Feedback and Suggestions
Our team will be happy to read these!
-
Custom game is forced for a player who wants to test something out, they have to play as a killer. I would love to play as a survivor with a small test map that features a great height, some height, window gym, pallet, totem and a generator. Crows All this to test out new perks and Diminishing returns to outfit testing, etc I need custom games to be custom games. Not forced bot games. Or forc0 comments 1 views last activity
-
can we update the cross play feature? I honestly hate going against PC players as a console player, and if I turn off cross play I can ONLY play with other PlayStation players, can behavior make it to where console players can also play with Xbox players like every other online game?1 comments 21 views last activity
-
I love waiting 15-20 minutes to queue up as killer just for the game to be over within 10 minutes or even less because survivors and their classes are just soo strong, the heal class gets permanent 50% healing speed but the brute class goes on a 60 second cool down? But 1v4 exhaustion is 40 seconds so they make it like 20 seconds in 2v8 ?the sprint burst class is super annoying to go against beca1 comments 41 views last activity
-
I pinpointed that killer's ping should be visible in pre-game lobby. I don't understand why me as killer and ping 25ms must be coerced to play against high ping killers without option to avoid such a lobbies as survivor. The match should be equally fair to both sides. There is massive advantage for killer side. Had video of few those that are not rarely to hit in insanely wrong directions but ca6 comments 71 views last activity
-
Unhooking a survivor, instead of giving 15 Seconds of Endurance and 10 Seconds of 10% Haste, should instead give: 30 Seconds of Elusive 5 seconds of +50% Haste 5 seconds of Endurance This would allow unhooked survivors to tank a hit if the killer is face camping, while also giving them a bunch of speed, which they can use to escape the hook area. Elusive insentivises the survivor to use the2 comments 61 views last activity
-
To whatever dev or dev's that read this… PLEASE I BEG!!! PLEASEEE FIX SBMM!!!!!!!!! Every game that I go into as a survivor, I have teammates who are BRAIN DEAD with an IQ of -1000! I'm not even trolling or joking, its putting me in a position to DC when I see what my teammates are doing. If I'm not getting chased its like I'm the only person on a generator and if I am being chased then no one is2 comments 41 views last activity
-
So i have an idea how to make trapper a very good killer. why not use his iridescent addon (the one where random traps are reset to active every 30 seconds) to be basekit for trapper? because trapper is very bad nowadays. whenever he tries to put his traps in certain places and gets done, the survivors are gonna be done with 2-3 gens by then. in the future please look at trapper and buff him. he1 comments 21 views last activity
-
I let this simmer for a bit because I wanted to be sure of my thoughts before I weighed in, and I do think I can safely conclude Fast Track isn't in a great spot. Now, for transparency, I'll say I never really had much of an issue with Fast Track's effect in-game, but that's mostly because it wasn't very good— yet, it couldn't really safely be buffed because of the design that it had. Crank up t6 comments 91 views last activity
-
so I took a break from dbd for a week, came back once my room was redecorated because I had my setup back, tried out the doctor change and got nostromo. I was running Rapid, Dead mans, Secret Project and Surge. First chase had 1 gen get completed, second chase same survivor and I ended up tunneling that survivor out who then tbagged at pallets afterwards, I got 1 kill and the survivor said ez lol0 comments 21 views last activity
-
I wanted to copy a comment from another thread where feedback was being given on Boon Steadfast. I don't think that this perk needs to be in a bad spot, but I think it should definitely shift away from giving permanent progress and towards reducing the effectiveness of regression events. One potential option would be to simply make it so that generators within the boons radius (24m) cannot be1 comments 31 views last activity
-
I really dont understand how something like that is designed in the current state of the game. I could give the benefit of the doubt if soloq survivors had a way to communicate with the team to tell them not to use it COULD help but we cant even do that, but I assume people would still sandbag with it. Just as a general rule, other survivor perks should not give insane unconsented debuffs2 comments 41 views last activity
-
hi, james sunderland in dead by daylight feels outdated and could use a rework, especially his face. since this is a legendary skin, it should be higher quality and match the character better. he’s the main character of silent hill 2, and in the 2024 remake his face has more detail and emotion, while in dbd he looks more generic. because of that, i think6 comments 101 views last activity
-
Right now, the 2v8 queue lets players pass the time by playing a Survivor match while waiting. I think there’s room to expand this feature to make queue wait times more fun. Proposal Alongside the existing “Play Survivor While Waiting” option, add a second choice: “Play a Bot Match While Waiting” This would let players load into a short, self‑contained match against bot survivors, whil1 comments 31 views last activity
-
Can we give back Pyramid Heads booty now that we have the new trapper skin?3 comments 51 views last activity
-
He still has the exact same issues and players already abusing it…4 comments 201 views last activity
-
Unless I'm missing something, this seems like an obsolete perk. The greatest % modifier you could get with this is 89%, which sounds like a lot until you consider that the base regression rate is very low (-0.25 c/s) and, by extension, so are any % modifiers applied to it. At best, this would get the regression rate up to -0.4725 c/s, but you're not very1 comments 172 views last activity
-
I think since you put the new icons for every killer and survivor, I think that you could also add some skin to it. What I mean by skin is that in the original killers/survivors you can add the common skins to it since it's just a recolor and most players don't even buy those. I know you could get some money out of them but me personally I would gather the iridescent shards to purchase them inste0 comments 1 views last activity
-
Saw those and I'm confused whether new perks should even be done if we make all perks so bad they have no chance to stand meta and will be rotting in forgotness. I will pin them below. Kille perks: Vigilance - basically Deerstalker that works only on obsession. What is even purpose of that perk other than tunneling out obsession? Pairing this with perks like FTTE or so will not be any viable pi0 comments 41 views last activity
-
So guys, good evening, I came up with a New Chapter based on a story that happened to me in my childhood, some nightmares I had as a child. I always dreamed that a headless doll was trying to kill me. I had this nightmare from the ages of 5 to 7. So I thought about imagining it as a scene from Dead by Daylight, haha. So, the Killer gameplay is as follows: There are two characters, the witch0 comments 20 views last activity
-
I ntroduce "Damaged Generators." This is different from the killer's ability to kick and damage generators. Basically, 3 generators will spawn in like normal generators, but they will spawn as far away from each other as they possibly can. These "Damaged Generators" will be like normal generators, only worse for the survivors. (In the sense that they will take longer to repair.) This allows4 comments 111 views last activity
-
it is basic, but fast vaulting a window that im focused on, should not put me into a locker that I cant even see on the screen. Can you just simply make them different buttons? 1. to vault 2 to go into a locker. On controller its as simple as l2 r2 or whatever console.0 comments 11 views last activity
-
Seriously guys if you have no plans for a dedicated Switch 2 version at least you should let Switch 2 users have play at 60 fps. It's been months, how longer do we have to wait to be aknowledged?0 comments 21 views last activity
-
This has been an issue since Dead By Daylight was released on Switch 1. I understand that the game was very limited on the Switch 1 due of is specs. But i can´t understand why the game on Switch 2 is abandoned by the company. In Steam deck, which it has same specs, you can run the game in better graphics, in better frames and with keyboard and mouse. Meanwhile in Switch 2, the game is the1 comments 571 views last activity
-
Switch 2 Needs graphical update bad and need at least the update for the blood web it's still stuck unlocking things one by one ridiculous please update it I have it on switch 2 Pc,ps5 and Xbox and I just wanna play it in good quality on switch 21 comments 21 views last activity
-
I consider Trapper, Ghostface, Deathslinger and Pyramid Head to be 4 weakest killers in 2v8 for different reasons, and here they are in order 1. Trapper The guy is just obliterated by a single scout silently following while revealing his aura, and therefore showcasing where the traps are, as well as disarming traps while Trapper is away. It doesn't help that traps are also spread on whole huge1 comments 61 views last activity
-
I have a suggestion for 2v8 regarding maps. It takes sometimes up to 30 minutes to get a game as killer, and being sent to a map that doesn't benefit your killer feels awful (RPD for Hillbilly as an example). My suggestion is to make it so each killer can pick one map that they don't want to go to, that way it doesn't feel like the 30 mins of queuing has gone to waste just because you've been sen0 comments 11 views last activity
-
Please buff anti camp. I have been in so many survivor matches where the killers camp the hook at just enough range to where anti camp doesn't go up yet they're still watching it. I'd say a good addition would be some type of cumulative amount of when the killer is looking at the hooked player which helps progress the anti camp bar.3 comments 61 views last activity
-
I would really love to know, how many more iterations are required to finally nerf the sprint burst on button? Ten? Hundred? Infinite amount?14 comments 221 views last activity
-
I would love for this extra side outfit release for rick grimes. "The white dirty shirt, black belt, black jeans, brown dusty boots, and left arm silver watch" outfit which is apart of the sheriff outfit already. Of course it'd be interchangeable with other clothes. Or with a little more blood and grime which loo6 comments 221 views last activity
-
I designed a meta perk specifically to counter locker-reliant Killers such as The Trickster and The Huntress , as well as Killers running Darkness Revealed . Perk Name: Parting Trap Category: Disruption / Locker Effect (Tier I / II / III) After repairing a total of 50 / 45 / 40 % of generator progress, this perk activates. While this perk is active, hiding inside a locker for1 comments 51 views last activity
-
Hi everyone I’m sharing these ideas because I’m tired of how the game is being managed. Minor perk tweaks won't save DBD; we need a fundamental shift in how the early game and tunneling are handled. Here is my proposal to save the game balance: 1. The Early Game Solution: Hooklust Currently, Killers lose matches in the first 2 minutes because they have zero momentum. Perks like STBFL are usele9 comments 191 views last activity
-
17 comments 333 views last activity
-
I have an idea to put Legion back in 2v8, put him as he is in 1v4 with a few small changes, so 4 feral frenzy hits with 5 being an insta down, give him iridescent button and mural sketch as base kit and take away the deep wound effect (I'm not sure about that one) , with the 3 survivors heal being added in earlier 2v8, Legion shouldn't be as problematic as he was3 comments 72 views last activity
-
Would be great if dbd could add some animations with sounds like… killer laughing.. I imagine getting trapped someone as a Trapper and evil laugh at him.. would be great.. I mean this game is up for so long, but no things like this added..1 comments 11 views last activity
-
I was playing chaos modifier tandem realized something: I could play low tier killers and still get 2 kills. Why? No sprint burst, no windows, ect. The game is survivor sided, BUT only at high levels. EG if you are a sweat or have pockets deep enough for all the DLC. Thats terrible design. New survivors play, get curb stomped, and give up. New killers play, get curb stomped, amd give up.3 comments 91 views last activity
-
Skill checks are a fundamentally awkward thing for killers to build around as skill checks are effectively RNG based with survivors being more likely to fail at lower MMRs. This makes killer skill check perks noob stompy and very inconsistent by nature and thus hard to balance (If you balance around skill check fails almost never happening then these perks will dominate against new players where0 comments 61 views last activity
-
With the 10th Anniversary approaching faster than a Ghoul with lethal, BHVR we gotta lock in these next few weeks. There are SO many bugs right now, and I know this is due to the engine update but it’s concerning because the anniversary is not far off. We need a nice clean anniversary for our 10th and everyone is really excited for it. Between the defeaning audio bugs that are breaking our ea8 comments 151 views last activity
-
Can the developers create more options for audio in the settings? Sounds of survivors screaming getting hooked is way too loud and would love an option to regulate it.0 comments 1 views last activity
-
Let's be honest, 2v8 was a fun idea but in practice it's just kind of a mess. It's intended to be a Killer event, y'know, with the entire premise being 2 killers and all, but instead it's just turned into a Survivor ego booster that spoon-feeds you easy wins and that STILL isn't enough to get survivors to stop complaining and just enjoy something. The reality is, it will never be "balanced" an3 comments 121 views last activity
-
This isn;t a suggestion to change them, but so simply ask for something that should've been done ages ago, remove these unreasonable downsides for Brute, Enforcer and Fearmonger4 comments 51 views last activity
-
Make his iri king addon basekit and change the addon to → Survivors inside the doctors terror radius passively gain madness.0 comments 21 views last activity
-
Trapper is ok. He doesnt need a "buff", he needs a higher skill ceiling. He is many player's first killer, and he should have more rewarding play at all levels of the game. Suggestions. When he is carrying no traps he gains plus %5 movement speed outside of chase, and +30% pickup speed and setting speed for 10 seconds after picking up a trap. When carrying 2 or more traps he gains "dais0 comments 11 views last activity
-
Make trapper traps have skill checks like merciles storm. You shouldnt be able to play with a bear trip willy-nilly and not lose a finger if your careless. Make it so if you fail the trap is dis-armed, but you lose a health state. This will open up a few.options like forcing screams, and make it more dangerous to play with traps mid chase.0 comments 11 views last activity
-
DD is a game where there is no main character, so I'm not sure why BHVR has taken it upon themselves to act as though there is. The cosmetics themselves are all fine (the colours could maybe use a little bit of tweaking) but the fact that only the Hellion badge is animated has really irked me, and I'm hoping that this post might encourage BHVR to revise them at some point in the future.0 comments 21 views last activity
-
Did BHVR not notice that the effects of these add-ons have basically the same effect after original pain rework? A possible and ssafe idea for an OP rework is : if the survivor hit by a chain is injured /gets injured after X seconds, he receive mangled and hemorrage for X seconds. To anyone reading this, please feel free to add your suggestions to this discussion :31 comments 11 views last activity
-
The music isn't loud enough and I'd like to listen to Kwon Tae-young lobby music on high volume.1 comments 1 views last activity
-
Hello community and developers! I’d like to share a cosmetic idea for Dredge. This would be a Visceral Legendary Outfit inspired by the Stranger Things franchise. Behaviour Interactive and Netflix have collaborated and maintained a good relationship, and we’ve already had an incredible second Stranger Things chapter. Dredge is an original5 comments 574 views last activity
-
I'm a p100 Eren, and I'd like to make that a p200 Eren. I already am on the fence since this is a Trapper skin, but having the basic mori too just makes me reticent to make foolish financial decisions. please tempt me, bhvr! I'm not saying the mori is the deal breaker, it just would have been an easier pill to swallow if we had a unique mori. it doesn't take much to please me I promise4 comments 71 views last activity
-
I really think it would be an amazing idea to have jennifer from jennifers body as a cosmetic for the Krasue or as a character on her own! Please put this into consideration thank you ❤️❤️❤️❤️0 comments 1 views last activity
-
Even with Diminishing Returns, full luck builds can give at least 3 self-unhooks 58% of the time - and for at least 2 its 88% of the time. On top of this, luck builds promote uninteractive play, outright denying killer pressure and leading to them feeling like they're fighting the game's systems rather than the players themselves. It's long past time Luck was deleted - if a self-unhook isn't5 comments 121 views last activity