Feedback and Suggestions

Our team will be happy to read these!
  • I was wondering why after all this time why they have not added end game chat to console even though the game is cross platform and i normally play with people from different platforms. It would be cool if they implemented end game chat like overwatch did for console players like after match have them hit a button such as options then RS to open chat then be able to talk to everyone.
    0 comments 1 views last activity
  • Too many killers are slugging in game right now. The game is becoming more unenjoyable by the day with these new people coming in and making the game horrible. Please make it so survivors automatically can get up if left to slug for 5-10 seconds after meter is full. Its not fun when the game is held hostage because early game 2-3 survivors are playing rescue gymnastics with horrible killers that
    4 comments 41 views last activity
  • I don't know if I'm alone in this, if it's just how I typically play or when and where I play from but I prefer playing killer and often play Survivor with friends and family as well as watch friends play both Survivor and Killer and I've noticed a shift as of late towards more killer advantageous game play. I've also noticed a few mechanics that play drastically in the favor of killers and IM
    8 comments 111 views last activity
  • The Nurse can correct mistakes by spending tokens on her blink. If she misses, she can simply blink again to reposition and get close enough to land a hit. This alone is incredibly powerful - few other killers have anything comparable. On top of that, she has a second form of error correction: if she overcharges her blink, she can just aim down at the ground to shorten the distance. Having two
    3 comments 41 views last activity
  • What my rework is trying to Achieve: 
 To make GF more unique from Myers and other Instant down killers by massively buffing his ability to ambush and weakening his ability to stockpile marked progress then Instantly apply exposed mid-chase. To remove GF being punished for injuring survivors and thus make ambush -> hit -> run into a more viable strategy. Having the way to lose Night Sh
    2 comments 62 views last activity
  • Please leave your feedback for 9.5.0's perk wording updates here. Thank you!
    33 comments 471 views last activity
  • I havent really thought too far into this, but how about an event where survivors would have to search the area for multiple generator parts before generators can be fixed fully? I feel like that would be cool to do in my opinion. Something new to do
    2 comments 11 views last activity
  • I was just wondering if u guys would be willing to bring Jason Voorhees into dbd
    2 comments 12 views last activity
  • I'm saying this as someone whose most hated killer is Trickster: I love how this whole thing was handled. I'm not talking about the technical aspects of the rework or the map, I'm talking about all the stuff surrounding it, and that this happened at all. All the new music, the lyric video, the merch, a new survivor, a new map, perk changes, MiNA, lore expansion, webtoons. We all know IPs sell and
    3 comments 41 views last activity
  • I'm so tired of horrible matches where I feel totally powerless as Killer and I've lost before the match even begins because of perk/power/map/MMR matchups. I no longer have faith that BHVR can fix these problems, so just let me go next without having to DC like Survivors can.
    36 comments 533 views last activity
  • Hi, I wanted to know if there's a way to select my favorite characters, both killers and survivors, so I don't have to search for them through the entire list. It would be great if they appeared at the very top.
    1 comments 11 views last activity
  • Many of the older killers and survivors are just stoic, mute, and expressionless. Yet every licensed killer in recent memory has voice lines, character, "pazzaa" (italian for mad), and SOME personality. There's a lot of backstory filled into these killers, like the spirit, but we don't see this on screen. You would only know if you dove into their hidden tome stories. Like wise with many of t
    3 comments 101 views last activity
  • Hi! I have been playing DBD on and off with my friends for some time but every time I get back I am annoyed that the mouse sensitivity has still not been fixed. The sensitivity setting is especially annoying on the killer. When I set the sensitivity to 0% it is still too hight. In the space I would like to view to turn 180 degrees it instead turns 1400 degrees. I know I could lower my mouse sen
    0 comments 265 views last activity
  • recently went through cancer removal surgery and discovered the different ribbon patterns and colours representing awareness for the different kinds, i feel it would be a nice addition with those in the playerbase who would like awareness for specific cancers related to them in some way, just a little addition to the pink ribbon that was made some time ago.
    3 comments 31 views last activity
  • Hi there! I just noticed that my review was erased with the Animatronic PTB, so I am sharing it one more time for the community due the fact that lots of you share the same points of view in this topic of FNAF spirit in Springtrap, the power, etc. Of course it's been a while, the PTB and this discussion already ended but I think Springtrap has lots of problems and at least some of them should be
    0 comments 121 views last activity
  • We need the game to go back to its older nature, I'm not saying for it to happen instantly either. Either design an older iteration for veteran players or start to slowly go back to an era without as much restriction. We need a far more mature mode in this "mature" game. The game has become a button holding simulator for survivor while the killer has a become a robot role where you go back and
    2 comments 81 views last activity
  • So with Diminishing Returns coming in a couple of weeks BHVR can finally buff a lot of perks with low pick rate because others perks have been simply better. These are my suggestions for some Healing perks Better than New is currently 16% but we could buff it to 30%. If stacked with another it would go down to 15%. Desperate Measures could go from 20% to 25%. Empathic Connection could go fr
    5 comments 121 views last activity
  • Not sure how many people like or have seen Dead Silence, but I feel as if a chapter based off of it would be pretty cool. Killer would obviously be Mary Shaw, and maybe the survivor would be the main character Jamie. A map idea would be the church grounds in the ending. Since the movie is based around silence and ventriloquist dolls, I could see there being dolls placed across the map (either cer
    1 comments 1 views last activity
  • These past few weeks I've been doing a deep dive on Map collision, mostly invisible walls or things that are missing collision. I figured while I was at it, I could drop a post on here to talk about something I really really really dislike when I play Huntress/other ranged killers. Both the Forsaken Boneyard maps have these dead tree/bush things everywhere, and every single branch has collision
    3 comments 41 views last activity
  • Ok so as Scott Jund had said about this PTB is springtrap's buffs don't address the thematic issue…sure he's balanced and fun but he just isn't "thematic." So what it a big theme of FNAF? Security cams, and doors, that's been a staple in most of the titles of the franchise…especially the cameras. Which he has in DBD but the big problem is that survivors don't have any reason to interact with the
    0 comments 21 views last activity
  • Let's have an advantage that will eliminate the killers' generator-blocking advantage.
    0 comments 31 views last activity
  • Alan Wake is almost finished, but there are still 2, maybe just one cosmetic missing to add the cherry ontop. Both stem from Alan Wake's american nightmare. Nr.1 The Tuxedo (see image below for closeup) And/Or Nr.2 The same tuxedo but without the jacket.
    3 comments 82 views last activity
  • I think it's high time something is done about the awful 2v1 situation when 2 players are dead before at least 3-4 gens are done. Realistically, there's very little the survivors can do in this situation, especially if the killer is strong and they know they won't last for many minutes in chase while the other player does gens, if they even choose to do gens. This will be a pretty long post, but
    6 comments 161 views last activity
  • so i have been playing multiple killer games with lethal pursuer and come to realise that on many matches survivors are still spawning spread out. The spawn changes where they spawn togheter does not always go into effect . Also they are not using the offerings to spawn separate so this is just an issue ingame .
    1 comments 51 views last activity
  • This killer has map mobility, easy free injuries, can put u into deep wound, they can vault windows and pallets, but nerfed skull merchant into the ground.🤦
    12 comments 201 views last activity
  • Hello Behaviour Interactive, I’d like to raise a concern about the bot system in Dead by Daylight, specifically during endgame scenarios. When only one real player and one bot remain, and the bot gets hooked, the bot will always continue struggling until the very end of the hook timer. This creates an issue where the remaining player who may be hiding and waiting for the hatch is forced to sit
    3 comments 52 views last activity
  • So am I the only that thinks the default sound of shoes sound like duck quacks or is it just me? It low key is so cringe to me, so can bhvr please make Mikaela’s Witch Of The North’s skin have like a heel sound or like the sounds that are given to boots or dress shoes? 👞 👠 Pretty please 🙏 🙏
    1 comments 31 views last activity
  • Dear dbd development team, please work on securing a switch 2 development kit and getting us a dedicated switch 2 upgrade asap, the platform has a decent player base and the only other handheld way to play dbd without getting a bulky windows handheld is via steam deck, the switch 2 has technologies and performance capabilities that could vastly improve the dead by daylight experience on the syste
    2 comments 440 views last activity
  • Bhvr I think need added new way punished players who keep rage quitting dbd early because anytime in match as survivor my team keep dc match early my suggestion is anytime someone dc match early in game not only get longer penalty but get zero bloodpoints that it will encourage people stay dc matches less. And dc match three time should get 24 hour suspend
    5 comments 81 views last activity
  • Could we get AI killers in custom matches? You can already hunt AI survs as killer, but I would like to test some builds and not play tutorial vs Trapper to learn playing survivor 🙈
    3 comments 41 views last activity
  • I enjoy Houndmaster a lot, she's one of my most played killers and I want to go through things I would change about her to make her feel better both from a semi-bug fix standpoint and some relatively simple QOL features/functionality changes because I would love to see her shine. With the slow bug being fixed in the PTB she is very close. She is not in need of a rework or anything, she's well des
    2 comments 31 views last activity
  • Currently, the only known instance of a killer bot in the game is in the tutorial which although it could use some improvements still helps new players get an understanding of playing Survivor. There is no way to add the bot to Custom Matches which even with the bot's flaws could help newer players get a sense of maps and practice using perks without throwing the game in Ranked Trials. It would a
    5 comments 4,452 views last activity
  • A BIGGG part of why Onyro has such a high kill rate in low MMR is that shes quite a dangerous killer to go against if you don't know how to play against her properly. However that's where her benefits end because once you get a hang of her pretty simple and easy counter play she's down to a D tier killer if she can't get the condemn pressure. I want to address both the accessibility issues of l
    1 comments 31 views last activity
  • The idea is simple on paper, but probably very hard in practise: the killer is 2 entities sharing a singular body, one entity is responsible for movement, while the other has special ability(s) and vision to utilise. Pretty much similar to Kress Twins in outlast trials game. The design allows for a pretty unique experience of 2v4, with 2 players controlling such killer, one being the moving bo
    0 comments 11 views last activity
  • Your monetization scheme has always been weak, I say that as a "whale". I've probably spent $1000 in League of Legends on skins and while I'm a bit shamed to say so, it was over a period of 10 years and I was happy to support the game. For DBD? I'd like to give you my money but it's hard. I'll keep this concise though. When you release new survivors who have voice lines, better polish, better m
    30 comments 282 views last activity
  • would it be possible to make tomes that it will automatically after compelting one give me another
    0 comments 1 views last activity
  • Please leave your feedback about the Blood Moon Event here. Thank you!
    79 comments 1,336 views last activity
  • I was thinking when they released the ptb for stranger things vecna chapter they gona rework the demo because he need it the most same as skull merchant his travel upside down is pretty much not good because even if he have undetectable his voice with this sloppy sounds can be easy to spot if his near, i think if you rework him it will be good if you make the upside down you can carry the survivo
    2 comments 41 views last activity
  • A new Mythic rarity tier called "Deadly". Its symbol is the familiar skull from the game, and its primary color is black, with luminous crystalline white lines winding through it (or just dark colors). Cosmetics from this rarity will be exclusively purchasable with Auric Cells, regardless of whether they are licensed or not. The skins could be sold for between 2000-3000 Auric Cells, or through a
    0 comments 31 views last activity
  • I feel like it would be pretty simple to just add more of these default styles for blight? like a black hooded, white, purple etc. I think it would be really simple to do and would be really cool to see more skins for blight!
    1 comments 31 views last activity
  • Posting this here hoping it gets more attention. When the 2nd Stranger Things chapter came out I made a bug report that Dustin and Robin's height appeared differently in the match vs in the lobby. In the lobby they appear as their screen-accurate heights but in the match they are re-scaled to fit the standard male and female survivor heights. I got a reply from BHVR that this was not a bug but in
    4 comments 132 views last activity
  • I have been playing for a couple weeks after stop playing for years. Today I keep getting disconnected from matches even though Im not lagging at all and have been getting longer bans from playing. It starting to get annoying and would like know possible reasons.
    1 comments 11 views last activity
  • Currently, Fixated gives you the following permanant effects: Increases your Walking speed by 10/15/20% Allows you to see your own Scratch Marks I am okay with the current speed but I think it would be helpful to see more than just your own Scratch Marks. Make it so you can see your teammates Scratch Marks as well. They will be colored in the opposite of whatever you have your color set to
    2 comments 61 views last activity
  • Looking at all the various recent perks you have just made and forgotten: -Apocalyptic Ingenuity (it shouldn't take 2 chests for a awful pallet, there is 3 or 4 chests split between 4 people like hello?) -Last Stand (90s for one use, when it could have been like 40 seconds or so for an exhaustion perk??? that way it couldn't be used with lithe etc) -Bada Bada boom (Should blow up near the win
    11 comments 151 views last activity
  • Hyperfocus and Stake Out (with or without toolbox) had recently been the most broken perk combo in the game. Adding the buffed Fast Track to it made things worse. These 3 perks combined decrease the repair time of a gen drastically. It hasn't been such a big problem so far because of the survivors' inexperience and mercy and because "gen rushing" is a boring gameplay. But if 4 survivors decide t
    41 comments 1,635 views last activity
  • This post is dedicated to making DBD more accessible to newer players by adjusting some of the core game mechanics. 1. FLASHLIGHT SAVES: It is no surprise that in the past flashlight saves used to be something only more experienced survivors knew how to pull off, as you'd have to time it at exactly the end of the pickup animation. Since then there's been an update to allow a slightly bigger w
    17 comments 192 views last activity
  • It's common knowledge by now that many gamers (including myself) like listening to music while playing. Even though the DBD soundtrack is fantastic, no feeling comes close to looping/anti-looping to the sound of spotify in my ears. Something that I don't like however is the absolute volume of the chase theme blasting in my ears to the point where i can't hear neither my songs or the game, which i
    3 comments 81 views last activity
  • someone like on of the monsters could be the killer or Scooby since the community makes him scary but I think you should do it, to give me feedback on this concept please hit me back with info hope to hear from you soon!
    2 comments 11 views last activity
  • if someones DC can they just be removed from the game. It's annoying to deal with the bots
    8 comments 112 views last activity
  • I'm taking about the scenario where there are only 2 survivors left: 1 is both, and 1 is real player. Why is the bot programmed to hold on for dear life? The bot should not hit skill checks, and let go, so the remaining player has a chance of surviving. (also to stop the match from being stalled) Also I just had a bit manage interrupt my gen doing by starting to heal me. How is that even possibl
    2 comments 41 views last activity
1 … 40 41 42 43 44 … 1366