Feedback and Suggestions

Our team will be happy to read these!
  • dont nerf his tail. his tail is designed to be super strong in chase. instead, buff the turrets. that is why the turrets are there. to cut him out of his power. I propose make 1 hit disable the turret instead of destroying it (survivors will have to repair it) and 2 hits to completely destroy it (or one hit if the turret is disabled already)
    0 comments 21 views last activity
  • this thing is overpowered and draining to play against. literally so sick of it want to uninstall the game, so bored of having to deal with it almost every game.
    3 comments 61 views last activity
  • Finally did Alien adept but the achievement hasn't popped up anyone else experienced this?
    0 comments 11 views last activity
  • I have seen the comment on the hidden prestige’s not being a bug, rather an intentional feature however I did not enjoy this feature as much when playing the game. I am aware that others may find this a less stressful way to play however many will not as well- would it be possible to implement a toggle feature for prestige’s? I am not a developer of any sort so I have no idea how easy/hard it wou
    0 comments 31 views last activity
  • Here I am, the man who likes Midchapters far more than chapters, because I love seeing perks rising and falling, creating new strategies with changed addons etc. and I am surprised and happy at the same time. Why? Because you did something I had never think about: You created a beautiful new map (I would love to see an entire Indoor-Map but I can live with this version) and the Xenomorph is extr
    0 comments 11 views last activity
  • So far I've used 150% resolution scale on the .ini file, set the graphics settings to 4 (max) and tweaked some other settings. After this update I have no idea if the other settings still apply. But now my resolution scale is at 100%, my game looks horrible, also I have to manually set 120 fps every single time I open the game. Can someone explain if I can still somehow make the .ini settings app
    7 comments 811 views last activity
  • Not sure if this affects anybody else but I've been noticing my killer games have been pretty laggy and sometimes stutter when I pick up a survivor or down a survivor but, with my survivor games it does not and I've only been noticing these issues with this patch of the game. The FPS is capped to 120 through the game's options and I've turned my graphics down to low and removed anti-aliasing. (wh
    0 comments 11 views last activity
  • since 7.1.0 patch removing video file doesn't work and manually skipping intro every time is annoying for people who play the game for hundreds and hundreds of hours. simple option in menu would be nice devs, many games have it
    2 comments 461 views last activity
  • An average of 25-30 minutes every match depending on how long it takes for survivors to give up. Like 9 every 10 SM play like this. Why is this still a thing? Is this being looked into? Thanks.
    9 comments 141 views last activity
  • Hello, with the latest changes to Medkits and Self-Healing, I think that Mangled has become overtuned. Before those Changes I thought the only thing which should not be the case is that Mangled and Hemorrhage are combined in single Perks or Add Ons, because with Hemorrhage being more than a gimmicky tracking tool, it has become too good to have those two Status effects combined. So in general,
    7 comments 131 views last activity
  • Anyone else feel like the flamethrower should cause allien to drop carred victims is this a bug to be fixd if it stuns should cause a drop js also when will the errors caused by new update be fixd
    2 comments 61 views last activity
  • I've been playing since before crossplay and it is SO MUCH less enjoyable since. Major issues have been left unchecked such as the distinct advantage people playing on computer have. console players don't have a chance when playing desktop. desktop players will have discord up TTV next to their name advertising that they are actively using a mechanic intentionally not put in the game (yes cheat
    1 comments 11 views last activity
  • https://twitter.com/Springey_/status/1696827710377435145?s=20 The model should not be scaled down that much, many were led to believe they would be playing with that towering killer to which in actuality was only slightly bigger than the default Xenomorph. I understand the implications of having a skin that reduces your stealth and increases visibility by such a significant margin, but this
    16 comments 251 views last activity
  • Since the portrait for Myers got changed in 7.2.0, I think the following Killers need new portraits, either because their current ones look silly or because they're using pre-existing portrait assets, or they're just Trickster's: The Trapper The Doctor The Executioner The Trickster The Cenobite The Onryo The Dredge The Mastermind The Knight The Skull Merchant The Singularity
    2 comments 41 views last activity
  • Jesus Christ change it, first time i did it i got some heavy motion sickness, why you gotta shake the camera so aggressively? it felt almost like someone was shaking my head.
    0 comments 12 views last activity
  • I'm grateful that we are getting the anti hook mechanic at some point, but can we also get an anti-hook abuse mechanic too? https://youtu.be/l200aJyttoc Just doing gens doesn't work when there's no coordination (that's most of your playerbase), and most players are not going to sit there for almost three minutes getting abused on the hook whilst complete strangers do g
    1 comments 61 views last activity
  • nerf +3% to only +2% and the speed boost is completely disabled in endgame the secondary effect with endurance stays the same, so overall it will still be a decent perk that you might wanna run together with dead hard
    14 comments 161 views last activity
  • What do I mean by this for those confused. When a survivor is holding a turret, their aura is shown to the other survivors until used. It would be nice if this was applied to the Lament Configuration, Sprays, Vaccines and EMP’s. It is great information when playing solo queue.
    2 comments 51 views last activity
  • On maps like rpd there are so many places that you just can't put turrets up that it honestly feels like you may as well not bother with them.
    1 comments 21 views last activity
  • Xeno doesn't disturb crows while in Crawler mode. that's awesome. however, Artist is, like, THE Crow killer, thematically. I suggest that Artist should ALSO not disturb crows at a minimum, if not that AND a built in Spies from the Shadows. thank you.
    0 comments 21 views last activity
  • Even new perks from Ripley do not work well alone or at all. Light - Footed: again, why only healthy. This perk is already niche. Lucky Star: No Grunts - cool, No Blood Pools - cool, but Leave scratch marks? Why... Do you expect people walking around injured. Then duration is terrible. Lucky Break: again, 2 of 3 detection means less. But having even one flaws it. These perks do not work alone
    0 comments 21 views last activity
  • It doesn't matter if everyone escapes, survivors barely make points and the killer always make more points even if they just camped and tunnel the whole match. The only way for survivors to make a lot of points is if everyone brings BP offerings
    6 comments 51 views last activity
  • Quality of life changes: survivors can see the aura (white) of dropped items in a 8 meters radius and now they drop items throwing them in the ground , they are no longer stuck on the animation. When searching a chest, each item we get should be useful enough to say "well this is fine". Not the case with the broken key, dull key, worn-out tools and mechanic/engineer toolbox. Useless or garb
    0 comments 12 views last activity
  • Why does xeno get to travel around the map instantly when the trial starts but killers like sadako and dredge have to wait like 10-15 seconds before they can use their power. Why does xeno get to have full unrestricted access to both m1 and tail whip when executioner has a restrictive animation from exiting his trail digging before m1-ing. Blight add ons stay untouched, demos iri gets a nerf..
    1 comments 31 views last activity
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  • Xenomorph's tail attack ability is a lose/lose situation versus people with good aim. Anything that guarantees a animation lock will get you injured/slugged. Xenomorph's rarely even break pallets since they don't need to thanks to the tail attack. Some people may say that Pyramid Head also has this ability. However, Pyramid Head has a whole animation and sound cue to tell survivors that they are
    0 comments 31 views last activity
  • I can't express how much I love playing an going against the alien. also playing as ripley was also fun even though it didn't have Sigourney weavers likeness. The turrets are such a fun an interesting game mechanic an learning best places to put them to get the most of them was fun. map is awesome can't wait to find more easter eggs. Only let down was Perk wise only one i enjoyed was chemica
    0 comments 1 views last activity
  • Need to nerf the chainsaw dash or give it a massive cooldown
    4 comments 91 views last activity
  • I find trapper fun ONLY if I have the purple bag; and even with it he isn’t the strongest killer, I believe the purple bag should be basekit (Even adding the weakness along with it) and his other bags increase the amount of traps trapper spawns with, you could even decrease slightly the amount of traps he spawns with at basekit. But with how DBD has changed no other killer needs a change more the
    15 comments 211 views last activity
  • I just want to say Devs, this and the last chapter yall did are amazing and nothing short of your best but I have one major complaint relating to The Xenomorph... As a massive fan for the Alien liscence, yall did Ripley and The Xenomorph extremely well! But, the PTB's chase music was wayyyyyyy better than the live music, I loved how in the PTB the chase resembled the Nostromo's alarm, but the li
    4 comments 81 views last activity
  • It's too strong for tunneling. Can we please stop putting it on almost every new killer. The Alien can hold a nasty 3 gen because of it also. Maybe give it only as an add on. Thanks
    11 comments 251 views last activity
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  • FOV Xeno while Tail Attack on is not user friendly I think it make your fov lower and whilee playing also becoming more dizzy
    0 comments 11 views last activity
  • Box must be Only can opened 1 times only by survivor. Flamethrower really degenerate Xenomorph Power With box can be always open by survivor they can consume flamethrower over and over again too many times.
    9 comments 181 views last activity
  • First I want to start off with something that I hope can draw more people in to read this and that this change would be great for alien, I also want to mention that I have reposted this post multiple times as this is a very weak perk and deserves a change more then (imo) any other perk out there, I am saying that to say that I may not completely agree with the changes I suggested and I would love
    0 comments 11 views last activity
  • I felt in the PTB that they were strong, but not overly so. Their power fundamentally changes the way you have to play similar to playing against a Nemesis, Huntress, or Deathslinger, and I like that. Though, with the post-ptb changes I feel they're too oppressive, and some things that should've been changed didn't get changed. Below, i'd like to list all of the problems I have with the current X
    2 comments 51 views last activity
  • really cool new mechanic, I want to see them implemented more
    1 comments 11 views last activity
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  • Freddy needs some love and attention to spice him up a bit. He should be able to switch between puddles and pallets on the fly like Clown. Puddles should interrupt actions and cause more hindrance. Two, he needs more dream effects, ala the Doctor. Maybe give Freddy some of those while Survivors are asleep, like the phantom pallets and a phantom lullaby. Maybe they see a fake Freddy coming towa
    0 comments 11 views last activity
  • I can say I'm really enjoying it. It's rare I'd buy a DLC in the first days of release but man I'm glad I got this one. Visually and sound wise the alien is great. It sliding down from the top of the screen in the menu is a nice touch. The tunnels, while not an entirely new idea, are thematic and fun to use. The turrets add an extra element to chases for both sides. The tail strike while
    0 comments 11 views last activity
  • I've been playing a ton of games as The Xenomorph, they are super fun to play, but I've been encountering a lot of issues with the flame turrets. Now before I begin I want to clarify that I have no problem with the flame turrets as a concept, they are a good counter-play and I have no complaints regarding how survivors use them. Anyways, onto the point of this post: The act of destroying flame t
    1 comments 131 views last activity
  • As per title. I've been having a lot of fun playing Xeno, bought some skins etc - but even with shadowborn, the tail is right in the centre of the screen, I find it super distracting and it ruins the experience somewhat for me. Can anyone else relate to this? Hoping the devs will move it a bit further up because I really enjoy playing the character!
    1 comments 21 views last activity
  • Listen I'm all for lowering POV when necessary, but Xenomorph's POV is too low. It makes it too easy to lose Survivors and makes me really just not want to play as the Xenomorph.
    2 comments 31 views last activity
  • Let me preface this by stating that I am a huge Alien fan and I am very grateful that we are even getting an Alien chapter to begin with. That being said, I'm really hoping for 2 things on this chapter's release tomorrow: We don't get an Alien Queen cosmetic. I'm really hoping for a second Alien chapter eventually where the killer's power is placing facehugger egg traps and the Queen would be
    16 comments 400 views last activity
  • The hitboxes for the Flamethrower Sentries are really, really bad. Half the time you can hit them and they just will not break at all, this is a lot more noticeable on maps with varying terrain and/or maps that have shrubbery that can be used to put the FSentries in. https://twitter.com/g0rejira/status/1696668877789200687 Can we get an ETA or at least some sign that this
    4 comments 71 views last activity
  • I just got back on the game after a month and to my surprise all of the paid for killers and survivors need to be paid for again. What is wrong?
    5 comments 51 views last activity
  • I would appreciate some clarity on this from any official source. Console needs and deserves some quality of life updates, especially for Killer controls. Killer needs some proper deadzone settings to make turning and moving feel more comfortable to the player, Killers like Huntress and Deathslinger need individual settings for aiming their weapons. Are there any plans or updates on updating c
    0 comments 11 views last activity
  • When trying to launch Dead by Daylight loads anti-cheat, but the game does not open. When running anti-cheat through files, it gave an incomprehensible error a couple of times (attached a photo). It started after I installed the Proxy on the computer, I really need it. I've been playing dbd for 4 years, I really don't want to throw the game because of the Proxy, please help solve the problem..
    0 comments 11 views last activity
  • With the most recent change that a survivor leaving the match replaces them with a bot, that often times can loop better than most people who are going to rage quit anyways has been nice, but people don't leave the match because they are penalized for it. Instead they attempt to pull themselves off hook three times then let themselves fail the two first hook skillchecks on stage 2. This immedia
    0 comments 11 views last activity
  • After 7.02 patch pretty regular I ve started to notice that long range attacks (LRA) near running survivors doesn't work and some attempts use LRA turn in extremely fast "shot" with basic short attack. I ll prepare some recordings compilation in few days, and ask devs & community to check it out with me.
    0 comments 1 views last activity
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