Feedback and Suggestions

Our team will be happy to read these!
  • Been playing a lot of Xeno and a lot against Xeno, and while I know the tail is huge discourse right now, personally I don't feel like I have any problem with it as a power. I've been treating it the same as most strong anti-loop tools and have found some decent success with it. I DO think that Turrets need some QoL changes to make the counterplay to Alien more fluid. For example, it is REALL
    0 comments 21 views last activity
  • With the recent description change and having seen pick rates climb and climb over a couple of years, it got me thinking of ways to improve the experience windows of opportunity provides--the ability to see pallets and windows through obstacles to help know where to run for safety or where not to run to avoid dead zones. In my experience playing with friends of varying skill levels (ranging from
    0 comments 21 views last activity
  • Please please change the xenomorph's live chase music either back to the ptb version or make a new one😥 The new version, first of all, doesnt really fit the xenomorph. It sounds a lot like nurses and is so generic and cheap sounding that it could be slapped on any killer or added to the array of default music and no one would bat an eye. The old version was atmospheric, genuinely frightening, had
    5 comments 91 views last activity
  • The text got an update and it seems we get a 20 second cooldown soon. The perk is absolutely fine as it is, i would argue it net benefits the killer as it is a waste of a perk slot which you could save if you know the maps or play SWF. Windows is a perfect example of a perk which gets a nerf just because it has a high usage, not because it is busted.
    7 comments 111 views last activity
  • Please can you consider making them useful? The amulet basically has two downsides which are HUUHGE, one being the -15 M/S penalty and the other one being the 25- second cooldown . my proposed change for it would be either of the following: Yakuyoke amulet: 1- outright remove the speed debuff and add a different downside like decreased activation charge speed. 2- decrease the overall duration
    0 comments 12 views last activity
  • I just tried to log into the game and it loaded until the "loading daily rituals" writing, then it told me there was an initialization error and restarting the game should fix the problem, I restarted it and it told me that the game version isn't... Valid? I checked for updates and it tells me that the game needs no updates... I'm really confused... Couldn't it be that somehow my game got... Corr
    0 comments 1 views last activity
  • Xenomorph should have a undetectable playstyle like Myers. It fits the lore and would make the Xenomorph more diverse to fight against. This will make the Xenomorph the second killer to have a add on that would make it undetectable. Perfect Organism Add On (Very Rare) - The Xenomorph remains undetectable but you'll be in normal mode 99% of the time. You could still do the tail attack but whene
    9 comments 211 views last activity
  • It would be cool to see Country Flag as Charms in the Game. It would be a great way to have more representation for everyone.
    1 comments 11 views last activity
  • now days its impossible to wigglw out survivors perks have been so nerfed its turning in to suiside to just play survivor. and mmr is so ######### stupid i get hooked up with ppl ho have 40 houers in the game amd just hiding the hole game how is that fair? medkits do i have to say anything.
    5 comments 82 views last activity
  • The tail has been discussed in length, so I dont need to get into that. But this killer does too much and we run into the same situation as reworked Freddy. Anti-loop, camping, survivor detection, quick map traversal and therefore gen control. None of which is truly counterable. Why play any other killer when this one does everything? And we're seeing that. Normally by now we're back to a mix of
    2 comments 171 views last activity
  • The Reagent offerings honestly do next to nothing outside of a few maps like Eyrie of Crows and Garden of Joy. Nobody ever uses them anyway, and they just clutter up the bloodweb
    3 comments 21 views last activity
  • Debates about how strong or weak turrets currently are aside, they're an absolute pain to use. It feels like you can't put them down unless you're in a fully empty area where it'll be useless because you're kinda supposed to avoid dead zones during chases. To put them somewhere useful most of the time you have to shuffle around until you find the sweet spot and on top of that it takes ages to d
    12 comments 161 views last activity
  • With new stuff added to the game (Killers, Survivors, Maps, Perks) it really gives variety to the players. However, let's not forget about the older things. The new is great, but the old needs love too. Now, there are several Killers and Perks on both sides that fall into this category but now I just want to focus on my personal favorite: The L
    0 comments 1,047 views last activity
  • A killer that can make completely impossible to escape from basement while making it considerably hard to even get in to save someone shouldnt be a thing. Yeah Bubba exists, but he at least needs to be there most of the time. Trapper can trap the entire thing which not only heavily delays rescues, but its essentially an early warning, its also not uncommon for him to reset whatever exit is left
    24 comments 503 views last activity
  • A very small and trivial thing to point out but hey, this is the place for it :). I noticed that the icon for the 'Disarm and Dismember' achievement shows a medkit, even though the achievement is about special items. Medkits are of course not special items, unlike Sadako's tapes, EMPs, the new Flame Turrets, the Lament Configuration, Vaccines, First-Aid Sprays etc. Would it be an idea to change
    0 comments 41 views last activity
  • Either by removing the “damage the generator action “ part and increasing the 30 seconds to 60 seconds (. a minute basically ) and it would then be a very good perk. OR it can be kept the same as it is but make it so that damaging a generator is no longer necessary meaning any gen that gets done will automatically make this perk work. i hope i got my point across.
    2 comments 21 views last activity
  • Why does the game force you to teleport to a locked locker? It effectively makes it so that survivors can lock a set of lockers twice, robbing you of your power. It's really dumb that in a set of two lockers you are forced to go to the one survivors want you to go. Why not fixing the teleports so you can decide which one to go to, and then if it's locked, you still have to spend a few extra secon
    15 comments 935 views last activity
  • First I want to start off with something that I hope can draw more people in to read this and that this change would be great for alien, I also want to mention that I have reposted this post multiple times as this is a very weak perk and deserves a change more then (imo) any other perk out there, I am saying that to say that I may not completely agree with the changes I suggested and I would love
    4 comments 31 views last activity
  • The following are changes I think would make for a really good experience in the game and add some flavor: {Maps and Offerings} As of 7.2.0, the Nostromo Wreckage map is part of the Dvarka Deepwood realm, making it the first and only map in the game to have a separate offering to another in the realm. I think going forward, multiple maps should share different offerings but have the same sor
    1 comments 41 views last activity
  • Everyone else in these forums are just saying "Oh, just hold W!" since there really is no counter for it's tail after the cooldown buff. You can try and juke pallets and windows, but it'll just M1 you, or Tail Attack with it's no wind up, super fast cooldown. The flame turrets can't do dookie about Xeno's power because when it M1's to remove the turret, it only buys you so much time before it c
    17 comments 371 views last activity
  • These are some of the best killer perks we have gotten in a long time. Practical, easy to understand, fun to use, based on speeding the game up instead of slowing it down. We need more perks like these in the game.
    1 comments 51 views last activity
  • Alien is too good and easy to use on pc so he should get nerfed. But on console he could use a buff. He is significantly more harder to use. Like other killers you need to aim. Aiming with mouse is superior with whole hand than just with one finger on controller.
    11 comments 221 views last activity
  • I play this games for years now (Killer and Surv) and always had a blast playing it, but in the past few weeks my surv games just became unbearable. Like at least 50% of games are against The Mastermind, and the rest are nurses, blights or skullmerchant. And i dont know why but literally every killer in the past weeks tunnled or camped like crazy and its just not fun anymore. I jused to play this
    22 comments 281 views last activity
  • Currently, the description says "Burning this offering grants you protection against the loss of your item and add-ons", but it fails to mention that its effect only applies if you die with an item in your hand. It does not prevent the loss of your item/add-ons if it's dropped on the ground manually or through Franklin's Demise or some killer add-on. It also doesn't let you keep your add-ons if y
    0 comments 21 views last activity
  • Turrets Now they are going to be assembled immediately, and not forced to open the case separately, but the time needed to open the case will be added to the animation of taking the turret (a separate opening to it literally does not make sense) The radius required for the installation of turrets has been reduced to 3 meters (there were 6) 48 seconds are restored (it seems 1 minute is too much
    5 comments 71 views last activity
  • Bloodweb 1) Once a player has at least ONE P1 on that side, unlock autobuy forever after. We understand how it works. 2) Remove the big bloody number that interrupts each web. We don't need to pause each time. 3) Autobuy should be a TOGGLE. Toggle it ON and it just keeps autobuying until you either run out of BP or you Toggle it OFF. Logging In Cinematic intro movies should only play ful
    0 comments 1 views last activity
  • Is Face Camping a Problem? From the perspective of someone who leans more killer sided... I dunno how other killers feel, but when I see a face camping Bubba, or a face camping GhostFace, I sigh and roll my eyes. It's like watching someone giving you a bad name... and it's frustrating because these killers are pretty cool and fun when played properly. It's disheartening to see someone blatantl
    5 comments 71 views last activity
  • I recently played several matches, where Survs planted Flame Throwers like one or two steps away from the edge of the Hill. The Flamethrower could attack me but i couldnt hit it back besides running up the hill. That completely negates the counterplay and creates a whole deadzone for your power if you not decide to brake chase to destroy the flamethrower which ultimately can cost you gens if no
    2 comments 51 views last activity
  • https://www.youtube.com/watch?v=GHulq9BAGDE I only watched the first couple minutes of this so far, but basically Xenomorph gets absolutely screwed on some maps where a chest is guaranteed to spawn at certain locations, because it forces his control rooms to spawn farther away from a gen. It's also helpful for Plague who would want a fountain closer to a gen rather than on
    1 comments 12 views last activity
  • Alien is ridiculously broken. Fix it or me and everyone I run with all agrees we aren't playing anymore. He hits through windows through pallets and even when crouched BEHIND a pallet. This is the most broken toxic killer I've seen in this game over the years. He sees you and there is no escape, no dodging only 10 seconds until he beats you down. I made an account just to say how much this ######
    Mod
    64 comments 3,352 views last activity
  • It was literally perfect in the PTB, why was it buffed? Nobody asked for this and now it feels like he barely gets penalized for missing. Huge Downgrade from the PTB.
    8 comments 181 views last activity
  • I'm really sick of playing on Nintendo Switch. What if players were willing to have their accounts transferred using their Cloud ID? I would be willing to repurchase every DLC, but I just want to keep all my progress. Is this possible? If not, I think the devs should level with the Switch players. We need to know if you have any plans, at all, to make this a better experience before we purcha
    5 comments 91 views last activity
  • I'venever thought about it till recently when I heard a discussion of Otzdarva talking about how very little info we get in terms of perk effects in DBD, especially opposing sides. It's hard to tell when someone is using a certain perk until its too late. But thats not the point of this matter. This topic made me think "as killer, when do you know when youre giving survivors mangled? Or exposed?"
    78 comments 1,342 views last activity
  • Surprisingly, after a more objective look at Xeno as a low level player, I have determined that the tail attack is IMO fine. It is unquestionably strong with its long hit box, Xeno movement speed, and fast wind up, but unlike Nemmy Tentacle, it can't hit terrain and still be dragged, so it requires precision to use effectively. The fact it can be turned off completely with turrets means it must
    0 comments 42 views last activity
  • After updating with xenomorph, dbd developers fixed fast jumping of male characters, thereby breaking jumping into windows, the character jumps very slowly into the window, thereby allowing the maniac to punch himself even when you moved away from the window by 1-2 meters. I think we need to fix this problem.
    1 comments 61 views last activity
  • "Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed." Yet this supossedly doesn't heal you up against Cages of Atonement, why? Edit to clarify: This isn't about the movement boost, since that part works fine and it shows Adrenaline is on hold.
    0 comments 31 views last activity
  • Main edit: I've seperated necessity buffs and optional buffs Dredge rn is fun to go against, and to play as, but there could be a lot of things that could be done to lean him into being more tolerable to use. Main Suggestions include: - haddies calendar add on basekit (srsly playing without this feels like ur drunk exiting out the locked locker - at least make this basekit, or shave at leas
    7 comments 81 views last activity
  • Hello! Is there a way to check how many flashlight, sabo, flashbang saves i've got? If not, will we ever know, will it be somehow implemented?
    0 comments 1 views last activity
  • 1 comments 21 views last activity
  • Garden of Cringe, Borgo, Badham, Swamp, etc. Seriously, its about time these maps get a serious balance change, the amount of pallets on Borgo alone is outright ridicoulous. The infinite of Garden. The constant god windows and pallets of Badham. Enough is enough, either fix them or put their rotation to the bottom of the list
    8 comments 71 views last activity
  • As a Bill enjoyer myself, I have no trouble against The Xenomorph. I don't get how players are struggling against him when he's straightforward; he's on his 4 legs? You better watch out. If they nerf xeno because of their crazy complaints then I got no words for it. We'll have a second singularity in our hands if that happens. But nah, survivors want it nerfed so they can play against nurse, bli
    2 comments 71 views last activity
  • Easy balance fix to Xeno being largely unaffected by turrets since you can walk into one and M1 it down without losing power and without addons. Keeping power or destroying a turret should be a tradeoff, either automatically with the addon or by having to lose power to send it to turret heaven. Survivors already have a repair/reload ability that could function with two charges instead of one.
    10 comments 101 views last activity
  • I just noticed that the door located outside of RPD next to the main exit gate got much wider this last patch. I think it's a great change because it was so easy for survivors to body block themselves there and it was an easy camping spot for killers since survivors would have to go all the way around. I am honestly not a big fan of tight doors or space where 1 person (killer or survivor) can jus
    2 comments 21 views last activity
  • Yeah its not popular, but the problem is the design. The whole point of this perk is slugging, while slugging one person isnt a problem, it becomes a genuine issue when the killers decides to just slug, combine this with the likes of Third Seal and Sloppy, and you see where im getting at. Its almost impossible to find downed survivors in SoloQ or without comms. Wraith in particular excels at
    2 comments 31 views last activity
  • I really love normal mode Xenomorph and wish we aren't forced into Crawler mode automatically. One of the add-ons already make Xenomorph undetectable for 20 sec if you get blast by a turret so I was thinking there should be a pure undetectable playstyle for it just like Michael Myers. It would also make sense storywise since it fits the Xenomorph. Of course the Turret will still be able to detect
    0 comments 21 views last activity
  • 0 skill requirement, always in power, basically fastest stealth killer Can someone tell me a counterplay or something?
    2 comments 71 views last activity
  • Survivor prestiges should be hidden from the killer but not fellow survivors or it’s just a soloq nerf, I’m sorry but with how MMR works idk if I’m getting into a game with a p100 or someone who’s only just got the game….
    0 comments 11 views last activity
  • https://youtu.be/nJCnGC5rKPY Please behavior 🙏 guy makes good points
    6 comments 112 views last activity
  • At this breakneck pace maybe we'll see the audio adjusted by 2055. Please,can we just put them into an equalizer?
    2 comments 31 views last activity
  • To help balance this broken ass killer AND to be more realistic if the killer gets hit with a flamethrower he should drop whoever he is carrying. Patch it.
    34 comments 601 views last activity
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