Stormtytan
Stormtytan
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- Stormtytan
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I can't access the other two tomes for the 2v8 event….only the first one, which I've finished. What am I doing wrong?
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3532992#Comment_3532992
Again, distortion does delete lethal, just because the killer happened to check your area and found you, doesn't mean it didn't delete lethal's effect.
Regarding BBQ , you're wrong on 2 layers... BBQ is default 40m radius , Standard killer TR is 32m for 115% and 24m for 110%.
Basic math tells you that it takes you 5.45 seconds to run 24m if you move at 4.4 meters per second (32m/4.6ms = 6.95). The closer to half portion comes from basic game knowledge and knowing that if a killer has to make turns and bends around obstacles and tiles, then by logic alone its going to give the distortion survivor more time in the TR radius in order to regen tokens.
Claiming distortion "doesn't work" because your teammate didn't bring it too is an invalid argument, if it had a token it still prevented the killer from knowing where YOU are. Arguments based on "well the killer used his eyeballs and saw me hiding" are also not a valid arguments.
Again, this post is just asking for distortion to either only regen tokens while in a chase, OR NOT regen while in a chase. Tokens regening just for the killer existing on the map is inherentely too much free value.
Distortion is only partially effective against lethal if the killer still knows where to look for survivors next to you. You're found by proxy.
If you're between 40m from the killer and 24/32m, you're not in the killer's TR and therefore not regenerating your Distortion tokens. Thank you for proving my point.
I'm saying that Distortion's effect is lessened if others near you don't have it when a killer uses an aura reader. The killer is still looking for survivors in your area. I can't tell you the number of times I've been healing another survivor only to have my Distortion trigger due to Nurse's Calling. Great....I've lost a charge and the killer knows somebody is healing this other survivor, that there are two survivors in this exact spot where he sees only one.
The point is that Distortion isn't nearly as effective as you seem to think it is, as long as the killer is paying attention.
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Eh, my friends helped me figure it out. Please delete this thread.
Thank you.
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@Ithiria said:
Devs already have feedback based on what items are being brought compared to how commonly generated they are
Frankly, I think the awful items are intentional, and it'd be really annoying to have to keep going back and selling them.
It's a bit lopsided too, because this affects survivors more than it does killer.
Sorry for the time it took to get back to this.
You're right in that it's lopsided. Killers don't have to spend anything on the main item (ie toolboxes, etc) and therefore don't have to worry about clutter from those that they wouldn't use like survivors do. Also, this wasn't as much of an issue before they changed the level turnover process, when the killer/survivor lost everything and started completely over. Now, however, it's even more of an issue.
I just want to be able to clean up the inventory of all my killers/survivors so I can focus on the items I actually want. I'd even accept not getting anything from it, though I do think asking for 10% BPs back is fair.
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527182#Comment_3527182
Lets go over the most common Aura build, according to Nightlight its BBQ, Lethal, Darkness and Iron maiden. this is clearly a huntress/Trickster Build, so 24m TR, 4.4 Killer.
Distortion fully deletes Lethal.
if distortion user is within 40m of the BBQ hook , they are likely regening a token WITHOUT spending the token.
Darkness revealed can only be used every 30s, a good portion of gens are not close enough to lockers to proc DR and as such very rarely consume a Distortion token, even IF it does proc, you still have 2 tokens spare, or 1 spare if Lethal was used and you didn't somehow regen it.
If the killer happens to check the gen where the distortion user was, the 24m TR in the worst possible case scenario grants you 5.45 seconds of token regen on gen check , and another 5.45 on exit , in the WORST CASE of a killer B-lining to the gen and B-lining away, you still regen close to HALF a token for essentially free.
Its very clear that distortion will for the most part, always provide a 1 perk full counter to aura builds. Not to mention out right deleting LP's main effect.
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Again, making it so distortion requires active chase, OR not allowing it to regen while in active chase would be a very healthy nerf to the perk that doesn't "kill it" like every other distortion user is claiming.
It does not fully delete Lethal. Another survivor next to me is nearly as pinpointing as not having Distortion in the first place. I have to move away from that survivor and hope it's not toward the killer in order to have a chance of not getting caught...which counters the idea of survivors working together, btw.
Regarding BBQ, don't you mean 24m? That's the standard killer's terror radius.
MOST generators are well within 8 meters of lockers, with the exception of a few hanging out in a cornfield...
Close to half? Closer to 1/3, actually, though I have no idea how you came to the time of 5.45 seconds in the first place. Do you have a link that could confirm this? And you're assuming the killer doesn't see the survivor from a distance, which is quite a possibility. You're also assuming there's only one survivor on the gen in question, or that they BOTH/ALL have distortion. And just how likely is a killer NOT going to check the nearby lockers? There's two tokens lost for (taking into account the extra time to check a locker) 2/3 regen. Sorry, but your worst-case scenario isn't even close to reality. There's no guarantee that the killer won't walk around the tree/outcropping/whatever and see the survivor despite Distortion.
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@CarbonaraCharlie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527347#Comment_3527347
Hi Stormy, OP here to get a few things straight.
- I play survivor 25% of the time, usually based on the bloodpoint bonuses but as well as for filling out archives. I'm a P11 Yui main who is working on collecting all of the survivor perks.
- Aura perks are not noob perks. I know it is a common misconception but they remove the RNG from finding survivors which is really valuable for keeping pressure on survivors, especially in lobbies where every survivor in their right mind is rushing a gen these days.
- I changed the description at the top for the nerf. I realized through discussion that just making the perk like stakeout would suffice. The reason being that regenerating the perk at all times when in a killer's terror radius makes it less like a token perk and more like lightborn where the perk just stays there. Survivors should be able to have the perk up 100% of the time if they really want to, but they should have to do some extra work to keep those tokens stockpiled.
- For the stealth killers, I talked with another person in this discussion about it and we agreed that it would be good to have hidden token progression within a certain range for stealth killers so that it doesn't notify the survivor but gives them progress while they are hiding.
I'm really trying to respectfully state my opinion on this forum but so many people just lash out instead of trying to have a conversation. Let me ask you a question now. Including the change for stealth killers, why would this nerf ruin distortion?
Hi, Charlie,
I'll answer these in order.
- It's good to know that you're not just a killer player. One truly needs to work both sides of the proverbial fence to get a better idea. Have you used Distortion? I can't remember if you mentioned doing so before. I think you'll find that the disparity truly shines when you compare the smaller maps to the larger ones. A killer using two aura readers in a larger map will quickly deplete my distortion, and unless I'm actively seeking out the killer, it becomes useless very quickly. If they're using 3 or 4, well...yeah.
- That's exactly it. They remove a key factor of the game -- being able to hide from the killer. This is why I consider them noob perks. As for gen-rushing....I do see it from time to time, but not nearly as often as I expect. Perhaps it has to do with the times of day that you and I play? There does seem to be a pattern there, if I remember the examples BHVR provided prior to the massive perk adjustments.
- I get that you changed what you wanted nerfed. I still think it's too much. We'll have to agree to disagree on this, I think.
- I'd be more amenable to an uptick of, say 10 seconds, in return for stealth killers better affecting token regeneration. BHVR would have to hide the progression on the perk to do that, though, and that could be an issue as well. I try to keep track of how far I am in getting another token. This would blind the survivor to that, which very much changes the dynamic of the perk, switching it from being actively monitored to more of a "fire and forget" perk.
Either way, I think 20 seconds is just too much. Look at what 10 seconds did to the generator. It made a massive difference. Given that Distortion only affects aura readers, it is useless for all of the other perks out there.
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I'd recommend that if this is the case, then the endgame timer doesn't regress as long as the killer is within a certain distance of a hooked survivor and for several seconds after. Then the survivors wouldn't need to 99 the door.
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I personally use the scratched mirror addon for fun. There's nothing quite like a proper jump scare in a horror game!
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I personally think they should add the "farthest survivor" effect to BBQ. Maybe then it would stop being meta.
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@Hex_Maidenless said:
I desperately want John Carpenter's The Thing. A weird tentacle monster that can transform and disguise itself as one of your team mates ater it hits somebody? God yes. I don't even care if he stinks, it would be fun.
How about the Terminator from the second movie? Sword arm attack as primary attack, transform to any survivor previously hooked as secondary ability. A time-delay in switching from doppelganger back to killer would be needed, I think. And you already have a survivor from the movie to go with it.
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I'm guessing the OP doesn't play as a survivor much, if at all. There are few things more frustrating than having a killer hook another survivor/kick a generator/etc. and then having the killer beeline straight towards you.
Speaking as one who plays both sides of the proverbial fence, I can tell you that, as a killer, I rarely see it used. Why? because it only counters one or two of your perks for ONE survivor. If you're using three or four aura perks, it's ridiculously easy to overcome Distortion -- if you know what you're doing. And those supposed two perks are still useful against the other three survivors. IMO, there are far more reliable ways to find a survivor while simultaneously still giving them a chance to hide.
When playing as survivor, I feel as if I NEED to run Distortion just so I can have a chance at hiding from the killer....but even then, it's useless for most matches as most killers don't even run with aura perks. IMO, if you're using an aura perk, it totally destroys one of the survivors' few defenses...being able to hide. And even with only two aura perks, there have been multiple times where I've run out of charges. Other players are right in pointing out that, against the more silent killers, Distortion is heavily crippled. The only time you CAN effectively recharge them would be during a chase...and if you nerf it with a longer refill time, it will effectively make the perk little more useful than when it didn't refill at all, back when there were far fewer aura reading perks. After the first few minutes of the game, it became completely useless.
As a killer, I never run with an aura-reading perk unless absolutely necessary (such as for quests). I personally consider them to be "noob" perks used to counter a lack of skill. I DO, however, run with two perks that allow me to track survivors via other means...each of which can be countered by another perk, which (surprisingly) is very rarely used, and each of which only work in certain scenarios. Given how many other ways there are to track survivors (via other perks or just by paying attention in a game), I am incredulous that you feel the need to nerf such a perk. If the survivor you're chasing takes so long to catch that they're refilling their Distortion, then you're taking way too much time on one survivor.
I think the real problem here is that it counters your specific build. There's a reason why perks like BBQ, Lethal Pursuer, and other aura-reading perks are considered meta.
You keep reiterating that you only want the refill rate to be extended by 20 seconds or not apply while in chases. That is far more damaging to the perk than I think you realize.
As a side note, I often see survivor mains decrying all the nerfs to survivor perks and buffs to killer perks. I see the opposite with killer mains. This is what I can tell you: I find it far easier to play as a killer than as a survivor unless I'm up against a strong swf group....and I'm better at playing survivor than killer, assuming the killer isn't tunneling or camping (which I also consider to be noob tactics and try to avoid as much as possible).
Storm
Oh, and for all you survivors who like to play Bill Overbeck...I can hear you coughing. 😈
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Regarding how keys work with hatches, I think that part should remain the same, but make it so that all keys do that, not just the purple and red ones. Making them speed up chest opening (not make it instant) is a good idea IMHO, along with allowing addons that can boost the chance (or possibly guarantee) of certain items. Then you could give the keys 1/2/3 charges. This allows for strategizing on whether one wants to save a charge for the possibility of using it on the hatch or go for the chests instead.
Get rid of the "time burning" effects of the current addons and either nerf their effects commensurately or replace them altogether.
Make Keys Great Again! (tongue in cheek)
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As one who plays both sides of the killer/survivor fence, I think this is a terrible idea, but ultimately it doesn't matter. This was already tried in PTB and didn't make the cut.
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Personally, I think both ideas are great. Allow survivors to block 2-3 killers each (let the PTB determine what amount is best), and let the killer block 3-4 perks. Or maybe have a nerf effect on the selected perks (they only work half as well, for example).
If I have to face the same killer 5 times in a row before getting a reprieve, I'm stopping for the night...and that's assuming I like playing against that killer. Having to deal with a killer you hate for over an hour straight? Talk about ruining the fun of a game. When I play killer, I always mix it up match to match, unless I'm trying to complete a certain quest that takes longer than one game.
Thinking more on the perk blocking, the devs could set it up so that the perks are grouped together (for example, all the healing buff perks in one group), then allow only one perk per group to be blocked. This would stop certain toxic builds while still allowing some flexibility for the survivor.
Seriously....try it out in the PTB. If it works, great. If not, then we can move on to the next build. More than likely the answer will be somewhere in between the two.
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I, on the other hand, am NOT looking forward to the Mori change.
I like to use the green and red moris as an indicator for when a survivor is on their death hook. That way I can prevent from hooking them when I don't want to....which is usually the case (I like to go for two hooks each, then just terrorize them for the rest of the game...).
I'd love to see an in-game indicator that shows how many hooks each survivor has from the killer's perspective. It will also help prevent inadvertent tunneling (those who intentionally tunnel are going to keep doing so no matter what).
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Well, it happened again...this time with the Cannibal. Same pallet. I took screenshots again for reference. You can see the stuffed tiger in the background.
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Ohhh, you want to shut down pallet loopers? Go with the Doctor, with one of the fake pallet addons. Then just destroy every pallet they're stupid enough to throw. They won't know which ones to trust and which ones not to. And then there's the shock to prevent them from throwing it in the first place. <insert evil grin here>
My friends hate it when I play the Doctor.
And the screams. Soooo many screams...


