster. 😄 Too many times my dog 🐕 Mr Snugs while I love him, he pulls survivors into pallets AFTER we had changed the pull coordinates. Please revert the pull coordinates so he pulls back to the Houndmaster again. It’s super irritating and it doesn’t have to be 🙏🏼❤️🐕 At the very least if you don’t want to change that basekit, then I would settle for an addon for it. I ju
    4 comments 61 views last activity
  • I would like to raise a concern about The Spirit. This killer is able to track survivors primarily through sound, which often makes chases feel like there is very little real mindgame involved from the survivor side. In many situations, it feels completely normal to go down very quickly because her power is simply too overwhelming. Dead by Daylight has introduced excellent accessibility feature
    6 comments 101 views last activity
  • Allow 10 seconds for the last survivor to be on the hook before they are killed. I can't tell you how frustrating it is in solo queue trying to have fun with some perks. Recently, I unlocked deliverance and twice in the span of like 10 games I sacrificed myself to hook with deliverance to help my team but in both cases they left as the killer was hooking me near exit game. They had no danger and
    0 comments 21 views last activity
  • Bloodpoint bonuses right now: Survivor: None Killer: 2,5x Survivor Queue estimated time 16 seconds (and it actually finds games faster than that) Killer Queue estimated time above 6 minutes (and it actually finds games slower than that) Just… why? How could you mess up such an easy thing? It makes no sense to incentive killer with bloodpoints to make the queues even stupider.
    4 comments 101 views last activity
  • These killers have completely dominated the meta for years, since they came out. It really seems like there is 0 care from Behavior at all to balance this game. Blight is a 115 ranged killer with an extremely forgiving and high movement power. Even if blight misses every dash, he still can easily catch up because he is 115. Nurse also makes the game straight up unfun. She completely ignores pal
    26 comments 531 views last activity
  • I am glad that Wesker is going to be receiving changes to make things about him basekit, similar to Oni, but I ask to PLEASEEEE PLEASEEE Remove that weird buffer between his dashes. It just makes him feel so sluggish to play This twitter post explains it best, https://x.com/Zyrav_/status/2026395189489684854?s=20 at around 49 seconds in, it explains what I very much dislike about this Wes
    0 comments 41 views last activity
  • Badham already got reworked several times, but it's still the by far the most survivor sided map. The problem with Badham is it's a huge map with very strong loops. The large map size screws over most killers without mobility, and the strong loops waste even more time. I think the buildings having strong loops is fine, but the pallets in the streets straight up need to be cut in half.
    4 comments 41 views last activity
  • Eruption is a very overestimated perk. It takes so much time damaging multiple gens if you want to get the maximum value of the perk and still have to down a survivor to just get miserable 10% damage, which is only 9 charges. Most of the time you will damage only one gen because you don't have time to damage multiple gens. It should really get a buff. Besides all that, this perk also consumes
    11 comments 161 views last activity
  • In patch 6.1.0 BHVR decided to speed up many animations. These included 10% duration reductions of basic attacks, and basic-breaks for pallets and generators. I think it might be time for you to consider another round of animation duration reductions, including not just the above but also picking up survivors, dropping survivors, and hooking survivors. I believe this would be a fair buff in resp
    12 comments 191 views last activity
  • Ever since circle of healing, boons we’re doomed to be bad. They simply don‘t justify the time spend blessing them and are too niche/bad at the same time. Their radius is too small, too long set up time, too easy to get rid off for killers and too bad effects. Here are some ideas on how to solve their problems. Boons basekit Increase the radius to 28-32 (was 24) meters. Make them less noisy
    5 comments 71 views last activity
  • Hi everyone, I’ve been thinking about The Oni and how he currently feels a bit limited when not in Blood Fury. I wanted to propose a new secondary power inspired by Japanese folklore to give him more map pressure and unique interactions. Here is my concept for 'The Three Shards of Jigoku'—three unique Yokai spirits that help the Oni hunt. Let me know what you think! ​👺 Game Design Proposal: The
    1 comments 32 views last activity
  • I’ve been playing video games since I could move my fingers. There is absolutely no argument on the planet that could prove your game is well balanced. This is most one sided game I’ve ever played. Not only is the killer unbalanced ,but they are SEVERELY BROKEN. I’ve put countless hours into this game and the ONLY time we get away from killer is if HE LETS US. The reason the DBD creators think it
    22 comments 231 views last activity
  • For the stranger things twitch drops as they STILL are not working.
    4 comments 41 views last activity
  • In terms of the community stream for the 9.3.0 PTB: If you want to scrap the rework for the Skull Merchant then revert the nerfs she got. You knowingly nerfed her BECAUSE she would be reworked. Its really unfair towards the Skull Merchant players and its getting more andmore obvious that she did not need the nerfs in the first place.
    0 comments 61 views last activity
  • The new way of ranking in DBD (silver, gold, iris…) is starting to really piss me of. Before if u did good you were going up, bad down and if u were doing ok you stayed. Like that you could really know your level and now the MMR is a mess. Change it back or do something else because i'm really tired of pairing with players who don't know how to play or know how to play too much.
    1 comments 41 views last activity
  • Killers like The Blight, The Nurse, Kaneki, and Rin Yamaoka (The Spirit) clearly have extremely strong abilities. Is their strength balanced with voice chat (SWF) groups in mind? I usually play solo, and when I go against these killers, it often ends up feeling like they just dominate the match. That’s why I’ve been wondering: are they kept this strong because groups of 3+ on voice chat can actu
    11 comments 101 views last activity
  • Add an "avoid as teammate" button
    0 comments 21 views last activity
  • its a substantial gameplay modifier that radically alters the game just like 2v8 is, people often want to opt out, theres no reason for one to be permanent if the other isnt
    4 comments 51 views last activity
  • Very simple, the last piece of clothing missing in the Alan Wake Franchise, is Mr.Scratch's iconic tuxedo, from Alan Wake's American Nightmare. Bild_2026-03-09_165720627.png Bild_2026-03-09_165729887.png
    2 comments 21 views last activity
  • Lore Shadouhantā Tsbuku was an assassin from the Tōhoku region of Japan during the 13th century. After years of searching the mountains, he discovered a mysterious weapon known as the Scythe of Despair, a cursed artifact said to grant immense power. Word of the weapon eventually reached the empire, and Tsbuku was captured and subjected to brutal experimentation in an a
    0 comments 31 views last activity
  • Personally, I do not like the automatic recovery feature that was just added. I feel it dumbs down the game and reduces player agency. Please consider adding a toggle in the settings to remove it.
    15 comments 1,082 views last activity
  • The actual attack cooldown can be shortened such that the the distance is the exact same. but just forcing the survivor to just sit there and do nothing for 2 seconds feels horrible. Its such a small change and has very little actual gameplay impact but would make the killer feel so much better to play against. It would also make weird hits feel much less bad if instead of being locked in place w
    29 comments 551 views last activity
  • New Status Effect for Generators: Unstable Information ( appearing as active status effect ) about this status effect is visible to survivors when they start repairing a generator affected by it. Every 15 seconds, the generator begins to be engulfed in flames. Once it catches fire, it explodes within the next 5 seconds, damaging every survivor within an 8-meter radius of the generator. The bl
    4 comments 61 views last activity
  • Hi, I have been playing since 2018 both killer and survivor, and with recent updates is really boring and really predictable. The maps are too small and very limited due to gens being too close together to the point the exit gates are beside eachother and are neighbours and the maps and too bright so it loses its horror game aestheticeventhough gamma adjustment has been added so you have to attem
    0 comments 22 views last activity
  • Could you guys add the path where the log files are usually located on the description of the section so people would add them more often. Currently most people who report one bug don't even know where to find those files and so they rarely get added causing many bug reports to be placed in the "Need More Info" category as there is no log files in them. This would help to get the more rarely happ
    2 comments 21 views last activity
  • One day the game says that "EAC client cannot be instantiated" and now I can't launch the game. I reinstalled EAC, verified my files, restarted my pc and even reinstalled the entire game but NONE worked. I already suffered 3 days from it, now entering day 4. If anyone, ANYONE from BHVR is reading this, I'm on my knees, PLEASE FIX THIS ISSUE.
    1 comments 41 views last activity
  • I think this has been brought up a couple of times, but I wanted to reignite the discussion because it would be a simple addition and would make the gap between SWF and Solo Queue smaller. The DBD team has done great with giving more info to players, but anything that buffs Solo Queue and makes it so you don't lose a game solely because of a lack of information is great. I know everyone want's to
    22 comments 293 views last activity
  • As per the title. I'd really like to see Yun-Jin, Yui, Ace, Meg, Dwight, Claudette, Jake, Nea, Feng, David, Kate, Jeff Johansen, Jane, etc…. Even if it's not full blown, a minute or two of lines is really all I ask for Lobby Selection Interaction with a killer if they have history Interaction with another survivor if they have history When match starts I don't think that's asking too much
    9 comments 242 views last activity
  • Hi Behaviour team, First of all, I want to say that the Tokyo Ghoul collaboration is great. Ken Kaneki is one of the most iconic anime characters and it’s really cool to see him in Dead by Daylight. However, I noticed that Kaneki’s voice lines mostly play only in the lobby. During matches he mainly makes screams and attack sounds. It would be amazing if some of his voice lines could also trigg
    0 comments 71 views last activity
  • I would like to ask if endgame chat will ever be added to console? Being able to turn it on in settings would be so great for solo queue & cross play. Not being able to celebrate/discuss pre/post game is isolating asf. I’m sure it’s probably been asked before… but… is it ever gonna come!? 💔
    5 comments 81 views last activity
  • Survivor: Dale Gribble(KOTH) Perks: [Pocket Sand] Press the active ability button while crouched to collect sand. After being injured or stunning the killer with a pallet, press the active ability button to throw sand in a Killer's face. The Killer becomes flashlight blinded for 4 seconds. You also scream. This Perk goes on cooldown for 40/35/30 seconds. "Briefcase...POCKET SAND!"-Dale Gr
    1 comments 21 views last activity
  • Hi! I love Dead by Daylight and I’m a big fan of Scary Movie. Since Ghostface is already in the game, it would be awesome if there was a cosmetic mask inspired by the Scary Movie version. I think a lot of players would enjoy a funny horror reference like that!
    3 comments 51 views last activity
  • Proposal for Dead by Daylight Mobile: Premium "Buy-to-Play" Version (approx. 10 EUR) "Dear Behaviour Team,Many fans miss Dead by Daylight Mobile and would love to see it return under your direct management. Instead of the Free-to-Play model with Gacha elements, I suggest a Premium version priced at around $10 / €10 (approx. 50 RON) .This would ensure higher game quality, be
    3 comments 841 views last activity
  • I would love to see the pants from Eleven’s Season 5 final battle outfit added to the game. Either adding the pants on their own as a cosmetic piece or including them as part of a full outfit would be amazing. I think they would look really good and give players more customization options. They would go perfectly with the Sensory Deprivation outfit top when mixing and matching cosmetics, and it
    3 comments 53 views last activity
  • Now Besides what people say i think u did a good job so far with the new afk crow system but didn't consider every scenario here are my suggested improvements without changing it entirely or at all Survivors are considered AFK when not interacting within the last 10 seconds. This could be extended to 20 or 30 seconds, or kept the same. While AFK, Survivors accrue AFK points, during
    0 comments 32 views last activity
  • In my opinion, Lord Voldemort is a very famous and memorable character. I think Harry Potter fans are everywhere in the world, so players will be very happy to see Lord Voldemort unleashing his Avada Kedavra, Crucio, and Imperio:)
    7 comments 211 views last activity
  • below a certain elo survivors cannot enter lockers because they cant be trusted
    1 comments 41 views last activity
  • I have been reading a bunch about the engine Unreal 5, the nanite stuff and I was wondering how you guys have adapted to it? Was it easy to fix or have there just been an ever evolving pile of work?
    0 comments 31 views last activity
  • I've decided to create a new rework of skull merchant that will thematically be great! Ziptie merchant! (Ai's best attempt at visualizing Ziptie Merchant) https://youtu.be/-jk7syCmFbY REWORK CONCEPT The new merchant will have drones that passively merely do aura scans, but will have an active ability where you can use them to shoot metal zipties towards survivors. Wh
    0 comments 71 views last activity
  • I don't know if its just me, but as a huge fan of the Alien / Predator franchises one thing that really bothers me with this prestige badge is the xenomorph's eyesockets and nose being shown. Its a cool detail but to me its like having a badge of Myers without his mask on, as many people don't even know the Alien has eye sockets due to the front usually
    4 comments 201 views last activity
  • Title basically, i dont remember the last time i ever escaped with a hatch, i either die because i actually play properly or escape through the gate. Having to most likely throw and grief games to try and get these escape challenges done is really awful design.
    6 comments 61 views last activity
  • Today i really got excited for the trickster rework PTB, but i also Remembered that after It will come out live i and probably almost all console player won't be able to enjoy this because dbd, in 2026, still doesn't support a deadzone slider and response curve for the controller Stick in the in game settings, the game since release has been stuck with the default aiming settings the dev choose a
    4 comments 132 views last activity
  • we should get Leon’s Kennedys Pinstripe Outfit from RE 4 in to DBD as a cosmetic
    1 comments 81 views last activity
  • Killer: The Leader(Osmund Saddler) Power: Las Plagas Hold the power button to choose between 3 abilities. [Las Plagas Launch] Press active ability button 1 to prepare a Las Plagas Launch. You become stationary while preparing Las Plagas Launch. Once charged, press active ability button 1 to perform a dash with a 4 meter hit box that moves you 8 mete
    0 comments 41 views last activity
  • The stage is set in "The delusion world of a Young Korean Killer," but it is currently being criticized on the Korean Internet for its incredible Korean grammar errors, awkward fonts, and Chinese and Japanese-style cultural representations. Therefore, there is also criticism that it is the influence of Western-style Orientalism, which considers Korea as a chimera of China and Japan due to its l
    4 comments 262 views last activity
  • Killer: The Tyrant(Mr.X) Power idea: Hitting survivors gives you 1 point. Getting stunned gives 2 points. X amount of points to required to enter damage state 2. Damage state 2 causes Mr.X's coat limiter to become destroyed. Each damage state increases his speed and lunge. Entering Damage stage 3 causes his damaged body to mutate and turns his right hand into a claw. With his claw, he
    0 comments 71 views last activity
  • There are too many unpopular PERKs—why not switch to a point system? I want a system where you can equip more types of PERKs that aren't useful. Keep popular PERKs capped at four like before, but let us equip more of the less popular ones.
    4 comments 21 views last activity
  • I have a question, why is the color of Rick's default pants not the same as in the show, they supposed to be completely black while in the game they are blue, also his buttons on the gun belt have some gold color when they are all supposed to be silver, Because of this, they do not match well with other clothes
    0 comments 21 views last activity
  • What you think about it? Or new setting which can help to hide badges/banner/charms annoying you after certain period of time.
    9 comments 141 views last activity
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