Feedback and Suggestions
Our team will be happy to read these!
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I thought since ghostface is getting a little old maby give him a stunt double as his 2nd ability. Another ghostface he can launch forward by pointing his finger or put the other ghostface in a locker to slash survivors who walk by0 comments 31 views last activity
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Before all the killer mains come whining, I'm a killer main. WOO is the most popular survivor perk. Past data has shown that it's usage is consistently at 30%. https://www.reddit.com/r/deadbydaylight/comments/171i5hc/see_whats_being_used_before_730_drops/ https://www.reddit.com/r/deadbydaylight/comments/1arg1o4/developer_update_stats/ There are several reasons to make it base kit that bene4 comments 51 views last activity
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Accidently posted without typing lmao. Anyway, We have scratch mirror, we have Pig with her wall hack add-on, we have wraith with his! And then, there's Ghosty. Probably the most beloved stealth killer, and Yet he does Not get a Jumpscare addon?! What the Hell BHVR?! Why wouldn't you give him an add-on that lets him see auras in a 32 meter radius while stalking when crouched and trade-off his i0 comments 1 views last activity
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Since the beginning of time, gen slowdown has been meta and killer builds have been heavily limited due to the necessity of running gen slowdown. I think the next step to revolutionizing killer game play is to improve the base kit gen slowdown to point where you only need 1 gen slowdown perk and more is optional. This will greatly open up the perk options for killers and allow killers to run some3 comments 51 views last activity
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One of the coolest skins ever implemented - Attack Titan Trapper Same old mf boring Mori - OG Trapper We hear you .. We wanna improve .. At least we're at 50% ..13 comments 181 views last activity
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Nice one Bhvr, I can't believe this actually got through the PTB. I've expressed an opinion on this subject already, stating that the argument is to be made that it's a healthy change for the game, which is still technically true. However, it's not healthy in the sense of what DbD has been saying they're trying to do with the perk situation. In this one update Bhvr have single handedly killed a47 comments 1,656 views last activity
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Hi everyone, how are you? On behalf of the Dead by Daylight mobile community, I wanted to ask if there's a possibility of the game returning to a mobile version? Whether it's Behaviour or another company, we would be extremely happy if they brought the mobile version back. I LOVE this game and I wouldn't want it to be a goodbye. There are several speculations that it might return, please give1 comments 51 views last activity
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Decisive strike - lower the duration to 40s like OTR has, no point to keep such a long duration Resurgence - upon being unhooked you get 40 % instant heal progress (was 70 %) Unbreakable . remove the faster recovery modifier, now must be activated by unhooking someone Sprint burst - Is unlocked when one hook from the death, keeps the rest of current perk conditions Shoulder the burden - upon12 comments 132 views last activity
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Hi Behaviour team, I wanted to share an idea for a possible collaboration with the Netflix show "Wednesday". I think it would fit really well with the dark and creepy vibe of Dead by Daylight. For the chapter, I was thinking something like: Survivors: Wednesday Addams Enid Sinclair Killer: Tyler Galpin (The Hyde) Survivor Perks: Wednesday Addams: Cold Observation After the killer0 comments 21 views last activity
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So i made a post on x about this as it really pissed me off. I was playing gun slinger and my pc crashed and restarted mid match. And yet even tho it was out of my control. I got hit with a 15 min time out. It then happens again but this time only the game due to alot of lag. So why am i the person whos crashing while playing getting punished for it.2 comments 11 views last activity
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Abandon system sucks, rewards survivors while killer get their will to play the game shattered, I verse trash survivors so much at the highest mmr level, either that or a swf with ds, stb, and exhaustion perks, and then if I win, they intentially abandon the match seconds before dying to not lose mmr, I don't want to play against bots and have the trash player up in my games, every time that happ28 comments 572 views last activity
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Finished my assessment of quick fixes that will help Krasue feel more fleshed out and have more fun interactions on both sides of play based on my extensive playtime on her as someone who personally finds the design frustrating as a Killer & Survivor player: Leech 5 charges per second drain -> 3 charges per second drain after eating mushroom Body Form 32m -> 24m TR Head Form8 comments 451 views last activity
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During 2v8, all the casuals go to 2v8 while the sweats remain in 1v4. I'm curious how this affects the kill rates. The Play While You Wait in 1v4 makes the data somewhat less accurate but w/e0 comments 21 views last activity
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The Quest Diversity in the game is extremely stale, We need other quest variations other then "Unhook, heal, hook, damage gen, hit survivor" Bring back the older quests such as Glyphs and killer specific challenges but also make harder challenges Older Quest Examples :0 comments 11 views last activity
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Hitting the touch pad accidentally is incredibly easy to do and the fact that circle isn’t used to close out the screen and is instead used to exit the match makes no sense, especially when I entered the screen accidentally to begin (usually mid chase.) The Options button was already a perfectly reasonable binding for this feature.0 comments 1 views last activity
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Tonic effects for survivors are rather powerful and interesting, but for killers it's boring Haste, so I wanted to suggest some ideas of how to change the effects provided to killers to test them out in future iterations of 2v8 instead of haste Idea 1: 6th Sense Effect of Blue Tonic: Reveals the aura of closest survivor for 5 seconds. Affects both killers Effect of Green Tonic: Reveals the au0 comments 72 views last activity
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Why are there still 4 zombies from Nemesis in 2v8? Let's then give 2 zombies to all killers in regular mode, and so that all killers have zombies in 2 vs 8. The game was already fine with 2 killers and 2 zombies, but now every match is against Nemesis. And I only play Nemesis in 2v8 because 4 zombies is too many (this is too good for map control); If you kill a Zombie, it will spawn a0 comments 93 views last activity
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Hello everyone! Warning: Kind of a long rant coming. I have the prime suggestion at the very bottom. Recently, there was a major update to the Grimoire prototype build. They allowed several content creators such as Hens, Otz, etc, to showcase the new killer and show how the killer power has been coming along. The killer had some very cool new things that come along with its power! The ray from3 comments 381 views last activity
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Had a kinda weird idea for this system. Instead of perks being hidden for the opposition it would be cool if you could reveal them just by seeing them in action. Some examples so I don’t lose people here. Say you’re in chase and you visually see the killer vault and the window gets blocks the hud will reveal that to be bamboozle only for you(not for other survivors) in the menu. and on the co0 comments 1 views last activity
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Wanted to make a quick post about the animation; I think it's neat but I really wish we had some toggleable options in regards to it. Toggle to turn off the animation Simple and sweet, I know some would like this and to be honest I am not sure if it is already in the game… Toggle to add dynamic speed change Was kind of sad to not see the dynamic animation be added, so I think a toggle woul3 comments 41 views last activity
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Hi! I can't believe I'm making another post this month. This post is related to something incredibly niche and tiny compared to other issues, but is insanely annoying from actual experience: the cages in 2v8. The major issues with these currently are being unable to unhook from the side (of which there's a thread on the other subforum about it where the only solution to it is "just report them0 comments 61 views last activity
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All in all coming in I want to say I think diminishing returns is a GOOD idea. However, right now the idea feels bad because no perks got changed. This this discussion, I only have two main suggestions. Diminishing Returns should maybe decrease by 25% or mix it up slightly with the second option. While a little less intuitive, I feel like this will at least promote pairing at least two perks2 comments 41 views last activity
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To add a 9th gen yeah? Just try it. Just to see how it feels. I don't care if it was "tested internally" that means nothing to the community. Put it in a PTB. Also, in endgame, can we stop teleporting survivors to the other side of the map RIGHT by an open gate please? It would be nice to have an extra chance at a kill. Maybe cage them somewhere in the middle. Like between the killer and the gat0 comments 21 views last activity
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It is so exhausting to hear pointless monologuing in the lobby. Every character just talks over the other. Why am I forced to listen to this cacophony while playing an unrelated character? Please seriously consider a Toggle to disable voice lines.6 comments 111 views last activity
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Now that two more maps have entered the 2v8 rotation, we've got two burning questions for you: 📝How do you like these updated maps? 📝What maps would you like to see in 2v8? Drop your feedback below so we can pass it on to the team!26 comments 2,133 views last activity
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Nowadays Offerings feel most of the games like a Bloodpoint boost with only viable the cake, pudding, bloody party streamer or the anniversary cakes… with exception for those who want to be more competitive as the luck offering, hook distribution or the spawnning, while most of the rest feel unnecessary or even a hindrance in your inventary, like the wreath and blossoms offerings, or the mist off0 comments 11 views last activity
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olá galera tudo bem? em nome da comunidade de dead by daylight mobile, queria perguntar se há possibilidade do game voltar a versão mobile? pela própria behaviour ou outra empresa, ficaríamos extremamente felizes se trouxerem novamente o game mobile, eu AMO esse jogo e não queria que fosse um adeus. está correndo várias especulações que talvez volte, por favor, nos dêem uma resposta definitiva.0 comments 31 views last activity
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You have to do something similar to Vecna's clocks. Something powerful that'll force survs to want to take it away from the killer. Survs HAVE to interact with them because Henry gets a massive boost without it in the form of World Breaker taking more than THREE MINUTES to end. Give Springtrap something like perma Undetectable until survs reveal him with the doors and this goes on a 90s cooldo10 comments 161 views last activity
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Dead by Daylight should add Outlast characters even a map that would get more players to play honestly Outlast would match Dead by daylight characters just imagine the doctor as Leland Coyle even better the clown as Chris Walker those are some great ideas honestly that would make me spend more money on the game to be honest but yeah though I recommend adding Outlast characters to the game the doc2 comments 21 views last activity
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Can we please have a higher FOV cap for both first person and third person, for killers and survivors? FOV is ultimately an accessibility setting to help with motion sickness, and I'd rather both sides feel good and have lots of options then both sides feel kinda bad in the interest of balance. If balance is the concern, I honestly don't think it should be, not to the extent that the FOV ma2 comments 41 views last activity
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So yeah, Fast Track was OP and needed to be nerfed but the PTB version was pretty good. This Live version? That you have to actually be the one unhooking the survivor, not just when they are hooked? No, what are you thinking? That's a massive overnerf that makes the perk completely useless. At that rate, revert it back to the original version which wasn't great but at least it wasn't this horro56 comments 1,645 views last activity
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First of all I would like to ask for your guys to make Unicorn Medal basekit so his dashes are equal without add-ons. This would also, of course, make the new function of this add-on to be the current basekit (short first dash and longer second dash). Second, thanks for fixing the issue that was Wesker bumping into survs instead of damaging them while they vault a pallet of window. Lastly I wo2 comments 51 views last activity
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hellow my friends, i relly need see de Supernatural charetes, please add Dean and Sammy Whinchester, thx for the compression0 comments 1 views last activity
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I'm very excited to see that the Darkest Dungeon cosmetics are mix-and-match, and I was happy to buy some nice jeans and skirts from Attack on Titan. Sometimes I don't want to do a full cosplay as a character from a different game/show, so it's very fun to be able to mix in some pieces without having to commit to a full outfit. I would love to see more collections that are "inspired by" another l0 comments 2 views last activity
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Survivors get a catch up mechanic when Killers are doing really well. Essentially killers get punished imo…but still its not a bad mechanic. However, if the killers are really struggling, what do they get? Nothing from what it seems. Just gen rushed and your less than 5-minute match is over while you waited 20+ minutes to get into a match to begin with. If survivors do get a gen slow down I ba9 comments 111 views last activity
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for the sake of winning and losing and my therapy sessions please add this feature5 comments 91 views last activity
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Why is dbd cencorship still so sensitive? This game is for adults and we should be able to express ourselves more freely. It even cencors some sentences that has nothing inappropriate. It's frustrating trying to discuss in the chat when I have to go round certain words even though I'm kind. Still, I'd like to be able to use curse words because why can a doll (Chucky) swear in-game while I can't e6 comments 132 views last activity
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Hello! I just wanted to know if something will be done to the BP offerings that we will be able to get after prestiging our characters to p100? In comparison last year we would get 250 cakes for 5mil BP on a p0-p99 killer and only 150 cakes on a p100 killer, with the same amount of bloodpoints. Is something being done with it this year, so our loved p100 characters will be getting the same a1 comments 61 views last activity
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Hello. Please stop letting us console people alone with no in game chat at the end. Almost every game with crossplay have shared chat like Overwatch. I also started doing scrim/comp matches in lobby and not having a chat to talk with opponents about killers/maps makes everything slower. I would love for you to add it0 comments 11 views last activity
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hi I was banned for something I haven’t done I have the proof of this. I went to log in yesterday and it came up with a ban mind I haven’t been on the game in like 3-4 months so I tried to do a ban appeal then I looked at the account that’s are linked and there was one I didn’t recognize a steam account by the the name of TRULY so my account has been hacked and banned because the person cheated i1 comments 91 views last activity
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I dont if this has been a thing but I think a pretty cool killer to bring on board would be John Carpenter movie monster the Thing and both main survivors from both films. At least one ability is when the killer hits a survivor they can become the survivor making them undetectable and confusing to other survivor not know who is real and fake. Also one perk to make it more interesting when they do3 comments 11 views last activity
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My main point is that Outbreak Breakout and Taking One For The Team both feel overly grindy and too dependent on map/match conditions. They are not difficult in a skill-based way — they are just slow, repetitive, and inconsistent to progress. Why I think they need adjustment: Outbreak Breakout is highly map-dependent and can take a long time to complete. Taking One For The Team depe1 comments 31 views last activity
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Ghost Face is in a terrible spot right now. He’s a D-tier Killer at high MMR… at best C-tier depending on the build and the map. I’m quite surprised he still hasn’t received any major improvements, despite his popularity! He deserves the same treatment as Freddy Krueger and Michael Myers. The community is completely confused about the minor2 comments 181 views last activity
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We don’t want Hawkins Lerys nostromo and badham also can’t forget toba landing brother please quick fix this into next patch the map rotation is draining I speak for most when I saw boost Mac auto and Coldwind these are the most fun and loved maps2 comments 41 views last activity
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Feel free to reply with your own ideas. Summary of what we know about killer power so far: The killer has a Nemesis/Krasue effect to apply a status before actually getting damage. Killer has an executioner-style hook state option. Killer is ranged and has strikethrough. Survivors can choose where to bring their teammates back to via killer objects (Plague's fountains or Nightmare's clocks).0 comments 11 views last activity
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Since the buff to Fast Track, survivors using this perk appear in almost every match. Let’s talk about the Fast Track perk. Previously, its effect was 3%, but it was buffed to 6%, which is an enormous doubling. Every time the killer hooks a survivor, survivors gain a 6% generator repair bonus. This is equivalent to instantly repairing 5.4 seconds of generator progress, which is an a6 comments 321 views last activity
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Hello, I’d like to suggest adding an FPS cap toggle (30 / 60 / 120) to Dead by Daylight. Even without a dedicated upgrade, this would significantly improve the experience on newer hardware. Players who can sustain higher frame rates would benefit from smoother gameplay and reduced input latency, while others could keep the current cap for stability. Importantly, this would be a non-invasive0 comments 141 views last activity