Feedback and Suggestions
Our team will be happy to read these!
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Heya I wanted to know when the Devs are going to put better collision hitboxes for the tiles and trash piles on all maps because they could easily be adjusted with one button press in unreal engine to recalculate the hitboxes of the tiles on older maps like autohaven. Also on top of that where is the promised leaderboard of players? Instead of using the community made one. Ranked and Casual qu1 comments 21 views last activity
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Make a perk like and call it something like "not this time". Basically it activates when a survivor is within 15 or 20 M of the opened exit gates and also within killer terror radius. If they crouch 3 times within 3 seconds they are exposed, the exit gate is blocked, for 15 seconds. Not a serious perk, just funny.3 comments 42 views last activity
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With how sporadic & disjointed survivor movement is, it's very difficult to line up a shot on someone with an analog stick. Even if you aim at the center of their hitbox, Trickster is too easy to outmaneuver with the rigid camera control & limited knife count. If you're not going to add any controller settings, please consider increasing the size of the knife hitbox.17 comments 415 views last activity
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While Xenomorphs do have eye holes in their skulls, they don't look nowhere near like this and are not this emphasized. Would be nice if we could just get a smooth Xeno.2 comments 43 views last activity
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Similar to how Blighted Legion is Frank having Julie, Susie and Joey fused into his body, blighted Trickster should be similar in concept. Basically have both Trickster's body and MiNA's body fused into each other, to create a beautifully grostesque and scary fusion between the two, along with alot of orange pustula nectar coming from them as well.0 comments 51 views last activity
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Leaving this as feedback this time in hopes it can be changed. The inner eyesockets/nose really ruins the image as you are never meant to see through its skin and know it has eyes. That detail was shown only in stuff like directors cut special features of the movie or behind the scenes looks at the costume etc. You never see the eyes therefore it really1 comments 31 views last activity
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Good day. Ive seen previous comments from the Bhvr team regarding the license of the Shining, and i was curious, has it merely not been acquired due to lack of interest? or because of Licensing issues. I've read about previous attempts to reach out to Stephen King about licenses, but that's the thing, that's not needed at all. The Shining was created by Warner Bros and is a Stanley Kubrick movie,3 comments 62 views last activity
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While within x metres of an infected survivor, zombies can smell that survivor and follow them without line of sight. The zombie also gains a small movement speed boost. I always thought they should focus more on Nemesis zombies to make him unique. This buff should make zombies more useful and more integrated into his gameplay.1 comments 31 views last activity
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So since the new Perk Description Update, not one Hex Perk says "The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial." Now I think for most Hex totems this doesn't matter but for Hex: Two Can Play it can reactivate.0 comments 11 views last activity
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I believe messaging is very important, and DBD isn't the only game in which players can give up. In games like League of Legends players can actively forfeit, which is also why it is perceived that way, and for the enemies, in a positive light. For DBD however, that isn't true. What we have is "DC-ing", and it feels like that. Players unwilling to pla0 comments 41 views last activity
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I stopped playing for a while because let's be honest. It was appalling to play. I've come back and had another go recently and oh my god, you're not even hiding how little you care anymore. It's absolutely ruined. It's just a cash grab now. You can tell you do not care about the player experience at all. Pandering go a few random streamers like they actually matter. They don't. They are ju11 comments 91 views last activity
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Dear Behaviour Interactive Team I wanted to share my thoughts on the update to Dead by Daylight specifically the changes made to The Mastermind, Albert Wesker. First I want to say that I am glad you fixed the issue with Virulent Bound that was causing Wesker to glide off a hills ledge while falling. This is a deal because it makes the game more fair for everyone. When the game is consistent it0 comments 71 views last activity
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currently, there is no way to sort your personal rosters by most played or even prestiges. a simple small favoriting function would be amazing, especially for people who save up for different survs and killers who only prestige them for perks and then never touch them again. imo it would make the ui much cleaner and more personalized if a function was added where up to 5-10 characters per faction2 comments 31 views last activity
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Over time, as the killer roster has been expanding, we've seen increasingly that more and more killers have fallen into the weak killer category. Sometimes even mocked in the dbd comp community as 3 stages killers; killers who can only get 3 stages over the whole match if played optimally. And what do these weak killers all have in common? A Lack of mobility and map pressure. It's no secret31 comments 311 views last activity
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I believe that having different symbols to refer to how each player has ended their match would be able to give a clearer definition of whether they gained or lost points or nothing happened. Right now it is in a broad defining of how a Survivor ended their match what with (gate and hatch) escapes or (Mori and bleeding out) kills sharing the same symbol even though their respective outcomes provi0 comments 21 views last activity
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TUNNEL VISION - when you bite down on your prey, you don't give up disables the endurance effect when survivors are unhooked grants aura on unhooked survivors for 8/9/10 seconds RELENTLESS DEVOTION- you will ensure the entity recieves your sacrifice, no matter what it takes disables the ability of survivors in your terror radius to unhook themselves survivors within 6/8/10 meters of a5 comments 81 views last activity
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Bringing this to Dead by Daylight (DBD) is a game-changer because it finally addresses the massive "Solo Queue vs. SWF (Survive With Friends)" gap. Right now, friends on Discord have a "telepathic" advantage that solo players don't. Your radio system would level the playing field while making the game feel like a true 70s slasher flick. Here is how we integrate your Radio & Interference ide1 comments 41 views last activity
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There should be a delay between when a survivor is put into the dying state and when they are able to leave through an exit gate. Nothing crazy, 5 or 10 seconds, but it should exist. Far too often as killer you'll have survivors standing in the exit gate at the end of a match, refusing to let the game end until you force them out, even if they are injured. This addition would actually punish surv8 comments 81 views last activity
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It makes no sense for it not to be part of the outfit, when Hag's Mud Medusa outfit is the exact same recolor of it AND has its hair headpiece be part of that outfit. What if currently is. What is missing. How it should be like. Especially when a recolor cosmetic of it0 comments 11 views last activity
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Currently they are not.0 comments 11 views last activity
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Since other Killers have their unique map hooks in the lobby for charm customization, Trickster should as well.0 comments 11 views last activity
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The new survivor’s music has to be the coolest thing I’ve heard for a long time, and it would be amazing to keep that music even after this event has gone past.1 comments 1 views last activity
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i ask because i would love to see if there will be new content that is not by perks or rather new killers but rather new ways that stuff can contribute to gameplay?0 comments 2 views last activity
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Dear Devs, Please consider making 2v8 and Chaos Shuffle permanent modes. These modes are very fun and make the game feel fresh. They give more variety and keep players interested. Also i can play with all my friends. I also hope you can improve them: Make it fair for everyone, especially killers Avoid using the same perks all the time so the game feels different These modes will help kee3 comments 31 views last activity
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I want the digital rewards but I live on the west coast. A flight to montreal with THESE gas prices is not happening unfortunately :( So….how about it? A discounted 10th anniversary party digital pack. Thanks1 comments 111 views last activity
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Fast track is awfully designed, they get massive benefit for what? letting others die? thats an awful design, it should be completly reworked into something different that is not gen related, also i have a problem with a survivor gameplay, it feels to automatic without any real skill don"t get me wrong there is still skill, but the perks are the main reason why they feel automatic, for example fa2 comments 31 views last activity
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New key is totally useless. I liked to use a key with blood amber and prayer beads, it gave so much value whether being chased or doing gens within killers aura. And it used to be very useful in solo q, where most often you are being stomped by killer or randoms just dc or ruin and the only hope is a hatch. So yes, old key was a good thing to play with.1 comments 31 views last activity
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this season we get: a new survivor a new survivor perk thats a straight upgrade to the highest pickrate perk in the game (why?) one of the most survivor favoured maps ever released (very stiff competition in this category but i think trickster's delusion might be top 3) a new keyword system for perks that appears to serve the sole purpose of nerfing pretty much any niche or off-meta killer6 comments 121 views last activity
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hi I am an advocate for Dbd I came up with an idea for a fifth tier for the endgame and endgame only. It’ll give survivors incentive to save one another. He’ll one another more defined. I was thinking if you can get a four escape you get max blood points as well for it. Rewarding survivors for getting a 4E. on the contrary, the same thing can be done for killer. I understand that there ar1 comments 11 views last activity
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They were a really nice quality of life feature which helped people get immersed or make builds based on survivors' personalities and skillsets. Removing them does not do anything good for the game, all it is doing is removing a small good thing from the game. Now, perk descriptions just feel incredibly bland and lack personality. If you want to make the perk descriptions clearer and think that0 comments 61 views last activity
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I was thinking, why dont dbd collab with the last of us? imagine ellie as a survivor would go crazy, i wanted to suggest that collab bc i think it will have much success. I hope that the creators read this and look into this suggestion tbh !!0 comments 31 views last activity
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So the 6 hour reward for watching on twitch was kwons ruby cushy sweater But im confused because without watching the 6 hours I already had it. I still watched to see if there was a different reward and maybe the wrong one was mentioned but it was still the same one.3 comments 31 views last activity
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Hello, i have multiple P100 Character badges that are missing completely, and when i try to equip they are just blank. (P100 Nightmare, Pig, Nurse, Aestri, Rebecca, etc) all some of my prestige 100's and they have no badges at all, this must be a bug5 comments 182 views last activity
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Congratulations to the Developers on the success of the new chapter. They finally found a way to hustle the community even more. They released a bad rework and a gorgeous map with bad gameplay,but are making bank from the $20 anime weeb addict targeted audience skin. Expect future reworks to be like this, nerfing killer but releasing anime coomer weeb girl skins for the community to fawn over7 comments 102 views last activity
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This discussion has been merged .0 comments 51 views last activity
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This discussion has been merged .0 comments 81 views last activity
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I understand this is to let players know they've unlocked something new with their prestige, but as someone who owns every character, having to individually click on their prestige menu to be given useless information that I already know- JUST to make the obnoxious red exclamation mark go away. And the fact that I'm going to have to do this every single time I prestige a character, or buy a new1 comments 51 views last activity
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the new red gen aura is not dark enough and is easily confused with the new generator finished color being orange. also we need totem auras thanks0 comments 1 views last activity
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As the title says, I'm not really sure how this could be fixed, maybe mini stairways with the vaults like hawkins? or something. This is my only complaint so far, I do like the map alot, so much fun for stealth builds on both sides.2 comments 41 views last activity
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first thing bhvr why u nerfed hag tech i was training at it like 2 yr and i master it while u nerf it soo pls bhvr i wish u back our wesker and he's tech rn it's like impossible to do yeah it's not removed but not like old8 comments 131 views last activity
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please make it so the “unlocked” page that shows you got the upgraded prestige badge after hitting p25, 50, 75, and 100 show up after the special animation for prestiging is over. i just hit p75 on Eleven and wanted to get the screenshot but it was abruptly cancelled and gave me the “new prestige badge unlocked” screen. if that unlock screen could happen right before the bloodweb resets back to1 comments 21 views last activity
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One killer/chapter idea that I'm sure would be amazing and would perfectly match the atmosphere and mechanics of the game would be the character Marianne From the Netflix series of the same name, a wicked and evil witch who never leaves without taking something. Her powers and abilities involve mind possession and disturbance, leaving people So tormented that most kill themselves, in the game pow0 comments 13 views last activity
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Hello, I'm writing this post to ask if there will be a future update for Nintendo Switch 2, since it was previously mentioned that there were no plans to develop one. However, obtaining the Switch 2 development kit is easier now than last year, and they could make a very good version. There's a large community that plays on the Switch, and there would be even more if they updated the game (I have0 comments 51 views last activity
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(The good guy) • Will the good guy get his bugs fixed soon • Will he be getting a minor but quality change to his base kit, to the chucky • Will he get a full addon rework (addon pass) for chucky (The ghost face) • Will ghost face get some changes soon or latter Thank you for you're time0 comments 11 views last activity
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Introduction Dead by Daylight's longevity as a competitive asymmetrical game depends on maintaining skill expression for both sides. When unintentional mechanics provide meaningful depth, removing them without replacement doesn't "fix" the game—it lowers the skill ceiling and removes mastery opportunities that benefit the entire playerbase. The recent "fix" to Wesker's hitbox bug, while2 comments 171 views last activity
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This discussion has been merged .0 comments 11 views last activity