Feedback and Suggestions
Our team will be happy to read these!
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We have team support perks but they don't offer BP for it? For example 3 diff perks that allow you to use each chest 3x and then you giving the items to players should award you some BP. I am not talking about taking protection hits and stuff like that, I mean an entirely different playstyle. We currently have 4. I'm surprised nothing like this has been done yet in all these years the game has0 comments 21 views last activity
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Every survivor I play sucks yes there are good ones and it may be my build but the killers are so overpowered like every single one is faster and most have a ranged attack or a lunge attack it's super unbalanced the survivors need a buff6 comments 81 views last activity
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No where to hide is a good perk period but the fact that they have it currently set to be stronger on killers that can transverse the map super quick, Nurse and Blight is so dumb when they could literally have it centered on the gen. Like they already have it at large radius of 24 meters why make it stronger on fast killers. The same goes for ultimate weapon. Strong perk thats so much stronger35 comments 461 views last activity
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If so, what changes do you think should be made to make Chests a more impactful part of the game?8 comments 81 views last activity
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I wanted to bring up the topic of auras and their overlap of colors. Example being something like gens being red and aura reading perks being red. For accessibility of people with vision problems could we potentially change aura perks or gen auras to a different color so they're not the same? We have quite a few unused colors like blue, green, purple ect. This could be base game or even just th2 comments 31 views last activity
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I'm in no words a Twins main, but I think I have played enough Twins to voice my opinion. With the Twins rework, Victor will now be able to fully down a fully healed Survivor without latching onto them, one possible issue that might arrise is Victor backrevving people because they literally have almost no chances to run away from a 150% speed Killer, creating a very uninteractive gameplay where3 comments 92 views last activity
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I started a match 15 minutes before the Blood Moon event ended. I was the last survivor and died 1 minute after it ended. Neither I nor the killer got the bonus bloodpoints but the other survivors who died earlier in the match did. It's not only frustrating to essentially be penalized for playing the game well but grossly unfair. There needs to be a grace period of at least 5, preferably 15 min0 comments 11 views last activity
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With the upcoming buff to DS we are going to experience a higher pick rate of this perk. This will also lead to more players using it the way OTR was used right after the buff. We have seen this exact issue before, so this is not a theory but a fact. There have been arguments about whether or not to fix these issues and how effective the aggressive use of these perks is. However, the existing an3 comments 51 views last activity
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I actually really like what I'm seeing with the update for Twins. They're leaning into the idea of playing as Victor for most of the game and making Charlotte into the body-transporter by giving her permanent 10% Haste after Victor downs a survivor as long as she doesn't hit another survivor and you can keep hitting the same survivor as Victor. I am a bit sad that my Twins build that I made isn'11 comments 331 views last activity
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This was on the meta shakeup on 2022, and pain ress recieved a nerf that let survivors work on a gen and didn't need to worry about to stop doing the gen to not scream This was removed because of one single clip on reddit that the survivor os doing merciless storm skillchecks, and the generator has regressed by pain ress, since he didn't leave the gen, h0 comments 31 views last activity
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-Victor’s Pounce no longer latches onto healthy Survivors. So much of the fun was finding a healthy survivor as Viktor, latching on to them, and then switching to Charlotte and trying to hunt them down while they have a screaming baby on their back. What's the point of Viktor latching on to them when they're already in a dying state? It will usually make no difference. They're taking away the fu4 comments 91 views last activity
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Weaving Spiders was a fantastic perk. I enjoy using it and also finding people who use it. Since there's no value in competing in DBD, we should go all out on goofing around. However, DBD doesn't provide the environment for goofing around. If all players start playing for goofing around, people won't worry about cheating or trolling. We can play the game with laughter, and you can throw all the0 comments 61 views last activity
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With the recently teased Twins rework, I've decided to share some add-on concepts I came up with a while back. Once again, like with my Executioner concept, I've tried my best to keep each add-on balanced and fair. Feel free to criticize and whatnot. Can't wait to test and see the Twins changes on the PTB!1 comments 91 views last activity
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ghostface is already a solid killer, but i was thinking to make reveal time a bit longer2 comments 31 views last activity
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A common thread of the Decisive Strike debate is the discussion regarding a good anti tunnel perk being stuck behind a paywall. This is a fair point, but not exactly true...because there is the shrine of secrets. The problem is, the shrine is pretty useless, and very much needs an overhaul. It very rarely has the perks you want, especially if you only play one side, and even if it does have a per0 comments 121 views last activity
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FIrst do not say anything about me using Lightborn. I have vision issues and with all the other garbage meta like sabo, background player and boil over it's one less garbage mechanic I have to deal with. 2nd even while I don't get the blind effect the flashlight is still messing up my eyesight when playing. Just make it so I don't see anything but them trying to flashlight me on the screen what I1 comments 51 views last activity
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I'd rather they have made it work during every unhook instead of this. It wasn't very hard to tunnel through old DS, if I'm being honest, and I was genuinely interested to see the 'rework.' I really wasn't expecting it to just be a 2 second number fix...especially with that being the joke around the forum since its announcement. Assuming the animation/drop still eats some of the time, not mu26 comments 361 views last activity
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Southwest WA and Perth Regions getting placed in Asia servers. Why not Sydney servers every time, regardless of queue times. Used to take ages to find games years ago. Didn't mind then, don't mind now.0 comments 1 views last activity
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Hello, I would like to see gens upgrade. Ex: while doing a gen, I would like to see the progress bar to have a percentage so I know where I’m at on the gen. Also, I would like a better animation while working on a gen. Thanks.1 comments 31 views last activity
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These two perks from the Twins do very little in their current state. Let's start with Oppression, this perk sends out difficult skill checks to 3 random generators with the hopes they fail the sudden appearance of it and cause a gen explosion/regression to them followed by an 80 second cool down at tier 3. This would be good if skilled players weren't skilled on the checks because all this9 comments 101 views last activity
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Toxicity is an issue in online gaming in general, so to claim this is entirely a DBD problem would be a bit silly. The survivor vs killer dynamic where the roles are asymmetrical can create tension between players who favor one role is likely the factor for why the issue of toxicity feels worse in this game compared to other online games. This problem isn't something that will vanish with balance1 comments 41 views last activity
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I would love to be able to use cosmetics on all different characters. It adds a bit of spice to how your characters look and adds uniqueness1 comments 21 views last activity
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10 seconds of base Endurance. No excuse that I get penalty. If they can't utilize the 10 secs they suck. Some purposely get downed.11 comments 131 views last activity
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Essentially what the title says, when one side is losing hard the game becomes less fun. Situations like the killer tunneled someone out at 5 gens because the game becomes more or less impossible to win for survivors if there's an early death. Or the survivors all brought some kind of pro MLG gen rush build and four gens pop before your first down. Neither are really fun or all that healthy for t12 comments 182 views last activity
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For removing depipping. Now I won't have to be frustrated when I'm 1 pip away from the next Iri grade a lose them all because of bad matches due to dc's or teammates offing themselves.4 comments 62 views last activity
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So, for each survivor who DCd in the match, the killer and the rest of the survivor team should be rewarded with more bp something like: 1 dc = 25% more bp for every single person in the match 2 dc = 50% 3 dc = 75% 4 dc = 100% look at this match: https://youtu.be/VOq59DXMGpI you know what i mean?6 comments 71 views last activity
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He feels kind of forgotten compared to other ranged killers after he was left in the dust from his heavy nerf some time back and I feel he could use some improvements to bring him up to current times and to the other ranged killers since most people just view him as the "worse" ranged killer when looking at them all comparatively. I enjoy him a lot going for crazy trick shots through tiny holes17 comments 201 views last activity
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I think an amazing addition to the game would be Marianne (survivor) and The Maw (killer) from the game "the medium" by bloober team. Both are really cool and compelling characters and the end is perfect for ripe pickins by the entity. If you want to add another survivor to keep the 2 survivor 1 killer tradition, you can also add Thomas or Lilianna from the same game. Idk if this is the correct f0 comments 2 views last activity
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Do you think it ' s worth the game to have the option to recycle items that we don ' t use , for example (maps, keys) and get the bloodpoints back ?0 comments 11 views last activity
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Whats the first thing that comes to mind when someones talking about an exhaustion perk? Its usually how abusable it would be if it didnt have exhaustion right? Well.in the case of Dead Hard where it currently is in the game right now id hardly say the perk can be abused. That being said they should remove the exhaustion debuff from dead hard to allow an iron will combo with the perk once again.27 comments 473 views last activity
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I get that this killer gets played a lot because he is new. But right now I am beyond annoyed. Chucky aka "The good guy" witholds way too much power and is zero fun to play against. At the current state when playing alone or with friends we consider leaving the game when we see its him. My friends and I are frustrated. The most concerning part for me is the stealth mechanism. He is too short to36 comments 1,741 views last activity
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(Note: Not a bug! I think?) We all know that Dead by Daylight is a asymmetric multiplayer survival HORROR game and I feel like some outfit combination add a spike in horror. This and Jeryl is a prime example. I mean, sure, some people want abomination like the Slipknotty Bear to be fixed while other think its outrageously horrific that it need to stay3 comments 191 views last activity
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This is going to make games even hopeless when someone leaves. Was anyone even complaining that bots were op? Survivor Bots Reaction Time In order to ease the learning of how to play Killers in Custom Matches, we have updated our Survivor Bots: Base reaction times are now randomized and slower on average Reaction time versus Powers now increases according to distance between Survivor Bot an8 comments 321 views last activity
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What is the point of the block function if I'm going to be matched with and against people I've blocked? Is it solely to stop friend invitations? That seems useful, sure, but there's also the aspect of not wanting to play with that person. You can't see the killer in the pre-game lobby, and sometimes you don't always have the time to check every person on your team to see if they're someone you'v7 comments 51 views last activity
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During the event I noticed that BPS have become really rare. I never really noticed it before as you usually don't go through prestiges so fast. I did 18 prestiges during the event so far and i only got 12-15 BPS total (can't tell the exact number because I missed a gift box once or twice which had one). In my last 3 prestiges I found a SINGLE ONE, which is insane! I don't know what the problem0 comments 281 views last activity
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Like, literally absolutely invincible, until killer hooks others or survivor touches gen, no hitbox. This is not a trolling and I'm 100% sure this will fix tunneling. No need for BT DS blah blah blah blah fixes, just one dumb invincible mode will do.52 comments 662 views last activity
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The Xenomorph was the most disappointing chapter I think in the history of this game no one plays him because you constantly get your ability removed because of turrets and missing has the same cooldown as hitting so going for risky tails aren't even worth it. What a shame.29 comments 682 views last activity
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Follow up to my last add-ons discussion. Made some changes and reworked the Rickety Chain. I'm satisfied with these effects. Please leave your opinions and feedback, they are greatly appreciated.5 comments 111 views last activity
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As a low tier killer main I feel so betrayed by this new patch, it's literally impossible to play them without tunneling, at high MMR it isn't even a choice to do that. Surv have literally a tons of different playstyles and dynamics to opt for but no fun for killers. No different ways to obtain the kill, only hooks and survs pestering them with a long list of tools. Poof Freddy is too old to exi23 comments 211 views last activity
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I have a suggestion for a killer I would love to see in this game, hope this gets seen. I know people suggest a lot of creepy pasta characters which is a good idea, but a killer I was thinking of that would be cool is the famous jack the ripper, a famous killer in history, I recon would be really cool to see in this game. Just an idea, hope this reaches the devs.0 comments 11 views last activity
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This should have been addressed way before Med Kits/healing. I'm sick of getting gen rushed at this point. I barely find a person once gane starts and one or 2 gens pop before I can start my first chase. The sabo boxes need to be seprate from the gen repair boxes and all gen repain speed removed from gen repair toolboxes. Also gut Comodius already. Also can we get most co-op perks to be done with10 comments 171 views last activity
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I think it would be really helpful for the Dead By Daylight team to change how the existing audio tab works in the settings. My suggested change is to simply seperate the "Main Volume" slider into sound effects, chase music, and voice lines. It would be nice to not have my music interrupted by the chase themes. The only way around that is to mute all the game audio. Thank you Behavior for m5 comments 1,081 views last activity
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My friend is a P25 sadako. He’s been playing for 7 years..he wanted to offer his feedback since he isn’t on the forums here. Credit goes to Nervous Cobra 🐍:) “I suggested it before but hooking a Survivor holding a Tape should turn on the TVs directly turned off by Survivors. That forces them to temporarily halt their repair progress and take a Codemn stack (since they should already be holding10 comments 101 views last activity
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This perk's activation shouldn't fail because of this game's poor technical performance, especially lag and stuttering on console.2 comments 52 views last activity
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Keep like It Is now and just add the fact that your aura cant be revealed no matter what.2 comments 31 views last activity
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It's just a crutch perk for survivors and if all 4 are running it that's wild59 comments 1,405 views last activity
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I had every achievement in the game prior to All Things Wicked. A lot of them were very annoying to get. Left For Dead was basically impossible without a killer who realized what I was doing and let me have it, Outbreak Breakout was very frustrating to get just because of how many times you had to open the gate and escape, and I actually like RPD. This achievement, on the other hand, may be my m0 comments 121 views last activity
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Can we get a mechanic that either permanently caps a killers movement speed to their original base movement speed for the rest of the trial if they kill their first survivor encounter before hooking at least 2 other survivors in the match or before that survivor becomes healthy between each unhook. If the survivor does generators or heals others it would remove nullify the anti-tunnel mechanic si1 comments 11 views last activity
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We are all happy both survivor and killer about the best part of the coming update for both sides. Could be am over thinking but I feel now that we finally got this grand wish of depip gone I was thinking of a few positives of this and once more THANKS BVHR for this long awaited dream. A= Both killer and survivor maybe nicer to each other now because even if your tunnel out, your not losing a pi1 comments 241 views last activity