Feedback and Suggestions

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  • Hallo deadbydaylight-Team Ich hätte eine coole Idee für einen neuen zukünftigen Killer... meine Idee ist es, " ES ( Pennywise ) ins Spiel zu bringen, dieser würde perfekt in dieses Spiel passen, ja ich weiß schon, dass es einen Clown-Killer gibt, aber ich fände einen mit Kooperation etwas interessanter.
    3 comments 21 views last activity
  • 1) Try to find the Droplet. Oh, wait, you can't, because they are spawning miles away and before you come to one, a killer takes them. 2) Even if someone takes them, I already see survivors/killers not placing them. So there is no passive stealing as survivor but stunning killers. 3) Try to stun a killer who haven't hit you before so he didn't steal your droplet thus he isn't receiving anythi
    4 comments 141 views last activity
  • I realize how unlikely this is to happen given the nature and target audience of the IP I'm suggesting, but the Scooby Doo gang (Scooby doo not included) would make for the best survivors. They could even do what they did for Attack On Titan where it's just existing survivors cosplaying as different members from the gang. In conclusion, I really want to shaggy, velma, Daphnie, and Freddy please.
    1 comments 11 views last activity
  • I can count the number of games that I've played against a skull merchant where at least one survivor didn't DC or immediately die on hook in the past year on one hand. Your move behavior.
    0 comments 21 views last activity
  • I'm a veteran killer player with around 8k hrs primarily playing stealth killers like GF and sadako nowadays. IMO the anticamp progress meter should be hidden from the hooked player until its full or past a certain threshold due to giving info to your location. As a stealth killer you can't cross the hook at all without your location being known and potentially called out, even if you're not camp
    1 comments 21 views last activity
  • It may be very difficult to implement or there may be people who don't like it, but I came up with a game mode where, when the killer hits a healthy survivor, the killer becomes that survivor and the survivor becomes the killer. An example would be: A Nemesis enters the game with its perks, and hits a Nea that goes with its own perks, since these roles would be reversed and the Nemesis would be
    0 comments 21 views last activity
  • I can't check these forums without seeing at least one recent post about her and how much it sucks to play against her, so I thought I'd highlight what I think is her main issue: the effects of Lock On. It can be ok that getting Lock On stacks is "inevitable, but can be delayed". A lot of killer powers are - you can't block line of sight with Myers forever, Dredge will eventually activate Night
    1 comments 42 views last activity
  • Playing killer just to get a swf that cheats does not make the event fun. In fact over half my games as of late has had blatant cheaters. Please crack down on these people. Your event would be fun if survivors didnt instant heal and teleport across the map at will or even float in the air. Please try to crack down on cheaters.
    0 comments 31 views last activity
  • Hi BHVR can you amke the range of the unknown UVX shorter when it blow? Cus he can hit us easy from everywhere and that make the game boring.Thanks
    0 comments 21 views last activity
  • There are colourblind settings, which are awesome, but they don't really affect the colours of auras, like hooks, generators, event items, and most importantly scratch marks. I would be fine with red map assets (Borgo especially) and red themed props/events (Blood Moon), but more often than not I've thought a survivor was in an area with "scratch marks" only to find it's one of those Blood Moon
    0 comments 21 views last activity
  • bhvr pls i offer adiris's toe as payment
    5 comments 212 views last activity
  • It would be awesome to be able to have Ice Nine Kills added to this horror game. The band mates being survivers along with their lead singer being a killer. Having them have a song out just about DBD and have it playing in the background. The area could be a stage or arena. They have the best horror albums and I personally think it would be awesome to add this band to the game!
    3 comments 181 views last activity
  • Notice every match features the Unknown right now? It's waaaaaaay too powerful and fast. I haven't faced any other killer since the Unknown came out. It's making this game WAY OFF BALANCE.
    20 comments 371 views last activity
  • This seems to be a new fomo tactic to spend money on auric cells. Have they said anything about these cosmetics coming into the store after a year or is it a one time deal? Dwight had a spin hat that didn't spin, Clown had a knife for Halloween, Blight had a weapon for Christmas, and now Knight has a head cosmetic
    15 comments 1,191 views last activity
  • Apparently, the higher your prestige level the "better" items that will show up in the bloodweb. However, "better" items is completely subjective. According to the game, the Iridescent items are the best and most valuable, but as a player, I barely use them. For example, I play hag and I like a lot of her green/yellow add-ons. Her iridescent ones are barely useful to me, so they aren't "better."
    0 comments 441 views last activity
  • From PTB to Live we got 15 charges to taking 10 charges off all generators permanently which is what people wanted but it was still unbelievably awful so now what do we do? I know some people want to make the broken temporary but I think that ruins the idea of invocations in the first place of making a pact with a spirit or entity. They want invocations to be high risk high reward but right now i
    9 comments 101 views last activity
  • So this is just an idea and I hope enough people agree with this to get it popular enough for Behaviour to include these potential features in the game. I don't know if these have been suggested before but I personally haven't seen these suggestions so here we go: Lately I've realised that I have a lot of unused addons/items/offerings from either previous events that can't ever be used again or
    0 comments 21 views last activity
  • Hi Please we need to have a good and logical way for spend bloodpoints, the improvment is great BUT we need the capacity to pass 1 prestige with maybe 1 Million BP or 1,2 M BP. It would be so great for all the community bc struggling to pass just a prestige is really boring and make the experience bad.
    1 comments 11 views last activity
  • So ever since you have added the antidote to the kit a while back, he has had a main disadvantage to his antidote power. Clown throws an antidote cloud followed by a tonic cloud, survivor makes it through the antidote cloud and gets the speed up (this is fine and makes sense) AFTER that though, goes back through the tonic cloud and STILL retains the speed up (this is wrong). Now, back then this
    4 comments 61 views last activity
  • Please refund us bloodpoints or something because it’s a waste at this point.
    5 comments 61 views last activity
  • Many players seemed to enjoy the Void from the last Haunted by Daylight event, so I've been thinking of a possible way to bring it back in some small capacity. This would also address some of the issues that players complain about, such as tunneling, camping, or throwing on hook. This is what I have so far... When a Survivor is hooked for the first time, they are transported to a hook in the Voi
    0 comments 11 views last activity
  • BHVR, could you please change this to 1 hit or 3 hits in general and not in a single match because this is a terrible challenge. Thank you.
    16 comments 501 views last activity
  • Survivors should leave no scratch marks and pools of blood… When unhooked. I think it would be a balanced way of introducing an basekit Anti-tunnel measure that you can’t abuse. A problem I notice when it comes to tunneling is that every single anti-tunnel perk doesn’t help with allowing the survivor to escape the killer instead every “anti-tunnel” perk simply extends the chase of a tunneling ki
    17 comments 182 views last activity
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  • I've been staking up alot of brown & or useless add-ons for a while now an thought I'd be cool if we could trade them in for higher raritys or different items at a cost. Not sure how this would be balanced something like 7 browns = 1 yellow, 6 yellows = 1 green, 5green = 1purp, 4purp = 1 IRI. Or trade in 2 of something to get an item or adon of your choosing in the same rareity. Again idk
    1 comments 11 views last activity
  • I would like Dead by Daylight to have the possibility of being able to choose the various interfaces and loading screeen during events. For example, I would like it if when this event ended. When you find the survivor and killer matches, the various loading screens and logos remain. You could have various banners in the shop to be bought with auric cells and earn the loading screen if you compl
    0 comments 11 views last activity
  • I'm wondering what things you think are OP in the game and want to be nerfed? Write down the version of what you want before and after the nerf.
    36 comments 511 views last activity
  • I think it would be nice to give the older killers model updates like the team did with the survivors a few years ago. I don’t think the models look bad, but I do think they could use some touch ups. The team already updated Trapper and Doctor but only updated 4 of Nurse’s outfits (the default ones) and Clown’s hands and bottles. It would be nice to see them receive updates, from roughly Trapp
    0 comments 111 views last activity
  • I’ve been playing this game for years, I’ve seen the matchmaking system get redone over, and over, and over. Each time it doesn’t get fixed, and it seems they just cover up everything with a bandaid. Now, it is better, but far from good. Me and multiple other people have noticed that the skill differences between killer and survivor are incredibly unbalanced. As someone who plays both sides I get
    4 comments 61 views last activity
  • It's simple - you watch at him - weakened disappears. If you stopped seeing killer - "watching at him" lingers for 1,25 seconds, so you can remove it without struggling with every small texture where killer can hide. But what if I told you that you can remove it without really watching at him and knowing where is unknown ? As you can see in the video below, you can tilt your camera for a mi
    0 comments 21 views last activity
  • I've been playing Dead By Daylight at least a year now. Never have I seen such unfairness until after the match I currently just played on Sun, March 24, 2024, round 11:00PM EST. My team was against Micheal Myers. We were all doing very well. Leon was taking most of the killer's eyes and the killer was having trouble catching them. We were down to at least 2 Gens and that's when Henzy (a survivor
    1 comments 61 views last activity
  • Singularity feels kinda awful to play as. Survivors just horde EMPs and use them as soon as you tag them. There's no real way to fight back against them, so you're kind of just left as an M1 killer unless you get lucky. I think that having a way to remove the infection is important, though. My suggestion is that EMPs should have a battery which drains after leaving the box. If the EMP isn't us
    0 comments 21 views last activity
  • I'd like to see an indoor map of like an old rundown house or mansion or something. I want it to be dark, like oppressively dark. Dark enough that you can't see more than a few feet in front of you, the only light sources being candles, the occasional fireplace, and moonlight coming through the cracks of boarded up windows. The twist with the map is whenever you complete a generator, the power
    2 comments 31 views last activity
  • I have no other complaints about the outfits themselves other than they use the default pitter patter footstep sounds. It defeats the illusion of wearing high heel boots, like cmon 😭
    0 comments 11 views last activity
  • Some Tome challenges are bad worded. For example the current Tome 18 killer challenge "You can't hide". It says "Hit 10 Survivor(s) within 30 second(s) of them being revealed by an aura reading ability." The word "hit" in this context refers to only basic attacks. How tf should anyone know that? I tried the challenge with Nurse but Nurse's attacks are usually special attacks. I had to play tw
    0 comments 171 views last activity
  • Hey BHVR, can you please fix your servers? ... Last round I had my 5th or 6th game crash - because of "Dedicated server not responding" - since the Blood Moon Event started on this Monday... Why the hell does everything take so long for you guys? For example: The "Bloodshot Eye" is still killswitched. For 6-7 days right now ... the event ends in one week ... I love DbD since I started playing
    1 comments 21 views last activity
  • I think the Unknown was a perfect addition to dbd it's lore is very interesting yet confusing. The Unknown is definitely Unknown 💀 I think they nailed it on the marketing and the posts on Instagram. The killer looked very interesting in the trailer. I wasn't expecting it to be this good! BHVR PLEASE MAKE MORE KILLERS LIKE THIS!
    0 comments 11 views last activity
  • Can you killswitch Wesker until you fix the collision boxes on his throw so people don't get downed from colliding with air?
    1 comments 22 views last activity
  • Hello all! I found this on reddit, posted by "u/MeretrixDominum" sorry if credit was originally elsewhere. I was wondering if we could get this skin for Rebecca, and possibly her cheerleader skin? What are the odds Capcom would allow it? Does anyone else want any more RE skins, and if so, which? Please discuss your thoughts and support on these (and others) :)
    3 comments 1,431 views last activity
  • UNPLAYABLE on controller everytime I hit it does a 360 and changes long lunge to a short one, it just costed me a game right now because I couldn't hit the survivor I WAS NOT MOVING THE JOYSTICK. Why is there literally no option to turn it off, makes the game unplayable on controller. Why are the developers not addressing this at all, just give us an option to turn it off its not that hard
    1 comments 21 views last activity
  • More specifically, two of them. Low Profile and Reactive Healing both sound great on paper, but when you use them in game, you can't help but feel that they could be better. Below I'm going to state various ideas of how they could be buffed and I just want to know if you agree/disagree or think something else. Wiretap - This is a good perk. I have almost no complaints, I just think that maybe it
    9 comments 421 views last activity
  • This shouldn't be in 2v8 mode it should be core game mode to prevent killers from proxy camping and running back to tunnel off hook. I have been saying this before 2v8 was even asked about in the game mode survey. High mobility killers especially shouldn't be able to use their powers to force a hook swap or get another down. Moving hooked survivors should drastically make tunneling off hook less
    12 comments 121 views last activity
  • The basic idea is to make offerings global. All survivor offerings are shared between survivors, and all killer offerings do the same but for killers.
    0 comments 11 views last activity
  • I think we're all tired of having millions of brown offerings and addons, so how about adding a feature that allows you to turn addons and offerings into bloodpoints? I think it'd be nice, because god knows that after the first couple of levels on a character I'm not using any of those brown offerings ever again. They're entirely pointless and collect dust on every single one of my characters. S
    4 comments 31 views last activity
  • tbh this killer feels like easy mode he is the most effective at tunnelling cus the game doesnt count it as tunnelling, he just has to put up his TPs around hook and use them when someone is unhooked then just wait out BT, hes the reason im staring to bring meta perks like adrenaline i wouldn't need them if i wasnt just walked after and M1ed. hes also to complicated to understand after my first b
    0 comments 11 views last activity
  • I have no reason to buff the killers lung range by 100% when the survivor buffs are negligible.
    3 comments 61 views last activity
  • I have been kick because EAC cant validate my account i have tried EVERYTHING even this https://support.deadbydaylight.com/hc/en-us/articles/360041141652-EAC-Error-Code-4 and it still does'nt work for the love of all things holy please help
    0 comments 41 views last activity
  • I like playing vs the Dredge but I don't like the flashy auras from the survivor and Dredge. I do understand that they are needed but could have a dark shilouette with outlines the same information? Same with Unknown they are useful but I always think that I'm playing vs a bubblegum cannon with the halo on my head. Any ideas what there should be instead?
    2 comments 21 views last activity
  • Please add more perk builds and outfit set slots.
    1 comments 11 views last activity
  • Title, don't really have anything I can think of to expand this question.
    3 comments 51 views last activity
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