Feedback and Suggestions
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Greetings everyone! Time for a new discussion. As many of you know, Blight is getting his collision improved to make it more consistent. This way, Blight will be able to collide on various surfaces more than what we have now. However, the devs have also pointed out that this will also fix, "an issue which allowed The Blight to incorrectly slide along obstacles and lunge around tighter corners t1 comments 1,717 views last activity
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Everything is using AI. Why not leverage one of those monsters to analyze our blood web choices and direct the Automatic Purchase button? Might be a fun way to experiment with those services.2 comments 11 views last activity
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Make DS trigger after every unhook. The 2 extra seconds are good, but it doesn't change almost anything9 comments 71 views last activity
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So tldr there's numerous issues with survivor items add-ons. Numerous ones are objectively useless such as the leather and rubber grip for flashlights. Or are outclassed by other add-ons you are almost guaranteed to have for example prayer rope on the key. The lowest rarity key is green which means you are never going to run out of prayer beads before you run out of the actual item you need to us10 comments 181 views last activity
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Are the devs considering implementing cross-progression for console and PC? I started playing on PlayStation and have recently purchased the game again on Steam. I don't mind losing individual survivor and killer progression levels, but I would like to have my purchased content available on PC.0 comments 11 views last activity
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It's every other match even though there are 35 Killers in the game. She has never taken that much skill. But now, she's so broken and it's boring. Why does a player on mnk with 120 fps need 7 hatchets at basekit, and 10 when using specific add-ons? This is easy mode. If anybody doubts it, where's the former Huntress player that transitioned over to Fortnite or Valorant and played it competitivel7 comments 71 views last activity
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Current Memento Mori Ebony (Red) : Grant the ability to kill all survivor who have reach the second hook state by your hand during the next trial. Ivory (Green) : Grant the ability to kill one survivor who have reach the second hook state by your hand during the next trial. Cypress (Yellow) : Grants the ability to kill the last survivor by your hand during the next trial.0 comments 7 views last activity
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I've been reporting players who kill themselves on hook for quite some time now since it affects solo queue pretty badly and even duo queue at times. I was debating with my girlfriend if there was even a point to report those players and our conclusion is maybe there is a way to combat this plague. Adding a timer that prevents unhooking yourself within the first 5 minutes unless you have a perk28 comments 482 views last activity
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First off I'll just say this is not my original idea. I heard it in a Kyto video but I wanted to discuss the possibility on here to spread the idea around more. It would be really cool if the Unknown got skins where it was trying to mimic the appearance of other characters in the game. I think there could also be some really cool potential for skins based on killers with voice lines too. Like a0 comments 51 views last activity
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This discussion has been merged .0 comments 31 views last activity
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If you've seen my discussions, I entirely focus on playing for fun, not just trying to win by bringing strong perks and items. However, every round I go in, each killer or survivor I face, is always bringing absurd things at this point. And when I ask for the survivors to calm down, one just said that they might just get slugged or tunneled by a Nurse. That's my point: Due to tryhard killers, m4 comments 51 views last activity
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Now I don't use this perk but I think its a little unfair for the survivor to get hooked before the last gen pops and their perk is now nullified, a perk that has no use prior, over a simple hook and bad timing. when they said they were going to nerf Adrenaline I was more so expecting that you wouldn't get the affects if exhausted which in turn would bring more perks in play such as Blood Echo an22 comments 326 views last activity
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If you want to get a certain teachable perk but don't want to buy the whole character, the Shrine of Secrets is great. But the only thing I don't like is the refreshing duration, I'd personally love if it was shortened to 1 day or 2 days1 comments 11 views last activity
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hi, everyone defines "Luck" differently. Does luck only refer to the chance to get off the hook, or does luck have another meaning? Example: I am the last survivor and am being chased by the murderer. Does it depend on luck whether the hatch appears in front of me or not? Can I influence something like this with such offerings? And what does it even mean: increased slightly, moderate, considera4 comments 61 views last activity
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Left Behind is a perk that does one specific thing and does it modestly well. However I see two issues: it tends to encourage an unhealthy playstyle of "waiting for your teammates to die" and it can be rendered useless by the killer closing it unless you bring a key with you in advance, which again limits your opportunities to be helpful. So I suggest the following modest change: Once you have0 comments 41 views last activity
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Because its way to hard to figure out if the killer camps enough to trigger it. Were they the entire minute 5m next to the hook or did they take two step back for 5sec? Was their a other survivor for a short time in range? And of course maybe around 1% of survivor know how fast the meter fills depending on the distance of the killer. So even with kindred they dont know if it was enough. So in t0 comments 11 views last activity
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Demogorgon has it, but not Nancy or Steve. The Resident Evil menu music plays for both roles…2 comments 41 views last activity
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This idea was sparked after the third straight solo survivor game in which a teammate was hard tunneled out of the game within 2 or 3 gens and went down in chase instantly every time. There's nothing inherently wrong with being that sweaty in a public match, but players who are winning 90%+ of their games (and let's face it, they are) shouldn't be able to farm hapless solo players. So I propose3 comments 101 views last activity
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1. Escape cake: Granting 20% bonus on every actived generator. (or for 25% for every survivor escaped.) 2. Survivor pudding: Granting 25% bonus on every killed survivor. Getting the 100% out of nowhere, without doing something for it doesnt seem fair. *or maybe doubling (40%/50%)3 comments 61 views last activity
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I am embracing the new direction of Twins to reduce slugging by allowing Victor to bounce around wounding everyone before going for a down. This is a good direction with the right intent... The obvious problem is that this allows survivors to kick Victor after wounding a survivor... punishing Victor for landing a hit, so obviously this was removed... but creates the new problem that now Victor2 comments 151 views last activity
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So, lot of people hate Ultimate Weapon, right? It's an annoying killer perk that makes you scream and reveals your location to the killer right when you hear the terror radius, with not a lot of room for counter besides bringing Calm Spirit, an otherwise really weak survivor perk. But imagine if, when Ultimate Weapon was about to be released, Calm Spirit had been nerfed by having its "overcome t12 comments 573 views last activity
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I would like to have a function in the shop that allows you to create a combination of different clothes parts from different skins.0 comments 11 views last activity
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Singu main, although I play both sides equally, meanwhile I want to get to the point for this one, without any introduction, so let's get started. Number of EMPs I have no clue why nobody is talking about this Tbh when I see survivors picking up an EMP, disabling a camera and then right away grab another one is quite ridiculous, not only is it annoying if you are the one playing as the sin2 comments 41 views last activity
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It hard enough on dark maps if people are running purple outfit for me it hard because it looks grey give us colorblind mode so it gives people who can't see certain colors help Also They need to make adrenaline not 3 seconds, only 1 second or make it where if every server is injured and killer has terminus it negate it to make it balanced and fair....1 comments 21 views last activity
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it would open a whole new world of opportunities, regarding killers and perhaps revamped survivor mechanics. improved gameplay and there wouldnt be restrictions holding back creative ideas2 comments 281 views last activity
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Idle crows seem to exist to stop survivors from holding the game hostage by hiding in big maps until the game timer triggers, but there are many ways around them that practically make them useless: Interacting with objects that do not progress the game (entering/exiting a locker over and over, tapping a totem, slow vaulting a window) Dropping/Picking up your item Finding a small area to crouc3 comments 322 views last activity
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Open Handed should should have an additional effect to share all of your aura reading with nearby survivors within a short range (e.g. 12m). To make usage smoother, it could also have a lingering time once you're outside the range (similar to vigil/streetwise). This would broaden its use case while keeping it within its niche of being an aura team support perk. This change would also benefit so1 comments 31 views last activity
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I would like for survivors to see that I used plot twist. There could maybe be a blue mark that signifies that Im using plot twist. I don't know how else to tell them. I can't just say "hey, im trying to get a boost here."1 comments 31 views last activity
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Inner Strength Begin the game with 2/3/4 tokens. Whenever you bless or cleanse a totem this perk activates Whenever you enter a locker for X secs you get healed This removes the chance of Inf heal and reduces the overall amount by 1 (or more if Killer Rekindles) but you can chain it off blessings and cleansings.1 comments 21 views last activity
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Now that you listened to the masses on De-Pip it is time for another Quality of Life and remove Lobby Leaving.5 comments 91 views last activity
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Exhaustion perks all say that they cannot be activated whilst exhausted, but Dead Hard only says that it causes exhaustion and does not state that it cannot be activated whilst exhausted. Yes, that is a Sheva thigh in the background. So in theory, I should be able to use an exhaustion perk and then Dead Hard, right? As when I've tried, it hasn't worked6 comments 861 views last activity
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As powerful as adrenaline is its one of the few perks that make 0ks possible if they killer is just trying to confim one kill so I want to see something done about that first it's a band aid over a bleeding wound rn. ultimate weapon did not need its changes. The counterplay to ultimate weapon is being able to hold the chase the other thing about it is you can prerun when the killers using it bec4 comments 131 views last activity
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Ultimate weapon [CHANGE] Now reveals Survivors aura instead of causing them to scream. [CHANGE] Reduced activation time to 15 seconds (was 30 seconds). [CHANGE] Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds). Dev note: Ultimate Weapon was a jack of all trades, providing both information and a consistent way to interrupt Survivor actions (allowing it to synergi0 comments 142 views last activity
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Can we talk about the hatch please? As a deaf player I rely on visual cues in the game and all the other accessibility features work great. But when the hatch spawns and I constantly have people saying you can hear it when you get close - obviously I can’t. Bill’s perk - Left Behind - is great but using a perk slot for something that everyone else can hear without it feels a bit unfair Is ther3 comments 221 views last activity
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Other exhaust perks giving 150% speed boost for 3 seconds but this perk giving 200% for 5 seconds. Why did you buff this? Swfs abusing this perk with flashlights, flashbangs, sabotages and ftp+bu17 comments 351 views last activity
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If you aim for a Great, you fail if you're early. But, if you are even the tiniest bit late, you're still safe; you land on Normal/Pass and you can try again without interruption from regression and noise notifications bringing the killer over to you. What if the Great zone was moved away from the Normal/Pass zone, leaving a gap in between? Then the fail for missing it applies when too early5 comments 51 views last activity
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In the past, survivors working on the same gen could see a chunk added to the progress bar and know the other survivor succeeded a Great skill check. That went away when they reduced the progress bonus from Greats to 1%. When they briefly added the Anniversary Toolboxes to the game, mini-fireworks launched into the air when succeeding Greats, making it very obvious when it happened. What if we2 comments 31 views last activity
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adrenaline is dead in solo que. No point in running a perk that punishes you even you are not dead but all 5 gens are done. In swf yeah you still can get value because your team knows you have the perk so they can 99 the gen to unhook you first. The freddy change was needed and honestly im ok with a shorter speed boost. But the fact that you can do all 5 gens and not be dead just hooked an you ge52 comments 1,135 views last activity
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Ive been playing skull merchant a bit, and I really enjoy her, granted I am still learning but so far I really enjoy how she plays. However I understand the frustration of playing against the skull merchant alot more. After Playing her alot I think a good change would be to allow yourself to remove scan lines if you hack a drone. It makes sense balance wise as it offers a risk reward for getting15 comments 121 views last activity
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who said "let's shrink Haddonfield". One of my all time favorite maps just to make Garden Of Joy.. which I also love but it totally contradicts each other terms of layout and stuff. If you don't have a travel power there's probably gonna be a lot of matches where you watch them open the gate because its so far out. Also arguing more objectives other than gens but that's for another post.2 comments 31 views last activity
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has anyone else noticed issues with flashlights? It’ll be pointed directly at the killer and it doesn’t blind or sometimes doesn’t make a sound. I’ve heard other people have this issue as well2 comments 21 views last activity
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I had to reactivate this account that I haven't touched since ~2018 to say this. You guys have truly outdone yourselves. Hundreds of useless, unchanged perks, and you decide to buff Decisive again, an S tier perk, of all things? Why are you so obsessed with this perk? A perk that is in the top 20 (of over 100 perks) in usage rate. Somehow, you believe that DS is worse than Machine Learning, Bloo0 comments 12 views last activity
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Why did you make it aura related? You could have just nerfed the cooldown and seen what happened to it's pick rate. Now all you've done is make it a more consistent version of Darkness Revealed. You made a niche perk pointless with this gutting of an actually good perk. Does it even still apply Blindness? And how long is the aura duration? None of this was mentioned in the patch notes. This pat8 comments 421 views last activity
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This perk is already extremely powerful at 3 seconds, there's a reason it's still used consistently. Now we're just going to see the oh so fun playstyle of "I got unhooked and I'm going to body block the killer to force them to tunnel me since I have OTR and DS" Great….5 comments 131 views last activity
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Hello everyone! As the title says, I want to speak about Blight's iri add-ons and what I would do to change them. Since Blight is getting his collision reworked to the point where the hug tech will most likely no longer be performable, which is completely fine, I wanted to talk about his iri add-ons. Well, only one for now because I don't know how to change the other. Before I begin, I'm a Bl0 comments 151 views last activity
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Survivors will still know when Ultimate Weapon reveals them, because the perk still inflicts blindness. Can someone from BHVR explain this to me? Is the blindness effect being removed?7 comments 171 views last activity
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I like the custom music (the Iron Maiden part is still too short) But why does it stop at the campfire?0 comments 1 views last activity
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Although this rework is great for them, as it seems, I feel like it fails to address the Twins slugging issue. Yes, now you can't go for huge downing sprees with Victor since he latches onto downed survivors, but that merely makes it awkward to slug with them. I think that the devs needed to know why most Twins players slugged most of the time. It happened mainly because going around the map as13 comments 281 views last activity
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I think this'd make the perk a lot more useful if it applied Exhaustion permanently until cleansed. It'd be kinda like how they gave Mindbreaker the Blindness effect, but the other way around.17 comments 191 views last activity
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(Numbers subject to change) After being unhooked, this perk activates and gains 15 charges. Charges deplete at a rate of 1 every 3/3.5/4 seconds unless the survivor is under the effect of the basekit BT, is in chase, or in the dying state. Performing a conspicuous action instantly depletes all charges. When hooked, the survivor consumes all charges and instantly applies that many charges of pro0 comments 11 views last activity