Feedback and Suggestions

Our team will be happy to read these!
  • This is a unique way for all Hex Perks to still be strong, but but no longer be totem based. Thrill of the hunt. I mean Im talking about removing totems so this one will need a rework. For every unfinished generator, gain a token. For every token you have, missed and successful attack cooldowns are reduced by 3/6/9% Ruin. Start with 15/15/20 tokens. As long as you have 1 token, 1/2/3 survivors a
    5 comments 32 views last activity
  • Reduce. The. Maximum. Number. Of. Pallets. Already. https://www.youtube.com/watch?v=z46UB5DMauE How is this game even considered remotely balanced? You, if you're lucky, get hit with around 10 pallets and are able to get 3 hooks with HILLBILLY. How am I even supposed to use my chainsaw to instantly down them when there's SO MANY pallets they can run to?? This video doesn't sh
    55 comments 1,391 views last activity
  • There should also be a new gamemode where you can use 4 of the same perks. It wouldn't be ranked, and it would primarily just be for fun; but I feel like it could give people a reason to play the game for a lot longer. There also would most likely be a lot of videos generated from it that could cause more people to buy the game
    1 comments 11 views last activity
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  • We all know Hex perks are by and large a gamble that almost always fails to work out. This typically has to do with horrible RNG spawns for totems such as a survivor spawning on a hex, the hex being out in the open IE on a hill, or the hex being next to a generator. This means the hex generally has an incredibly short life span to the point that it might not get any use at all. Killers are lucky
    6 comments 51 views last activity
  • We really need a better ranking system, like a leaderboard where you can see top 100 killers and top 100 survivors either based off of wins or something where a survivor that has 4 games with all iridescents has a higher ranking than a survivor that has 6 games with all silvers. I know that you may be wanting to focus on bugs or things that may seem more essential to the game; but by improving th
    1 comments 21 views last activity
  • I would like to see some sort of compensation, if you will, when the Shrine comes back up. Something like triple the amount of teachables that are normally on it, or a huge sale on the teachables... maybe both? I'm not sure, but I think it would make the community a lot happier to see that the devs are at least recognizing that the Shrine situation was/is upsetting to the community
    0 comments 11 views last activity
  • I've seen some nice ideas, and some that just aren't so good for the game in my opinion. Can you give us a way to +1 or -1 topics so we can show you as a community how much we want something?
    1 comments 21 views last activity
  • Specially for playing the nurse, it's a pain and sub optimal to not be able to move the camera as fast as you need to. It makes the gameplay a painfull and unfair experience that limits the player skill and often robs you of good plays at high level. It's a benefit to all killers and survivors. Please, it's does not sound like a hard or long fix but yet a much appreciated one.
    5 comments 161 views last activity
  • There used to be a google form to fill out but that was removed. After round categories dont call for reporting cheating. Would just like an easy report system for the blatant cheating we sometimes come across in the game...w/e the company decides is the best method.
    0 comments 21 views last activity
  • Actually a lot of the emblems are impossible/hard to get with dc. https://gyazo.com/c2a212bba642dac0ef1ff1832428aca7 (emblems i got) https://gyazo.com/f0c4edcdbe06d47d04220b0431bbe91a (scoreboard, 3 dc, 1 sacrifice) if they dc before the game starts then the gatekeeper points are only from 4 gens, not 5. it doesn't take into account that the 5th gen didn't even spawn so i got the emb
    1 comments 41 views last activity
  • Hello Dead by Daylight Team, I think the new player level is a great idea. But I have a question about it. I've always got a XP bonus of +300 for my first completed killer or survivor daily, now I'm currently level 39 and will not get any extra reward. Is there only a XP bonus up to a certain level? I would wish if there would be a bonus for every first Daily. Thanks and keep up to
    2 comments 41 views last activity
  • I knew it was talked about before on a stream. But it hasnt been brought up in a while. Having some sort of system where i can dispose of unwanted add-ons, items, and offerings would be great. Even if the amount of bloodpoints was minuscule for doing that. Or being able to trade X amount of COMMON addons/items/offerings for an UNCOMMON addons/items/offerings OF YOUR CHOICE. And obviously do the
    0 comments 21 views last activity
  • 1) Exhaustion change, I like this idea cause it makes sense but it dosen't change the issues with SB which appear to be recognized and seen as a bigger problem than other exhaustion perks 2) DS, This is good, its makes it so DS has to be used intelligently and dosen't give a free drop to the survivors allowing to perk to still be used as was initially intended as well as making it more fair and
    5 comments 161 views last activity
  • 80% of the time when I pull a pallet down and the killer strikes the back of it, the killer gets a hit on the survivor and is teleported on the survivors side of the pallet. It might just be a delay throwing pallets down but i dunno. Its pretty easy to get a free hit on a survivor waiting by the pallet. So is this intended or is it a mistake which will be fixed?
    4 comments 41 views last activity
  • Why do hooks and gens get so excessively highlighted when used and finished? It blocks the view of the entire area around it. What exact purpose does it serve, because I dont see one. Having a hovering red silhouette in a dark environment should suffice. All it seems to do is blocking the view of survivor and killer. I can´t grasp the function it has. It´s so bothering to not see where the kille
    2 comments 31 views last activity
  • I'd like to suggest that another reward is given to those who buy the DLC Chapters with money: Auric Cells. I've heard talk that buying a chapter gives you an exclusive cosmetic. But does this not seem a bit odd? My suggestion is to award Auric Cells for each chapter purchased. Here are some numbers. Killer + Survivor Chapter = 200 Auric Cells. Killer Only Chapter = 100 Auric Cells Cosmetic DLC =
    0 comments 31 views last activity
  • Not sure if this is the right place for this but please for the love of god let us close the hatch again. This stalemate bullshit is not fun to anyone ever.
    0 comments 11 views last activity
  • (This thread was copied over from another category due to having been misplaced) For the purposes of this thread, "tactical camping" is intended to mean "camping intended as a strategy", which does not encompass griefing. Tactical camping, at its core, stems from one core issue: unhooking a Survivor is extremely punishing for Killers and extremely rewarding for Survivors. Here's a typica
    10 comments 91 views last activity
  • I feel as though the iridescent shard rewards is way too low, like I want the clown but I can't get him due to the fact that I'm only getting 85 per game, and he is 9000. Anyone feel the same?
    2 comments 31 views last activity
  • Why? There are no lockers on the second floor. I ran ot of hatchets in the end-game and the only lockers that I could see were on the first floor. Closer to the end, I finally found 1 locker on the second floor, but that's it. Without hatchets she can't do a lot, so she needs places to refill hatchets on the second floor.
    3 comments 81 views last activity
  • Hello So since the RNG of totems changed ( which is a real good step forward btw ) i thought it could be great to buff "Small Game". My idea would be to make it work like "Thrill of the Hunt". You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45° cone within a range of 8/10/12 metres. Small Game h
    0 comments 51 views last activity
  • Currently, Escape Cake and Survivor Pudding are 100% BP bonus, all categories, to a single player. But each side has a "25% BP at all categories" at the same rarity level (not to mention 100%-bonus-in-one-category ones). More importantly, neither of the cake or pudding seem like the right mechanics, at least with the name. What I'd love to see is: 1) Hollow Shell and Yellow Envelope bas
    0 comments 1,101 views last activity
  • So, the trappers set time addons are good, but it is the addons that increase the set time that are the problem. Even though an addon (for example, strong coil spring) says it "slightly increases setting time", the setting tools (which say they considerably decrease set time) dont over take the "slightly". For example, if you use the fastening tools and the setting tools, the traps still take mor
    2 comments 22 views last activity
  • https://docs.google.com/spreadsheets/d/1--ynBWebOR-AqfV4OesP7uUjbbAVVeVVmWy0ihfYI-c/edit#gid=0 The balance of this game at high rank seriously needs to be looked at especially SWF All games are recorded by Marth on his youtube channel : https://www.youtube.com/channel/UCxIJOh6VJIBtcWdwBoGChAg/videos All of them were on stream as well
    30 comments 421 views last activity
  • In my experience (which is a lot when it comes to freddy, since I´m P3) he might be good at tunneling people but he is waaay better when you distribute your attention to every survivor . The best way to do this currently is with the classphoto addon, but the problem is that it´s just an addon. In the last FAQ stream the devs were talking about buffing freddy, what would make him truly competeti
    6 comments 121 views last activity
  • one time use: consumed Use to overcome pain. In the next 30 seconds, if you are to be put into dying state instead activate bleed out timer for 25 seconds. If you take any damage during the bleed-out timer or if the bleed-out timer ends, you will be put into the Dying State. inspired by painkillers from L4D
    1 comments 41 views last activity
  • To be honest, i think it's a bit ridiculous that the clown moves at 4.6m/s. The clown's power, as is (without addons), slows survivors that get hit with the gas by 15% for 2 seconds. Normally, survivors move at 4m/s. Under the effects of the gas, they move at 3.4m/s. In 2 seconds, (assuming he's moving the entire time) the clown can move 9.2 meters. A survivor as is can move 8 meters in 2 seconds
    13 comments 121 views last activity
  • The devs suggested the chance to Whispers which I really liked and which inspired this idea. (FYI: Whispers starts out stronger and gets weaker the more survivors are killed.) I would like to suggest that DbD should be balanced around 2 kills per match. In my opinion, both killers and survivors should have to work harder to achieve their "ultimate" goal (4 kills vs 4 escapes). Killers should,
    3 comments 71 views last activity
  • I know this will probably never be added to the game.. but please devs.. hear me out.. We need the hillbilly to have his chainsaw replaced with a Banjo.. Could you imagine!?! You start a trial and you just hear a banjo flying across the map.. And when he chainsaws- Banjos a survivor, he just beats them on the head! And you like the "dowing" sound that a broken guitar makes. Its just a wish that'l
    0 comments 41 views last activity
  • Maybe killers that have "X" amount of prestige to have their power be bloody/sparkly as well? I know this wouldn't work for some killers like Micheal,Doctor and Freddt but for like Hillbilly and such... a Prestige 3 Hillbilly looks so bloody but the chainsaw just has a little bit of dirt and barely enough blood. Thoughts?
    0 comments 11 views last activity
  • Add a method or way for survivors who DC on down to be punished in a meaningful way to prevent continuing abuse of it to prevent hooks and deaths (and thereby deliberately screw the killer from scoring events).
    2 comments 21 views last activity
  • When the PTB for the clown was dropped, I was hyped like everyone else yet I started to face some SWF groups that made me feel as if nothing changed despite the pallet vacuum was gone during the PTB. I previous had bottled up emotions from all the issues going on for killer mains at the time and just blew up on the forums.. It was quite childish, and I feel like a clown for it.. I sincerely apolo
    0 comments 41 views last activity
  • I go directly to the idea that I have been given of another idea that I have seen in FORUMS. Since the memento mori will be part of the killer, we will use it with a head. Will we have 4 memento for the 4 survivors how to use them? There are 5 gens left: The killer does not enter the state "Fury" -> NO Mori There are 4 gens left: The Killer does not enter the state "Fury" ---> N
    3 comments 71 views last activity
  • I suggest a new game mode that basically doubles everything. For example: 2x the Killers, 2x the Survivors, 2x the generators, 2x the map size, and most Importantly 2x the FUN! I think this will be a fun way to spice up the game and I hope you guys think so too.
    0 comments 41 views last activity
  • Well, as some killers already know that you carry this perk in your build, so that the survivors "try" to repair more slowly, but it is foolish to take it because they also repair with active ruin. This perk along with the other perks of HEX, have several problems, and should be improved, in addition to the mechanics of "appearance" of the HEX TOTEMS. Problems? Easy to repair with activ
    9 comments 72 views last activity
  • For trapper- maybe crashing head by trap? Wraith- bell on survivor's head and hitting it by weapon I think this ideas are cool.I'm really waiting for new Trapper and Wraith mori.
    0 comments 21 views last activity
  • In light of the devs' plans to change the Add-on scheme to 4/5/5/4/2 in terms of Rarities for all Killers, I decided to go through all Killers that don't fall into that scheme yet and try to rework their Add-ons and come up with new ones, based on the experience of 1.8k+ hours playing this game on both sides of the Campfire and maintaining its Wiki. Suggestions are welcome. The Hillbilly (3
    9 comments 61 views last activity
  • Both are Perks that reward bad play from the user, which is something I find despicable in a game that is supposed to be based on skill. DS rewards the user by screwing up a chase and getting caught. It completely resets any progress the Killers has worked towards in that chase and can oftentimes make the difference between a kill or not, especially end-game. NOED rewards the user for not b
    22 comments 1,101 views last activity
  • Im rank 18 killer, I played 10 matches today. Each one had swf where one was at least Rank 11 and lower. 2 matches where I had a rank 4 survivor and the rest were 8-11. When i was rank 1 survivor my brother got the game and I joined him as swf, each match i was a rank 1 survivor versing rank 18-20 killer. How is this even remotely fair? There needs to be a better system where a high rank surviv
    5 comments 111 views last activity
  • This, this thing right here. Every killer knows what I'm talking about with just the topic, more or less. It has got to be the most aggravating thing in the world. When you as the killer find the hatch and then few minutes later so does the last survivor. Now it becomes a waiting contest. I had heard the put it as a test feature that you could close the hatch. Oh wow that would save a lot of time
    3 comments 21 views last activity
  • I wish you finaly make not aviable for surv change hero in last sec when he got ready mark.I hate when this is happend in 6sec to countdown and surv can change for other surv with flashlight.Killer can't change killer can't change perks in 1sec so why surv can change hero in last second when he got ready buton he should make any changes from this point.
    1 comments 21 views last activity
  • Seriously, hex:ruin is the most band-aid fix to this game I've ever seen, and the RNG on top of it is gross. Please do this so that not only the games not finish in 5 mins by competent survivors, but it allows for everyone to get more BP. Yes, you heard me right.. everyone can get more of that sweet sweet BP. Please add more objectives for survivors.. anything, please... it is so disheartenin
    0 comments 21 views last activity
  • Thus is based on a monthy reset Days 1-4) 8000 bp and 20 Shards Day 5) Common Mystery Box Days 6-9) 10000 bp and 25 shards Day 10) Uncommon Mystery Box Day 11-14) 12000 bp and 30 shards Day 15) Rare Mystery Box Day 16-19) 14000 bp and 35 shards Day 20) Very Rare Mystery Box Day 21-24) 16000 bp and 40 shards Day 25) Ultra rare mystery Box Day 26-30) 18000 bp and 45 shards Day 31 - Shrine of secrets
    3 comments 731 views last activity
  • Was watching Candyman with a couple of friends and thought he would be a great new killer. Figured he already has his hook as a weapon and to make him look a bit more creepy have his jacket open to show his bee infested chest. He could have some bee power not sure what but could have something tied to a tier system like each level could be considered saying his name up to 5 times and could debuff
    0 comments 31 views last activity
  • So I get the purpose of the ranking system and the competitive nature of it and I definitely think all of that should stay the same. However, it would be great if there were a way to add a 'casual' option-- matches that don't count for or against your rank and are more for trying out characters/perks you might not want to try out when you're running in matches with players who are really serious
    9 comments 451 views last activity
  • I decided to post another suggestion because I really think people, especially killers would like this idea. Please, read the whole thing because I really want feedback from you all, it's why I even bothered making a long post like this. Introduction Hello, my name is Nickenzie and I'll be talking about a new mechanic for the hook phases and how dying state should work in my opinion. This pos
    0 comments 31 views last activity
  • Always bugged me how they are "brown" which constitutes as common in this game. When in reality they are a power. I think an orange or RED background would be cool
    0 comments 21 views last activity
  • There's a lot of salt about totems. As I was laying in bed, half asleep, I had a golden idea! Two possible ways totem mechanics can be changed to. 1) If a totem is destroyed, give the killer the option to repair it.. If he so chooses to take his time to repair it it would take 60 seconds to complete the repair. Maybe throw a skill check in every 10 seconds? so If he manages to hit all the "
    1 comments 21 views last activity
  • The new cosmetics are great, i really love that the devs are incorporating more physics into the cosmetics being released. That's always been a big selling point for me. But here's my issue: Some cosmetics dont line up with others. For example, most of Meg's new bottom cosmetics available in the store will clip through most, if not all, of her hoodies. The jacket/hoodie itself is fine, but it's t
    2 comments 31 views last activity