Make it easier for survivors to get pips (points in progress)

As the title says, it feels like it's damn near impossible to get pips as a survivor. I understand why it was made difficult in the first place, as your rank was directly tied to your matchmaking and what kinds of players you'd be matched with and against, but now it honestly makes no sense why it's insurmountably harder to pip as a survivor compared to killer, especially when considering that killers have different MMR levels.

As a survivor, it feels like you have to do so much to get even just 1 pip. You could get chased for like, 3 gens, get a couple unhooks + heals, do a gen yourself and open an exit gate, but you still depip because you got sacrificed. Meanwhile, as a killer, you could lose 3 gens in the first couple minutes, only get a couple sacrifices, and still pip, even in iridescent grades. Getting to Iri 1 as a killer is a breeze, just getting past Iri 4 as a survivor is like running through a warzone.

My suggestion to maybe at least make it a bit easier to pip as a survivor? Give a guaranteed pip if you escape, and/or have chaser points count towards other emblems. For example, if you get 5000 points for getting chased, 50% of that could count for other categories, or at least 25% or something. There's no good reason why you should get punished for looping the killer the whole match, only because you never did any gens or got any unhooks or heals. The only thing pipping/grades even matter for anymore is achievements and bloodpoints when grades reset on the 13th. I was able to get to Iridescent 1 on killer extremely easily, but only just barely managed to get to Iridescent 4 as survivor. The difference is literally only 300k BP, you could get that in a couple games with 2x BP offerings.

Comments