Feedback and Suggestions
Our team will be happy to read these!
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I know that a lot of people are kinda sick of the licensed DLC, and I understand entirely. While it’s cool to see characters that we love implemented into a game we love, we love this game because of the unique and engaging characters that it has. That being said we didn’t get this much licensed DLC without a reason. It’s very exciting to be able to play as the big bad from another media. That b2 comments 121 views last activity
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How about a new game mode? Hear me out on this one, I know it'll probably never happen, but I just wanna hear what others would think. Thia Game mode would consist of 2 killers working together, and 2 extra survivors (because doubling survivors would be hell). Anyway hooks would be added, and the same generator system will be there, now I know this will probably never be seen in the game, but he1 comments 31 views last activity
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Alright, so looking through the addons, there isn't a lot. for certain items - Toolbox - 11 addons - Keys - 8 addons - Maps - 9 addons - Flashlights - 13 addons - Med kit - 13 addons There isn't much variety and so there could be more addons that affect the game in different ways, for example - Uncommon Addon - Sabotage for dummies book, increase efficiency w2 comments 42 views last activity
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Needs a change. You don't ever get to use it sense the killer wont leave you on the ground. Idea: You and your fellow survivors know you have NO Mither but the killer wont in till you are unhooked or brought up from the dying state, and You start the game at full health. but still cannot be heal back to full.0 comments 11 views last activity
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So I've been brainstorming some possible ways to rework hexes because as a killer main it can get frustrating when you yet a bad hex placement. Not to mention how easy it is for survivors to destroy them rendering that perk slot useless. An Idea I came up with makes it so that in the beginning of a round the killer can see all full totems of a hex perk is in play. The killer can then choose a dul4 comments 41 views last activity
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A perk that when activated it lets out a fake path of scratch marks for 3/5/10 meters; cool down of 60/50/40 seconds. When the perk is activated, whichever way the survivor is facing, a path of scratch marks that normally appear while running will appear in a line directly from the survivor. This would give a way for survivors to confuse and possibly escape the killer. The perk would not be ove0 comments 21 views last activity
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Sorry in advance, im French from Québec and im quite not good in english, thanks to Google Translate for the help. So as you seen in the title, I would like A LOT to have a function in Dead by Daylight that can allowed you to simply discard your item that you got with your characters. Im very perfectionist so I absolutely hate when it's time for me to prestige up my characters, because they lost0 comments 11 views last activity
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the removal of the swamp (especially the grim pantry. ######### this map.) the removal of Decisive Strike (*) the removal of Flashlights (or at least a rework, so they wont be used to actively affect the killer and help you to... idk... see more?) a rework for exhaustion perks (exhaustion meter doesnt go down while sprinting) (*) a (real) pallet nerf (not like the last one, where you mad3 comments 62 views last activity
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Pants for Claudette with the word "Juicy" over the back side Top for Claudette with a "Flavor Flave Clock" Face for Claudette with "Grillz" on teeth1 comments 11 views last activity
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So, imagine you are a survivor, everyone else is dead and the hatch is opened. And when you found it, the killer is there, camping the hatch; That can make the game last a lot more I had a lot of games last for ever because the survivor is in front of the hatch, and wont use it until you hit him. That makes the game boring af Would it be better if the hatch closes after a certain amount of tim1 comments 22 views last activity
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Hey everyone, Hey Devs, i just want to let you know thats hard to play on several maps as the doctor. There are massive framedrops on Haddonfield, Mothers Dwelling, Backwater Swamp and Autoheaven. It makes a hit really hard on survivors... and easy 360 for the survs.. Thats really annoying. Thanks4 comments 41 views last activity
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Outside of the Chinese new year red letter thing, we haven't had any new types of offerings in ever. And we actually lost various types (the lighting effects, the common and uncommon map offerings). Here's an idea for something new: Rotten Step: Both basement locations spawn a basement. That's right, two basements . Shiny Hinge: The hatch's spawn location is visible at the start of the gam0 comments 11 views last activity
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I was thinking about an option that could allow players to permanently sacrifice a specific character's already owned perk; and get a weaker version of that perk always on, even when that perk is not equipped by that character. For example, let's say that i have a dwight with a rank 3 self care perk in his perk list. And i decide to sacrifice it for whatever reason may be; and in return, that0 comments 11 views last activity
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(Killer Main pov) DS - Its good. I really dont understand why people are complaining. It went from S+ tier to A- tier. It is more balanced and is in a good place. It still gives you 27% more wiggle time (4÷15) during which the killer can be pallet slapped and flashed. Its still a good perk I mean yes any nerf to an S+ tier perk will seem like a devestation but it is still a good, heck, great perk1 comments 41 views last activity
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Playing in lower resolutions makes skill checks easier against The Doctors kit and makes it harder to hit when playing in resolutions higher than 1080p, theres needs to be some sort of pre-adjusted UI scaling to make the game balanced for those of us who can't play in 1080p or who wish to play in their native resolution.1 comments 741 views last activity
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Back in the good ol' days, extra pips extending past rank 1 was a thing. Basically they allowed it so if you lost a game or de-pipped during a game, as long as you racked up a few extra pips your rank 1 wasn't in immediate danger of being lost. Now lets be honest for a second. Dead by daylight is not a very competitive game. The reward for rank 1 is you get the rank 1 badge above your head in3 comments 51 views last activity
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I think that premade lobby should work better. Every time I wanna play with friends, I am wasting at 5 mins before a game. Killer left lobby, I've got to make a new one and invite all friends. Could you make a lobby that comes back if killer lefts? + After the game all premade players are in the same lobby again?1 comments 51 views last activity
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I know doing this would make Legacy lose its charm.. but maybe not exactly how Legacy is. But how about the black daddy legs from the hooks onto the survivors/killers? Just a thought1 comments 11 views last activity
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It takes a while before we get into a match sometimes, so I think it would be swell if we could access the store (even a stripped down version) while in a SWF and game lobby. Would help alleviate the queue boredom.1 comments 1 views last activity
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5 comments 41 views last activity
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Thinking that 1 less generator per survivor is a good way to balance this is ridiculous.2 comments 21 views last activity
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Dear Dbd Team I and many other people of the fog would wish to have more killers or survivor in Kyf (Kill your Friends). It would allow us to have more fun with our friends and people that are streaming can Play with a lot more people from there communitys. Thank you Dead by daylight team that you keeping it up and doing great updates the cuble ob weeks i am ecsided of those balanced perks! S0 comments 11 views last activity
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I was thinking, why don’t we have cosmetics that REALLY mean something on Killers? PC has Legacy skins, and usually Survivor tend to act a little more cautious around a Legacy Killer, out of (however slight) respect for being a long time player. I was thinking, how about cosmetics that you can only obtain by Killing a certain amount of Survivors with a single PARTICULAR Killer. For example : Tr0 comments 12 views last activity
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I haven't heard any ideas from the devs about how this problem could be fixed. I've heard a couple from the community, such as adding more base time to gens but I'm a bit on the fence on this. Generators are already the most lackluster part of the game for survivors. I like the idea of adding other objectives, such as some generators at random not being repairable after a certain point until you2 comments 41 views last activity
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This perks was made to soft counter infinities in the game, but it actually does not. It would be a fine perk if it could block multiple windows at the same time (of course there would be a timer on each window).12 comments 121 views last activity
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The previous thread was removed for pending approval. I'm recreating this thread because the last time I had this pending approval issue, which was a week ago, my thread never re-emerged. Note: There are two similar but different ideas in this suggestion thread, but both work towards implementing the same concept, which is limiting strong/meta perk usage. Suggestion #2 would probably be the3 comments 41 views last activity
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as i beleave its right now. survivors with only a 5 rank diffrence of the killer will be able to join that killers lobby. if the killer is rank 14. only survivors of rank 9 - rank 19 are able to join. however. if a rank 1 and a rank 17 go swf. we suddenly have a middle of rank 9. meaning NOT ONLY IN THEORY BUT ACTUALLY HAPPENING. do we get a rank 1 survivor. with voice communication. playing agai0 comments 21 views last activity
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I agree with buffing all the killers, as the Trapper and Hag really did need does buffs for the longest. I also agree with almost every single perk change, except for decisive strike and the new exhaustion mechanic. I feel like the decisive should have the easy skill check and the no mither effect, where you can't heal after using it. I feel like only stunning the killer for a few seconds will ma4 comments 91 views last activity
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I thought I put my idea here to get some feedback.. SUGGESTION Every generator has a lever, which you have to activate before you can start repairing it. Levers would be located right next to the gen. on a wall next to the gen. on a separate level pole (like a street sign) for gens like cornfield ones. Lever time could be same as the exit gate lever OR longer/shorter.0 comments 151 views last activity
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As we all know by now, self-care is getting nerfed so that if you cancel the heal at any time before it's done you lose all progress and forced to heal from 0%, there's no denying that self-care needed a bit of a nerf but this change is too heavy-handed of a nerf. My sugguestion would be to have a tier system for self-care so that if you cancel while healing, the progress regresses to the last 256 comments 82 views last activity
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Hello! So, for my first post on the forums I thought why not offer in my own few ideas for the issue with totems, I have quite a few iterations so I hope you take them all into consideration or possibly mix and match a few, depending on how well you think I have done. You have probably seen some, maybe all, of these before, so I apologize in advance if you have. General Changes3 comments 121 views last activity
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As of right now, that perk is dead and is rarely used, it sees no form of play. Hooks now get fixed by themselves from the entity,and Hangman's trick completely destroys it. With the upcoming patch of the Trapper's traps now being able to fix themselves, I propose that they make Saboteur how it used to be, where when they destroy the hook, the hook is gone for good.Now I know what many people are3 comments 241 views last activity
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Some of these suggestions might only be minor but I believe they would make a few things easier, hassle-free and more fun. If anyone has any suggestions or improvements regarding my propositions, please don't hesitate to comment. I know some people will have already suggested similar things, but I like to have my own neat list. STORE ● Allow to view different items together , eg. a torso w0 comments 11 views last activity
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I'd like there to be a receipt tied to steam accounts for in app purchases using both Auric Cells and Iridescent Shards. Alternatively it would be fine to have some purchases show up in the steam inventory for example. That proposal would also have the benefit that we could feature cosmetics on our steam profile along with other stuff. The receipt for these things would be available at Steam1 comments 31 views last activity
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I am legit getting sick and tired of these DLC offerings popping up in my bloodweb. If i wanted to play a DLC character i would buy them. I want to atleast have the ability to opt out of these DLC offerings. I am never going to use them and they pollute the ultra rare RNG. I much rather have an ebony mori pop up vs a offering that lets me play as freddy or myers. Please give us the option to disa3 comments 91 views last activity
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I will give my opinion looking at the two sides of the game: Survivor and Killer. Also, I would like to change things in the game for more fun. Throughout the 2 years of play that we have, we know that both parties have been buff and nerf. Currently, the game is slanted for all ranks of survivor from rank 1 to 20, the killer suffers much more than the survivors. Really for the game to be fu3 comments 51 views last activity
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During the tournament the broken balance in the game has become obvious. I really hope other killers are considered for strong buffs, I thought the aim is to have a 2 kill average?1 comments 12 views last activity
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Hello! So, for my first post on the forums I thought why not offer in my own few ideas for the issue with totems, I have quite a few iterations so I hope you take them all into consideration or possibly mix and match a few, depending on how well you think I have done. You have probably seen some, maybe all, of these before, so I apologize in advance if you have. General Changes7 comments 51 views last activity
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I have an idea for the hatch closing. This works off the idea a gen needs to be finished to open it again. Once the killer has closed the hatch the remaining generators oras are gone. Then the survivor may have a better chance to finish a gen to open the hatch again.2 comments 61 views last activity
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The game was balanced before the pallet "nerf" on 2.0.0, but now the killer is clearly advantaged and chases around pallets (aka pallet loops) last much less making for the survivors the game more difficult. I don't understand why the game suffered this change, but if devs think it's needed, they should at least give some disadvantages to the killer too.16 comments 591 views last activity
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Hey yall how bout new Halloween 2(1981) Haddonfield Memorial Hospital map...This would b so boss!!0 comments 21 views last activity
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A teammate heals you to 98% health, you self care to 99% and stop. It resets to zero negating normal heals too. LITERALLY UNPLAYABLE12 comments 341 views last activity
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I absolutely love all the new changes the devs proposed in the new Q&A, just one that I kind of think isn't a good idea is apply the nerf to all Exhaustion perks instead of only for Sprint Burst, which is, in my opinion, the only OP and unbalanced Exhaustion perk that requires no skill. No one complained about the other Exhaustion perks4 comments 192 views last activity
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So here's an idea i've had recently. Moris are fun and whatnot however they can feel quite repetitive. So what if the devs made a new mori(s) for each killer and added them in the store as a cosmetic? They could cost auric cells iridescent shards or even both. Then you could change your mori in the customization tab on killer. Either way I think this would be a cool/fun idea so what do you think?5 comments 31 views last activity
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The devs always avoid the same question, we always ask the community, the same: Increase the time? Put new objetives for the survivors? Skill Checks more difficult base without perk "disturbing presence"? ... No response at the moment. The only certain information was a few months ago by DAVE RICHARD who confirmed that he had an idea to add a secondary objective to the game for the survivors0 comments 22 views last activity
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I often do perk wheel challenges, and running No Mither is always one of the perks I dread using. I've put a lot of thought into how to make the perk viable for survivors, while at the same time making it more balanced for both killers AND survivors. https://youtu.be/Bqm948QKmyg1 comments 131 views last activity
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@not_Queen Do you know if there's any plans to fix this exploit? This is the 1st time I'eve ever really run into it. I couldn't pick her up no matter what I tried and she almost bled out completely before someone rescued her. The funny thing is she tried rage quitting on 2nd hook but animation was almost finished so I got the sac anyways.2 comments 81 views last activity
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After reading the changes coming to Deja Vu, Dark Sense, and Bitter Murmur, I was actually very excited. This may be where Dead By Daylight makes its comeback as a fun game to play. These perks (especially Deja Vu) were near useless, and on top of that, they were one shot perks. Now, turning them into perks that activate on objective completion, they're actually viable, and not bad picks for earl0 comments 12 views last activity
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Getting Chaser Emblem points of live version is currently not appropriate. This is similar to the Hunter classification of the blood point, so that the more often a killer finds or chases a survivor, the higher the emblem is awarded. However, this means that killer player lacks the ability to chase the survivor because he has to lose the survivor and repeat the chase. Another problem is that0 comments 11 views last activity