Whole review and feedback on survivor items

Quality of life changes: survivors can see the aura (white) of dropped items in a 8 meters radius and now they drop items throwing them in the ground, they are no longer stuck on the animation.

When searching a chest, each item we get should be useful enough to say "well this is fine". Not the case with the broken key, dull key, worn-out tools and mechanic/engineer toolbox. Useless or garbage compared to other items of the same rarity.

Firecrackers are one of the coolest items but you can only get them in stupid events. Aswell with refined serums, very cool but only an addon and also only available in stupid events. Both things need to be put as normal items, because makes survivor gameplay way more fun and ARE NOT OP.

Refined serums (green rarity) = +5% Haste for 20s

Addons which reduce the injection time and increase the haste bonus and duration.

Firecrackers (yellow rarity)

Addons which increase the radius, blindness and deafness duration. Increase flashbangs blindness and deafness duration from 2s to 2,5s, so the perk still has more value over firecrackers.

Medkits

Camping aid kit (brown) = removed

The rest of medkits are now 1 rarity lower.

Anti-haemorrhagic syringe goes from pink add-on to pink item (injection time of 3s while standing still).

Maps

-Map (brown): reveals the aura from gens, hooks, totems and chests in a 32m radius and exit gates in a 64m radius. Lasts 10 seconds.

-Rainbow map = removed

Toolboxes

Basic changes: increase the time hooks stay sabotaged from 30s to 45s.

Worn-out tools = removed / Mechanic toolbox = removed / Engineer toolbox = removed

-Toolbox (brown): 20 charges, increases gen repair speed by 40%.

-Alex toolbox (yellow): 26 charges, increases gen repair speed by 20% and hook sabotage speed by 20%.

-Commodius toolbox (green): 32 charges, increases gen repair speed by 40%.

Keys

-Broken key = removed / Dull key = removed

-Skeleton key (purple rarity): now can also be used to open chests instantly without consuming charges and you can carry it while having another item in hand (like flashbangs), press X button to switch between them.

Flashlights

Basic changes: killers can't be blinded again until the current blind is finished, but increase all flashlights base blindness from 2s to 2,5s.

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Players overall never search chests in matches, with the amount of items and addons one can get from the bloodweb is almost a waste of time to look for them when survivors themselves can bring whatever they want, better and without having to depend on luck.

From now on, items gained from searching chests are slighly buffed:

-Flashlights = +2s of use

-Medkits = +10 charges

-Toolboxes = +8 charges

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Review

Brown: first aid kit, map and toolbox.

Yellow: emergency aid kit, flashlight, firecracker and alex toolbox.

Green: ranger med-kit, sport flashlight, refined serum and commodius toolbox.

Purple: skeleton key and utility flashlight.

Pink: anti-haemorrhagic syringe.

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Plunderer's instinct: now you unlock chests silently and all items you find will be yellow rarity or higher.

Pharmacy (new version): remove the injured requirement. You unlock chests 120% faster and now it guarantees a ranger med-kit.

Appraisal: the speed bonus from 80% to 120% and now you see the aura of open chests in a 36m radius.

Ace in the hole: now the second add-on can be green raritie or lower and increase the chances to gain it from 50% to 100%.

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