Feedback and Suggestions

Our team will be happy to read these!
  • 0 comments 31 views last activity
  • Let me preface this by saying I think this is a really good chapter. With some tweaks, I think this can be one of the best chapters ever released. But there are some issues with the chapter that require some tweaks. I'm not a dev, so I can't really say what those tweaks should be. I can only review the gameplay on both sides. As killer: Xeno's power is really satisfying to use. There is really g
    11 comments 351 views last activity
  • 🚨 ATTENZIONE PICKPOCKET 🚨 Doctor's power has been stolen! Officially no reason left to play Doctor when I can just equip Ultimate Weapon on any high tier killer! The funny part is it's actually better than his power! I can trigger it quicker with a locker + it has a lower cooldown than Doctor's power + the perk follows your radius around and keeps applying + also applies blindness + works
    8 comments 122 views last activity
  • Gens are done and the survivor is injured = free escape?? The other survivors were too afraid to bodyblock for Cheryl Mason or commit to opening the gates (left at 99), while I chased her from tile to tile and cornered her. Nothing worked, not even bloodlust (line of sight blockers end chases). I could never catch up. She even had enough speed to gain enough distance to open the gate herself and
    2 comments 41 views last activity
  • The gates always spawn at the same spot on new map. Always on extreme opposite ends, on far left and right sides of the main ship. Killer will have to traverse through the halls of main ship to keep an eye on gates. Me and a friend did some test runs; it would be impossible for any Killer to patrol (keep eye on) gates and make it in time to stop last surv from opening gate (ie. after closing
    3 comments 301 views last activity
  • Hi, I recently had this idea and told this to a streamer, they told me to send my idea here to BHVR... My idea would be a win milestone for killers/survivors. Example: If you do 100 wins with a killer, you get a special skin for this killer, it would increase the diversity of people playing all the killers and diversify the matches alot. I also think adding some ingame challenges would be appre
    0 comments 11 views last activity
  • Decreases time required to reload Hatchets at a locker by 40%. /Locker search boosts do not stack/
    0 comments 11 views last activity
  • Dead Dawg Saloon has a chance to spawn both upstairs windows accessible from the inner and outer portions of the building, meaning that both windows can easily be chained into one another. Even with the breakable walls being broken, this loop is an infinite loop, and made further worse with Made For This and/or Hope. This map is balancing issue and should be Killswitched until either the bug is
    1 comments 31 views last activity
  • Hi. Do not know if its just me but ever since the patch regardless of the killer I'm playing, wiretap does not work. It fills with its charge but you have no option to activate it. Its my favourite perk but there's no way to actually use it. Is it just me?
    3 comments 91 views last activity
  • At any given time, you can press one of the Active Ability buttons to have Clown pull out a horn and honk it. This does not impede or aid the Clown in any way. He can hold the button to honk his nose. Doing this in front of a hooked Survivor will have him honk their nose (alternatively, just implement this in his hook animation).
    0 comments 11 views last activity
  • Good morning, I come with a question and an invention from you that an add-on called ALIEN has a skin for elen ripley and its price knocks out PLN 45.99 for an add-on more expensive than the game that is on sale at the moment, for me it makes no sense can't do as before without a skin in addition only characters and not a skin for this please think about
    0 comments 51 views last activity
  • So far I've disconnected from 2 games today. I didn't leave, I lagged out. edit: I changed my wifi and I haven’t had a problem since.
    0 comments 1 views last activity
  • I now got a 30 min disconnect penalty for leaving a game. Why is it 30 min? Well because anti-cheat or the game itself disconnected me 2 times today while playing. Apparently that counts as 3 dcs. I still deserve a timer tho, but perhaps not 30 min for doing 1 dc in a few days. I totaly agree with the penalty and i gladly have the timer if i keep on disconnecting. But getting a penalty for when
    0 comments 11 views last activity
  • How is it fair that a killer can put their precious time into a chase, only to have that entire chase completely invalidated by these perks. It lets survivors instantly rescue each other with no risk to either of them at all. For the people shouldn't work on survivors that are downed, only on injured survivors and buckle up's endurance 1) Needs to not apply when using for the people, it should on
    0 comments 21 views last activity
  • I have 6 hours of dc penalty and it's all because of the game crashing, it's so damn annoying that i have to wait 6 goddamn hours just to play even tho i didn't dc. I would prefer if dc penalties weren't a thing now that there's bots, and if the killer dc's survivors should be able to keep their addons and offerings, not earning any bloodpoints is already enough of a punishment
    0 comments 11 views last activity
  • I literally don't know where else to go with this so I made a free account because I have an idea I wanna shaaaare!!! I play a lot of Survivor mainly and my favorite games are those where you "tame the killer" and they become nice and farm and stuff. I know it's not how the game is normally played but it's a refresher every once in a while to get those and just have fun with everyone in the matc
    1 comments 21 views last activity
  • I believe it would be a really great idea to make a survivor pack with the new scream movie characters whilst the license is still active with the franchise such as Sam carpenter and Tara carpenter. I would definitely buy a tara carpenter skin as I’ve already got ghost face as would many others! Hopefully we can see this in the near future?
    0 comments 1 views last activity
  • When downing a survivor, if all other survivors are [of the same state of health, healthy or injured or whatever would make sense] you can kill that survivor. What do you think? i was thinking about how infrequently the yellow mori would ever come into play and this is a thought where one random unlucky survivor if the situation was just right could be killed in the middle of the game, almost f
    0 comments 11 views last activity
  • Hello, i wanted to give my feedback about hiding prestiges pre match. I don't like how it is now and it makes the prestige system even less beneficial to P100 a certain character. although it's great that it's hidden pre match from killers, i think it should be visible to every survivor in the lobby and only hidden from the killer until the end match screen. I loved seeing people's prestiges
    Mod
    39 comments 833 views last activity
  • You can't cleanse totems, you can't remove the trap because survivors are constantly interrupted by the scream animation. Please, think of a way to balance this combo on this killer specially.
    1 comments 31 views last activity
  • As the title says, it feels like it's damn near impossible to get pips as a survivor. I understand why it was made difficult in the first place, as your rank was directly tied to your matchmaking and what kinds of players you'd be matched with and against, but now it honestly makes no sense why it's insurmountably harder to pip as a survivor compared to killer, especially when considering that ki
    0 comments 11 views last activity
  • How about make use of the end game lobby 'Thumbs Up! Button' to allow players to give a small BP bonus to the opposing side. Say 2000 BP per killer upvote and 600 per survivor upvote in end game lobbies. This has the issue of promoting farming right? Well these bonuses are small... but here is the kicker... if you get an upvote from a player you beat I.e. Survivor up voting a killer who kille
    0 comments 11 views last activity
  • Not only the flamethrowers do little to nothing but the tail miss cooldown is ridiculously short, not to mention the massive hitbox that is more than generous in so many occasions to the point where there's little to no counter play to his power. It's either hold W, potentially have the tail attack miss you (If you're super lucky) and then get hit with a basic attack anyway because the miss coold
    3 comments 632 views last activity
  • The pallet stuns while the xenamorph is carrying a survivor isn’t working. 4 times me and bf have dropped a pallet on the xeno while carrying the other and it does nothing. Busted ass killer.
    1 comments 21 views last activity
  • I know that there's already plenty of posts about this but I want this topic to get the most possible visibility. Quite simply, I hate this change. I've been selected as part of the " test group " that doesn't have access to seeing other players Prestige ranks, and here are my thoughts after not seeing these icons the past 3 days of playing: I have not noticed any change in my match qual
    3 comments 81 views last activity
  • I used to be someone who was disappointed with this game, but I was caught back by Xenomorph, so I edited this review. 1.Xenomorph's abilities prompt humanity to stop trying to quickly repair generators. I used to think there was no way to solve this, but the power of the Xenomorph forced humans to interact with the killer's abilities. Survivors must set up turrets to suppress the Xenomorph,
    0 comments 12 views last activity
  • Could devs please make sound settings more adjustable?. Especially for the survivor scream sounds, it is way too loud and it doesn't provide anything to any side so why not someone shouldn't be able to silence it. ( The sound when someone is hooked not when someone got hit)
    0 comments 11 views last activity
  • When you miss a tail attack, your movespeed is a bit too much. When I miss as Deathslinger or Pyramid Head at mid-long range I feel like I instantly lose chase, but with Xeno I can miss like 4 times in a row and nothing really happens. Then I saw ScottJund's video that the movespeed on a missed tail attack was increased from 1.2 to 2.1. I think 1.2 is a bit too punishing (I feel like missing as D
    0 comments 11 views last activity
  • Often when making selections in the bloodweb, one has to select an unwanted item, either because it's in the path of one that is wanted, or because all or most of the items need to be purchased (specifically in the lower bloodweb levels). I like to recommend that you allow addons and offerings that a player doesn't like to be sold back at, say, 10% of the purchase value. This allows the playe
    3 comments 31 views last activity
  • If you are on a gen, the bots should prioritize doing it with you unless you get off the gen.
    0 comments 11 views last activity
  • Someone declined a bug i reported that literally crashes my game and now i have 1 hour of dc penalty bc of all those crashes, like i can't even post pictures because it doesn't let me, i'm not sure if it was a picture they wanted, and if so i can't post pictures here it says i need "garden.uploads.add" something like that. Dbd is just unplayable for me at this point.
    0 comments 11 views last activity
  • My heart aches every time I fast vault now, especially when I play female survivors. Idk if it’s psychological, but the fast vaults somehow feel like they give you less distance than before they got buffed. I’m no Olympian, but I’m pretty sure if I fast vaulted a window irl, I would get more distance than survivors do in-game. In my opinion, the previously buffed female fast vaults look and feel
    1 comments 171 views last activity
  • I have 30 minutes of dc penalty just because my game keeps crashing and if my game crashes again it might be 1 hour of dc penalty, I'm not sure if this is happening for console players too but i know for sure on PC my game keeps crashing, and all of those crashes are when i'm playing killer, whenever i'm starting an animation like kicking gens, grabbing survivors and hooking them, that's the time
    Mod
    2 comments 81 views last activity
  • Honestly speaking, the devs overdid the perk nerf, I even understand that killers like Myers and ghostface depend on looking at the surv to use their powers, still, you forgot that the fact of having a perk that notifies that an assassin is steath works more against less experienced players, since the more experienced ones don't even use this perk to run away from them, so I think that activating
    9 comments 183 views last activity
  • not much, but she definitely needs some tuning to feel better to go against and to play as. lets be real, her chase potential sucks really bad and her iri tape addon makes her unbearable to play against. both need changing, and some quality of life changes need to happen aswell to the overall character to improve her fluidity and general gameplay. i recommend the changes down below, with reasonin
    2 comments 51 views last activity
  • I'm not here to bash anyone or get angry at BHVR for a bad change, I'm just here to beg. I think if I ask "What is the biggest injustice in the history of DBD updates" the majority of people will say it was the Hillbilly nerf. I don't know what the stats said, but as a survivor I found Billy to be the most fun killer to play against. His power was simple yet effective. It had a high skill ceilin
    0 comments 31 views last activity
  • i would love to replace shadowborn with a new perk, but the base FOV in this game looks and feels horrible! i believe the base FOV is 87, but shadowborn puts that to 102. can we have an FOV slider please and have it scale from 87 to 102 or 103? playing with 87 FOV makes me feel sick.
    6 comments 161 views last activity
  • Hey, I became an Artistmain because I love her design, her power, and the satisfying feeling when you snip someone with your crows from far away. However, one thing that bothers me with her power is that you don't get a sound feedback when you injured/down someone with your second crow (power) - like Huntress has when she hit someone with her hatchet. It is so sad that you have to look at the HU
    1 comments 21 views last activity
  • Tutorial Overhaul... The Tutorial is completely lackluster and needs some improvement: Tutorial should not be mandatory but it also should not be something that can be easily skipped over. Locking characters behind the Tutorial is a decent idea but I think it should maybe be put to the top of the menu rather than towards the bottom to help new players. Tutorial overall should be overhauled ag
    0 comments 32 views last activity
  • The boon should hide foot steps from Xeno. It hides scratch marks but what is the point if Xeno is in tunnel and can see your foot steps?
    3 comments 21 views last activity
  • It would be cool to trade the same quality add ons for the one you want. 2 for one ratio. There's a bunch of adds on I would never use so it'll be nice to trade it in for the ones I want.
    1 comments 11 views last activity
  • Whenever playing as or against the Xenomorph the hook designs get replaced with the ones for the Nostromo Wreckage map. At first I thought this was just a strange bug, but unfortunately it's an intentional feature of this killer. I find it quite jarring, both because this a anomaly amongst killers as a whole but mostly because the hooks don't fit at all for most maps . I know this is just a sma
    11 comments 222 views last activity
  • Is there an ETA on when there might be a fix for the two Clown bugs– the one that prevents the Killer from seeing which of his Afterpiece bottles are being used and the bug which causes the type of bottle to be switched mid-toss? Thanks :)
    0 comments 11 views last activity
  • This perks make survivor gameplay way more entertaining and interesting: Flashbang Chemical trap or chemical trap + any means necessary Blast mine Wiretap Deception Diversion Head on For the people Repressed alliance Hyperfocus Blood rush
    0 comments 21 views last activity
  • It's too oppressive on Xenomorph in Crawler mode. Not sure what can be done but something should be done.
    7 comments 361 views last activity
  • After letting Alien sink in for a little while i came to the conclusion that Turrets in the current state can't be buffed because we could end up with Singularity 2.0, the problem of EMPS is they are all or nothing, either you used the EMP correctly and wasted so much of Singularities power that he has little left to work with and make him as miserable as his pickrate or you used it poorly and ar
    0 comments 112 views last activity
  • Hello, I love using flashbangs and it's probably one of the most fun perks in the game that isn't overpowered or anything. just wanted to give a suggestion change that would make the perk feels a little better overall and that is to make us craft or hold more than one flashbang even if we couldn't use the one we have. there are some games i was able to repair 3 gens on my own which would've
    1 comments 51 views last activity
  • I'm both asking for tips and providing feedback on my personal experiences. After at least 15 or more games going against Xeno and a handful playing as them, I still have no clue what survivors are really supposed to do against a Xeno in Crawler Mode. Obviously if there's a flame turret nearby then I'll run by it, but I've noticed a few problems with this strategy, namely: 1) If the Xeno destro
    14 comments 281 views last activity
  • I personally enjoy the perk now and don't mind the endurance effect that much anymore. I think the real issue with buckle up currently is it's insane synergy with for the people perk. Just make it not function together because I think the perk is really awesome now and should stay as is and it's very helpful for solo queue but it's very, very annoying against swifts that "abuse" it with for the
    5 comments 41 views last activity
  • Apparently I'm part of the group that has hidden Prestiges now, both on surv and on killer. As surv looking at other surv's prestige was never important to me, so there it's kinda inconsequential. I also don't have a habit of dodging lobbies because I see high prestiges. However, I did see a massive difference when playing as surv. - The times we got dodged half a dozen times or so were signif
    0 comments 31 views last activity
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