Game mode suggestion
It may be very difficult to implement or there may be people who don't like it, but I came up with a game mode where, when the killer hits a healthy survivor, the killer becomes that survivor and the survivor becomes the killer.
An example would be:
A Nemesis enters the game with its perks, and hits a Nea that goes with its own perks, since these roles would be reversed and the Nemesis would become Nea and vice versa.
To make this "fair", the killer when transformed into the survivor would have the health status "wounded" but would have "resistance" to avoid possible tunneling or revenge, in addition to the new killer being stunned for about 3 seconds. And if the killer hits someone injured, he would knock them down normally.
I think that this game mode can be very complicated to program and lead to many bugs, but if it is made the game could become very dynamic.
What is your opinion?
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