Offering ideas

In this text, since I think that votive offerings do not directly affect the gameplay of the game, I would like to give you a few votive ideas that affect the gameplay. As you know, I would like to add Legendary, Event and Artefact rarities, which are not used for offerings in the game but actually exist, to the offering section. But I will not use Event here (as the name suggests, it is a rarity produced for the event and there is no event). First of all, I want to change Ivory Memento Mori from rare to very rare in the game. I can start now.

| Killer Offerings |

•Optimus Memento Mori

It allows you to kill the survivors you hang on a hook once and are on the ground with your own hands. Rarity: Legendary

•Cobaltious Memento Mori

It allows you to kill all the survivors on the ground with your own hands. Rarity: Artefack

• Worn parts

Increases the charges required to complete 4 random generators on the map by 15. Rarity: Ultra Rare

• Rotten parts

Increases the number of charges required to complete all generators on the map by 15. Rarity: Legendary

• Broken parts

1 additional generator needs to be repaired to power the exit doors, adding 1 more generator to the map. Rarity: Artefack

• Torn zoning plan

Significantly reduces the number of palettes and windows on the map. Rarity: Very rare

• Fragmented zoning plan

A killer shack does not appear on the map. If there is no killer shack in the normal state of the map, this offering will be returned to you. Rarity: Ultra Rare

• Amulet of intimacy

When the trial starts you start as close to a survivor as possible. Rarity: Very Rare

• Amulet of ghosts

You will be undetectable until you hook 6 survivors. Rarity: Ultra Rare

•Loyalty amulet

When there is only one survivor left in the trial, the hatch will spawn open only when you come within 8 meters of it. If you enter into a chase with the last survivor or if 60 seconds pass after the last survivor remains, the hatch will spawn instantly. Rarity: Ultra Rare

• Punishment amulet

The exposed status effect is applied to the first 3 Survivors you hit with your weapon. Rarity: Legendary

| Survivor Offerings |

•Rooted zoning plan

There is no basement on the map. Rarity: Uncommon

• Bloody zoning plan

Significantly increases the number of pallets and windows on the map. Rarity: Very rare

•Good working parts

Reduces the charge required to run all generators on the map by 10. One generator is removed from the map. Rarity: Ultra rare

•Very good parts

Reduces the number of generators that need to be repaired to power the exit doors by 1, dosen't stacks other Very good parts. Rarity: Artifact

•Luck ring

You must hang on one more hook to die. Rarity: Ultra rare

•Luck bracelet

You must hang on two more hooks to die. Rarity: Legendary

• Good luck charm

You must hang on three more hooks before you die. Rarity: Artifact

•Cursed blood

When the killer hits you, recovery time is increased by 50%. Rarity: Ultra rare

| Common offerings |

•Bronze plated hatch

It increases your hatch hearing distance by 3 times. Rarity: Rare

•Brass plated hatch

The cover becomes completely silent towards the other player. Rarity: Rare

• Silver plated hatch

Hatch spawns as far away from the other player as possible. Rarity: Very rare

•Gold plated hatch

Hatch spawns as close to you as possible. Rarity: Ultra rare

Don't forget to leave your opinions below.

Comments

  • @HINGIRIK said:

    In this text, since I think that votive offerings do not directly affect the gameplay of the game, I would like to give you a few votive ideas that affect the gameplay. As you know, I would like to add Legendary, Event and Artefact rarities, which are not used for offerings in the game but actually exist, to the offering section. But I will not use Event here (as the name suggests, it is a rarity produced for the event and there is no event). First of all, I want to change Ivory Memento Mori from rare to very rare in the game. I can start now.

    | Killer Offerings |

    •Optimus Memento Mori

    It allows you to kill the survivors you hang on a hook once and are on the ground with your own hands. Rarity: Legendary

    •Cobaltious Memento Mori

    It allows you to kill all the survivors on the ground with your own hands. Rarity: Artefack

    • Worn parts

    Increases the charges required to complete 4 random generators on the map by 15. Rarity: Ultra Rare

    • Rotten parts

    Increases the number of charges required to complete all generators on the map by 15. Rarity: Legendary

    • Broken parts

    1 additional generator needs to be repaired to power the exit doors, adding 1 more generator to the map. Rarity: Artefack

    • Torn zoning plan

    Significantly reduces the number of palettes and windows on the map. Rarity: Very rare

    • Fragmented zoning plan

    A killer shack does not appear on the map. If there is no killer shack in the normal state of the map, this offering will be returned to you. Rarity: Ultra Rare

    • Amulet of intimacy

    When the trial starts you start as close to a survivor as possible. Rarity: Very Rare

    • Amulet of ghosts

    You will be undetectable until you hook 6 survivors. Rarity: Ultra Rare

    •Loyalty amulet

    When there is only one survivor left in the trial, the hatch will spawn open only when you come within 8 meters of it. If you enter into a chase with the last survivor or if 60 seconds pass after the last survivor remains, the hatch will spawn instantly. Rarity: Ultra Rare

    • Punishment amulet

    The exposed status effect is applied to the first 3 Survivors you hit with your weapon. Rarity: Legendary

    | Survivor Offerings |

    •Rooted zoning plan

    There is no basement on the map. Rarity: Uncommon

    • Bloody zoning plan

    Significantly increases the number of pallets and windows on the map. Rarity: Very rare

    •Good working parts

    Reduces the charge required to run all generators on the map by 10. One generator is removed from the map. Rarity: Ultra rare

    •Very good parts

    Reduces the number of generators that need to be repaired to power the exit doors by 1, dosen't stacks other Very good parts. Rarity: Artifact

    •Luck ring

    You must hang on one more hook to die. Rarity: Ultra rare

    •Luck bracelet

    You must hang on two more hooks to die. Rarity: Legendary

    • Good luck charm

    You must hang on three more hooks before you die. Rarity: Artifact

    •Cursed blood

    When the killer hits you, recovery time is increased by 50%. Rarity: Ultra rare

    | Common offerings |

    •Bronze plated hatch

    It increases your hatch hearing distance by 3 times. Rarity: Rare

    •Brass plated hatch

    The cover becomes completely silent towards the other player. Rarity: Rare

    • Silver plated hatch

    Hatch spawns as far away from the other player as possible. Rarity: Very rare

    •Gold plated hatch

    Hatch spawns as close to you as possible. Rarity: Ultra rare

    Don't forget to leave your opinions below.

    These are like ultra-powered Hex or Boon perks, if Hexes and Boons were meant to be overpowered!

    Most of these don't feel like Offerings at all, simply because of the sheer strength of them. I'd rather Offerings work on a much more subtle level, such as earning extra Iri Shards, completely erasing any realms produced in map offerings, or maybe introducing extra aspects to the game such as this Blood Event and such.

    It's just my opinion, but Offerings should not act as extra perks, but rather alter the trial itself, such as maps or BP.

  • I argue here that the offerings in the game do not directly affect the gameplay and this should not be the case. Even the pink mori in the game only prevents decisive, pallet smash and flashlight saves. Even decisive is not used right now. It saddens me that in the past it could kill someone directly, but now it just adds visual appeal.