Suggestions to Behavior - Freddy Rework Concept
Hello Dead by Daylight community, I hope the day is going well. I wanted to discuss about my concept idea of the Freddy rework and how that can be also used for similar ideas to Behavior currenly already working on Freddys Rework. If this idea for the rework seems weak or overpowered, I would like to hear the Devs and the community opinion. I personally created these powers to connect how Freddy was played in the movie's.
[Reworked Passive Abilities - Dream Projection and Dream Snares]
Reworked: Instead of making his abilitie just limited to 7, make the amount of traps Freddy place limited to 14. But he has to choose what ability to use, swaping between his first abilitie, which is teleporting to generators, and his second abilitie, which is teleporting to his traps where freddy placed them.
[Adjustment to Dream Projection]
Adjustment: His teleportation will still have that cooldown but would be a shorter cooldown after teleporting to generators. Freddy will still be able to cancel his teleportation. The biggest part of this adjustment is that when the bar fills, and as he starts to go invisible, it will have a longer animation.
[Buffs to the Invisibility Animation]
The invisibility animation of his teleportation would be a unique tech for especially freddy mains as it could be used against looping. As for canceling the teleportation, I think this is a little tech that can be game changing. This tech can be used for mind games, so it makes it more challenging when going against freddy. Which at the state freddys is in, as one of the most weakess killer to play, i think this would be fare.
[Reworked Dream Snares]
Rework: Instead of freddy traps slowing survivors down, his ability would be used for placing traps, and when the survivor is near within 6m of the trap, gives freddy killer instinct that would let him teleport a clone to his traps which that clone would 10 second later dissappear. He can basically teleport a clone to scare the survivors to increase the bar for his ultimate power (take 4 scares to fill the bar). This trap abilitie would be useful against looping, while placing a trap by a pallet can be used to bodyblock pallets or windows so Freddy can easily get hits.
[Examples to other Killer's Abilities]
*Freddy trap teleportation would be similar to hag addon where her clone can bodyblock survivors.
*Freddy status effect where he can scare survivors would be similar to Doctors abilitie. After Freddys clone teleports, there could be a animation that would make that survivor scream and a feature of freddy clone bodyblocking the survivor.
[New Ultimate Abilitie idea - similar to the icon of Doctors ultimate power where the bar increase]
New: After scaring survivors in his trap abilitie as much time as possible to increase his bar until its full, freddys ultimate power will show Killer instinct that will be giving to freddy where he can teleport to a random survivor that has the scared effect. This will put the survivor into the dream world of the map, where broken pallets will be set up automatically as fake pallets, and these pallets will be shown for freddy in a white aura. The scared survivor will have the exposed status effect for the duration of the dream world. Meaning a single hit from freddy can put the survivor into the dying state. When the dream world duration ends and he doesn't down the survivor in the realm, freddy will be teleported original back to the map in the same spot.
I hope the community thought this idea concept was interesting. Feel free to comment your opinion to the Freddy rework.
Comments
The dreamworld idea is interesting. But ill admit the rest of it still kinda feels like it would be the same killer just changes like the knight choosing guards. The rework her had before was a completely different style of gameplay as he was both an early stealth killer, that could see where everyone was so they were forced to wake themselves up. something that would really make freddy stand out as freddy is him being a very intimidating all powerfull threat while in the dreamworld. Like players being exposed while they are asleep or something. Anything that could make him feel more juiced up than myers while hes chasing you in his realm so that you really feel pressured to keep yourself awake. Currently traps and fake pallets arent very threatening, sure they help him a little but can be avoided and looped fairly easily either way. Something like not being able to see other awake survivors while you are asleep would also make things more accurate and waking yourself up should be harder than just miss a skillcheck
Yea I agree, I think it would make sense for the survivor in the dream to not be able to see other survivors. That's why I was saying it would be call to have feature where Freddy can teleport to a survivor just like Pinhead and only bring that one survivor into the dream world. And yes the chases while in the dream world should be more difficult for the survivors, like you said having exposed status effect and difficult skill checks. I know freddy might sound like a knight or rather the artist but I just feel like he needs a decent looping power, like hag addkn power where he can place the traps on the map and have a clone teleport to the traps. I feel like it shouldn't be exactly like hag power so instead you can place teleport traps but when you place them they would be gone later on and you would have to wait untill you get the charges back.