Doc's Add-on rework suggestions
In light of the devs' plans to change the Add-on scheme to 4/5/5/4/2 in terms of Rarities for all Killers, I decided to go through all Killers that don't fall into that scheme yet and try to rework their Add-ons and come up with new ones, based on the experience of 1.8k+ hours playing this game on both sides of the Campfire and maintaining its Wiki.
Suggestions are welcome.
The Hillbilly (3/9/5/2/0)
- Vegetable Oil, C: -
- Spark Plug, C: -
- Speed Limiter, C: change the rarity, maybe adjust the Bloodpoints to 25 %, like the Cannibal.
- Worn Leather Boots, C: "A pair of rather worn boots found in the Farmhouse. Still better than going bare-foot." Slightly increases steering.
- Shop Lubricant, UC: "An oil specifically formulated for Chainsaws. A special additive prevents oil throw off and reduces the noise made by the motor." Moderately decreases the cool-down, slightly reduces the noise.
- Primer Bulb, UC: -
- Depth Gauge, UC: -
- Death Engravings, UC: remove the chainsaw charge time penalty
- Leather Boots, UC: "A pair of leather boots. They are still in good shape and should fit nice and snug." Moderately increases steering.
- The Thompson's Mix, R: "A special oily substance used in the lubrication of all machinery, concocted by the Thompson's themselves." Considerably decreases the cool-down, slightly decreases the charge time, moderately reduces the noise.
- Rusted Chains, R: -
- Doom Engravings, R: -
- Carburetor Tuning Guide, R: -
- Light Chassis, R: remove the shorter reach
- Grisly Chains, VR: "A chain with unusually hefty cutter teeth that leaves victims crippled even after being healed." Hit target suffers moderately from the Hindered Status Effect (same as Afterpiece Tonic) for 120 seconds.
- Begrimed Chains, VR: -
- Brand New Leather Boots, VR: "A pair of boots made from the finest materials, found inside Max Thompson Senior's bedside drawer." Considerably increases steering, slightly increases the time penalty.
- Carbon Chassis, VR: "A new Chainsaw chassis made from a strange, futuristic material: very light, yet very strong and sturdy."Tremendously reduces the time penalty.
- Spiked Boots, UR: "Boots with metal spikes protruding from the soles, which provide more stability and control when walking on slippery soil." Tremendously increases steering, moderately increases the time penalty.
- Thompson's Moonshine, UR: "A strong beverage made from corn and a recipe passed down in the Thompson's family. Strong enough to power a Chainsaw's 2-stroke engine if needed." Considerably decreases the charge time, slightly increases the time penalty.
remove the Chainsaw File, the Long Guide Bar and the Homemade Muffler
Comments
The Doctor (4/7/3/5/1)
The Huntress (4/7/5/3/1)
That last change would probably require the removal of the on-the-fly camera inversion that could be used to counteract it.
combine Amanita & Berus Toxins into one Add-on.
The Nurse (6/4/5/5/0)
Remove the Torn Bookmark and Dark Cincture, reduce the maximum possible Blinks to 4, 5 are generally being regarded as too many second chances for bad Nurses to correct bad Blinks and next to uncounterable from good Nurses.
I like that idea, would make doc a lot more interesting>
@DocOctober said:
I wish inverting controls would be a thing for clown already, the vision blurr alone is rather weak
Not sure how that is supposed to work, every hit reduces your chain blinks by one, so after some insta downs you are a 1 blink nurse?
No, this would make the Nurse a permanent one-blink Nurse, but with larger range and reduced fatigue. A challenge Add-on, so to speak.
@DocOctober
Ah I see, interesting but it wouldnt be used that much I guess
I just think that a 2 or more blinks Nurse with that Add-on would be absolutely too strong.
Oh I think im reading this wrong, the chain blink is not taken away after the hit, its part of the description. All fine then, but it would be too strong probably if you can run a 2 blink nurse with perma noed
That's exactly why I said it would not stack with the +1/+2 blink Add-ons. Perma one-blink Nurse.