Skull Merchant REWORK: Ziptie Merchant

I've decided to create a new rework of skull merchant that will thematically be great! Ziptie merchant!

(Ai's best attempt at visualizing Ziptie Merchant)

https://youtu.be/-jk7syCmFbY

REWORK CONCEPT
The new merchant will have drones that passively merely do aura scans, but will have an active ability where you can use them to shoot metal zipties towards survivors. Whenever she hits survivors with those zipties, the survivors are flung back (like Whesker) as the black metal zipties twist around their arms lifting them up in the air with a drone above them holding them hostage. Skull merchant can then use her radar abilities on that drone again to choose between 2 actions from afar and closeby. From afar, she can either make the captive survivor fly towards her in a straight line to perform a closeby action or she can extend their captivity based on their stacks. For the closeby-actions she can perform a special animation (like a mini mori but doesn't kill) to perform a brutal action / tracking action

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Now let's cover the details!

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REWORK DETAILS
- Skull merchant can place up to 5 drones that will scan is circles with 1 scan, as usual. Each time it scans a survivor, their aura is revealed for 1 drone rotation and they show up on radar for that duration. Crouching or performing other actions doesn't evade the scan. Each time they are scanned they receive 1 stack, up to 6 stacks.
- Skull merchant has 2 abilities while holding up her radar:
- Radar 1: Lets her change the direction of a drone, with a cooldown of 0.5 seconds (or whatever it is right now)
- Radar 2: (Previously recall) Let's her shoot black zipties from a drone that expand slightly when close to a survivor in the direction the scan lazer was pointing at. After this shot, the drone is recalled. If it was disabled it only recalls. Skull merchant receives undetectable for 8 seconds (or whatever it is right now + 1 second), and is slowed down slightly. (The extra second of undetectable is to compensate for the slight slowdown she receives from shooting with the drone)
- Radar 2: Radar 2 shots can be dodged by crouching only if the survivor is within 3 meters of the drone
- If a survivor is hit with the ziptie, the zipties fling the survivor further into that direction and are lift up slightly into the air hanging below a drone. They can only hang up to 15 seconds before escaping the zipties automatically
- Survivors can disable drones by performing an action for 10 seconds. Drones automatically reactivate after 60 seconds
Succesfull Ziptie:
- A ziptied survivor
- Radar 1 and radar 2 abilities have different effects on a drone that has a ziptied survivor, depending on the distance Skull Merchant is from that survivor:
- Radar 2 from afar: Only works if Skull Merchant can see the ziptied drone in a straight line without obstacles: Quickly moves the captive survivor & drone towards her
- Radar 1 for afar: If they are full health, they become injured. Consume your stacks on that survivor. For each stack, they will hang 10 seconds longer as captive. Teammates can speed up this time by x3 by performing an action right next to them
- Radar 2 from closeby: BRUTALITY: Perform a special attack animation, similarly to a mori where you grab them by the neck and stab them in the chest. If fully healthy: They become injured and gain a speedboost as usual to run away. If already injured: as you let go of their neck, their body becomes entangled in black metal zipties, hooking them instantly (Similar to pyramid head).
- Radar 1 from closeby: GLOBAL SURVEILLANCE: Perform a special animation, where you grab the survivor by the neck and place a claw trap on their forehead. They become permanently traceable on radar. If they're the obsession they show up in yellow instead of white. If you already used this ability on this survivor, instead of placing the clawtrap, she rotates a part of the clawtrap, revealing the aura of all teammates for 30 seconds and gains exposed for that duration. After the action, the survivor is let go of the captive drone and can run off with a headstart without losing a health state

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SUMMARY
This rework would make Skull Merchant an incredibly thematic and brutal killer, with shooting zipties to survivors, flinging them backwards and controlling them right to yourself like in a movie, unlike anything currently in dbd!

On top of that, the most frustrating and hated thing about Skull Merchant would be solved: No more passive chase power! Everything has to be worked for

This rework would make her a brutal, thematic tech savvy killer with versatility in her built. A killer that can be terrifying yet fun to play against, as she in part will be a projectile killer, which for survivors is one of the more fun killers to play against, as it is super satisfying to dodge shots.
Due to her slowdown when shooting a ziptie in a straight line, survivors who anticipated and managed to dodge a shot succesful have the distance to not be hit by Skull Merchant as a result of their proper play.

Can we make it happen??!❤️

If you love Ziptie Merchant or like the ideas or have ideas of your own, show your support in the comments down below!

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