oke
oke
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Left Behind, Sole Survivor, Object of Obsession, Adrenaline
Let the Killer close the hatch. If it's inside TR, you see the aura with Left Behind, else you see where he was with OoO, use Adrenaline to run there and open the hatch. Unlucky if he has NOED.
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@ZoneDymo said:
Know that if you got hit, you were suppose to be hit, you just did not see the killer was close enough to hit you so maybe do things a little soon.
Anywho, they are working on it, you would know that if you watched last devstream, but what I find interesting is that you mention these wonky hits in relation to DC penalties.
Are you admiting you are so ermm sad? that you want to DC immediately after getting a hit you felt should not have connected?
gr8 b8 m8 i r8 8/8
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@geishroy said:
You forgot when you are in permanent healing animation and cannot be picked up from dying state. Can't die from EGC
Oh yeah, totally forgot about that one. I got a feature recently where I walked through the exit without escaping (not the first time too), the killer closed the hatch and I had to wait for EGC to kill me. Well, at least I didn't have to DC in that case :>
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1051812#Comment_1051812
Git gud and don't use BT or DS.
Git gud and stop assuming I am using these perks because I think both perks are not worth a perk slot.
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@Nakedwildman said:
https://forum.deadbydaylight.com/en/discussion/125918/tbaggers-must-die-in-the-game
Do it like me, to avoid decisive strike or such, just let them crouch on the floor, and walk over them... if they get healed, down him again instantly, this way he has enough time to think about his actions.
Is this any less toxic?
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You can literally down the unhooking survivor for free if he's hook diving with BT. Git gud and stop tunneling.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1050755#Comment_1050755
Trust me, I learned her on pocket + spoon. It was only after I was already adept with her that I tried Omega blink. And no, I haven't advocated that it be brought back because it was whatever, and we still have a crappy version of it now anyways.
And no the recharge addons only bring it down to 2 seconds instead of 3, that's still 2/3 more time waiting than you did before her rework. That's still over 50% more than before. It makes her closer to old Nurse but still very much different.
If you think we still have any version of omegablink, you really don't know the real reason omegablink broke the game. It wasn't just the range that was the problem, you know?!
While I'd agree that Nurse is unfun to play and it's almost impossible to play her casually, she is still undoubtedly the killer with the highest skill cap and potential to 4k consistently because you are 100% in control.
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@FleshTorpedo said:
https://forum.deadbydaylight.com/en/discussion/comment/1051786#Comment_1051786
Totes, Im absolutely garbage. But boy let me tell you about them red ranks.
Great, bring on your stories. I'm all ears.
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@Kliah said:
https://forum.deadbydaylight.com/en/discussion/comment/1051751#Comment_1051751
That is why I said, "may feel". Some killers dont feel it so that's fine. This is more for those who do. The game inherently has an undefined "time limit" on the killer dependent on the actions made within the match, so there is a time crunch whether it is felt or not.
Killers make the mistake: "Oh no, 2 gens got popped, I'm getting gen rushed!"
If you know what you are doing, survivors should fall right and left to you in mid game, you don't care about the potential 2 (absolute worst case 3) gens you lost early game because you are in control of the game now and you pressure them so well that there is no actual time crunch to feel.
I'm actually sick of killers getting a 4k almost every game and still complaining about gen rush.
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@FleshTorpedo said:
https://forum.deadbydaylight.com/en/discussion/comment/1051769#Comment_1051769
Red Ranks that know what they are doing are going to wake themselves up. Add in regression addon of 14%+5% from overcharge on top of a POP of 25%. mmmmmm some satisfaction in generators regressing. Also stops the gen taping they like to do.
I also dont give a ######### about your respect. I reached peak facecamping potential today, I only wish to make big daddy Bubba proud.
Don't tell a killer who has been rank 1 since 2016 about red ranks lmao.
Great, you admitted to being a bad killer. Thanks.
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/1051539#Comment_1051539
So you face bad survs.
Logic of a bad killer:
If I win against a team, it's because they were just bad.
If I lose against a team, it's because gen rush.
Stop blaming the game when you are bad at the game. Stop moving your goalposts of double standards and finally acknowledge that it is actually possible to win against a good 4-man SWF.
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@Oicimau said:
https://forum.deadbydaylight.com/en/discussion/comment/1051763#Comment_1051763
Thats my usual self.
Then don't play a game that is going to make you frustrated when you know you are going to be easily frustrated.
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@FleshTorpedo said:
https://forum.deadbydaylight.com/en/discussion/comment/1051712#Comment_1051712
Or its peak performance.
I took a toxic situation and made the best of it. I normally go for 12 hooks for the bloodpoints. I was running BBQ, Dying light, POP, and Overcharge. A build that has to be on the move to get its full benefit and relies on getting hooks fast and consistently.
Overcharge on Freddy? The only thing you get consistently is survivors waking up to failed skill checks.
It may have been peak performance if you played like a good killed and still killed them all. You would have gained my respect for doing that. But considering that you got away with a 4k while facecamping, they were probably not the creme de la creme of survivors anyways. Even sadder that you had to facecamp.
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@Oicimau said:
https://forum.deadbydaylight.com/en/discussion/comment/1051722#Comment_1051722
You got a point and I agree, most of time. But, somedays, we are just in a bad mood for any kind of toxicity.
I played this game too much to care anymore. You teabag me? I'll play as I always do and will probably kill you anyways. I get facecamped? Oh nice, I get to tab out for a minute and argue with some highly intelligent people on the forums :P
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@Hamtroll said:
https://forum.deadbydaylight.com/en/discussion/comment/1051721#Comment_1051721
Check my video above. They didn't even have boxes or keys that game (I had a key and deliverance, so the game was effectively won for me the second the 3rd gen popped)
Just because the survivors are red ranks doesn't mean they are not potatoes. Anyone can reach red ranks these days. When I play killer I still have rank 2-3 nancies who literally camp the shack pallet.
I am talking about when you get a bunch of 2k+ hour survivors who can loop together and put them into a team. You are probably going to get steamrolled unless you are nurse, spirit, billy, or have a mori.
So you literally acknowledged that it's possible to win with the top tier killers. Playing trapper against a skilled 4-man SWF is probably not a wise choice. Game sense starts with choosing the right killer for yourself to play. If you want to meme around, you probably play Wraith or something like that. If you want to win, you will choose a top tier killer. What exactly is the problem now?
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@Kliah said:
https://forum.deadbydaylight.com/en/discussion/comment/1051721#Comment_1051721
This is more about the time crunch killers may feel and not so much about Ruin itself.
Feelings are subjective, whoever gets offended by t-baggers choose their own demise.
Decision making and game sense is the more decding factor compared to gen times or loop safety, and the lack thereof may result in losing games and "feeling the time crunch".
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You can be an expert player with 2k hours, but you have to play both survivor and especially higher skill killers like Billy, Nurse, Huntress, Spirit, etc., and gamesense is extremely important, a lack of gamesense leads to forum posts complaining about killer XYZ being "op" or survivor "gen rushing".
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1051539#Comment_1051539
Either you're rank 18, your SWF is just a 2 man looking for memes, or your 4 man are potatoes.
Oh, the good old "No true Scotsman" argument.
You killed a SWF team with 4 toolboxes? Well they weren't a true SWF team then.
When do people acknowledge that it is actually possible to win against a 4-man SWF? I haven't used Ruin in a year and haven't really struggled much as killer.
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As a rank 1 killer I have to say...
Facecamping actually getting celebrated shows how many whiny trash killers there are who don't know how to win by playing properly.
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You can't go against optimal teams every single game without losing your mind? I have great news for you, you will not go against optimal teams every single game.
What's the stats on SWF? 4-man SWF is like 5% of all games and more than half of them are just actual friends messing around, so you maybe get 2% super tryhard SWFs which is 1/50 games. You will be fine.
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it's not that dumb for them to only survey on questions that people are less likely to fake results about
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good luck getting the license
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just spam plaid flannel, it helps a lot learning her.
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hit consistency when?
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it's literally easier as survivor on console because controller movement is so trash which gives console killers a disadvantage.
i'm talking about ranks because if you are not a highly skilled player, you have pretty much no arguments worth hearing in the balancing discussion. and you don't even need to be that good to get to rank 1 on ANY platform.
put some scary music on and make some creepy halloween decorations to your room and then play dbd if you want to be scared but don't try to argue about balancing.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1044763#Comment_1044763
There were so many suggestions from players that play her like me that are 100x better than the mess we got of a "slight change"
Her base kit was slightly op, it was unfair you could spam 2 blinks all the time, I think it's fine now. Yes, she is objectively worse in every aspect now, but that's fair given how strong she was even without addons. Plus new players get to spam Plaid Flannel which helps. That being said, the looking down while fatigued part is still annoying af and the most unfun part about Nurse. Doesn't make her less strong tho.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1044751#Comment_1044751
They are the most very minor of buffs (and I want that sound)
i don't care about sounds whatsoever but free overcharge on multiple gens without having to traverse them to kick them is not a minor buff, nor is 10s less cooldown a minor buff.
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She has less map pressure than before but her chase and snowballing game are still absolute top class compared to all the other killers. Can't have all, y'know?
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Bubba 100%, followed by Iri head Huntress.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1044733#Comment_1044733
I'm mostly serious, that's how I play doc.
as a doc player you should be plenty satisfied with the patch, doc is top tier now, no question, you can literally counter stealth (except lockers, they are a thing, but totally underused vs doc) and every ordinaly pallet loop and even most window loops for free and are still crying for buffs? i'm sorry but i can't take you seriously
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lol what did i just read
nice b8 m8 i r8 8/8
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1044704#Comment_1044704
It should definitely be ultra rare, but stacking isn't an issue ever since Tinkerer was reworked. Instasaw doesn't exist anymore after that and it can be easily dodged unless the survivor was potato enough to put themselves in a really bad position.
Good billys rarely get dodged point blank but if you get caught in the open that's your own fault yes. I agree that if it's ultra rare, stacking is not an issue.
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Carburetor Tuning Guide probably shouldn't stack, or be bumped to Ultra Rare, but else, Billy is fine. Most balanced killer there is, map knowledge and expertise in mechanics can be used effectively, but with a reasonable amount of counterplay.
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Large maps? *laughs in Hillbilly*
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@NEVELEVEN11 said:
https://forum.deadbydaylight.com/en/discussion/comment/1044615#Comment_1044615
Thats the thing i hardly ever get them. Its either ghostface, legion nurse or spirit. I dont even get many doctor matches either. And once in a very blue moon i face the hag.
I pretty much never run into Legion/Nurses ever at Rank 1 anymore.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1044518#Comment_1044518
If the first blast misses you're screwed, plus running whispers fills a spot that you need for something stronger
no need for whispers, run discordance or simply use your brain and only use the blast when you see someone or hear a gen. the blast is frankly ridiculous anyways, due to there being almost no counterplay except lockers it is so annoying to play against that it promotes gen rushing opposed to going for the save.
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It's pretty easy to counter face camping killers, except Iri head Huntress and Bubba.
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DCs snowball pretty quickly. Can't blame anyone but the first survivor to DC.
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Ormond is a surprisingly well designed map, with potential for good plays on both sides. I'd choose Ormond because I'm confident in my abilities as a killer. Zoning is very important on Ormond.
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Well you clearly aren't at high ranks, otherwise you would probably not get many Trapper, Wraith, Myers games lmao
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1044570#Comment_1044570
she is the best but she’s just such a pain to play now
If you are saying yourself that she is the best, what's the problem?
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You must run into potato killers. 80% of loops are mindgameable, which pretty much means a forced hit on the survivor if the killer isn't stupid.
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It's refreshing to see a reasonable post on the forums.
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The Nurse is still a top tier killer, and I'm not the only one with that opinion. It just requires more patience to learn her now than before the nerf.
Arguably she becomes more powerful as Survivors run into fewer Nurses and cannot adapt fast enough if they do face one.
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I can't take Survivor mains seriously that literally play Killer for 2 games and find it too hard.
I play Killer at Rank 1 since 2016, haven't used Ruin in at least a year, and I find that only the super tryhard SWF groups are a real challenge as otherwise it is just too easy.
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Hillbilly is the most balanced killed in the game, having a pretty high skill cap and lots of opportunities to outplay survivors, survivors can also read the Hillbilly's plays and counter him. Very fun to play with Hillbilly and also against Hillbilly.
I would also say Huntress but dedicated servers don't make her hitboxes any fairer
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Abusing unreachable areas as Survivor is bannable, remember the Distrurbed Ward one in like 2017?
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- Balance game so death rate = 50%
- Killer: 3-4k=win, 2k=draw, 0-1k=loss, Survivor: escape=win, death=lose
- Use standard Elo system
- Profit.
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It already takes absolutely 0 skill to use Static Blast and paired with Distressing it reveals the position of every survivor that's not shown by BBQ (unless they use lockers).
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I don't even find BT, DS and DH to be worth perk slots. Adrenaline is a strong perk, but it requires all gens to be repaired, so it's hardly a crutch perk.