Feedback and Suggestions
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Sorry about also posting this is general discussions, it was my first time ever using the dbd forums so I was lowkey confused The gen regression update made me quit dbd for a bit so now that i've come back im complaining about it For the record, I play roughly equal survivor and killer, as I have p20 feng as my main with 22 total survivors being an average of p1.7 roughly. I have 17 killers, wi0 comments 91 views last activity
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They can SEE my aura in the basement! They know I have the perk. Why are they kiting the killer to me and/or looping them in the structure above me? Then again... I have seen survivors kite/loop the killer around hooked survivors instead of leading them away. That said, I have been intentionally griefed because of this perk, and I'm tired of dying with 3,000 bloodpoints and wasting the whole mo36 comments 982 views last activity
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Getting a lot of matches were all 4 are stuffed to one side of the map not near any gens so can never use them1 comments 21 views last activity
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Whose idea was it that the only interactive part of the event is doing things inside a tiny circle, but then also making it so those circles are near, at most, one single generator? Also, I really miss the days where events meant EVERYONE got points when an event gen went off.4 comments 81 views last activity
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They should let the killer keep his points when it's the server that logs everyone out of the game (even when it was about to end). In the event that the killer goes offline, I agree that the point penalty is fine.0 comments 11 views last activity
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I would like to report a feedback that both my game Bots who replaced two disconnect teammates were not able to disarm Trapper's Traps, not even once. They would stand and try to disarm them by walking towards it, but just steps on them all game. I can happily say that they at least are freeing themselves from it. It was Mary's Letter Map and there were traps that was just on hallways, not includ1 comments 11 views last activity
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Please Devs CHANGE these freaking perks!!!!! It is NOT fair or fun to face! Especially in a 4 man on coms with boon unbreakable on Temple! You guys are really gonna let these two perks really allow a killer be denied their first hook after dealing with predrops thanks to windows, an exhaustion perk that made an easy/good mind game be wasted because that perk was just equipped?! When you do fin14 comments 212 views last activity
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Simply put, the latest trend is throwing these perks together, and getting insane value out of GE's ability to throw multiple people off of a gen and getting the whopping DMS timer over a normal 12 second one. There's a reason GE's 40 second timer happens once and not EVERY time. My idea is simple; make Grim Embrace's effects prioritize over DMS. DMS has a large effect, but requires a Survivor t1 comments 801 views last activity
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I'm wondering which exhaustion perk you use. Write down which exhaustion perk you used and the reason. But I will write first. I use Dramaturgy. In my opinion, while other exhaustion perks help to increase the distance between you and the killer, this perk is a perk that prevents you from getting injured. For example, I think it is a great perk that allows you to go from one pallet to another, to5 comments 81 views last activity
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I'm not even going to explain why maps were better in the past in terms of aesthetics, the images already speak.7 comments 211 views last activity
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Such simple QoL changes that should have been added years ago. The hook bubble being there has never been properly explained for why it was added (who asked or likes this?), and changing aura colors / scratch marks should have been added with colorblind mode. This event has made it even more clear that this game is just so overly saturated with red.2 comments 31 views last activity
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As of the blood moon event, the oni has a bug with mad grit where he can swing at long distances constantly even while carrying. This is so much fun and honestly mad grit should work like this where it gives you a small-medium lunge. The perk is so much fun like this and it gives a new playstyle entirely. It is not even broken bc theres a lot of counterplay: can't break pallets, only limited dura0 comments 81 views last activity
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White Ward should be able to cancel Franklin's Demise based on it's description. That's all.4 comments 91 views last activity
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How Ai Would balance Survivors: - Information Sharing : Improve the solo survivor experience by providing more information, similar to what is available to Survivors Within Friends (SWF) groups through communication (I think a proximity voice chat would be cool, that both killer and survivors can hear) - Perk Adjustments : Review and balance perks like “Balanced Landing” to ensure they22 comments 331 views last activity
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Examples being Make your Choice, Rancor, Friends till the End, Ghostface's exposed, the various killer addons that expose you for dispelling crows / vaccinating yourself / etc.1 comments 11 views last activity
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Med-Kits have received a nerf that suggests to me that the idea is to use them on others not on yourself, so here are my suggestions to improving this aspect! Purple Med: Increases the speed in which other players are healed by 100%, reduces the charges used when healing others with it by 25%, show all other survivor players your aura when healing someone with it! Green Med-Kit: increase the5 comments 71 views last activity
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Yes, we know that SoloQ is and always will be the game's lamest mode for a whole host of reasons, but one of many can be solved very easily simply by providing players with many more ways to exchange information within the game. The ability to see your teammates' perks before and during the match, additional icons when activating perks, and pre-set in-game commands to communicate with players ar0 comments 51 views last activity
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In fromt of me the shack, to my right are 2 pallets right next to each other and behind me is another pallet. What the freak is that build?1 comments 21 views last activity
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If a player gets tunneled, meaning that no other player has been downed into the dying state since the last time the survivor was hooked. The tunneled survivor should get a multiplier to blood points up to 3x for basically keeping the killer's attention most of the match. This multiplier only activates if the survivor is downed and hooked multiple times back to back with other survivors being3 comments 41 views last activity
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I've asked for this feature since Pinhead- Trickster doesn't speak that much and so it's really a non-issue with him- but the voice lines get very old and very repetitively very quickly. Three games? Fine. Ten games? Kinda annoying. Thirty five games in a row? Good god they're boring. So- with the implementation of more characters with voice lines (we now have Trickster, Pinhead, and Wesker),15 comments 931 views last activity
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Flashbang: Reduce it to 30%, make flashbangs stack and make that you get one stack each 30% up to 3, so you don‘t have to jump into a locker every 30% Wiretap/Chemical trap/Repressed Alliance: Reduce it to 30% (Blast mine: That‘s the only one I want not to be reduced, it would be far too annoying)10 comments 141 views last activity
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Quality of life changes: survivors can see the aura of dropped items in a 8 meters radius. When having 2 items (normal or limited) press X button to choose which one to use. Firecrackers are only available in events, aswell as the addon refined serum. Both things need to be put as normal items (with addons). REFINED SERUMS (green rarity) 5% Haste for 16s. FIRECRACKERS (brown rarity) Deafn0 comments 31 views last activity
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Just thought I'd put it out there, ya the game may be a little more balanced but these invisible walls aren't fun at all and ruin the feel for alot of killers like demo.1 comments 21 views last activity
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I bought one of the skins and at first I swear that it was a full set but after buying it i'm able to use each piece separately somehow. Is this a bug or are they unlinked after you buy them?2 comments 31 views last activity
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A really small and easy change to execute which would be great for reducing randomness and increasing fairness in the game would be to make scourge hooks spawn at maximum distance from eachother. This way scourge perks become more consistent and can be balanced around accordingly, and it would be a huge quality of life change that could be added to the next patch and implemeneted in 5 minutes.1 comments 21 views last activity
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Ok, first of all, I am not against killers getting buffs. Truth be told, I think many of the "OG" killers have been neglected by the devs waaayy too long and because of that, they are considered weak. But I do have to say that Billy's buffs were way overboard (in my experience). And because of that, all I am going against right now, are just Billies. This is getting boring. Match 1 of the day:35 comments 1,431 views last activity
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This is intended as an expansion of the auto-purchase feature in bloodwebs. It would be nice if you could set a few priorities in bloodwebs, such as Escape Cakes, Green Flashlights, etc. The auto-purchase feature currently determines the cheapest path while including perks. This can remain unchanged, except for the fact that it will also prioritise the items you select. Farming bloodwebs curren6 comments 51 views last activity
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Survivors can make a killer waste time in the endgame by waiting at the "finish line" part of the exit gates, forcing the killer to come to the gate to hit them out of the trial. What if there was a perk that added some risk to that strategy? My perk idea is: "Dangerous Game" Once the exit gates have been opened, if a survivor loses a health state within a X meter radius of the exit gates, th1 comments 21 views last activity
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Putting mangled and haemorrhage on a timer has gone beyond reducing their effects, they are now entirely absent from the game outside of playing very specific hit-and-run, which still isn't a brilliant strategy. The bulk of the sources of these debuffs limits them to 60-70 seconds. It sounds nice in theory to have survivors delaying healing by that time, but the reality is, they don't pause on h16 comments 471 views last activity
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I think the undetectable status should begin when you close the locker, I've noticed it begins as soon as you go to reload.0 comments 11 views last activity
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So im pleased with Into The Rainbow charity event. But we need more representation for the characters in the game when other games like overwatch are doing it better. We only have one canon gay character. Even then, that character has been ignored with lack of new cosmetics and no mention, no tweet acknowledging him on pride month. We need to do better. And its tiresome to see us move at a v68 comments 1,572 views last activity
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Hey, could you please remove the event offerings from the bloodwebs? Reasons: 1) we can't use them due to them being killswitched, and we're just piling them up endlessly. They won't even be usable after the event ends. 2) Much more importantly, the offering (at least seamingly) doesn't give us any extra BP. We much prefer using BPS, anniversary cakes etc. in these times of big BP income an0 comments 21 views last activity
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I suggest making keys more important, have keys open exit gates at 200% speed. Used on exit gates like a toolbox on a generator consuming its seconds for every second saved on the gate! Add more keys, like a brown and a yellow key that have different amounts of use-time and adjust green and purple Keys usage time! Remove the opening time on a closed hatch. If the key has the ability to open1 comments 11 views last activity
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I have played a lot as the Unknown since its release and holy f this killer is fun to play as. BUT, not everything is perfect, and there are some unfun aspects for both the survivors and the killer that I want to point out. My biggest concern is the huge unfun aspect of playing against this killer: It is too easy to tunnel a survivor with this guy right after they get unhooked since body blocki0 comments 81 views last activity
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With all the unused controller buttons why make the placing blood in the bassin R3? I find it very awkward to hold R3 down while the bar fills. At the very least use R1 like for everything else.1 comments 21 views last activity
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Just out of curiosity I was wondering if you guys had any plans to buff “The Nightmare” watched a bunch of streamers and asked a majority of people in the community to get there opinion about the current state of Freddy Krueger even though he has some pros an cons he has a ton more cons than pros, however I was wondering if it’s possible maybe you guys can buff his snares to maybe have the slowd3 comments 31 views last activity
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I must confess that I miss the old Coldwind version (darker), we should have map variations of time, this would be amazing1 comments 31 views last activity
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All equipped invocation perks can be stacked to be done at once and give you the broken status when you complete them ( my prediction is future invocation perks will grant other status effect after their completion so I guess you will get a stack of status effect after you finish them) My other idea is after completing weaving spiders The survivor who completes it finishes gens more slowly (spee0 comments 311 views last activity
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Allow players to carry 2 Firecrackers/Flashbangs. I love them but only being able to have one at a time feels very limiting so why not 2? 3 is probably too unfair given that all 4 people could carry a total of 12 at a time. However to the average solo que survivor like myself 2 would be adequate!0 comments 11 views last activity
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I’d love an option to mute hook screams when I’m playing killer. When playing killer, it’s nice to have your volume more of the higher side so you can listen for breathing, footsteps, grass rustling, etc…but then when I hook a survivor, I hear a loud annoying high pitch scream in my ear. I’m actually grateful when someone runs Calm Spirit so I don’t have to hear the hook scream. With all the acc3 comments 351 views last activity
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I always hear people complaining about how loud survivor screams are and that they need to be nerfed. Well, I recently figured out that if you turn on mute focus in the audio settings and then press the windows key, all in-game sounds will be muted. You don't even need to keep the dashboard open for the entirety of the scream, you can simply double click the windows key as soon as you're hooked.0 comments 81 views last activity
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this meta is so dumb and unhealthy. Pain res and pop being in the same build was already annoying enough but manageable but now we have grim and dms to pause the game while the most progressed gens will be regressing from either pop or pain res. A majority of my matches I can guess over half a killers build before a match even starts. Almost all the most used killer builds consist of pop pain res64 comments 1,053 views last activity
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The Entity can pull beings from other periods of time. Beings from other worlds aren’t exempt. Why hasn’t an alien survivor from another world been pulled in yet? I propose an “Alien” survivor. Perks: Photosynthesis: After working on a generator for 100% progress while injured Photosynthesis will activate. The next time you complete a generator while injured you recover one health state. You0 comments 21 views last activity
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I want the Devs to know this, 90% of Exhaustion Perks are just: get a speed boost when certain conditions are met, which isn't a bad thing mind you, it's just becoming stale, since there is way more potential with Exhaustion Perks. What I mean, about 6 months ago, there was a survey talking about changing perk descriptions to make them easier to read, the devs instead of using already existing p1 comments 31 views last activity
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Current Ghost Face is like, you either run Matchbox, or you don't, due to it shaving so much time it's basically a must have on him. So I think the add-on should get added slightly into his base-kit, or improve it in other ways, plus some coolder add-ons would be neat.16 comments 181 views last activity
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There are some things in this game that need to be addressed, because they can force either role to be stuck for a long time. 1) Tombstone Myers - tombstones are really unfair addons, with a really tought achievement. Also, it adds the ability to eliminate a survivor immediately from the game. Worse than pre-nerf moris. It can cause a stalemate in certain scenarios, where neither side wins, a3 comments 41 views last activity
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Tunneling has to be at an all time high right now...never in the games lifetime have killers tunneled so consistently and ruthlessly especially at 5-4 gens... There is not a single reason to tunnel someone out when the game basically just started or when it's only been a few minutes into the game? I play both roles and got hit with DS today and it was literally a joke...felt like old DS with Endu96 comments 1,995 views last activity
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Hi there, I'd like to suggest a change with Skull Merchant's add ons, I'd like to see them not rely so heavily on survivors getting clawtraps. Typically in the lobby's I get I'm lucky if any survivor gets a trap on them at all, I feel like the advanced movement prediction became basically useless since most of the time when a random survivor does get a trap, it's while I'm chasing someone else so3 comments 31 views last activity