Feedback and Suggestions
Our team will be happy to read these!
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I bet there are a lot of people who don't like to spend their fun time after job clicking the circle. What do you think?0 comments 11 views last activity
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Hello Dead by Daylight community, I hope the day is going well. I wanted to discuss about my concept idea of the Freddy rework and how that can be also used for similar ideas to Behavior currenly already working on Freddys Rework. If this idea for the rework seems weak or overpowered, I would like to hear the Devs and the community opinion. I personally created these powers to connect how Freddy2 comments 25 views last activity
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The witch don't have any delay when she teletransport to each point and she can basically attack inmediately, that really sucks and makes no sense for a survivor to keep running.9 comments 132 views last activity
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Chucky in the Vecna ptb had their scamper ability removed when it came to vaulting pallets but their window vaults were still intact. This kept the character feeling fun with the new shortened cooldown and people loved how the new Chucky felt. No one complained about it because they assumed this would be the new normal. Fast forward to today where the live chapter finally releases and Chuck28 comments 1,122 views last activity
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In short. Yes instadrop was not ok but. Brown addons still detrimental(but Motr) and new guards purples are not good. No partial call to arms. X3 depletion so no pincer attacks (carni and assassin last up to 4 sec) No cancel guard as a feature(it was a bug) So we have a knight that send a guard to chase and slowdown with 0 interaction. You just send a guard and do you bussiness. Dissap5 comments 141 views last activity
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Turok has kinda been revived as the lastest licence holders remastered turok 3 for pc. There could be a few legendary skins as well as there were atleast 4 or 5 characters under the title of Turok for example joshua fireseed, joseph and dani. Ive also noticed theu have yet to add any native characters to the game lol0 comments 2 views last activity
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Toolboxes nerf Freddy rework Badham rework Bnps rework Bad perks being rework (huntress, wraith, and others) Nerf to survivor perks (gen progression perks and some meta perks) Buffs to some gen regression perks And garden of joy rework4 comments 161 views last activity
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4% for searching or rummaging through a chest is a miserable percentage. It's not even good to recover time in a chest build with Pharmacy and a Map, 4% is just too little. Without a map, you might not even find a chest at all in a reasonable time. 4 Solutions: Buff the numbers from 4% to 9%. Make it something incremental in value, so the first token is 4% overall, the second it's 12% over20 comments 412 views last activity
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A lot of people in general don't like to waste time healing, i'm in that camp but if someone is running botany there's no way to know and i feel like more people would take the option to heal like they do with we'll make it if they seen someone running it can you add an icon for people in range like you do for we'll make it?9 comments 61 views last activity
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I did find this funny at the time, even though it was equally a frustrating thing to witness. Could bots perhaps focus more on healing others than waiting for the right time to interract with something less pressing? I was in the dying state and the Cenbite had gone to chase a nearby survivor. I recovered as much as I could and a bot was crouched a few feet away. She didn't come over. So I craw0 comments 1 views last activity
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It would be a nice buff to let you scan scratch marks and see the teammate's aura for 10 seconds. You should be able to scan from anywhere, you would just have to look at the scratch marks.0 comments 1 views last activity
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Pinhead is suffering from 2 serious glitches right now, a gateway placement glitch and a box cue glitch. The gateway placement glitch (shown in attached pic) makes certain props literally impermeable for the gateway, for no discernible reason (really frustrating when you cant stop a crucial solve because a prop wont let the gateway pass through, no matter the angle or distance). It's particularl1 comments 41 views last activity
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People were complaining about the increased scrolling and OWNED text, yes, but the main complaint, which was flat ignored, is that nobody liked it. It's hideous and makes it look like a damn store. Get this mobile game-looking thing out of this game.9 comments 192 views last activity
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Since bots don't really need any BPs and leaver already receives 0, all BP that Bots may earn will go to waste at end of the match. How about rewarding the remaining players and encourage them to interact with bots a bit more by allowing all points that Bot will earn ( including the points that DCer accumulated prior the leave ) be evenly distributed among remaining players when the match is over0 comments 11 views last activity
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Playing as Knight feels monotous and brainless. Most of his gameplay is just dropping a Guard at a loop and cornering the survivor. It's the same thing in most loops. It's too boring. I feel like they need to add more decision making to the killer and allowing Knight to manually choose his Guards would achieve this.21 comments 802 views last activity
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ill keep this short - i love this game, but due to a recent incident in my life am unable to continue playing it on a controller. it is too taxing on my hands to play first person games like this on a controller. These mobility issues are largely circumvented by playing games via keyboard and mouse. It is in my limited understanding that unreal engine should be compatible with console kbam with m0 comments 11 views last activity
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Many times SWFs will disconnect as a way to punish their opponent. Either they don't like the killer, the perks the killer is using, or the map/offering and all 4 of them will disconnect to force their opponent to play against bots. It's a form of trolling yet basically goes unpunished except through the lousy automated system. Personally, I think it should either be recognized as trolling or1 comments 21 views last activity
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Hello, you did not mention the bug which was very well received by the players during the ptb (who can the possibility to summon a guard when one of them is already summoned), can we have a confirmation whether or not the bug was removed, or added as a feature to the knight? Thank you for your answers !5 comments 121 views last activity
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Every time I try to play the game since last patch my sessions usually end when I get a dc penalty after "Dedicated servers are not responding" and it dc's me from the match. Tonight it was after the first game. Its one thing that a match I was having fun with that match and no longer can play it. It a whole different issue if I'm being penalized for your server issues. At bare minimum you could0 comments 11 views last activity
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I'd like to bring back to the old Trickster background from his release. Can we have a feature to choose the back ground in the menu's?0 comments 1 views last activity
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I was watching the history of bad perks videos by the name of AZHYMOVS and saw the history old beast of prey in its effect •Upon gaining bloodlust, beast of prey activates, hiding the red stain for 25 seconds. Beast of prey has a cooldown of 120 Old beast of prey had a interesting concept but terrible execution since it only removes your red stain with a overwhelming long cooldown As for cur3 comments 81 views last activity
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Even tho the feedback section was filled pretty much with most people saying that the chase duration of Guards while near them should be nerfed at the least if not removed and the minimum distance to create path was bit much when you add these two things together, nothing was adress with this. So Knight is just basic M1 killer that will camp gens from distance as main power, cool. My biggest is16 comments 331 views last activity
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I am very happy to see these changes especially to singularity my dear friend love this character but struggles a lot and it’s sad to watch. I fear that with all these changes/reworks/quality of life changes skull merchant will be next on the list and I main skull merchant I loved her original design I never was a 3 gen merchant I always chased and now that she’s better In chase I love her even m10 comments 161 views last activity
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Pyramid Head is the best character in the game at tunneling out a survivor. With his cage of atonement he can ignore perks such as Off The Record/Decisive Strike/Borrowed Time. This on it's own is enough to make Pyramid Head's cage mechanic useful. Where the Cages start to become frustrating is when a survivor can be hit by Punishment of The Damned before they can even move. This ability to ins9 comments 301 views last activity
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This perk isn't popular not because its duration is too short, but because maps make this perk too situational. I still remember my game on Huntress on Rotten Field with this perk, where I got literally 0 auras for 5-6 locker openings. I think duration buff is welcome (even if i don't get this devs note about "more aggressive using in chase", because on9 comments 221 views last activity
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Then Now Old Stridor : Addictive 5.1.0 : Multiplier New Stridor : Addictive0 comments 51 views last activity
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I've been playing DBD since 2020, I'm by no means a veteran or wonderful at the game, but one thing I always loved about DBD and what made the matches soooo frikkin much fun, were the mechanics in the game that allowed for skill expression!! If we're being honest the very actual concept of the game (stripped down to its core) is very boring from a survivor pov. You stare at a progression bar on21 comments 461 views last activity
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" In one of the following minor updates, we will be bringing this feature back as an optional mechanic and making one further adjustment: [NEW] Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor. Tapping the button will take control normally." Singularity manual scanning time should stay at 0.6 after the future update. People7 comments 61 views last activity
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To enhance the endgame experience and reduce the frustration of both survivors and killers, I propose removing the hatch mechanic. The current hatch mechanic often leads to survivors hiding instead of attempting objectives and encourages killers to slug survivors to secure a 4K, which can be frustrating for all parties involved. New Endgame Mechanics: Two Survivors Left: Both survivors ga30 comments 392 views last activity
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I discovered this recently, but invocation should not be negated by gens being blocked. If I spend a minute in the basement and become broken the rest of the ENTIRE game and the killer gets their first hook and grim embrace activates…. it shouldn't just counter the entire invocation. that is incredibly silly17 comments 222 views last activity
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Blight has been nerfed in multiple updates, making it a much more balanced killer than before. However, these updates also took away some of the fun of using him. Exhilarating speed, hug tech, not strong but unique add-ons. I don't necessarily want Blight to be in S tier. I want him to have infinite potential that is worth practicing, and I want him to be a killer that is fun to use and15 comments 301 views last activity
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I play a lot with the old rank system,I liked him, but I understand that others didn't like him. However, with the old ranking system a win was easy to understand : i rank up ? win, i rank down ? lose. Now with the SBMM system all my game are being stomped by killer or stomp him. Moreover, all my mates are leaving the game because when we play together we face some killer with a lot of skill a8 comments 61 views last activity
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Oblivious and Undetectable are useless on killers with Lullaby since the Lullaby gives them away. I don't think there's a good reason not to. Killers with Lullabies: Huntress Nightmare Onryo Trickster Twins Asides from Huntress, I don't think the change would significantly impact the killers. Though, Huntress still makes the windup sound and she generally needs LOS to land hatchets, so yo8 comments 481 views last activity
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I'm signal-boosting this in the hope that someone on the dev team sees it. These are all really good ideas from someone who actually understands Merchant as a killer, designed to raise her skill floor while still preserving what makes her fun for skilled players. https://www.youtube.com/watch?v=qGtAyIikGFQ23 comments 461 views last activity
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Trapper: It’s quite thrilling to feel like you’re some incredible mastermind pulling off the most devious trap placements to catch survivors, even if you have to rely on your adversaries having the intelligence of wet potato chips. Even if good survivors will pick your web apart like your three-year old-niece kicking down your lego sets, it’s all in the patience, and if you’re lucky, you can perf0 comments 101 views last activity
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When we get injured we slouch, and we're crouching, we're bend down. The hitbox bubble should be dynamic and follow that. Doesn't make sense why it shouldn't. Is this possible to be done?3 comments 72 views last activity
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There is no argument against this. Corrupt intervention at this point is a necessary evil and should be base kit on all killers at this time. There is too much for this not to be the next update for Killers.47 comments 1,404 views last activity
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Myers is one of the weakest killers in dead by daylight, but when paired with addons becomes boringly powerful, heres my fix to him POWER SLIGHT CHANGE:After a minute, when a survivor is fully stalked, they will slowly get their stalked meter decreased while doing objectives, the stalking points is halved after. This change will reward myers for using his power but will also add penalties if h0 comments 1 views last activity
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As the title suggests Killers that can quickly move across the map: Hillbilly, Blight, and Mastermind need to give Survivors a slight cooloff period in the form of reloading their power to balance their quick transversal powers. Especially with the amount of "Reveal Survivor Perks" in the game its getting ridiculous at this point. Hillbilly: Now that has he has been buffed into the sky lets giv17 comments 309 views last activity
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For awhile now, I've never quite understood BHVR's decision to make Amanda the killer instead of John. But…I digress. I think it'd be sick if they added an Amanda character variant for survivor. Similarly, a John character variant for killer. Or, at the very least, more killer skins for Amanda. Other iconic outfits. Like what she wore in the second movie while pretending to be kidnapped. Or how s0 comments 11 views last activity
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Basically allow people to use 1000 auric cells (same price to buy the rift itself) to buy a key for the rift, which you can use at any time and any day, and also there shouldn't be a limit for how many of it you can have or how long you can keep it This basically changes nothing for most people, but will help remove the burden for japan players where auric cells expire in 6 months7 comments 81 views last activity
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The game was created in 2016 and WIlliam "Bill" Overbeck has been in it ever since but he has only 3 skins, the masquarate one, the heart of valor for 21k bloodpoints and his prestige 4,5,6 one, he should have more skins because theres many p100 bill players like me who are craving more skins for him and it would be nice for him to have more skins, like a shirtless one or something2 comments 1,211 views last activity
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i think seeing the playtime of a killer/survivor you play would be interesting. and maybe you can see the teammates and the Killers playtime on that specific killer/survivor after a match next to their name or something0 comments 2 views last activity
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hello everyone! i hope your enjoying your day. so i play against very good survivors frequently, and i like to play deathslinger, hes a 110 speed killer. so these survivors are masters of their craft, and have learn to hug structures very tightly, letting them travel much further than without, but killer cant replicate the same, because their hitbox is much wider than a survivor and will g18 comments 495 views last activity
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The game is at the sweatiest state it has ever been. Literally every killer tunnels. Every single one. Because guess what - it works, by design. And the only thing survivors can do to prevent is, it to run two perks, aka dedicate half their build only to prevent something which shouldn't be in the game to begin with. Off The Record and DS. Here's the problem though. The survivor is co25 comments 624 views last activity
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Instead of having sacrificial ward just reset the map to normal you should have it so any map offerings that got denied by the sacrificial ward have their chance to appear that match be set to 0 effectively removing them from the pool of potential maps that could be played. This is because when players counter a map offering there is still a chance to get that map and if you get an offered map af1 comments 22 views last activity
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Hello Peeps!! So, it seems like the Unknown is kind of a "mimic" with different looks based on what it's trying to look like(?) So the idea is that he has skins where he's trying to "look like" other killers, but in the typical Unknown "goofy goober" kinda way, lol. Example Freddy: Put him in a little hat, with a jacked up sweater, and for a weapon give him the little garden rake hand tool (2 comments 41 views last activity
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It would allow better boon spots (not in a corner on the edge of the map) and you could basically immediately boon it.28 comments 251 views last activity
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30 comments 411 views last activity
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Just a small quality of life fix but it would be nice if the default and bloody cosmetics showed up as sets in the customize menu.1 comments 21 views last activity