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oke

oke

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oke
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  • Besides encountering freezes and crashes midgame on a regular basis (only in DbD, no other game), these are just some of the problems I recently encountered ingame: Getting lagged outside the map as Billy Getting stuck as Nurse on random objects Getting connected to a server where lagbacks are so severe that you can't chase survivors or run from the killer in any meaningful way Getting hit w
    7 comments 121 views last activity
  • I am not a Nurse main, as I only played her for less than 50 hours in my 2000 hours total. I enjoy playing both Killer and Survivor on a regular basis, and I tried to learn the Nurse in order to be able to have a more educated opinion on the "Nurse is op" discussion. After learning the basics, I tried to get from Rank 16 to Rank 1 as fast as possible as an experiment. I made 1.4 pips per game o
    67 comments 1,892 views last activity
  • Yes, there are too many perks. It's getting worse with each DLC. Bloodwebs have to get cheaper as more perks are added, there should also be a perk on every level (perkless lvl2-4 is stupid in my opinion), and/or there should be only one level of each perk.
    23 comments 301 views last activity
  • Exhaustion is getting nerfed and I do understand the devs that Exhaustion perks should not be triggered twice in a chase. They also stated that they want to change Exhaustion so that other perks will get used. While these are nice ideas, Exhaustion perks will always be useful (unless significantly nerfed), so I think it is almost impossible to convice players to not use an Exhaustion perk.
    28 comments 391 views last activity
  • With nerfing exhaustion, Devs obviously want to shift away from looping meta, which is a good thing. What I don't understand: Killers do get buffed in chases, but survivors don't get tools to play more stealthily, the only exception being the Urban Evasion buff. Please provide survivors with viable alternatives to looping. Killers get Bitter Murmur buffed heavily, Survivors need counte
    29 comments 201 views last activity
  • TL;DR: It's very simple. Killers camp and tunnel because it gives them power they would otherwise not have. Discourage camping and tunneling by making it fun for the killer to chase. When chasing the survivor, killers feel powerless. Especially when you are forced to vault safe windows or break safe pallets... It feels like being stuck in that animation for ages, while seeing the survivor
    58 comments 1,661 views last activity
  • TL;DR (This will be a long thread!) Killers get gen rushed because he is too weak in the first chase. Buff his action speeds in early game. Lose the buffs when he gets hooks/kills. Encourage him not to tunnel to keep his buffs. In return, nerf BBQ & Ruin and consider to make the last 1 or 2 survivors stronger. Make Kindred a built-in ability to nerf SWF and camping. Major assumptions
    0 comments 111 views last activity
  • The devs suggested the chance to Whispers which I really liked and which inspired this idea. (FYI: Whispers starts out stronger and gets weaker the more survivors are killed.) I would like to suggest that DbD should be balanced around 2 kills per match. In my opinion, both killers and survivors should have to work harder to achieve their "ultimate" goal (4 kills vs 4 escapes). Killers should,
    3 comments 71 views last activity