Feedback and Suggestions

Our team will be happy to read these!
  • This will be my first post in years and likely the last post I will write. I am a player who purchased the game in 2018 and played consistently until the release of The Blight. For those unaware, I have endured numerous issues caused by the developers, from item reworks to keys, along with all the bugs and broken perks. I am writing this post because I would like to understand and get some
    1 comments 32 views last activity
  • I think, the tasks in the books have been too easy lately. It's boring and uninteresting. Open 1 chest, complete 4 reaction checks... I completed the entire page of the book in 1 evening. I would like more difficult tasks. I think the tasks in the old books were more interesting because there was a challenge. There is no challenge at all in the new book.
    17 comments 201 views last activity
  • I keep getting spectate sniped by SWF players when playing survivor. When there are 2 or 3 SWF players in my team and I’m left alive together with another player who is part of the SWF, that player will have their friend spectate me and tell the other player where I am so they can bring the Killer to me. There’s no reason why I shouldn’t be able to disable spectator mode. SWF players reveal
    20 comments 411 views last activity
  • We get the cursed icon once a hex is proved like Undying and we are even told the hex name in play as survivor it seems fish. I don't pay attention and don't hear the audio cue also would be nice for harsh of hearing players.
    1 comments 1 views last activity
  • As in the title, I will also add video. Situations like this happen all the time and I really have no idea how to deal with them. I feel like that little window of perfectly dropping the pallet before Billy knocks us down or breaks the pallet with the saw has completely disappeared and it's just not possible anymore. The video shows that the timing of dropping the pallet was perfect, and as a
    7 comments 91 views last activity
  • Or at least, it's missing a crucial component - full or temporary immunity to Haemmorhage. With how common Sloppy Butcher is, Solidarity and Resurgence very often get rendered useless. Your ability to use them mostly relies on the killer not bringing a Haemmorhage inducing perk or addon. I would have by far preferred the old 50% values on both of these perks, but with an immunity to haemmorhage.
    13 comments 162 views last activity
  • Awhile back we got the "Visual Terror Radius" which was a massive step forwards for DBD in terms of accessibility since it made Survivor a lot more accessible for everyone and was a massive improvement for those who have issues with hearing. DBD has a lot of audio cues that are important to playing, and while it is amazing that Survivor has the Visual Terror Radius, Killer still needs a lot of im
    2 comments 202 views last activity
  • You can't buy them piece-by-piece over time, you have to buy the whole thing all at once. I would like Felix's gothic outfit, but it's linked, so I have to wait and grind out 21,000 iri shards to buy the whole thing at once. What a slog. At least I could feel a sense of progression if I could buy the pieces of it over time. I really wish BHVR would stop making linked sets. A lot of them don't ev
    0 comments 11 views last activity
  • Lots of questionable UI decisions here, but most egregious to me is that Lara and Vecna are at the top of the select screens now, and when I try to filter by date the order resets every time I leave the screen. Having the newest characters at the top of the screen looks really stupid, and what's the point of a filter option if the filter doesn't even save? Having Vecna of all characters be the fi
    1 comments 21 views last activity
  • I was excited to test the changes on Knight during the PTB and found him to be a complete blast to play. Cycling guards, canceling guards to set up a different guard mid-patrol, the add-on updates; all welcome and enjoyable to use. Hoping the live release would at least be similar to the PTB release, I was in for a rude awakening. As others have stated, this live version of Knight is absolute
    7 comments 162 views last activity
  • I just wanted to say WELL DONE on the Tome 20 Mythic rift. This is by far the best rift you guys have created. Please keep going with the same passion and creative vision you put into this one for future works. The Spirit, Yui and Sable Ward outfits are my favorites, but the whole thing is incredible. Big round of applause for everyone that worked on this!
    17 comments 323 views last activity
  • The FSR we have in game right now is just a sharpening tool. It does not upscale anything. By replacing the old FSR 1 with a newer standard like FSR 2 or even FSR 3, the minimum system requirements will drop, allowing players with weaker systems to run the game better. Devs, i beg y'all. My video card is crying.
    1 comments 12 views last activity
  • The perk Deadline should increase the odds of triggering Skill Checks by 16/18/20 % . A toolbox increases these odds by 40% and one doesn't even need to be injured. In addition quite a few weak perks got buffs recently so why not this one?
    3 comments 51 views last activity
  • 0 comments 1 views last activity
  • Heya! First, I'd like to open up with some positives. The new position of the character bio and customisation is alright. Not something I would say is needed per-se but we will get used to it. Also, the character selector scrolls a lot smoother now. Nicely done! Now, here's what I'd like to see changed and what I propose. Being able to cycle between characters with the push of a button (L
    0 comments 13 views last activity
  • General changes: ->Increased stalking speed by 25%. ->Increased active movement speed stalking to 1.42 m/s. ->Increased passive stalking to 4.14 m/s. Evil Within 1 changes: → Granting to detect survivors in a 32 meter radius revealing their aura's.[Lost upon reaching tier 2] →The shape can now build bloodlust.[Lost upon reaching tier 2] → Bloodlust effect are increased by 50%. T
    7 comments 461 views last activity
  • With the new changes, i found a mori build for knight that will allow u to kill surviviors in endgame PERKS 1-Rancor- allows u to kill obsession in endgame 2-Game afoot- switched obsession based off who has most chase time after m1 the other two are up to you As for addons, i use two yellows that increase hunt time and summoning time. The logic here is that my guards will remotely chase sur
    0 comments 11 views last activity
  • Feedback from a console player who wasn't able to test it in the PTB- it's not optimal, its hindering. When i have a character equipped and wanna change its looks, the cosmetics i bought, the charms I've gotten, why do you put in an extra step where it first leads me to choose a fresh survivor, cuz thats the first option I got. Further instead of simply disabling the L2 and R2 button, they've be
    0 comments 1 views last activity
  • lumping OCE together with SEA has been one of the worst ideas bhvr has had in a minute. getting put in a lobby where you are playing at a minimum 250 ping is so unbearable and unfair when playing survivor, along with the fact I can't even get a single killer lobby in OCE anymore so I don't even bother trying. PLEASE consider adding investing in more dedicated servers within australia, perhaps mo
    0 comments 51 views last activity
  • 7 comments 131 views last activity
  • I’m not sure if this has come up here recently, I imagine there’s a good possibility but I didn’t exactly tear through the whole forum looking so I apologize if this is a repeat. For those who don’t know Jebediah Morningside, a.k.a. “Tall Man” or “The Mortician” is the antagonist from the Phantasm movies and he has an awesome weapon called “The Sentinel Sphere” that can be used for his power. I
    1 comments 41 views last activity
  • Knight: Map of the Realm and Call to Arms need to be basekit. It is nice that Map of the Realm is half basekit but you still need the extra 2meters, especially for Assassin and Carnifix. There is a reason why every Knight player uses these Addons because he needs them to have a usable power. The bug that he can summon another Guard while one is active needs also to return because it is a good f
    2 comments 51 views last activity
  • Hello readers, I am a constant No Mither user. In fact, I use it in probably 90% or more of my games. You might be hard pressed to find someone that uses the perk more than I do. It provides a simple solution to my biggest issue with the game, and I quite enjoy the chaos I can cause with it. When I use No Mither, stealth actually becomes an important part of my playstyle. In order to survive wh
    1 comments 11 views last activity
  • You now have to hold the ability button for auto aim. It should be the other way around where manual aim is used when holding the ability button. 99% of Singularity players will only use auto aim and never manual aim because it's strictly better than manually aiming. Having the auto aim on the ability button inconveniences 99% of players while only catering to 1% of players who want to manually a
    27 comments 361 views last activity
  • Who in the testing team approved this? I'm seriously wondering. How bad can you design characters? How did this even appear in the suggestions of potential things to do with this Killer? Do you not playtest before and just pray everybody will love it?
    10 comments 411 views last activity
  • They seem to restrict many areas around the world from obtaining keys in the program, from my knowledge it's because of VPNers receiving multiple codes. it would suck having people wanting the code then having it not even be available because of unknown reasons.
    0 comments 41 views last activity
  • So recently I have been going against a lot of deathslingers who have been abusing the newish hooking system and are able to still camp the hooks. They will stand just out of range of when the bar would be filling up and just be aiming at the hooked survivor and range camp it. that really needs to be fixed.
    7 comments 101 views last activity
  • The UI needed no changes and yet it was changed and now it's hideous and awkward to navigate. Why was this even changed in the first place?
    0 comments 11 views last activity
  • This add-on is very unhealthy, it can been used easily to tunnel, since if the person is unhooked, the add-on puts them into the deep wound state and will prevent any form of endurance, camping is good for this add-on since the Singularity can easily place pods near hooks, this add-on should've never made it to live. I play Singularity quite often, people will be abusing this, it should be chang
    10 comments 253 views last activity
  • Or is it even in bhvr's radar? They've been bugged since before the start of the year. Idr when it started. Its like they have lightweight randomly, and before people ask no its not players who have lightweight. Theres plenty of footage showing this from many people.
    0 comments 11 views last activity
  • I love Yui's new fit. It's great. I love how it looks, y'all really cooked with it. However, the tails on it obscure like half the killer's vision when they pick her up. I feel like they should do as they do when she goes into a locker and disappear, so that way the killer doesn't have to be half-blinded when they're trying to carry her to a hook. I think the only killers that don't really ha
    0 comments 182 views last activity
  • I am sure everyone can agree that the new select screen is… new, to say the least. Though I think rather than just saying revert it back there should be some aspects talked about why they are bad. First off, thank goodness the amount per row was taken back to four. This keeps the "4 killers a year" symbolism nicely. However… with the latest killer/survivor being taken to the front, it messes up
    0 comments 142 views last activity
  • Please bring back the release order. Having the latest character first in the list is driving my OCD nuts.
    1 comments 11 views last activity
  • Hello. I don’t normally post on this forum, but I feel like it’s necessary at this point. I’m a graphic designer, and I think the changes made to the character select UI are egregiously terrible and need to be changed back to what they were before. The most important thing you learn as a designer is that things like menus, apps, and websites need to be as intuitive as possible. What these UI cha
    3 comments 162 views last activity
  • I really think it would be cool to be able to see your dbd stats. I know you can on Xbox, but I'm pretty sure you can't on Playstation or pc. Let me know if I'm wrong though.
    0 comments 62 views last activity
  • Having a button in the sidebar, and the menu giving a clear oversight to the pieces you have equipped allowed for quick customization in a convenient way. This update. It only got better at pushing the store, where i am less interested in because i don't want to bother customizing a character with this new ui. Charms, im just not going to equip charms anymore, its just too painfull. if this
    4 comments 61 views last activity
  • I can honestly say I love the Singularity changes as someone who has "mained" him since release. The increased aim-assist on placing pods has made him feel a bit more consistent, and the aim assist on teleporting has opened up some unique opportunities while making him more accessible for beginners. However, some of the addons definitely need some changes. Crew Manifest This should be the top
    3 comments 71 views last activity
  • Again, why is it a bad idea to have hatch spawn but locked when there’s only 2 Survivors left? I feel like it would give keys more legitimacy. It would also foster a collaborative relationship between the last two players as opposed to the often times adversarial too few times heroic dynamic that exists today.
    44 comments 682 views last activity
  • Change her reload style since she has more hatchets now than before. Since there is only 3 hatchets in each locker have each locker search give only 3 hatchets and give it a 30 second cooldown timer before she can use that locker to reload again. It is effective in the short game to prevent the over abundance of hatchets but doesn't affect the long game due to the short time. Balance it out a bit
    0 comments 21 views last activity
  • (First of all sorry if I was disrespectful with anyone with a different opinion before, I was extremely worried about the knight New state, because of that I got "blinded by my emotions") Feedback: The knight, is not necessarily worse than before, he's actually better in a lot of cases, he's a bit weaker in indoor maps but stronger in open maps, the carnifex is useless for Hunts, but the enti
    3 comments 91 views last activity
  • i find the new character menu UI incredibly overwhelming, and oddly stressful to navigate. I’m not opposed to change, but this is a case of trying to reinvent the wheel. Turning what is supposed to be a simple character UI into what is now just another shop has only served to clutter the screen, get in the way of choosing characters, and is just overall so much worse. If you want to advertise w
    2 comments 41 views last activity
  • As it is now: WA is currently the only Killer aura-reading perk that has no cooldown or a timer. Since the event and thanks to a lot of streamers and content creators this perk is becoming more and more prevalent in most matches. Oft combined with Franklin's Demise ot other killer add-ons that make a survivor drop an item. It is horrendous to go against
    41 comments 662 views last activity
  • I was changing my perks when i noticed that my huntress started T-posing. e9b3d6ae25b5a9cae1f77fe58840bc7d.jpg
    Mod
    3 comments 41 views last activity
  • The Nightmare I think The Nightmare gets weaker and weaker until now following patch notes. So I think and suggest this suggestion staying his mechanism but remake his potential and real ability. Dream Demon The Nightmare is cloaked from awake survivors while they can hear his Terror Radius and The Nightmare is not always visible to them.(original function) The Nightmare is always invis
    0 comments 41 views last activity
  • (PS4) After the last patch it's almost impossible to read players names. I can barely identify teammates on my screen. I can get over mini-names in a lobby (when I'm a killer), but in the game it just makes game more difficult and ruins the experience. Please make names bigger or give playes an option to change the size. It's really uncomfortable and sad when you get to the game after a long
    0 comments 31 views last activity
  • Seriously it's not even a joke, the maps are just deadzones with terrible tile generation. Extremely killer sided maps. They need to get looked at.
    1 comments 41 views last activity
  • As the title states, there is very little gained and a lot more lost with the new UI compared to what it was before. For the positives, there are a few: Being able to filter in the character screen is a nice addition, I don't think I'll use it but it being there is good. The search bar in the character screen is similarily a good addition. The perks button in the character screen, while nic
    5 comments 231 views last activity
  • You know what would be really cool, the 1996 tomb raider skin, exactly how she looked back then, before we got better graffics.
    3 comments 81 views last activity
  • Ok, so i get that this has been reported several times here. But #########? how can BHVR still not have fixed this issue, im trying to get every achieve and i just can't because this is still bugged. achievements should NEVER be bugged imo, idc if you can vault cancel with a flashlight click, idc if there is a spot on pale rose that makes survivors invunrable. Those things happen "IN GAME"
    0 comments 21 views last activity
  • I don't know what triggers it, but sometimes when you use your arm gun to teleport you don't go behind the survivor and instead remain where you were. You can see it on this clip: https://clips.twitch.tv/SuaveTiredHawkTBTacoLeft-LCMdGv7sk-7HR6TA
    Mod
    1 comments 11 views last activity
1 … 256 257 258 259 260 … 1367