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Ayeiann

Ayeiann

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Ayeiann
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  • @SuperCop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681576#Comment_3681576

    No, that's your bias talking. You want to talk about a very small chance that rarely ever happens being unfair, but want to consider dirty, unfair tactics from killers to be fair and something killers "worked" for?

    And you realize even if there's one Gen left but only 2 survivors the match is completely killer sided at that point, right? Random or not that major shift in power is screws over survivors who worked hard too.

    There are things that could completely tip the scales in favor of either side.

    Dirty tactics are still tactics and still require more than being in a hook and holding a button, they should have to work for the ability to 4% if that's what you're saying but anyone can do it with no prior work.

  • Maybe itd be better to look into ways to not incentivize tunneling early game before jumping the gun and giving survivors more things to help them, things that could be VERY abusable by swfs.

  • @SuperCop said:

    I'm sorry but this is absurd. Just like survivors aren't guaranteed to live, killers shouldn't get to have guaranteed kills either.

    Yes but survivors dont get screwed over and get killed because a random number said so, survivors die because the killer did better and worked for the kills, regardless if its tunneling, slugging etc, or they were just merely outmatched, comparing a random chance to lose kills over just losing because the killer did their job better is a bit of an unfair match to make.

  • @D0NN1ED4RK0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677690#Comment_3677690

    I mean yeah his basekit is mostly fine when you’re used to playing it but for a beginner player on the other hand it’s probably the most anti beginner friendly basekit

    and I disagree about his power being useful only for tunneling cause he’s still easily the strongest antiloop killer

    There’s been plenty of ideas of what his addons could be if he ever gets an addon pass

    I mean his ranged attack is good, probably one of the best. But his cage isn't that useful unless it's a bully squad or you need to hook someone fast to apply pressure, but most of the time his cage doesn't outweigh the negatives of losing any hook perks you have. And yeah his kit is very anti-begineer. I don't know what you could do though to make it easier for new players.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677686#Comment_3677686

    What's wrong with perks countering the other sides things? It takes up a perk slot that could've gone to something else.

    Would you rather them slap Distortion on instead? That's worse.

    But thats the thing, they wouldnt be limited to just that, they could have distortion and RA, both would counter killer perks, and can be brought by all 4 survivors to ruin a lot of good slowdowns and completely negate info perks, thatd be awful to face, you cant balance around just 1 survivor running it, you need to account for say, a 4man swf all running distortion and RA, or even just 4 solos running it. And it wouldnt really be a wasted perk, as both of those effects are very strong, and can make killers feel powerless against survivors.

  • @JeanGreyarea said:

    https://forums.bhvr.com/dead-by-daylight/discussion/408193/has-anyone-had-to-use-the-anti-camping-self-unhook

    I have, unfortunately it was because a tombstone myers was facecamping (he messed up so I got out of that situation but i have seen others just get moried as soon and they unhook themselves) i think its dumb that his addon bypasses endurance off the hook.

    It'd be dumb for the addon to be unusable if they have endurance, but a 5-10 second timer after unhook that doesn't allow them to be moried would be nice, but only on unhook. Would be awful if all endurance did that.

  • I think he's pretty okay when used right, but I agree, his power is really only useful for tunneling, and his add-ons are really bad. Some nice ones would maybe be quicker charge/activation times but less range, maybe trails trails injuring if stepped on twice in the span of, say, maybe 4 or 5 seconds? Maybe less if that's too strong, some gameplay changes would be nice instead of basically them all being the same.

  • @Blueberry said:

    What if Repressed Alliance could also be used to unblock a gen? Would that be too good?

    I personally don't think survivors need another perk to counter killer perks. I mean survivors already have several so, bit too much in my opinion.