Feedback and Suggestions

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  • With the 8.1.0 rework of the Knight, he now gets a 10sec cooldown on ALL guards whenever a guard despawns. This change is not mentioned in the Patchnotes whatsoever and it makes him feel REALLY punishing to play. Missed your guard? Well you have to wait for your guard to despawn AND wait 10sec on top just to be able to use your power again. Decided to use Carnifex to slam through a pallet but the
    29 comments 442 views last activity
  • Why have the buttons gone to go to prev/next character when in the loadout screen? I like to find out who has what. Now you have to change character and go back into loadout each time… is this an oversight? Please reinstate.
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  • Very interested in Croft. Will probably buy her with my next check. Will need to see how many voicelines she has because those really help with selling the character for me. Truth be told I'm not a buyer of cosmetics, but I'm not opposed to them. Curious to see if Playstation can be convinced to have Nathan drake be an alternative skin available for all systems. And maybe Indiana Jones if their l
    0 comments 11 views last activity
  • Hello! I just wanted to know something about my specific situation, though I'm sure lots of PlayStation users are facing a similar one due to Sony's stance on not allowing to change the region of one of their accounts. I have my main PS account set to US, which is the one I use to play and the one linked to my BHVR and Steam accounts. But now I live in another country (And the Steam account is
    1 comments 101 views last activity
  • Everything is set up in such a weird way, and i can't move from one character to the next unless I go back to the characters menu and choose the other... It's so clunky
    0 comments 21 views last activity
  • i have a question about the coming cross progression for switch. Will i be able to get my cosmetics and charms froms switch over to my pc? Does that count as “inventory”?
    6 comments 101 views last activity
  • I can’t state how excited I am. The 2v8 special rules such as classes and powers loom like so much fun. I can’t wait! The mode has greatly exceeded my expectations. Can’t wait to play it! 😊
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  • Why has the link to outfit from lobby been removed? Now you have to use the character tab and so-on, total faff. Can we have it restored please :)
    3 comments 31 views last activity
  • The knight goes on along cd when a guard despawns now. In the PTB you could summon guards while one was already on patrol, this would instantly despawn the current guard. This aspect was mentioned at the bottom of the patch notes in the bug fixes. It's fine that this is no longer the case. But the problem is that the cd is much longer than what it was last patch too. It was like a ~3 sec cd on
    5 comments 91 views last activity
  • I'm visually impaired and use the Large Font option in the accessibility menu. Today's change made player names and health status bars DRAMATICALLY smaller. My UI scale and In-Game HUD scale are at 100%, and toggling the Large Font option does not increase the size of player names or health status bars. Is there font size slider elsewhere that I don't know about? I depend on a larger scale UI to
    1 comments 71 views last activity
  • Simply remove the ability to wipe traps and re-add the ability to burn traps with a flashlight. Current hag counterplay is bad for both sides -Survivors now spend a long time wiping (especially against a camping hag) -The killer can have an entire side of the map wiped away because trap removal is too accessible
    12 comments 171 views last activity
  • Compared to Spirit's normal lobby animation where she's fully expressive since that was a key part of her character, the new animation for the Spirit's rift cosmetic is quite frankly disappointing because of how static her facial animation is. Not to mention how the weapon isn't inside her hand and she seemingly only have a single unique lobby action that plays with her new lobby animation every
    1 comments 71 views last activity
  • On all Platforms Unreported in the patch nots, the Knight's cooldown for their guards is 10 seconds when ordinarily it was 3-5 seconds.
    0 comments 61 views last activity
  • While playing after the new update the endurance after unhook is gone and when two survivors were dead and three gens left after completing only one the gates powered. Is this supposed to be happening?
    0 comments 21 views last activity
  • so many good tracks in the saw series especially in 5 does anyone know why she doesn’t have an actual theme in game?
    3 comments 31 views last activity
  • The new changes to Knight make him absolutely clunky to play, and to play against (if you know what you're doing). Because you aren't allowed to work with your guards, you're incentivized to go for long range snipes, and a max range snipe with the Assassin is damn near guaranteed(easily doable with Discordance or Surveillance). Because you aren't allowed to use you power in small loops, the Kn
    1 comments 38 views last activity
  • Need I say more? It's quite literally an M1 killer.
    1 comments 21 views last activity
  • This change got snuck in from PTB to Live, and I'm really not a fan of it at all. Having different Guards on different cooldowns was fine, and this change just makes him feel worse to play.
    3 comments 71 views last activity
  • Ever since the new store update, this outfit has been present in the store, but always labeled as "unavailable". What is up with that? Will it come up for sale any time soon? Or is it exclusive to someone (a dev, maybe?) I would appreciate some answers 🙏❤️
    8 comments 231 views last activity
  • https://i.imgur.com/ODbCWv9.png just got timeouted for 10min because i said the guy is a bit quiet compared to the lady. meanwhile we have ppl in chat asking for shirtless sable that dont get timeouted, but asking for a tiny adjustment to sound is a 10min timeout? check your mods behaviour, some need to be replaced.
    3 comments 101 views last activity
  • and should be rewarded more. Definitely Maybe at some point there is a possibility that the winning conditions will be changed, I don't know. While we're on the subject of winning (MMR I know…. everytime the same bla bla) It's like soccer or field field hockey. No matter how well you play...., even if the worse team wins by one goal more in the end, the game is lost. Fair? Not at all. But it is
    31 comments 331 views last activity
  • For example; Dredge get a dark basement with chanting. Trapper has a bear trap workshop, hooks and masks. Xenomorph has hatched eggs and the queen. Pig has reverse traps, broken cages and tools everywhere. Blight with a alchemist lab. Etc.
    8 comments 132 views last activity
  • Been getting a lot of sluggers recently and no one likes to go out that way. If we could at least get the last survivor out it would make me and other survivor mains feel a little better. Could this be a future game mechanic or is it completely out of the cards?
    5 comments 71 views last activity
  • Like Small Game does. The perk already has a stacking effect based on how many totems you've cleansed, it'd be nice if you had a visual aid for how many you've taken care of. If you really want to buff it, making it so any totem cleanse - even ones done by teammates - count towards your stack counter would be a very welcome addition. Also, add the totems shown by Counterforce to Maps, please?
    2 comments 72 views last activity
  • I am so tired of having to keep pressing the button over and over for each Bloodweb level. Just make it fully automatic so that I can press the button once and go watch some YouTube videos while my BP is spent. It wastes way too much time having to sit here and manually click each level up one by one. Thank you.
    2 comments 22 views last activity
  • Me, my friends and a lot of people I engage with on a DBD community on Facebook constantly bring up that we would love an expanded loadout system i.e. a longer list of build slots and the ability to name them. For example, I play DBD on steam deck and on PC. I have builds that I prefer to play on steam deck due to the small screen size that include more aura reading perks. On PC this isn't an i
    0 comments 11 views last activity
  • THWACK! : This skill activates for 45sec when succeeding general attack. If killer breaks pallets or weakened doors, the aura of all survivors whose position is near by 12meters from all of pallets or weakened doors in sacrifice is revealed for 7sec. LEVERAGE : Whenever hooking survivors, killer gets Haste for 30sec by 5%. This skill has tokens which gives killer Haste. The Haste percent
    15 comments 151 views last activity
  • I know this is not a new issue, but now I'm just here with ideas (Probably, not new 😂). I simply propose an increase of struggling phases time (like https://deadbydaylight.fandom.com/wiki/Camaraderie ) if the killer is around , like 5m or so. (with some grace period oc). This way we don't affect anyone, but we avoid a really boring, annoying and unsportsmanlike
    5 comments 81 views last activity
  • Nurse Rework Only a slight variation in her power, she gets one blink, Then her second blink is replaced with “Take your breath away”. This has to be aimed at a survivor within line of sight and once targeted you must hold the power button to take their breath. To successfully take their breath and deplete a he
    15 comments 131 views last activity
  • Freddy is in desperate need of a Rework. He is a wee bit op or the worst killer in the game. He was YEARS in the bottom of the Pool. Therefore I am addressing the problems of his power and have my take on Freddy Krueger to make him more skilled and have more counterplay. Problems with Freddy's power: Freddy's abilities are too weak Almost no interaction between the Killer and Survivors The D
    0 comments 31 views last activity
  • please remove the red stain that killers have and change some of the maps lighting so that they are a bit darker and creepier.
    2 comments 41 views last activity
  • slugging has been an issue in this game for awhile and all too common. Even the devs know it’s an issue. So my proposal is. Once a survivor reaches the halfway point of the bleed out timer, they should be given the option to give up or at least bleed out faster. It is NOT fun for anyone having a player lay on the ground for 4 minutes. If killers can open exit gates as a surrender survivors nee
    23 comments 511 views last activity
  • Here is a suggestion for you BHVR that you should absolutely do. Quit wasting time and resources on these stupid extra game modes and fix your anti cheat because I keep getting cheaters playing a killer I have low mmr on.
    2 comments 21 views last activity
  • I was just thinking about a Twins rework. This is faorly rough, but these were the things I was thinking about: The main changes were to a) remove the slugging issue, b) make the Twins fun to play as and against, c) offer a new ability of some sort. Ultimately, I admit there's some influence from a mix of other killers, but judging by how well-received The Unknown was (who did similar), I'm hopi
    3 comments 31 views last activity
  • Okay, so, might be a controversial take, but I think that kindred should be basekit, but without seeing killer aura. It's basically a must in solo queue if you want to save time by not running halfway to a hook just to find out that someone already unhooked. I think we could scrap kindred and change it to where it's a perk that allows you to see the killers aura around hook with maybe an extra af
    33 comments 382 views last activity
  • I wish they'd remove the penalty for leaving when you're already dead. I left at the tail end of the Morí animation on my character and I lost ALL the bloodpoints and add ons from the game I just played. I just left cause I wanted to get my next one started already and this one took a while :( I wish they would just let it be if you're already dead? EDIT: this was 100% fueled by salt lol. I
    7 comments 151 views last activity
  • In apex and Star Wars battlefront 2 you can equip between 6-8 voice lines, which you can then decide to play, which I think would be very cool if we could get something like that.
    6 comments 81 views last activity
  • https://youtu.be/shUbCmy3IU4?si=k8bT5Gqlc7GLUdCj Survivors are able to become invulnerable to M1 attacks.
    0 comments 251 views last activity
  • I feel the need to preface that this is coming from a P100 PS4 Huntress main of 3 years, from the 5th anniversary to the 8th. Even though I play on console, I can still win a lot of my games. I have never felt like the killer was underperforming. The moment I saw her name on the roadmap for changes, I knew trouble was ahead. My suspicions were correct. Huntress received 3 significant buffs in th
    0 comments 21 views last activity
  • People constantly do it anyways, and those who don't (like myself) are those who are afraid to get falsely flagged by EAC. Because it's 'technically' game file editing, which EAC doesn't like, but it can't tell the difference between file editing done maliciously (for cheats), and just some visual changes on the UI... and cute new icons for perks are NOT worth losing my whole account. 😥 iirc, BH
    3 comments 31 views last activity
  • Hello Dead by Daylight community, I hope the day is going well. I wanted to discuss about my concept idea of the Freddy rework and how that can be also used for similar ideas to Behavior currenly already working on Freddy Rework. If this idea for the rework seems weak or overpowered, I would like to hear the Devs and the community opinion. I personally created these powers to connect how Freddy w
    2 comments 71 views last activity
  • Listen i just played a 4 minute game of legion all i did was instantly tunnell of hook then slug for the 4k how is this is possible? Not one generator completed and this isnt just some streak of luck when i play survivor it happens ALL the time one was also running decisive strike but as its currently bugged it did next to nothing and even if it was 5 seconds it would have only made the game last
    0 comments 41 views last activity
  • https://imgur.com/9f0DBWX straight up 8 hookstages and 4 moris. literally impossible to get iri in devout. would be the same result if i magically had 0 hookstages and 4 moris (aka i played myers). still gold in devout. make moris give 25 points, or make hook stages factor in even if you mori someone. it cant be that devour hope/tombstone myers moris give the same
    0 comments 11 views last activity
  • The social aspect of games is a big reason I like multiplayer instead of single player games against npcs. This game has a chat function but for some inexplicable reason it's not available to console players. I want to be able to see and participate in endgame chat, even if it's just a basic "good job" to my teammates. I'm sure pc users also don't like that many players they play with are unable
    8 comments 51 views last activity
  • It seems that despite all the negative feedback the devs want to go through with the new Character Select UI, which is really disappointing. The portraits were scaled back but by turning the customization tab into a second store page there's still going to be a lot more unnecessary scrolling that didn't exist until now. But aside from that, I noticed they've removed the buttons at the bottom of
    1 comments 161 views last activity
  • BHVR have stated they would like to address this problem, but don't have a good solution to fix it. I myself have pondered this many times, and every solution I came up with was unsatisfactory... however today I had an idea centered on a new state that might work... The principle behind making it easier to prevent SoH players from leaving is: it is more beneficial to keep them in the game as lon
    30 comments 741 views last activity
  • That's it. The match lasted less than a minute and was obviously against a cheater, but the software made my friend and myself get locked from matchmaking. I don't really care that much about the match (it was fast at least lol), but getting locked from MM is a bit too much. And yeah, it's feedback about cheater protection system that seems to be nonexistent or next to that state.
    0 comments 31 views last activity
  • I have gone against survivors that have seemed to have found an exploit in this map where they can stand in specific zones (that I will show a picture of them) where the killer cannot hit them with a basic attack. I am unaware if a ranged killer can break this exploit, as I was playing with The Blight. The survivors exploiting this did not seem like cheaters as I could hit them when they got away
    Mod
    1 comments 81 views last activity
  • Batteries included The Killer Is A Good Guy Being somewhere in the middle between a human and a machine has its advantages.Being within 12 meters of the finished generator, you get 5% acceleration. Changed: The Movement speed bonus is maintained for 15 / 20 / 25 seconds after leaving the range of the generator.Haste increases the Killer's movement speed. Malice The Killer is a Spiri
    0 comments 57 views last activity
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