Feedback and Suggestions

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  • You know what i'm talking about. Someone gets hooked, they have DS, they get unhooked, then they go OUT OF THEIR WAY to force you to tunnel them, by body blocking for the unhooker and overall getting in the way and various other things. With a buffed DS (even though it was already fine before) it means more people will run it, and it again opens up this "offensive use" of DS. You can't tunnel
    17 comments 231 views last activity
  • Why aren't there any? It's just interesting, most pvp games with crowd control mechanics have some sort of diminishing returns on them to prevent stunlocking.
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  • I think it's general consensus this perk is more than a little week for a boon and needs a buff so I'm suggesting adding the following effects: *survivors inside the illumination totem range see the aura of dropped items, items charges can be determined by the auras intensity. *Dropped items in the totems range slowly regen charges over 80s, this effect can only be applied once per item. The e
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  • We all know that giving props doesn't really do anything, so here's my idea how I'd rework it so we can create a healthier community: Props has an MMR like system, let me explain: Props should be something you gove to the other side exclusively for being a fun opponent to verse, let's say the "props range" is like 0-1000 and one single prop gives like 20 points, but if the player receives props
    0 comments 11 views last activity
  • look, its understandable how strong adrenaline can be, which is obviously why they nerfed it. but the speed duration nerf is complete overkill. the fact it can't activate on hook anymore in endgame (which was the point of the perks activation requirement, but anyway) is already a harsh nerf, and nerfing the speed makes it a worse sprint burst. at the very least just keep the speed duration at 5 s
    0 comments 31 views last activity
  • Just saw that the last roadmap changes patch notes got released and now I was wondering is pyramid head getting an addon pass for the next plans? Or there’s no plans in reworking his addons yet?
    2 comments 31 views last activity
  • There has been no mention of this in patch notes, PTB's or Developer Updates. When All Things Wicked was launched, Plague started losing Corrupt Purge from any stun perks, such as Decisive Strike, Blast Mine and Head On, as well as Pallet Stuns. With the recent developer update mentioning that they don't want perks that affect killer powers, can we please get an explanation why this chang
    2 comments 71 views last activity
  • Getting ~100k or more blood points per game like we are getting during the Blood Moon event is where blood point rewards per game should be at this point in the game's lifecycle, in order to reduce the barrier to entry that is currently in place. There are, as of this post, 76 characters in the game (35 killers + 41 survivors) who all need 3 prestiges each (228 total prestiges) at ~1.1 million b
    6 comments 191 views last activity
  • Seems hypocritical ruining one killers playstyle because of "anti fun mechanics" for survivors. Yet slugging is a major strategy on Oni
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  • If I remember correctly, BHVR said in the past when they nerfed Decisive Strike's duration that if they were to ever bring its stun duration back up to 5 seconds they would make Enduring work on Decisive Strike again so will y'all be keeping your word on that?
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  • This discussion has been merged .
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  • I have been following the discussion regarding Decisive Strike for quite a long time, there has been endless numbers threads about it on these forums, and I had hoped I would see more closure on the subject. If you recall in patch 6.1.0 you reduced DS to 3 seconds. https://forums.bhvr.com/dead-by-daylight/kb/articles/342-6-1-0-mid-chap
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  • Hello I believe I'm not the only one who thinks this achievement need to be reworked. It's outdated, extremely situational which makes it very hard to earn. My rework idea: In public matches, escape through the Hatch 30 times. It would be like Denied! achievement, but for the survivors.
    1 comments 41 views last activity
  • +50% charge time (reduced with the other addon) and 6% movement speed feels like must have now.
    21 comments 601 views last activity
  • Survivors have a good time trolling the killer with their flashlights. Can we get a killer that is a troll with a flashlight to get them back?
    1 comments 21 views last activity
  • Please make the entity block windows from vaults in general. the fact that you need to be "in chase" to get the entity to block a window doesn't feel great, more so when your literally chasing the dude but the game doesn't register it, please make vault events count towards the entity block regardless of being in chase.
    1 comments 31 views last activity
  • Is it me or it is just isn't fair that Freddy doesn't get any buffs since 2018? Like Trickster always gets a buff since his release and that is just stupid, you have one of the most iconic villains ever and you treat him with balance like he's nothing, maybe a chance of getting some sort of buff to actually enjoy Freddy in some capacity?
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  • I would love it if there was a mothman killer, I think that it would be a unique and fun killer and would fit well into the game.
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  • It's been 2 years and other outfits from that rift have already returned.
    2 comments 281 views last activity
  • Sometimes I wonder how this perk still exists. Getting 4 kills after 5 generators are completed when you only had one, a single hook beforehand, is not healthy. Most times, it encourages toxic behavior. If you get wrecked by survivors in a game, you can learn from it, and your mmr should reflect it and put you in a match that is more fair that you can use to improve, but (sometimes) with NOED, th
    35 comments 803 views last activity
  • I don't normally post stuff or say my thoughts in this game, but with the Entity now blocking Gens from the Killer damaging them too much. Can the Entity now block Pallets for a survivor the same way it does with Windows? Such as a single survivor in chase throws 3 pallets and after that all pallets are blocked for that single survivor? I'm terrible with balancing things, but with the amount of
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  • Its really confusing when addons say Increased duration by % why not just put increases duration by 4 seconds so its more understandable? please make this change as I think it would be alot easier to understand how some addons work. like weskers moniitor addon makes them gain infection 30% faster, I have 0 clue how fast they normally do so 30% dosent tell me much, but if it said they gain in
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  • It seems that even after the bug fixes that charlotte still rubberbands after swapping from victor, and i had never had this issue until they came back
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  • Micheal Myers is a fossil of the old dbd era he hasn't been touched in ages and while i do think Myers needs some basekit buffs and a addon pass mainly tombstones and tuffs of hair. However if they did im fearful of what they could do to him like make him unfun to play as or even more worse to go against. What are some do's and don'ts you think they should do for Micheal.
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  • Meaning remove gen speed perks and tone down gen slow by half also make dying light or thana base kit, so killers are actually rewarded for there hooks, hook states dont really feel rewarding half the time so it would be nice if hooks applied a slight gen speed slow until the survivor was healed or something. ldk, i think they need to reward killers for playing right more instead of punishing
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  • As we all know, this perk is very bad as it is, because: You have to be in the basement for 120 seconds , You can't be interrupted (screams, aura reading, killer instinct etc) You become injured forever if you succeed which means you're gonna go down twice as fast in most cases You only save 50 seconds on generators when you complete the invocation at 5 gens, otherwise it's even less
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  • The zombies way overtune his power. They can chase survivors off gens and give free map pressure while the killer can be chasing someone else. It creates free pressure for zero effort, which is something most people seem to hate.
    22 comments 451 views last activity
  • Stars Uniform Upon killing a survivor who is infected they will turn into a zombie after 120 seconds (this zombie cannot be despawned, if its stunned it stays stunned as long as a normal zombie, has faster movement speed and detection range, it will rotate to the latest gen the killer has kicked max of 2 so basically 4 zombies if they did it right. and saying it would break the ga
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  • Lets be real they never really fit into the game no pun intended. Their only use was the OP hatch function. Now that is pretty much gone for the most part. They're a trash item with an intended wide variety of options. Keys should do multiple things. Open chests faster? Maybe destroy a key for a little bit of gen boost? Pull an item out of a little box on a gen? At the very least DELETE bro
    9 comments 151 views last activity
  • What if we could mark our favorite perks and add-ons to easily locate them? Highlighted favorite add-ons on the Bloodweb; No need to memorize every good killer add-on anymore; No need to read descriptions in the Bloodweb; Loadout: Filter for favorite perks. We have numerous add-ons, and at times, it's quite annoying for me to spend Bloodpoints on different killers when I'm not familiar wit
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  • I'm very curious about how frequent this thing is in Dbd , and also if reporting the cheater actually does something. I've also seen people trying to sell "legit" cheats on Tiktok (and obviously reported that rubbish account) so in my opinion they should really consider to find a better anti-cheat system
    2 comments 81 views last activity
  • Increases your Repair speed on those Generators by 4 / 5 / 6 % . This effect is no longer necessary because the anti 3-gen strategy system has already been added to the game. Remove it as soon as possible and return Déjà Vu to normal perk.
    35 comments 491 views last activity
  • "Dodge 3 basic attacks" is downright impossible without a killer who is willing to play friendly, or someone who is absolutely garbage at the game. There is no way to get this challenge without actively going for it, and there is no way to go for it without being a liability for your team. It's utterly hypocritical to release challenges like this, not just once, but time and time again with ba
    23 comments 481 views last activity
  • Please consider adjusting the logic for exit gate placement to remove the ability of killers to automatically camp both exit gates with zero-effort? Too many times the exit gates are on the same or adjacent walls within a very close distance of each other. There should be, in my opinion, at least 120 degrees of separation between exit gates, with a minimum distance also being enforced (to preve
    16 comments 201 views last activity
  • Suggestion - let each player burn two or even three offerings per match. The accumulation of minor offerings are so high during just regular play and blood point spending I would have to play well over a 1000 matches to burn them all. I would like to burn multiple offerings - even the purple offerings are not that game changing though if they are deemed too powerful perhaps one slot for green a
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  • As a lot of us still know, this perk combo between For The People(FTP) and Buckle Up is very annoying/frustrating to deal with(especially if multiple people are using it) and people have been trying to think of ways to make it less annoying to deal with, but only have been thinking of ideas that involve nerfs. I, on the other hand, have thought of a solution to resolve this problem without killi
    34 comments 612 views last activity
  • If it's not smart to work on gens against stealthy killers because they have an easier time getting 1 hit before the survivor can react and escape to a safer place... Then why are there killers, whom survivors spend the majority of the match playing injured against, like Legion and Plague, that are allowed to suppress their terror radius? Especially Plague who can also have a ranged power capa
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  • Extends the duration of other aura reading perks by 2 seconds, if distance based, aura lingers for 1 second once out of range. This would a interesting buff for a full aura build and comparable to lethal pursuer.
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  • The killer has the ability to transformation into other killers ( until 3 randomly ) by copying their abilities for 90 sec with 30 sec cooldown. After hooking 1 survivor he could transformation too into the survivor for 60 seconds without terror radius. 3 unique perks Me and You: You and the obsession are linked. Obsession will be incapacitated for 30sec after completing a generator. The aura
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  • With how this blood moon event ran (FOR IT'S FIRST TIME) it was definitely a dumpster fire, there's no denying that. However, I think that this event gave us a very good glimpse at what an event like this COULD bring. "Better BP gains" through giving the original player who placed a blood basin a cut of the blood moon boost score event whenever any player, survivor or killer have a score event
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  • I can say for sure: no buffs helped her at all. She will still be 100% the rarest killer in the game. Yes, it's not so easy to bully her with traps now, but the rest of the gameplay has remained literally the same. Hag my least favourite killer in the game, but i keep giving her chances from time to time. And every time i have the same question in my head: why i keep trying, if she is THAT awful
    34 comments 372 views last activity
  • Hello everyone, in one of the other threads we talked about Distortion, Lightborn and some other stuff. Distortion these days gets a lot of flak by killers who got all their aura reading perks countered by one perk, and often Distortion users are very immersive and not very helpful to their team. The one fact thats odd about Distortion is constantly recharging while in the killers terror radius
    10 comments 341 views last activity
  • What do y'all think about a perk for killer that muffles the killers ambient sounds and footsteps? Good, bad, interesting potential? Not speaking of killer powers, but footsteps and ambient sounds of the killer like Myers breathing, Ghostface flapping, Dredge "groaning" i guess it would be lol. Stuff like that. I feel like there's a few killers that are heavily hurt by those sounds that would d
    2 comments 32 views last activity
  • I’ve been noticing during the event that still with everyone running BP offerings there is a very high chance a map offering will be in play. Sure sometimes you’ll use one for a particular build to try out but majority of the time it’s to bully the killer or favours a particular killer. It’s always to gain an advantage over the other side. I do play more killer so I might notice it more but I’d b
    7 comments 81 views last activity
  • please rework coldwind because when i playing killer i cant see survivors because of corns. a lot of killers struggle because of this map. example slinger, huntress, trickster, blight, billy, demo, oni, wesker, chucky
    10 comments 81 views last activity
  • Now they all run Lightborn instead. May as well delete Torches from the Bloodweb. What are Survivor meant to do besides hold M1?
    4 comments 91 views last activity
  • Like god, if both sides can balance everything what's the problem? game shouldn't really rely on sounds that much anyways. We've done killer FoV and there pretty much was no problem at all, why not do same for sounds to save people from hearing loss?
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