The one change Xeno does need.
When you miss a tail attack, your movespeed is a bit too much. When I miss as Deathslinger or Pyramid Head at mid-long range I feel like I instantly lose chase, but with Xeno I can miss like 4 times in a row and nothing really happens. Then I saw ScottJund's video that the movespeed on a missed tail attack was increased from 1.2 to 2.1. I think 1.2 is a bit too punishing (I feel like missing as Deathslinger is way too punishing as well) So reducing it to 1.5 I think would be a perfect middle ground.
Missing shouldn't instantly lose you chase, but it needs to have a punishment to it as well.
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