Recommendations to Behavior- Freddy Rework Concept
Hello Dead by Daylight community, I hope the day is going well. I wanted to discuss about my concept idea of the Freddy rework and how that can be also used for similar ideas to Behavior currenly already working on Freddy Rework. If this idea for the rework seems weak or overpowered, I would like to hear the Devs and the community opinion. I personally created these powers to connect how Freddy was played in the movie's.
[Reworked Passive Abilities - Dream Projection and Dream Snares]
Reworked: Instead of making his abilitie just limited to 7, make the amount of traps Freddy place limited to 14. But he has to choose what ability to use, swaping between his first abilitie, which is teleporting to generators, and his second abilitie, which is teleporting to his traps where freddy placed them.
[Adjustment to Dream Projection]
Adjustment: His teleportation will still have that cooldown but would be a shorter cooldown after teleporting to generators. Freddy will still be able to cancel his teleportation. The biggest part of this adjustment is that when the bar fills, and as he starts to go invisible, it will have a longer animation.
[Buffs to the Invisibility Animation]
The invisibility animation of his teleportation would be a unique tech for especially freddy mains as it could be used against looping. As for canceling the teleportation, I think this is a little tech that can be game changing. This tech can be used for mind games, so it makes it more challenging when going against freddy. Which at the state freddys is in, as one of the most weakess killer to play, i think this would be fare.
[Reworked Dream Snares]
Rework: Instead of freddy traps slowing survivors down, his ability would be used for placing traps, and when the survivor is near within 6m of the trap, gives freddy killer instinct that would let him teleport. He can basically teleport to scare the survivors to increase the bar for his ultimate power (take 4 scares to fill the bar). Or scare the survivor and instantly teleport back to set a clone where the trap was placed for bodyblocking.
[Examples to other Killer's Abilities]
*Freddy trap teleportation would be similar to hag abilitie and how freddy can also m1 a survivor after he teleport similar to hag feature.
*Freddy status effect where he can scare survivors would be similar to Doctors abilitie. After Freddy teleports, there could be a animation that would make that survivor scream and afterwards freddy being able to hit the survivor like hag or teleport back and set a clone there to bodyblock.
[New Ultimate Abilitie idea - similar to the icon of Doctors ultimate power where the bar increase]
New: After scaring survivors in his trap abilitie as much time as possible to increase his bar until its full, freddys ultimate power will show Killer instinct that will be giving to freddy where he can teleport to a random survivor that has the scared effect. This will put the survivor into the dream world of the map, where broken pallets will be set up automatically as fake pallets, and these pallets will be shown for freddy in a white aura. The scared survivor will have the exposed status effect for the duration of the dream world. Meaning a single hit from freddy can put the survivor into the dying state. When the dream world duration ends and he doesn't down the survivor in the realm, freddy will be teleported original back to the map in the same spot.
I hope the community thought this idea concept was interesting. Feel free to comment your opinion to the Freddy rework.
Comments
@GeneralV This is the person who would give the best feedback on your ideas.
Thank you Dwight, I really appreciate it!!