rogeronfire
rogeronfire
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@Luigifan64 said:
But that’s the point of the stain, to tell how the killer is moving, and methods of tricking out the survivor to not see it are effective and work fine. The problem isn’t the mechanic itself, it’s that there aren’t enough perks or addons to effect the red stain (and the only one that does isn’t that good). With the killers who are “gimped” by the red stain, most likely need a balance change, but their problems don’t stem from information the survivors know about the killer’s position. However, a less drastic change could just be to make sure that the stain doesn’t go through walls. Personally I think the stain is fine, I’ve had no trouble faking out survivors on high walls, and I make sure that the stain doesn’t go through walls if need be.Survivors already has 3rd person camera to easier tell how the killer is moving when they're being chased around walls and current red stains mechanics are so unbalanced it encourages survivors to keep pallet looping those areas with high walls and just going ring around the rosie from one loop to another. The moment you finally catch the survivor 2 generators are already done, 3 if you're not using ruin. And killers who doesn't have abilities that helps during chases suffers the most from this. There's a reason why killers like Billy, Nurse, and Huntress is high tier and most common in high ranks because they don't need to spend much time chasing and they're less likely to be pallet looped and gen rushed if you're skilled but use most any other killer and you're screwed if you're not lucky. Reworking Red Stain will just make those mid and low tier killers more balanced and effective during chases around walls.
The "effective" methods of tricking out the survivors and "making sure it doesn't go through walls" is still abusing an outdated broken mechanic and doesn't always work in high rank if you're not using a high tier killer.