Repressed Alliance

What if Repressed Alliance could also be used to unblock a gen? Would that be too good?

Comments

  • I actually think this would be a great buff.

  • agreed

    the perk is trash in its core design and I’d like if it could have that as a secondary functionality

  • That's what I was kind of thinking. Like with how popular gen blocking perks are this perk would be good enough I'd consider running it if it had that alternate use.

  • @Blueberry said:

    What if Repressed Alliance could also be used to unblock a gen? Would that be too good?

    I personally don't think survivors need another perk to counter killer perks. I mean survivors already have several so, bit too much in my opinion.

  • @Ayeiann said:

    https://forums.bhvr.com/dead-by-daylight/discussion/408231/repressed-alliance

    I personally don't think survivors need another perk to counter killer perks. I mean survivors already have several so, bit too much in my opinion.

    What's wrong with perks countering the other sides things? It takes up a perk slot that could've gone to something else.

    Would you rather them slap Distortion on instead? That's worse.

  • I'd like that, like The Entity is calmed and resets the progress of the perk.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677686#Comment_3677686

    What's wrong with perks countering the other sides things? It takes up a perk slot that could've gone to something else.

    Would you rather them slap Distortion on instead? That's worse.

    Survivor perks directly countering killer perks feel bad, because you have to deal with it four times over. When I run lethal and BBQ on doctor I have two empty perk slots vs full distortion teams because they will never run out of tokens. That feels pretty bad. I also like a full block build on him; grim, DMS, deadlock thrilling tremors. If there were a perk that just turned off my entire build, even run by two survivors it'd dismantle the entire idea. May as well run actual regression at that point.

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677687#Comment_3677687

    Survivor perks directly countering killer perks feel bad, because you have to deal with it four times over. When I run lethal and BBQ on doctor I have two empty perk slots vs full distortion teams because they will never run out of tokens. That feels pretty bad. I also like a full block build on him; grim, DMS, deadlock thrilling tremors. If there were a perk that just turned off my entire build, even run by two survivors it'd dismantle the entire idea. May as well run actual regression at that point.

    Well tbh I'd like Distortion nerfed to lower it's token generation to some blocks, rather than perma aura immunity.

    What else would you give this perk then?

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677686#Comment_3677686

    What's wrong with perks countering the other sides things? It takes up a perk slot that could've gone to something else.

    Would you rather them slap Distortion on instead? That's worse.

    But thats the thing, they wouldnt be limited to just that, they could have distortion and RA, both would counter killer perks, and can be brought by all 4 survivors to ruin a lot of good slowdowns and completely negate info perks, thatd be awful to face, you cant balance around just 1 survivor running it, you need to account for say, a 4man swf all running distortion and RA, or even just 4 solos running it. And it wouldnt really be a wasted perk, as both of those effects are very strong, and can make killers feel powerless against survivors.

  • @Ayeiann said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677687#Comment_3677687

    But thats the thing, they wouldnt be limited to just that, they could have distortion and RA, both would counter killer perks, and can be brought by all 4 survivors to ruin a lot of good slowdowns and completely negate info perks, thatd be awful to face, you cant balance around just 1 survivor running it, you need to account for say, a 4man swf all running distortion and RA, or even just 4 solos running it. And it wouldnt really be a wasted perk, as both of those effects are very strong, and can make killers feel powerless against survivors.

    That's a fair point. Tbh though I'd nerf Distortion as well. It's too good. What could we do for Repressed Alliance then?

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677766#Comment_3677766

    Well tbh I'd like Distortion nerfed to lower it's token generation to some blocks, rather than perma aura immunity.

    What else would you give this perk then?

    I think it'd be good if you could unblock the gen you blocked at will.

  • There should be an anti for all perks. Now do killer anti-perks.

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677767#Comment_3677767

    I think it'd be good if you could unblock the gen you blocked at will.

    Oh I like that. Wouldn't that be a hard counter for gen kick perks though now? lol

  • @Blueberry said:

    That's what I was kind of thinking. Like with how popular gen blocking perks are this perk would be good enough I'd consider running it if it had that alternate use.

    despite how much i hate playing vs gen-blocking perks, i probably wouldn't use it. repairing 50% of a generator is a lot. Maybe i would consider using it if it was a cooldown perk like 60 second cooldown. It might be good counter to corrupt intervention.