Feedback and Suggestions

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  • I know that the current Friday the 13th game is "dead" because if the law suit and everything, but when and if that law suit is over I think Jason would be an awesome addition to the game. I personally wasn't a fan of the F13 game and I know for a fact Jason would be better suited in the DBD game. Does anyone else want him in the game? Maybe the Devs would consider getting his rights if they beco
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  • He can hide and teleport between hiding spots (probably closets) What else could he do?
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  • A good while back, there were 2 killers that didn't make the cut. The 1st one was The Teacher. From what we know it had a ruler with a blade on it, its ability was named detention and one of its Perks was named underpeform. The other one was ghostface. Ghostface was thought to be added as you could somtimes find quests about him around September 2017 (or at least that's when I got mine) It had
    6 comments 71 views last activity
  • This is a big list of many Survivor and Killer Perks and how I would change their numbers, based on more than 1.8k hours of experience on both sides of the Campfire. Originally (back in 2016), most Perks had very low values, making their effects barely noticeably and many Perks retained those low values. Currently, we seem to move to Perks with much greater effects that are also much more noti
    10 comments 52 views last activity
  • Although different from other DLC licensed characters in the game I think Scooby Doo skins would be a fun addition. With just having them as skins and not full new characters it makes it much more possible to be an addition to the game. SURVIVORS "Meddling Kids" Jake-Shaggy "Zoinks Skin" Good with animals, able to cause mischief for villains and a little scruffy, Dwight-Fred "M
    0 comments 371 views last activity
  • If a survivor DC's when he is hit, downed or hanged, please BAN them for ######### 3 weeks if u have to so they will stop doing it!. at least start with half an hour ban, next time it's 1 hour, next time it's 24h, then 3 days up to 1 month, then it's Perma ban if they do it again
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  • What if the next chapter is named "The Darkness chapter" and it takes after the game and comic series "The Darkness" Where the killer is "The Darkness" and Survivor is "Aunt Sarah" Would be weird if it was Jenny.. Considering...... (No Spoilers)
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  • Is there any potential for removing the redstain on the killers completely. It would really help facilitate mindgames. Just a simple suggestion. Would this be a good idea and if not why?
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  • Make us able to change the color of auras in the settings. When we had the Howling Grounds event we got shiny blue auras. Makes it a lot easier to see them IMO Revert the changes that placed perks in a diamond and back to the straight line. Give us the ability to scale down the UI. Or better yet, give us a scoreboard were we can see our perks. Would remove. Make tier all tier 3 perk
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  • This will prevent generator tapping. Ruin is designed to be based off of a skill check. Gen tapping is slower then then regular repair but it bypasses the perks primary mechanic. This will make drive by regression stoppage take 1second. It's pretty ridiculous how mid chase if I see a gen regressing I can tap repair as I sprint by. The characters hands don't even touch the generator lol.
    1 comments 31 views last activity
  • This perk really needs to get removed since it just encourages griefing to farm points. Want points have the killer chase you to other survivors and get them downed, run up get hit. wait till hooked get chased then unhook in front of killer and rinse and repeat till you escape.
    5 comments 31 views last activity
  • Pretty much what the title says, could we get an official steam workshop running on the pc version? Or at least be able to modify the icons in-game without the fear of getting banned?
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  • In my oppinion, sneaky play will die out if the changes to bitter murmur comes. Even now, its hard enough with BBQ beeing meta. Why is this important? -Because some part of the community finds it more thrilling to play it sneaky. -> Because most of those people are new and/or bad players. If a new player hides somewhere, and sees the killer run right at him, to hang him, he propably won
    1 comments 21 views last activity
  • I would like to see some nice cosmetics that are unique. By unique I mean stuff that could be like the legacy that has like some flashy colors or neon lights. It could cause distractions, but would be nice to have.
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  • So the idea is, while rank 1 you gain extra shards or xp if you level while rank 1 Like when the + emblem bonus xp you get after games, but its a rank bonus. It's not huge and its would give a small encouragement to staying at rank 1, and not de rank
    0 comments 11 views last activity
  • Hi, i've experienced many time whether on the side of the killer or on the survivor side some hits with the hatchets that i don't understand why... There is no reason that it is the connection because at each beginning of the game I check that the ping is good. Here 2 videos for proof: https://youtu.be/ngmz-oENy08 https://youtu.be/gNho-XjzUq4 I would like that the hit
    7 comments 162 views last activity
  • Removing the survivors notification can drastically increase the lifespan and efficiency of totems. If you tap a hex totem and a symbol pops up you immediately know its thrill of the hunt and the killer got a notification. Now you know to break full totems and there's another hex totem on the map As soon as someone is hooked everyone who gets a skill check will know huntress lullaby is in play
    3 comments 52 views last activity
  • Really, Clown deserves his own map, as well as players deserves a circus/carnival map, which we were asking for for a long time.
    4 comments 281 views last activity
  • First, sorry if my english ist not the Best... im From Germany... My biggest wish for the Future is that PC and Console Players have the same experience... im talking about the DLC/Chapter release... right now Console Players waiting 2 weeks for the 2.0 Patch (and still didnt got it) but the PC players got it Thats a Pain in the a** My Idea: Simply when you think your Chapter/DLC/Update
    1 comments 42 views last activity
  • So I talk about Leatherface a lot on these forums lol ( but only because I care ) but in one of my earlier posts I mention a panic effect possibility. I would like to detail my idea here so that the devs may see this and tweak it where necessary if they choose to make this a feature for LF. So basically the idea behind this is to make LF more consistent, and maybe even scarier at close range b
    2 comments 41 views last activity
  • It will be nice that at the end of a game you had the option of re-watch the match, that would help finding hackers, or just because you want to see how good you play
    0 comments 71 views last activity
  • I think I have the idea to allow the hatch close to get in the main game. Killer closes hatch. A two minute timer immediately begins. If killer looks in survivor's direction the survivor's aura becomes visible. Survivor also gets the same ability versus the killer. Both aura sights are at unlimited range. It's become a sudden death match. (Pun intended.) Last survivor instantly dies if
    6 comments 112 views last activity
  • I had an idea for a secondary objective for survivors, one which helps a little the balance disparity between skilled survivors and killers, but only comes into play in situations where the survivors are too good. The Hatch serves as a brake if the killer over-dominates a team of survivors, to prevent them from automatically killing all four just because not all the gens are completed, they need
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  • Please give that perk an indicator if you are far enough to trigger it (just like Devour Hope). Remove the exposed indicator, so that the attack comes by surprise.
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  • As a survivor, we shouldn't lose a pip when the killer let's the game fully load then dc's. We should black pip as we couldn't do anything.
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  • There are thousands of horror movies that occur inside old big fancy mansions and i was waiting for it when i saw this promo: If you consider this idea, i highly recommend watching the film "The haunting (1999)", i love that house, it may work as a great inspiration
    13 comments 311 views last activity
  • Maybe I'm thinking about this wrong, but if I'm self caring myself from 0 to 100, and I'm at 50% healed or beyond when another survivor shows up, with the proposed self care changes, it's actually slower for me to stop and let them heal me than it is for me to just keep self caring myself? That seems as though it'd have a negative impact on the altruism emblem over all, which could be a probl
    6 comments 71 views last activity
  • One of the big problems for hex totems is that the spawn location for totems overlaps with spawn locations for survivors. So you have the totem killed within 30 seconds of the game starting. So how about this: the killer spawns in the same location as their hex totem. (The killer using more than one hex totem is kinda screwed, but then using two hex totems kinda screws you to begin with)
    1 comments 21 views last activity
  • If the Developers choose to allow Killers to close the Hatch; Can we please use the same animation for breaking Generators/Pallets? It would make it extremely satisfying no doubt. At least give it a thought.
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  • After a survivor is hooked 2 times in a match; as an optional, albeit less points giving, finishing touch, the killer can choose to mori that survivor. No offering is required because of the 2-hook requirement, and the less-point disadvantage. Thank you for reading my post.
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  • I'm thinking the Pig or perhaps Wraith. Thoughts?
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  • I keep seeing people suggesting that he can move through wall while cloaked or during decloak and I admit that would be really fun, but I can't keep my hopes up about a big change like this, so I'd try to propose some, more feasible, changes. Map Presence The Wraith lacks map presence compared to other killers, but differently than other killers with low presence, his power doesn't have a w
    4 comments 71 views last activity
  • This is a solution to hatch camping and a good starting approach to exit-gate teabag, the reason I call this a right direction is, the killer presence is not strong enough, he feels weak even if survivor is right next to him/her, thats why dead by daylight killers can get bullied, they don't have enough presence, you can do actions in their face, or such things. I don't say this fixes everything
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  • This mechanic feels broken and needs to be changed. Right now It goes through walls and corners which ruins all those mind games with high wall loops and makes it much easier for survivors to keep pallet looping. And it bothers me that killers needs to abuse this mechanic and do all these silly moonwalks just to manipulate the red stain so survivors won't magically know where you're at on the oth
    3 comments 391 views last activity
  • Hello there once again friends, By now you should know my theme. Every fortnight or so I post a updated way on how to improve the gens to make it slightly more interesting and make the game last longer with out being unfair. Taking the up coming perk changes and the way the game seems to be heading I have made a few changes, as well as thought on the feed back I got from the last time. So let us
    0 comments 31 views last activity
  • I think the game really needs to get away from these crutch perks. NOED is literally the definition of boosted. You go fast, 1 hit, and don't get punished for missing. Loads of killers who aren't very good get boosted to a rank higher then they should be from it. Everytime a killer is getting shat on you know 9/10 times hes gonna have NOED. It will still be a very strong perk.
    21 comments 301 views last activity
  • This one is pretty simple, only have the effects apply when in a chase, that way the perks can still only be used once in a chase, but can be used multiple times outside of one. Or only have the exhaustion regain change only happen to Sprint Burst.
    0 comments 31 views last activity
  • Pretty simple suggestion: Why not have Sprint Burst activate when hit, instead of when survivors start running for the first time? The biggest reason Sprint Burst is so powerful relative to other exhaustion perks is because it lets survivors get out of bad situations for free without a prior condition and nullifies any efforts a killer put in to ambush the survivor originally. This would at
    2 comments 32 views last activity
  • Could the developers please add in megs og blonde hair from the beta as a customization option in the store, I would gladly pay for it
    0 comments 21 views last activity
  • No buffs for Nurse and Billy needed, same with Huntress. Huntress, for example, is ridiculously good if you have the 1 hit kill ax + 2 axes extra, almost 3-4 man every game with ease provided you have a mori I had close to 2.7k hours on this game, and would be willing to share my take on the addons that needs improvement for all the weaker killers. Some of their addons are simply not viable/ u
    0 comments 221 views last activity
  • Just as the title states i think Shadowborn should be the default FOV. The current base FOV is pretty terrible. It makes me and others feel really claustrophobic and it can be quite frustrating when your trying to deal with survivors in close proximity. I know that on the lastest QA video the devs mentioned increasing the FOV. Increase it to Shadowborns level then repurpose shadowborn for somethi
    5 comments 61 views last activity
  • Huntress, Pig, and soon Clown all get 4 chances to use their special abilities. Could we, please, put Trapper on par with other killers with deployable perks? Three or four traps as Trapper's starting payload and capacity is not too outlandish. His traps aren't even inherently lethal like Pig's and players can get out of his bear traps much, much easier. It's so much more efficient to be able hav
    13 comments 451 views last activity
  • No Mither is clearly a perk that needs to be looked at, but I think I came up with a simple solution that wont change the perk by much but will also entice some people to run it. If it is possible keep all current stats on No Mither, but give him an extra hook.(instead of dying on the third hook the killer will need to hook you 4 times or 3 times if you drop below 50% on your first hook). Reaso
    6 comments 61 views last activity
  • The report system is a chore to use. My friend was recording gameplay using playstv and we came against a speed hacking huntress. She had to exit the game for the software to send the footage and then send me the upload link for me to manually type in the entire url so that the footage was linked in the report. I understand that reports can only be taken seriously with video evidence, so please ca
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  • The report system is a chore to use. My friend was recording gameplay using playstv and we came against a speed hacking huntress. She had to exit the game for the software to send the footage and then send me the upload link for me to manually type in the entire url so that the footage was linked in the report. I understand that reports can only be taken seriously with video evidence, so please ca
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  • My friend and I were talking about the planned changes for self care and we got to thinking about this alternative. What if it worked the same as generators regressing. You could be self caring, and have to stop for some reason, but when you stop, you lose a small percentage of your progress instantly (possibly the same amount as if the killer kicked a gen), and then you will continuously lose pr
    19 comments 151 views last activity
  • Will be great diversify this process, i mean add some mini games at generators but don't remove skillchecks. On every generator will be different type of game instead of just hold LMB. This is a variety, and a little complication of the game for the survivor. What do you think? (Sorry for bad english, I'm russian)
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