Leaving game verse failing stage 1 and stage 2 on hook as soon as hooked.

With the most recent change that a survivor leaving the match replaces them with a bot, that often times can loop better than most people who are going to rage quit anyways has been nice, but people don't leave the match because they are penalized for it. Instead they attempt to pull themselves off hook three times then let themselves fail the two first hook skillchecks on stage 2. This immediately allows them to queue again. The replacing the player with a bot is enough, there shouldn't be a punishment for leaving if it no longer effects gameplay... I will explain further.


The reason that you are penalized for leaving games is because it USED to leave your team at a disadvantage. It no longer does this, since you will be replaced with someone who will never give up, who can loop most killers better than people who are so tilted they would quit immediately into a match just so they queue up again. So leaving a match when you are upset shouldn't have a drawback for the player leaving, since they are technically HELPING your team. Because leaving is penalized, people are opting to just allow the hook and then super quickly eliminating themselves out of the match so that they can quit without a penalty. This is incredibly far worse for survivors than their team mate being replaced by a bot.

I personally don't think punishment works in games, any game, you can see how toxic communities all across gaming get, even in games where the punishment is permanent bans. all that happens is entire underground economies of account farmers are made, so when your account gets banned, you just get another one for 3 dollars. I have a five minute or thirty minute queue timer? i'll just switch accounts. no big deal. This is especially true in free games that allow zero purchases to be made in order to play.

The player is forfeiting a small amount of blood points if they quit, and I might suggest even taking that away! no incentive should be present that encourages someone who just wants to "go next" to be forced into griefing their team. however, giving up by rushing hook stages (outside of: if there are only two people remaining and one is trying to make hatch a possibility for their team mate) should be punishable by a loss of bloodpoints, and quite possibly a restriction here.

In my personal opinion there should have never been a timer, it clearly DIDN'T WORK so you added the bot feature. The bot feature isn't like having a pro on the team, and they do not do so great against huge terror radius killers (the stop working on gennies and healing when the terror radius shows up pretty often), and obviously having a team mate who is willing to do what it takes to win is preferred, but a bot is the next best option! please make a change so people stop rushing hook stages in an effort to avoid your penalties!

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