Feedback and Suggestions

Our team will be happy to read these!
  • Obviously the kill rates are the obvious thing to discuss but, my observation isn't about those feel free to share your own thoughts on those though coz the whole 60 percent thing seems to be above my head at this point. My observation is about the picked survivors, Licensed survivors, the very things you brought in a bunch of new casual players with, with the exception of Lara, show you real
    5 comments 51 views last activity
  • I don't know why this change didn't come with the anti tunneling changes. It was a good change and it helped survivors to hide when the killer was tunneling.
    2 comments 51 views last activity
  • It's a common misconception that Ghoul is a braindead killer with no counterplay, and for good reason, his most mainstream playstyle IS pretty braindead, and the counterplay is unintuitive, (Oh wow I just vault through him? Makes perfect sense), sometimes the tells are completely unexistent because of animation bugs, and things get even worse when ghoul players bring the bamboozle add-on for guar
    0 comments 61 views last activity
  • I am a B grade killer main. I know all the maps, looping, ect. I generally only play a few killers and am happy. I tried to step out of the bubble and played Bubba. I never play him, but I have good game knowledge. I got survivors that got stock in corners mid loop, and made every.mistake possible. Easy 4k, but undeserved. I played nurse. I also never play her. I got 4 pros, looping and looking b
    7 comments 61 views last activity
  • Blood moon completely unplayable. Haven’t played rpd in 2 months coming up tired of playing Toba, Badham, Swamp, Chapel.
    1 comments 41 views last activity
  • tl;dr Fast Track punishes the killer for hooking/not tunneling. Rework it into a macro type anti-tunnel perk that is best when the killer tunnels someone out and weakest when the killer 8 hooks before any death. Problem The numbers of the perk being strong aside, Fast Track punishes the killer for: hooking spreading hooks (not tunneling) It is best countered by: slugging camping ou
    0 comments 41 views last activity
  • so look, them being broken aside, the most asinine thing in the world when playing legion is someone who starts abusing either lag or their ping to perma lock off a window/vault after you get a hit by preventing you from vaulting and power canceling/bamboozling the other side im not asking for much, maybe if you hit someone in vault their deep wound timer is halved and starts decaying while run
    3 comments 61 views last activity
  • There is literally nothing I can even attempt to do anymore besides knock everybody down. If I try to hook, that screws me. Endurance screws me anyway (even more so if I hook). My regression options mean nothing, the progress goes too fast for me to stand a ghost of a fair chance. The maps are so congested with safety that they basically play themselves. The only thing left is to use anti-heal w
    6 comments 91 views last activity
  • Can we please as a community push to get new separate new mori's for the killers to use? Instead of it being tied to a visceral skin and having to spend even more money why can't I just select a variety of different kills I could buy on trickster himself or others and you wouldn't be able to equip like a trickster mori on ghost face for example. I'm tired of the same mori's on the killers play
    6 comments 81 views last activity
  • Please leave feedback for 9.5.0's aura updates here. Thank you!
    29 comments 941 views last activity
  • I am a killer main, and i have some i play very very well. I shpuld go up against high end survivors. However, when I try to learn a high skill new character like nurse it still spits me against insanely good people that Gen Rush me and I lose with zero kills. But then I swap to a different killer i also barely touch and it gives me people that get stuck in corners? There is no consistency, and i
    4 comments 51 views last activity
  • The icons are fine imo but I just feel like they are lacking something. And I think I found it out. The red background is kinda bland. I think being able to change the colors in the back to match the survivor would be a good idea. But what i mainly want is being able to pick a pride flag as a flat background. Like imagine playing David and using the mlm flag in the background. Or using Orela with
    0 comments 41 views last activity
  • I was talking to someone else on another thread and decided to brainstorm my ideas on ways to make Skull Merchant less painless to play. Feel free to add your ideas below as well!! →hacking drones is extremely easy and has no penalty, so maybe… - hacking a drone inflicts survivors with a non injuring clawtrap for 45 seconds, making them vulnerable to hindered on consecutive scans (like the irid
    9 comments 101 views last activity
  • Rainbow Six Siege is releasing a new elite skin for Tubarão. I think this would be a great opportunity to add a new variant for the Tubarão legendary skin, similar to how the Soma Cruz legendary skin has a variant. This could also allow Dead By Daylight to add new voicelines to the skin. This would be really cool, as I love playing as the Tubarão character.
    0 comments 51 views last activity
  • A Blight running Infectious Fright , Coulrophobia , and Distressing creates a very easy and oppressive slugging setup. Matches like this do not feel engaging or healthy for the game. A 4K with this build feels less like skillful play and more like an expected outcome. So is the idea to keep certain killers strong enough that even beginners can relatively easily secure a full wipe? There is
    11 comments 371 views last activity
  • Please try to implement the idea for girls to wear actual heels instead of just flats or small heeled ballets. Think of GTA 5 online, the girls wear heels but the height isn't changed (in case if adjusting the height of survivors that wear heels is a problem)
    1 comments 21 views last activity
  • 1. Feedback on the Trickster Rework Since the rework, the Trickster feels significantly more stressful and less effective to play for the following reasons: Knife Hitboxes: The hitbox for knives feels much narrower compared to pre-rework, making it unnecessarily difficult to land hits. Ammo & Main Event: With the reduction in knife capacity, he frequently runs out of ammo m
    1 comments 61 views last activity
  • Soul Orbs : Similar to the Oni, the Reaper collects Green Soul Orbs from injured Survivors. The Ability (Ghost Walk) : Once the Soul Meter is full, the Reaper enters a "Hellscape" mode. The map turns green and fiery. In this mode, the Reaper gains a massive speed boost and the ability to Phase through pallets and breakable walls. The Weapon : A massive Scythe
    2 comments 12 views last activity
  • look, many can criticize me for this, or the few can like this post, I just want to bring it up. The mobile version was enjoyable, and had features that I wish to see in the console pc version. One such feature is the Custom Game AI players for BOTH survivor AND killer. I understand the complexity of the task, I do. As someone who’s coded before I understand how difficult the task would be, havin
    2 comments 51 views last activity
  • so many maps are auto-dodge for certain killers at this point that the penalty seems superflous, you dont get enough dodges to avoid the penalty so you end up having to wait either killer needs to get more dodges (maybe killer dependent?) or the dodge penalty just needs to disappear entirely. having to wait for a while isnt going to stop anyone from dodging, its just an annoyance
    4 comments 101 views last activity
  • Never change a running system! Wesker was a balanced killer and his techs were part of him giving his players a higher skill ceiling, making them able to keep up with modern killers, even though they might not have been intended in the first place. You guys answered, you wanted to keep them possible on this very forum (looking at you, Mandy!). Now the changes went out and you slightly fixed some
    11 comments 411 views last activity
  • There are a couple of killers that would be really cool to see be added to the game and overall would be received very well by the community. The first being Samson the alpha infected from 28 Years Later, in the movie he’s naked of course but he could have tethered rags on like in the most recent film. I made a suggestion years ago to add the xenomorph from Alien and an infected from 28 Days La
    2 comments 11 views last activity
  • In this game, a pallet or a window is basically the only thing a survivor has to hold off the killer in a chase. The whole point of mindgames and looping relies on uncertainty and playing around map RNG. Having a perk that permanently shows the exact location of all these resources 24/7 (with zero cooldowns or conditions) is completely busted. People always use the excuse: "It's just a beginner
    14 comments 241 views last activity
  • Déja Vu - 3 % (was 6 %) Resilience - remove repair speed Hyperfocus - decrease bonus to 10 % (was 30 %) Prove thyself - decrease repair speed bonus to 5 % (was 10 %) Fast track - grants 1 token per hook, token grants 1 % perma progress chunked Bardic - decrease bonus to 0, 0.5, 1 % (was 1, 2, 3 %) Weaving spiders - decrease progress to 5 % (was 10 %) Quick gambit - decrease bonus to 2 % (w
    12 comments 142 views last activity
  • So the new changes with Fast Track and Specialist are interesting to say the least. I just don't understand why you have to make these perks that would make the games so miserable as a killer. Isn't the killer supposed to be the most dominant? You keep making these gen speed perks, which, btw, the generators are already fast enough without them, and killers can't stop them anymore without getting
    1 comments 61 views last activity
  • I am so tired of going against PC hackers can bhvr either work on their anti cheat or can they re work their cross play setting it will only let u match make you with people on your same console, can they make PC lobbies and then console lobbies like every other online game?
    7 comments 72 views last activity
  • Why should we rework toolboxes? For 1 simple reason; What is the most fun meta for survivors? A killer that runs Gen Slow Down. Really. Because that means less perks that can make chases feel less thoughtful. What is the most fun meta for killer? Definitely not Gen Rush builds. Simply because nobody enjoys matches being shorter. Less interactions with the killer in any way will simply make the ga
    0 comments 21 views last activity
  • it would be really cool is hells paradise was added to dead by daylight and the tensen could be a killer and gabimaru and sagiri as survivors and shinsenkyo or the tensen palace as a map and there would be a lot of characters that could be legendary skins like the other tensen and their monster forms or opposite gender
    0 comments 1 views last activity
  • Skull Merchants drones feel underwhelming and way too easy to avoid, now that stealth drones and double scanlines are gone. Is there any news on an update/rework?
    26 comments 312 views last activity
  • Not being able to see what perks my teammates have is my biggest frustration with the game. Even the most inexperienced SWFs can communicate their perks, so this change would bridge the solo and SWF experience without buffing survivor overall. To prevent lobby dodging, restrict it to showing perks once in game, not in lobby. An example: I just had a fight with a David over who got to heal t
    4 comments 101 views last activity
  • Springtrap's current 'Axe Grab' command requires you to press M1 in front of a survivor with the axe embedded to them. This current command can lead to many incredible frustrations for Springtrap players who attempt to grab survivors, but they reposition themselves at the last moment, having Springtrap swing his weapon in the air, missing the survivor and the grab both. I think the best and s
    6 comments 281 views last activity
  • My vision: each survivor has a "5th" perk slot. This is unchangeable and permanent, and it's one of the survivors perks. That way, each survivor is no longer cosmetic, they actually have something unique to them. Like, you know every Feng has technician along with her other choice perks, or every Meg has adrenaline. Thoughts? Is this game ruining, or taking it to the next level? Maybe only p100
    7 comments 41 views last activity
  • Hello everyone, I’d like to present a new proposal. Regardless of whether you play as a killer or a survivor, I would like to suggest an improvement to time management in Dead by Daylight. Have you ever noticed that, no matter when we start playing Dead by Daylight—whether after a match we won, lost, or even left—we always end up waiting around 59 seconds once the lobby reaches 4 players?
    2 comments 52 views last activity
  • I am a Skull Merchant Main. Been one since she first dropped and loved the thrill of the chase. Wasn't a Chess Grandmaster, and actually used her Drones to put sections of the map under lock and key so chasing through it would give me the advantage. Behavior then took Adriana out back and seemingly forgot they have to actually rework her! Let's just say the All-Kill Comeback Chapter has me pingin
    0 comments 61 views last activity
  • Rookie Spirit is one, if not, one of the most forgotten perks in the game. New and old Gen aura reading perks outclass it every way, so I have a couple of ideas to make it worth using over others. My suggestion is to give “Rookie Spirit” the ability to see the intensity of regressing generators akin to Legion’s “Fuming Mixtape” addon or Vecna’s “Hex:Hivemind” perk. Immediately you can g
    2 comments 21 views last activity
  • What i see as a design flaw is that this perk IS PASSIVE. For its effect yes its too strong, but yet not so broken. Literally just make it so Fast track only now works after unhooking, and only unhooker gets tokens for doing so. So we will go from passive perk for the WHOLE team, to active perk which appreciate unhookers for saving their teammates. To compencate lets make it 3% permanent pro
    12 comments 121 views last activity
  • I'm currently working on teaching my sister in law how to play DBD. She loves horror and I thought she would really enjoy the game. However after 40+ killers, well over 200 perks in the game, there is A LOT to learn. After walking through the tutorial with her, I've made a list of things to help improve the new player experience so people don't feel so overwhelmed and walk away. My biggest grip
    0 comments 11 views last activity
  • The New yun jin skin is great. I've been asking for a sexy Yun Jin skin since release. The skin has a really great art to it, and it made me realize you guys put all this effort into skin splash arts, but theres no where else to see these. ONLY when you buy them. Please let us shuffle art from skins we own for our loading screens or a profile background etc.
    5 comments 81 views last activity
  • Hey all, I main Ghost Face and as you all may know he's not in the best of spots right now, so I thought I'd drop a rework idea for him that intends to preserve his core identity and gameplay loop while making him significantly stronger and also adding a lot of depth to his gameplay and counterplay. Let's start a with simple, direct buff that would already go a long way into making him signifi
    1 comments 81 views last activity
  • The menu music is a banger! I think it would kill as chase theme?
    0 comments 52 views last activity
  • I played Trickster before the rework and I feel he's really weak in comparison to before. A lot of players will stop playing with him. Especially in the new map. The meta against him is simply hold W and pre-drop god pallets. I always have a hard time catching up to survivors after the rework. And that didn't happen before the rework. And if the survivor you're chasing uses Lithe, Sprint Burst or
    3 comments 191 views last activity
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  • I know the game already has a cap of 5 million for bloodpoints but sometimes i wish there was not a cap, but i understand you want players to keep playing so i thought of an idea i thought if we could reward player for leveling up , basically if you get to devotion 5 in the XP levels you can have a 6 millilon cap, and if you have 10 devotion you can have 7 mill cap, then 15 devotion = 8 mill cap,
    1 comments 11 views last activity
  • Am I the only one who thinks it sucks that if you win by downing the last two survivors, they get to leave the game for free, but as a Killer we have to pick them up drag them over to the hook and then mori the other one. Just give us the free points and close the game out in a mori! Name one other game where 4/5 players just leave the table and has the last player finish it up! It does not h
    2 comments 41 views last activity
  • Since Ghouls Pallet Vault is pretty much worthless now, it should be removed completely and something else in his kit should be buffed
    5 comments 101 views last activity
  • Hello BHVR Team and Community, I would love to see a more detailed "Steam Rich Presence" for Dead by Daylight, similar to how games like Counter-Strike 2 show player activities on Steam profiles. Currently, the status is very basic. It would be amazing if our Steam friends could see specific details such as: "In a Survive With Friends Lobby" "Playing as Killer / Survivor" "Pla
    0 comments 12 views last activity
  • https://www.youtube.com/shorts/ce87kOYHvkE This would be rly cool, i suggest you guys make this
    0 comments 21 views last activity
  • I seen post around internet, where people want collaboration with cry of fear, or Afraid Of monsters. It matches the game atmosphere perfectly. WE NEED THIS COLLABORATION!
    4 comments 32 views last activity
  • WHO WOKE UP ALL THE DAMN gHOUL MAINS
    0 comments 11 views last activity
  • i thought of this idea that could be implemented in a future update, which are replays. The ability to view recently played matches from all P.O.Vs would make a great addition and help to content creating and it also would help identifiying cheaters or in general players who play unsportmanlike.
    1 comments 31 views last activity
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