Give trapper a higher skill ceiling
Trapper is ok. He doesnt need a "buff", he needs a higher skill ceiling. He is many player's first killer, and he should have more rewarding play at all levels of the game.
Suggestions.
When he is carrying no traps he gains plus %5 movement speed outside of chase, and +30% pickup speed and setting speed for 10 seconds after picking up a trap.
When carrying 2 or more traps he gains "daisy chain" that let's him when he sets a trap gain +75% setting speed to the next one within 10 seconds IF he has not attacked since then.
These are both ideal because they feed into his flow, and force a question. At 1 trap, do I set it, or pick up another? These are high strategy, high skill plays. And it forces the survivors to guess, will he daisy chain me at the shack? Will he drop his last trap and re-set it?
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