Give Lithe, Balanced Landing, Dead Hard additional effects.
Exhaustion is getting nerfed and I do understand the devs that Exhaustion perks should not be triggered twice in a chase. They also stated that they want to change Exhaustion so that other perks will get used.
While these are nice ideas, Exhaustion perks will always be useful (unless significantly nerfed), so I think it is almost impossible to convice players to not use an Exhaustion perk.
Sprint Burst is still the best Exhaustion perk. Many people think even more people will run SB. It is pretty much unconditional. The way to go is to make other Exhaustion perks more viable by giving them some value to them other than Speed.
Balanced Landing is already a very situational perk, as it is almost completely useless on some maps.
- Completely eliminate the penalty of dropping, not just reducing by 75%
- Eliminate the sound when dropping.
This would give players options to lose the killer. Also buff Dance With Me to work with BL instead of just Lithe.
Lithe:
- Silent vault with cooldown of 40sec to work with Dance With Me
Dead Hard:
- Leave no or significantly less blood trails.
This would make maps like Lery's and The Game much less painful because blood trails are extremely strong on these maps.
This would make Sprint Burst the perk to use to gain an advantage in the beginning of the chase, the other 3 perks would be used to end a chase by losing the killer.
Comments
The other perks are completely fine though. They do pretty much the same thing as SB (except Dead Hard) just with trigger conditions that make it situationally better than SB.
Or instead of all this needless complication, don't go through with the exhaustion changes and just nerf SB already.
Why? It is 75% right now and nobody has issues with that. If you loop the same spot over and over again, the killer will get you. It would be like running in an almost straight line. Infinites only occur when windows are there. With or without Balanced Landing.
So what? Yeah it is possible to get to Rank 1 perkless, too, but it is objectively stronger to run exhaustion perks which is why everybody does that.
They just need to nerf SB, and exhaustion perks would be fine.
@lyric Dead Hard's the easiest one to counter.
No. Just reduce their cool downs slightly.
And Survivors can definitely already infinite Haddonfield houses with how Balanced Landing is now.
@lyric Lol yes, in my 1600 hours of playing primarily killer I've never faced someone that can use DH properly. C'mon dawg.
SB is infinitely better than it.
@lyric It's 80 seconds, running doubles exhaustion time. And you are not getting away from a down everytime with DH, literally just don't swing into it and bam you've countered it (unless it's done into a pallet).
Stupidest Idea ever.
With different CDs imagine it:
Survivor Sprint Bursts away from you! You are almost caught up...nope he just vaulted with Lilthe and speeds off again...you got him cornered this time though...oh he just jumped off the steps..proccing balanced landing's speed burst..
Yea...No thank you.
salt
This. The exhaustion changes should only apply to SB since it's the only exhaustion perk that causes a problem.
SURE!
But the BBQ and Chili effect stays active for Ten seconds even if they move within in range. Fair trade.
If BBQC gives 0% additional BP sure LOL
Slap that extra 100% BP onto Distressing. ez