Anti-tunnel mechanic

Can we get a mechanic that either permanently caps a killers movement speed to their original base movement speed for the rest of the trial if they kill their first survivor encounter before hooking at least 2 other survivors in the match or before that survivor becomes healthy between each unhook. If the survivor does generators or heals others it would remove nullify the anti-tunnel mechanic since the survivor intends to play regardless and is okay with getting downed. So their power that increases their movement speed becomes their base movement speed, perks don't give speed buffs nor do add-ons either. If they want to ruin other players matches then they can have their match ruined too. Only people that wouldn't want this type of mechanic are the players who can only get their kills by tunneling the first survivor.

Comments

  • that survivor becomes healthy between each unhook

    What if survivor simply never heal? There are killers like Legion, where you shouldn't heal.

    Only people that wouldn't want this type of mechanic are the players who can only get their kills by tunneling the first survivor.

    or people who can see flaws in suggestions.

    original base movement speed

    do you mean 100% as survivors? So basically automatic loss?

    Survivors dying on hook would be really fun for this... Definetly never na issue, where survivors just give up, right? So my options will be to let that survivor bleed out, or become useless for rest of the trial?

    Next level bully squad, everyone take same skin and bait killer to killing someone, then bully festival can begin.