Feedback and Suggestions
Our team will be happy to read these!
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I mean this thing literally costs money, how can it be vanish to nothingness like that26 comments 802 views last activity
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To combat slugging for the 4k specifically for BP reasons: If a survivor escapes through the hatch after 3 teammates are sacrificed or killed by the killer's hand, give the killer BP in the appropriate categories equal to having downed, hooked and sacrificed that last survivor. That way, killers who want the BP from 4 sacrifices can get it without feeling forced to slug to get it.17 comments 131 views last activity
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It may seem controversial, but please, think a little about it. Changes in this topic will not make dbd experience worse (except it will remove tunneling entirely, and camping will be not as frustrating for survs as it is right now), but instead will make game feels better. Most dbd problems comes from hook sacrificing and removing players from the game. This is source of all frustration, toxici0 comments 51 views last activity
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I've personally come to the conclusion that biggest issue with this game on both sides is the utter lack of tools, mechanics or resources available to make a comeback from a dire situation. It's honestly the worst PVP multiplayer game I've ever played when it comes to this issue. Almost every other game I've played you at least had a reasonable chance of pulling your crap together at any point t3 comments 82 views last activity
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This type of mechanic i miss from old Dbd. I mean for now if killer hook someone the entire squad run into killer face to save him cause how free it is now (killer only can do one hit and then getting body block by unhooked or another survivor who want to save). Thats why i think this mechanic should back cause now getting save right into killer face is 0 threat for survivors. Not many killer sti29 comments 371 views last activity
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I wonder if it's possible to make them acessible in the Store but ONLY if you had gotten full outfit of the non-Deep Rift version of the outfit. Not sure if it should be full 1 080 Cells/21 600 Shards but I think it's worth exploring that avenue in my opinion.2 comments 31 views last activity
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Hag is currently the least popular killer in the game (similar to pre-rework). Her rework didn't address her main issue, which is she is purely setup and has no chase. People dislike playing setup killers in general. Hag has no chase because she is 110% and takes too long to set up traps. Chasing with her is basically set up trap, survivor runs to next loop, and repeat. She mainly gets hit from s45 comments 465 views last activity
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I mean, there is countless amount of really good rescue perks, but not exactly a perk that JUST increase unhooking speed We don't have hook catching anymore, I think it would work without breaking game balance as much8 comments 874 views last activity
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The devs said that until they come up with a solution for 3-gen game-hostage hour-long matches, they would be buffing Deja Vu. (Honestly, it was Potential Energy that needed the buff, since that perk actually helps take energy from non 3-gen clusters and dump it on 3-gen clusters; seeing the probelm gens with Deja Vu was not going to help much against a killer who never left those gens.) Anyway,25 comments 542 views last activity
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Not sure if it could work but wouldn't it be neat to have a smoke grenade?14 comments 171 views last activity
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Okay, what if we all ran faster and vaulting and animations were faster. For a chaotic game mode. We could had a game mode where everything is faster. Like we had the speed trick card for the event. Make that speed permament in this game mode, plus animations faster as well. Should gens be faster done too? Have you played super mario go cart? You got the 50cc, 100cc and 150cc. We could h2 comments 21 views last activity
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I miss stbfl being good I didn't camp with it and there was a better fix then killing it completely on nemesis and xeno and kind of slinger. I would have made stbfl deactivate when your too close to a hooked survivor and remove that effect endgame because the devs for some reason have shown camping in endgame is an intended strategy. Stbfl is still good just on less killers which I'm sad about7 comments 161 views last activity
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Legion is unique and fun killer to play but he bottom c-tier on many tier list for reason. Many say that Legion need a buff and i totally agree. If you want legion main opinion you should totally check Tatariu. But that a buffs that i want to see for them: Feral frenzy should work on oblivious survivors (because if Billy and Oni can instadown you with stealth perk why legion cant just deep woun20 comments 321 views last activity
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85 comments 1,575 views last activity
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AT the start of the trial, gain undetectable for 2 minutes. This goes away when you hit a survivor Add 2 seconds to all stealth perks3 comments 81 views last activity
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Hello! Greetings! 👋🏻 Venting here - with a splash of feedback! :) P100 sadako main. 3k hours into her. Frustrations with Sadako here we go……. 1) TV RNG - For maps like Ormond, Prenn Asylum, Backwater swamp and Macmillan maps the 📺 spawns are awful. Not sure if this is progressively getting worse but me oh my. Most of my TVs are no where near gens. Maybe 3 of 7 are near a gen. Makes conde44 comments 692 views last activity
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these are just thoughts as to how i think they could be mildly improved to be more fun and interactive on both sides Skull merchant:After the survivor gets scanned 3 times in scouting mode by a drone, instead of survivior being hit and receiving a claw trap, the drone will go into chase mode that extends the range of drone and unblocks any windows, if a survivor leaves this radius they will be0 comments 11 views last activity
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The Dredge is a very well-rounded killer, but is a bit underpowered right now. This is mainly due to the Sloppy Butcher nerf and the 3Gen System, but even without that, his strength is very map-dependent. He's still a very powerful killer in Midwitch, but he's really miserable on maps with few lockers, like farms. Simply strengthening his chase ability is dangerous due to his strong map depend0 comments 51 views last activity
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I find it strange that BHVR hasn't addressed Hex perks yet when they have been unpopular for years. The problem is that their risk far outweighs their reward. They get cleansed too early, and you get little value out of them without a build fully dedicated to Hex perks. My suggestion is to give Hex perks the same treatment as Corrupt Intervention. Hex perks are concealed as Dull Totems for 2 min20 comments 231 views last activity
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Seriously. That ability was completely unbalanced and ridiculous. It negated the entire wiggle mechanic. I’d really prefer not to see it in any future events or game modes. It definitely had to do with why I didn’t play this anniversary nearly as much as the last two years. Made the matches miserable (among other things that made the event annoying to play but that’s for a bigger thread)62 comments 1,083 views last activity
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i think crotus penn Asylum is prob the worst realm in the game. I do think both maps are survivor sided. And both maps have one issue, if you have a killer shack vault that leads to a loop its practically difficult to downright impossible to win that chase. And both maps can have this issue. None of the newer maps dont have this issue (except badham which is the worst licensed map in the game) bu0 comments 22 views last activity
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If I stun the killer it should make the killer drop their add-ons. They'd have to go and pick up the add-ons within a certain period of time or the add-ons disappear forever. Pallet stuns/head on/blast mine should all work with it. I don't think this would be a healthy addition to the game, but folks who primarily/exclusively play killer can get a taste of what Franklin's Demise feels like.40 comments 823 views last activity
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Pharmacy, as a perk, has always historically struggled. Prior to 6.1.0, it was technically worth running because the Emergency Medkit was overpowered and therefore justified the time investment, but you could still just… bring a medkit yourself, while leaving a perk slot open for something else. Then they reworked it in 6.1.0, and… Prior to 6.7.0, Pharmacy was a little more awkward to use, b50 comments 872 views last activity
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This perk can be buffed in a way that helps killers deal with gates that have been 99'd, and nerfed in a way that gives the last survivor a chance at escaping through a gate. No Way Out - After hooking a Survivor for the first time, No Way Out gains a token, up to 3. Sacrificing or killing a Survivor removes 1 token. As soon as an exit gate is opened , a loud noise notification is ma13 comments 181 views last activity
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Is annoying to play against a slugging killer that brings those kind of perks and make hard to get another survivor up because of this. Maybe it would be too much, but is really annoying.3 comments 71 views last activity
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I'd love NOED, Sloppy Butcher, Kindred, ect charms!1 comments 31 views last activity
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Simple as that. It's a very dumb mechanic.10 comments 151 views last activity
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It takes a lot for me to hate a game, especially one that at one point was my go to favorite. But this is terrible. It’s been so broken for so long and the devs don’t seem to really care, not in a way that actually shows in game progress. Throwing money into licenses no one wants instead of putting it towards fixing the game and bringing features that players have been begging for for literally y12 comments 201 views last activity
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hi! how are you all? I'm having some problems with the chat. I don't mean like it's not working or anything like that, I just want to permanently deactivate it and I can't find a way to do so. lately people in the chat have been very toxic and plain cruel, I try not to read it but it's there and I want to see the game stats so I don't skip that part. I've been getting new killers lately and some0 comments 12 views last activity
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(Some of the things written here are written in a way as if it's already been implemented. That's just because I thought it was easier to write it that way.) New mechanic: Capped Limits You now have a maximum value regarding how fast actions can be finished as Survivor and also as to what degree you can defend generators as Killer. The affected type of actions are generators and healing. I0 comments 21 views last activity
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So the thing is this bar should be filled while killers camp you on hook but i was literally getting face camped by a legion and my bar didn't got filled until i pass to second phase. Is it really a thing if it's not helping you when you face camped by a killer? This is my first time writing a feedback about a game's mechanic. Are the developers actually listening the community? Big debates…5 comments 61 views last activity
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character search. This way we can search characters with specific powers like stealth, deep wound, expose, etc. or even just their name to make it easier finding them Playlist player count. I think having an overall idea of how many players are have cross play disabled, or are in an event mode, would help liven up those modes. Have cross play match pc with pc rather than just steam if your on1 comments 1 views last activity
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So very recently in the Q&A, the devs confirmed that Myers is on the list for a major rework, at the very least a serious overall to his power. Currently The Shape, as the ability called Evil Within which allows him to stalk survivors to go up from tier 1 - tier 2 and lastly tier 3. In tier 1 he has no terror radius but moves at a reduced speed with a reduced lunge. After moving to tier 2,6 comments 2,201 views last activity
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As the title suggests Killers that can quickly move across the map: Hillbilly, Blight, and Mastermind need to give Survivors a slight cooloff period in the form of reloading their power to balance their quick transversal powers. Especially with the amount of "Reveal Survivor Perks" in the game its getting ridiculous at this point. Hillbilly: Now that has he has been buffed into the sky lets give8 comments 101 views last activity
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for the masquerade, this was up and it was amazing bc you could buy charms that were not available or on dlc packs… as a person who loves charms, i bought every single of these… please bring them back ♥0 comments 11 views last activity
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It's a stupid mechanic. Make them like overcharge. Why can you leave gens with those overcharge skill checks and be able to finish them but this is not possible for normal skill checks? To lose 10% without anything you can do about when you are forced to leave the gen is so damn frustrating. We just lost a game against a 3gen Skullmerchant because we needed to do some adrenaline take a hit and ge5 comments 101 views last activity
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One of the most insufferable killer to go against. Return him to more release version. Remove speed from cloacking, return lightburn to him, nerf all of his addons (mostly silent bell and aura reading). And make his stealth as lullaby. And of course he should not be allowed use perks such as grim embrace/pop or pain res.26 comments 561 views last activity
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I have 2 wants for the game that would make the game smooth with no drawbacks. Loud noise notification rework- instead of a large bubble you cant see through that blocks your vision with a blaring sound, replace it with seeing a green aura for 3 seconds and make a new calmer sound. Keep the arrow that guides the player to move their camera. This would make nouse notifcations much nicer and hel11 comments 121 views last activity
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When I say this I mostly mean in regards to her lore. She is the only survivor who we know has fought off the entity and won of her own will (unlike others who the entity played with, hers was a direct attempt at taking her and failing). Shes such a strong force of positivity and light that she somehow manages to ward off the entities corruption and seems to be a detriment to it with its reason19 comments 702 views last activity
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On top of it's base effect of allowing you to break boons, how about giving Shattered Hope a passive that empowers the killer the more totems that are broken? Something along the lines of, for every currently broken totem the killer gets a bonus, such as: - +3% bonus gen regression on every gen kick. +8% bonus to vault, pallet break, wall break and pick up action speeds. A flat +5% haste fo10 comments 91 views last activity
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Add-ons : Common Blond Hair Increases the duration of Evil Within III by 10 seconds . Boyfriend's Memo Survivors can no longer hear The Shape’s breathing. Memorial Flower Increases the Stalk rate by 10% . Tacky Earrings After an injured Survivor is completely stalked, he suffers f1 comments 62 views last activity
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call of brine (shouldnt have be nerfed it was a bad perk with easy counter) to 150% hex ruin-150% hex:huntress lullaby- now affects power such as the pig traps and exit gates will have skill checks failing it will give the killer aura and the survivor will scream. and, gen regress 6,8,10% eruption: (buff) when knocked down, all gens will lose 10% regression and any gen that had a brand new par22 comments 441 views last activity
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Just my opinion, not trying to make anything to overpowered Witch Hunt All perks besides hex and boons will be banned. Basekit hex/boons would be nice Survivor CEO (recommended from dustaroo?) The obsession is the only survivor who can open the gates. The other survivors main objective is to ensure the survival and safety of this survivor, as if they were a CEO Perk roulette- Perks are ran0 comments 1 views last activity
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Here are some examples of how maps can really mess up a killers pressure or lack of with RNG Spawns. 📺 TVs for example. TVs in odd places makes it challenging to not only get to point A to point B as an M1 killer, but it messes up her power to condemn as well especially if TVs are all thrown together in a bunch. Not to mention waiting 70 seconds for it to come back online just for a bad placemen2 comments 32 views last activity
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Examples Skull Mommy sees how many stacks survivors get with scans. Trickster sees how many stacks he gets with knives. Sadako has to try to remember for 4 separate survivors how many stacks a person MIGHT have out of 7 stacks. Just my thoughts 💭 :)8 comments 111 views last activity
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As the first survivor to have dialogue, I’m surprised Ash still isn’t allowed to talk in trials. Nic Cage and now Lara Croft can speak in the trials, so it’s not impossible. Ash has perfect dialogue for the trials (“Not the face, NOT THE FACE!”, “After I specifically asked not to be impaled through the chest!”, “Need a little help there, junior?”), yet he only says them in the lobby. Please co6 comments 112 views last activity
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The number of times i have had my 90%+ AFC meter stopped because a survivor decided to lurk by the hook really irks me. This is information that can be communicated in a SWF, so there really isn't a good reason why this can't be visible on the HUD. My solo teammates can now know that I will be able to self unhook if they just stay away for like 2 seconds. This is a small change that would help10 comments 161 views last activity
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Probably just make it free, but simply take the base xenomorph, and have engraved on its head the number "6", as a reference to the game "Aliens vs Predators", as in the alien campaign the alien you play as has "6" engraved on its head, and i think it would be a fun reference0 comments 31 views last activity
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With the increasing amount of maps that we have there should be a search bar to quickly find the one you want. There also should be an option to load into a match without an opposing team, to practise looping, mechanics and to study the maps. Right now killers need to load in with a bunch of passive slowdown and survivors need a friend to load in as killer. That's not good.0 comments 11 views last activity