Feedback and Suggestions

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  • The Frosty eyes for killers, but red. We already have yellow from the Hallowed Blight.
    1 comments 11 views last activity
  • It's the same problems that snuffing boon totems had originally. It's very awkward to place blood basins as killer because you need to be in a very specific place to place them. It's not as simple as as you walk up to one and then you deposit, you have to walk up to one, find the right angle which takes like 5+ seconds and then you place one. It makes placing them unappealing as a killer. Unless
    1 comments 21 views last activity
  • I've had too many matches where I am the last survivor, get downed and the killer just refuses to hook me. They'll stand over my character's body nodding endlessly until the bleed out timer is done or sometimes just before its done then pick me up and waste my time even further. If I leave, I am punished for it and that is a problem. Simple suggestion to fix this. If you're the last survivor and
    6 comments 161 views last activity
  • I would buy Mikaela if I could customize her later and the doctor head and torso.
    1 comments 42 views last activity
  • I have the game on playstation, and the game is so dark that some maps are straight up unplayable because it is almost pitch black, that I legit cannot even see what is even in front of me. PC players have night vision compared to console players as I have the game on PC too. I cannot play on Greenville square, silent hill, yamaoka state and autohaven wreckers at all because those maps are almost
    5 comments 51 views last activity
  • Empathetic connection: i like the idea of this perk but 10% healing speed is laughable. Make it 30 percent resurgance: hemorrhage still hurts this perk. I would love if you kept the 50 percent healing progress if you are unhooked, and make it so you instantly have 15% of your healing progress everytime you get hit counterforce: needs a rework, the perk sucks guardian: shows the unhooked survi
    6 comments 81 views last activity
  • Dead by Daylight is expanding from the game we once knew. In the near distant future, we'll be getting spin-offs and new game modes to experience the Entity's realm in all kinds of new ways. And with new ways to play Dead by Daylight, we will likely see more returning players, as well as new ones. My idea goes something like this: What if Dead by Daylight implemented a "guild" system like ho
    0 comments 6 views last activity
  • Skull Merchant 2.0 received a ton of major changes between her PTB and live release. Despite being a major improvement on her prior iteration, SM could do with some follow up changes to make her windows of counterplay in chase clearer, clean up some messes that adding the drone rotation mechanic have created and make getting claw-trapped more lethal as a chase tool without reducing Survivor agenc
    36 comments 1,323 views last activity
  • Hey Devs, is there any chance to get the perk charms of the perks which are basic and which are not related to a character? For example the dark sense perk, deja vu and hope. These are not related to a character and therefore you can not get them as a charm by leveling a character to level 7,8,9 right? But I hope maybe we can get it like when you maybe use one of these perks for like 10 matche
    3 comments 32 views last activity
  • its just dumb it wrongly censors alot in a game about killing survivors i as a killer cant say im sorry i killed you to an angry survivor or if im so bad why how did i manage to kill you , the censor doesnt take context into account at all it even stops asking basic questions like " why did you tea bag me i let you go" gets turned into "why did ************ let go"
    0 comments 1 views last activity
  • Just as I suspected they would when I saw Wicked announced, Survivors are abusing it's potential. Good Survivors that know they've run their course in a chase and are gonna go down soon, will run straight into the basement and hop into the back locker or just crouch in the corner of the back wall. This forces the Killer to grab them out of it and hook them down there or slug them. Either choice
    4 comments 91 views last activity
  • It's cooldown doesn't make sense. We can't do anything but use calm spirit or hide in a locker. Calm spirit is useless and hiding in locker wastes our own time. And guess what the killer would do....open the locker again AFTER EVERY 30 SECONDS. The things is It's making other killers OP especially nurse and PINHEAD. If the pinhead opens the locker before the box is about start it's thing, the su
    10 comments 111 views last activity
  • so I'm not too deep into the lore of the dredge but from what I've heard and well seen the dredge seems to be some sort of smaller entity. and the entity is characterized as a spider like being other than the fog. So I propose a spider dredge skin, there are two main ways I can see the skin looking ether more spider like or entity like (i doubt that it would be the latter but still). The spider w
    0 comments 31 views last activity
  • It is useless when killers see it on the pallet.
    3 comments 71 views last activity
  • Although tunneling is generally disliked, tunneling is sometimes the only way killers can turn a match. Camp is also something that will lose the match if it is not used where necessary. That's why I argue that the anti-face camp mechanic should be removed. At the same time, I think that no anti tunnel mechanics should be added to the game. They only give the killers the right to endgame de camp,
    0 comments 12 views last activity
  • Okey friends listen I know ow what I'm going to suggest sounds a bit strong at first but with that tunneling would be gone. Make the survivor loose any collision for x. This effect gets cancelled when the survivor does the usual stuff ( no healing gens totems anything) this effect does not occur if the gates are powered. While under this effect the survivor can not use a flashlight or a pallet.
    2 comments 51 views last activity
  • I'm wondering something, about survivors. We have icon indicators now for almost everything with interactions with this and that doing much like when Gens and the progress are worked on, or such as when a survivor is interacting with a chest, or messing with a Killer's item, Totem Hex or Blessing a Totem. When they're being carried and then hooked or slugged. But one aspect of the game is dealing
    15 comments 181 views last activity
  • I think this would be a fun and new perk idea for survivors to use. It wouldn't be anything too crazy but what about if we had a perk that survivors could rebuild the breakable walls that the killer previously have broken. The other perk idea was a perk that might be a little over the top, but I figured since the killer has HEX: Pentimento and can block off totems after five has been placed sim
    0 comments 31 views last activity
  • I would like to suggest an idea I had, and maybe this has popped up on this forum before but I have not seen it recently. I understand a killer sided main game would make for unfun survivor gameplay, longer killer queues and potentially boring and tedious killer gameplay loop. So I would like to suggest a game mode where killers can be much more powerful without ruining the main game. How about
    1 comments 11 views last activity
  • Bight’s current double iri addons are the most broken things I’ve ever seen in any killer kits. They don’t take skills, they don’t take practice, and they’re far stronger than any of his old addon combos. Who tf needs adrenaline vial or alchemist ring when you can run as fast as Billy but 10 time easier to turn? The limited tokens don’t make any difference because 3 rushes that fast, that long, a
    1 comments 31 views last activity
  • I hope people don't misunderstand my words, when I say "feared" it doesn't mean Broken. I'm sure that most of today's killers didn't see the days of the old DS that gave 1 minute of immunity while survivors could do any action ( just for some to open their eyes to how "unbalanced" that time was) but no, I'm not talking about bringing this version of the DS back for the love of God. I'm saying t
    5 comments 161 views last activity
  • The Legion (Frank, Julie, Susie, Joey) Base movement speed: 4.4 m/s Alternate movement speed: 5.2 m/s (Feral Frenzy) Alternate movement speed: 4.6 m/s (Irrepressible Frenzy) Terror radius: 32 meters Alternate Terror radius: 40 meters (Feral Frenzy) SPECIAL ABILITY: FERAL FRENZY Press the Power button to trigger Feral Frenzy: Increases their movement speed to 5.2 m/s Unlocks th
    7 comments 231 views last activity
  • Personally for me I'd like it if BHVR added: -Customizable stats, like what if you could change the Killers lunge speed/distance or how fast they went? And on a more complicated aspect maybe we could also change Killer abilities instead of their general stats, for example, imagine if you could make Hillbillys chainsaw twice as fast, Huntress Hatchets be so fast they might as well be hit scan, or
    14 comments 171 views last activity
  • At this point, these events are becoming extremely lackluster and just all around awful. Playing both sides, there's almost no reason for a survivor to actually grab droplets and use them as the provide very little benefit. In the killer side it adds an annoying blood effect that clutters the HUD. It's not worth it. And it's really sad watching a game I enjoyed for years slowly falling into a cat
    0 comments 12 views last activity
  • For being one of the most iconic additions on the roster with some of the most hype I've seen around it when it came out, it feels like the star of the Silent Hill chapter sorta got the short end of the stick. I won't even cover his addons in this post, since I think everyone knows basically everything but the range ones are mostly useless. His power is the main thing I take issue with, as it
    3 comments 91 views last activity
  • I can see her crows when placed, even without charcoal stick add ons.
    3 comments 71 views last activity
  • Can we please be able to set the sensibility for each axis, If i wans to be able to aim the killer with a flashlisht i have to put the sensibility to 50% but if i do that it took almost 2 sec just too look behind me then look where i'm going. If I put it at 100% then if i try to adjust my aim to flash the killer if i press the joypad 0.1 sec to long or if i push it 1mm too much i look at the sky
    3 comments 41 views last activity
  • My games the last 2 weeks have been horrible. On survivor I play solo and get stuck with the dumbest people imaginable. We barely get anything done and die instantly. This is pretty much every game. On killer side, I get matched against the same type of players. They sit on gens, run away as soon they hear me, hide and spread out. Multiple gens are getting pressured and I can't stop them. Most ga
    4 comments 161 views last activity
  • Over the years we've had numerous lobby backgrounds. Now we have the Bloodmoon event background present. However I feel a little gutted that the Unknown chapter only released not long ago and the newly added Greenville background already got replaced. I wonder if it'd be nice to let us choose which background to show as a customizable option. For example: Default (Campfire) Current Event R
    0 comments 11 views last activity
  • It makes no sense to force it to be a linked set. If it's to force players to buy the entire outfit I'd understand but SKULL MERCHANT of all characters doesn't have their set linked. What doesn't make sense is why is this set even linked - It actually clips into itself a lot worse than plenty of mix and matched outfits. Any animation that slumps Ace forward with his neck makes the head clip in
    0 comments 11 views last activity
  • In other realms, the horizontal part of a broken hook sort of falls lower, making it easy to see from a distance if it's unusable. On Garden on Joy and now Greenville square however, only the actual sharp hook part falls down. I've had this problem several times, where I walk up to a hook thinking it's intact when in fact it has been broken from sacrifice or sabotaged. I know their design on th
    3 comments 41 views last activity
  • Deep wounds needs to be reworked to turn off killers from tunneling Deep wounds: When applied with deep wounds you have 90 seconds to mend yourself from going down however the timer does not stop while running but here's a twist a killer cannot down you but shaves off 10 seconds of your deep wounds time when hit if you don't mend yourself in time or if the killer decides to hard tunnel you go do
    22 comments 481 views last activity
  • Tail attacks cause deep wound instead of downing the survivor needing 2 hits if survivors are hurt and 3 if survivors are healthy and get 100% bp bonus on tail hits Can't use the tail attack and turrets Can't be destroyed and get a 100% bp bonus for chases and or successful m1 attacks And if you're curious yes I'm having terrible luck with getting more bloody party streamers in the
    3 comments 52 views last activity
  • Hi, I had an idea and the boss from Seperate Ways of RE4make U3 or the SH Nurses would look really cool on Unknown as a legendary, imagine the clones etc being like the halucinations from the boss fight, or the nurses, I think it could be fun idea for their toolkit. Just a fun suggestion.
    1 comments 11 views last activity
  • https://www.youtube.com/watch?v=vp5XmjwS5aA Push Limits a solution to fight against killers who just keep you slugged
    6 comments 91 views last activity
  • As we see skull merchant, it's pretty broken how clawtraps injure you and hinder you, basically impossible to run away from, as I play her, I see how this is unfair. 3 gen is fixed! Reverting her would be wonderful and unbroken. The only change she would need then, is for her to have 5-6 instead of 4 drones. Now adays, you can hack her drones with no consequences and her drones will be out for li
    32 comments 521 views last activity
  • Not gonna lie, I always hated getting hit by a Clown bottle... I'm already clumsy and his bottles always made me stumble around like even more of a goof and make a stupid mistake. Each Clown I've faced, I ended up leaving having never even seen him, and wondered what was going on. I finally got hit by a bottle after the rework the other day... and there is barely a visual effect... it's slightly
    21 comments 341 views last activity
  • Overcome is in my opinion one of the most forgetable Exhaustion Perks in the game, the value you get from it is nice but not game changing like other Exhaustion Perks, and quite frankly it's quite boring. So I suggest quite a simple change for this Perk. OVERCOME When loosing a Health State, break into a sprint at 200% of your normal Running Movement speed for 2 seconds . Trumps the regul
    7 comments 193 views last activity
  • Suggested change: if you are in anonymous mode you can not type in chat, you can not see anyone's prestige levels or view anyone's profile. Reason: I have seen more often than not, people hide behind anonymous mode and play and speak in the most disrespectful way known to mankind and I don't think it's enough to report them, if they are anonymous they should have everything hidden from them
    15 comments 341 views last activity
  • I just don’t see the point in having them displayed. If we can hide ranks, surely we can do the same for prestige levels.
    4 comments 61 views last activity
  • At the very end of my match I pallet stunned a killer which then transferred obsession to me. I didn't have it the entire match. There is no way of knowing the killer has rancor in this situation. This is part of the endless balance issues in this game, in that too much of it comes down to RNG and just plain randomness in general. It also makes the ranking system in this game pointless. If the k
    19 comments 544 views last activity
  • In this text, since I think that votive offerings do not directly affect the gameplay of the game, I would like to give you a few votive ideas that affect the gameplay. As you know, I would like to add Legendary, Event and Artefact rarities, which are not used for offerings in the game but actually exist, to the offering section. But I will not use Event here (as the name suggests, it is a rarity
    2 comments 41 views last activity
  • It wouldn't make the Perk any better really, but would be a nice QoL change.
    0 comments 11 views last activity
  • My teammates don't know I have Resilience and that I prefer to stay injured. The 9% repair speed boost is undone (sometimes made worse) by the fact that other survivors will spend so much time using emotes next to me while watching me repair instead of helping me repair . Quick Gambit is better now, but is still completely useless if no one is working on generators. The perk icon is shown to ot
    15 comments 151 views last activity
  • Blood Moon is a very cool event. Bhvr put work to satisfy just for some people to talk negatively which obviously is gonna happen but I haven't seen much talk about how good it is accept the outfits. The outfits are great and the gameplay is wonderful on both sides, ( my opinion) I feel a lot of people who have negative thoughts for blood points but that's not the point. Just relax and enjoy your
    34 comments 741 views last activity
  • 2v8
    We should fr, get a 2v8 game mode, like kill with friends! 1v4 is honestly getting outdated as the decade comes by. I would also like to apologize to anyone I've been a jerk to recently on here, I've been getting Alot of feedback and some private negative feedback, just to show how bad the community really can be, I didn't know a simple opinion makes people so bitter and petty, but sorry anyways.
    16 comments 261 views last activity
  • My best friend and I have been playin' the event for a while now and for a few days now too, the servers have been absolute garbage. It's been lagging non stop while playing killer, flashlight saves happen that shouldn't be possible and even more stuff. Videos are just a few examples of what's happening. https://youtu.be/qqMI7prLIBw https://youtu.be/GhAjnf
    0 comments 21 views last activity
  • I have a friend who has just bought the game he went through the tutorial and then first game he went down because the tutorial apparently didn't explain what deep wound was.
    1 comments 21 views last activity
  • First of all, this event was promised to be the best time of the year to get bloodpoints, but it seems the anniversary still has it beat in it's current state. The next thing is that the number of bloodzones needed to reach the next goal for the multipliers is too large. We should be spending most of the event with the max multiplier, it is a bloodpoints earning event after all... but it seems w
    3 comments 112 views last activity
  • Did you feel it too? That the power of the Unknown does not fit into his concept. It tries to look like a human, which is what mimic does. It copies human voices to hunt like mimic does. In the teasers, it behaved like a mimic. The character's design says that its mimic. The character's lore says its mimic ("Legend was it thrived in darkness and stole the voices of those it consumed so as to
    65 comments 1,604 views last activity
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