Skrill0x
Skrill0x
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- Skrill0x
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They complain about something that doesnt even make sense but because they are the many they get their way. Case and point, nurse, spirit and ruin
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basically ruin is a glorified surge now and doc shock is even more inconsistent but hey, as long as rank 20s are having fun it´s all good
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@dfrenchiee said:
I'm almost certain they're going to do the same thing they did with nurse. Not listen to any of the feedback and put it live anyway.
Glad I already found a new game to play.
are we all gonna play LAST YEAR now?
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So to wrap this up:
People: complain about unecessary ruin nerf
Other People: "it's so they can fix gen speeds"
me: "like they made it so enduring doesn`t affect ds anymore so they could reduce stun time of ds which they didnt do?"
Peanits: "CAN´T WIN WITHOUT RUIN? GG YOU WERENT SUPPOSED TO BE IN RED RANKS ANYWAY LOLZ!!!!!!!"
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/947746#Comment_947746
Its not an opinion, its a fact. Or do you see many nurses porting around anymore? You mainly do what you do in what you are good. And talking about fun: Its not fun to loose hardcore and to ######### up all the time the blinks that you have hit with your old addons. Prove me wrong, but the lack of nurse is telling a different story then yours. I played her aswell, and i think she is plays a bit slow, but mainly i stoped playing her because i dont wanna spend to much time into practicing her to actually get good. And so is probably 90% of the base thinking, especially when you read salty post chat in DBD which only revolves mainly around "getting outplayed"
you know it says a lot about someone who is disguising their opinion as fact. You want to hear some facts? Nurse used to be the killer with the highest win rate in rank 1 now she is the one with the lowest, moreover her pick rate has gone down to 3 worst. Those are F A C T S.
You wanna know whats not a fact? Saying that just because i dont like the nerfed version of a killer i wasnt good with her to begin with. Such a cheap Argument to make like " You dont like the nerfed version? You must have sucked anyway". What if I told you that the reason nurse got nerfed in the first place is because rank 4 and above survivors were too damn stupid to cut line of sight meaning they sucked? Hell 99% of the player base sucks by that metric. And you want to make a killer viable only for 1% of dedicated no life players? Where is the fun in that?
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/115520/why-is-nobody-talking-about-nurse-anymore
Why is nobody talking about Nurse anymore? Easy answer
Those who were not good with the nurse stopped playing her and play now different killers. Those who are actually good with her, still play her and still own everyone.
And for survivors. Because of that, you dont get a nurse very often anymore. Geting rect by a nurse every once in like 20 games is no big deal.
sounds like a solid rank 20 opinion you got there bud, if I dont want to play her anymore I was bad? Its not like survivors could juke me, so if i was bad i wasnt the problem right? So why make nurse even worse for people who are bad? Isnt the goal.of the game to be balanced around casual play? Didnt the stats show that nurse is now garbage on all ranks? I am curious how often have you and your 4man swf lost to a nurse since rework?
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@gizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/947203#Comment_947203
Look at my other comment, I just said her base kit was broken too. Watch any good killer play her, zubat, scott, tofu, literally anyone and they still dominate with her even without slow down perks. People refuse to accept they're bad or learn to play with her new cooldowns. Get over it, she needed the nerf.
the fact that you listed these 3 as "good killers" tells me so much about you its unreal. I am at rank 1, I was a nurse main, take it from me she is not good and the nerf to her base kit was completely unjustified. I`m guessing you dont get to rank 1 with survivor here in europe because if you did you would know how easily you could juke a nurse. It doesnt matter how good the nurse is if you break line of sight the nurse has to guess.
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Rather, why does ruin not do its job? I've had 3 games in a row now where gens had been done in under 6 minutes and ruin stayed up throughout 4 out of 5 gens. It doesnt slow anyone down anymore, i dont know why. Maybe toolboxes need a nerf
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you cried for a nurse nerf, this is what you get
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NOT GONNA WORK, Hatchets dont count as basic attacks either and you lose stacks of stbfl when throwing one
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ggs people ggs
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at 37:15 in the new stream Stephan says „mainly addons“ I dont know what your definition of „mainly“ is but to me it means they‘ll „mainly“ tweak the addons but also her power.
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@TheBean said:
Can he teleport to any gen?... finished or unfinished?.. Can't really watch the whole thing at the moment.
just unfinished ones
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/562610#Comment_562610
Not to be mean. However, if you watched the game-play during the devs stream your eyes could have taken notice to it.
thats why i told people to correct me at the beginning of the post.
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@Mc_Harty said:
I miss the downvote button already...
they removed it?? I feel like when netflix removed the star system
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/562593#Comment_562593
This is an extremely relevant bit of information to forget to mention on-stream, to be fair.
indeed, if i had known that i wouldnt have made this thread
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@Keene_Kills said:
He's the extremely add-on dependent M1 bastard child of Clown and Plague with a heavily limited half-arsed Nurse Blink.
why plague? more like clown and hag
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/562574#Comment_562574
That is true. He's able to get around the map very easily with it. To add to that, any time you hit a survivor, they are instantly pulled into a dream world, you don't just have to wait for the timer.
ok see I didnt know that thanks i will close this forum because that changes things
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@TAG said:
You forgot to mention the teleport. Also, for what it is worth, he will have add-ons that will give asleep Survivors action speed penalties.
but I´m talking about his base kit, clown can one shot with addons but it doesnt mean that that should be considered when talking about viability
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@ATOMIC_ACE_PUGG said:
I thought he could teleport?
i left that out because it´s just badly designed, he can teleport yes, but survivors get a 5 second warning and the cooldown of the teleport is 45 seconds.... its a gimmick nothing else
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@PrincessPoop said:
Yeah this always sucks when it happens because it kind of negates the whole point of ds. I feel like if the skillcheck prompt appeared just a little bit sooner that would fix the problem.
if you go down right nexg to the hook its your own fault. Play better instead of whining that your crutches dont save you
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I think spirit fury and enduring should be one perk
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how about making it so that the higher the rank the more xp and bloobpoints you gain? So at rank 1 you get double bloodpoints and double xp since games are harder for both sides. Give ppl a reason to stay at hight ranks rather than penalizing them for deranking
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@dbd900bach said:
There is so much to read and I didn't read it all but can a killer hold the hex only to use it mid game or late game. I'd imagine there would have to be a lot and I mean a lot of work a thought into a mechanic like this, but I still think it's a great idea.well the hex wouldnt be active until he places it and he wouldnt be able to get tokens for any of them. And survivors tend to destroy dull totems regardless of use so I dont think it would be too strong.
Thanks for the feedback though -
What happened to the idea of letting the killers light the totem themselves? At the beginning of the game the killer sees all dull totems auras and all 5 are dull. The killer the chooses which totem to light by walking up to it and interacting with it. In turn the totem becomes lit (hella lit) and the hex perk is activated. If the totem is destroyed and the killer doesnt have thrill of the hunt, the perk is lost for good.
If the killer does have thrill of the hunt however the totems light returns back to the killer and he can then place the perk on another dull totem, whose auras he is able to see again.
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@M2Fream said:
This is a unique way for all Hex Perks to still be strong, but but no longer be totem based.Thrill of the hunt. I mean Im talking about removing totems so this one will need a rework. For every unfinished generator, gain a token. For every token you have, missed and successful attack cooldowns are reduced by 3/6/9%
Ruin. Start with 15/15/20 tokens. As long as you have 1 token, 1/2/3 survivors are affected with ruin. 1 token is lost everytime a survivor hits a great skillcheck.
Huntress Lulluby. Is not good enough to be a hex. Just take away the hex and leave as is.
The Third Seal. Applys to any survivor hit. Lasts 60 seconds
Devour Hope. Bonuses are granted at 4/5/6 tokens instead of 2/3/5
No One Escapes Death. The first/second/second successfull attack puts a survivor in the dying state, but no other. All other boneses are kept.
you are basically nerfing every single one hex perk without suggesting any balanced buffs in turn.....
this is not a good suggestion -
btw 100% action speed reduction in dreamworld is actually impossible.
Lets say 4 survivors do all the gens and now have to open the exit gates,
with class photo you manage to get all 4 survivors into the dreamworld without any exit door open
now they literally cannot leave, making freddy the only killer to be able to hold a game hostage.
Kinda sick if you ask me. I would suggest not touching the dreamworld debuffs and transition time.
Just add a mechanic to get more people into the dreamworld more easily and maybe reduce the terrror radius for the funny jumpscares -
I made a similar post to buffing freddy, mind checking out my ideas?Ancheri said:I like your objectivity in this thread - 4 secs is definetely too short whereas 5 secs seems quite alright. I don't think that the dream transition time is gonna be the problem in your version, since survivors AND killer will be interested in finishing the transition process as quickly as possible (Survivors don't gain any progress and Freddy - well, he wants to chase!).
Sleepy debuff - alright, seems good. It would kinda stress the playstyle of Freddy relying in a controlled engagement by pulling as many survivors into the dream world as possible - as often and fast as possible.
No actions within the dream transition process - yep, that's needed. Although I would like survivors to still continue their action, but in some kind of an "invisible state", so they keep repairing (without progress or skill checks), but killers can already kick the gens (or they keep healing without progress and skill checks, but killers can pick up the surv on the ground). This would prevent survivors realizing the dream transition progress instantly (of course they'll mostly notice, but sometimes you realize you're being pulled into dream state some secs later).
Freddy's Bamboozle - naa, kinda disagree with that one. Yes, Freddy needs a slight advantage while chasing. And I also get your intention of making the chase a real "nightmare", but I don't like the idea of giving him the same advantages other killers got (I just don't feel like that's quite creative #nooffense
). For now I don't have any other ideas, but I'll keep thinking about it. Another idea: He is supposed to be a killer with an ultimate informational advantage, so why not keeping this image while in chase? There was another thread where people complained about the red stain on Freddy, because it would take away his informational advantage. Now I know it won't be enough to simply remove the red stain on Freddy. It would give him quite an advantage in several mindgames, but it's not a key advantage against truely great survivors. Experiments with the red stain might be a nice idea though. -
yes but as you said for skillcheck probability he has addons. I'm sure you only have the best intentions but what you are suggesting would make him overpowered. He should be able to get everyone into dreamrealm fast and the wake up woth self care should be removed. Those are all the buffs he needs with the buff I suggested.
Also the said that they wont tweaks numbers like with hag and trapper but want a rework and thats exactly what i'm suggesting. A new mechanic to freddy. -
check out my post on how to buff freddy
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@Visionmaker said:
Runiver said:Not sure why you want to nerf a perk that do not require a nerf in the first place.
It needs a change. No perk should be near mandatory. BBQC is undeniably one of them.
Anyone who wants BP has no reason not to equip it. It is the only BP perk with no drawback. I am 99% sure BBQC is the top used killer perk among those who own it (whether thru Shrine or Dlc).
The fact that the strongest progression perk and arguably one of the strongest killer perks in the game is gatekept by Dlc is also distasteful.
here we go again, survivor main having no clue about balance.... you can hide from bbq and chili so easily moreover if you know the killer is running it then he won´t be camping. I just dont understand why survivors keep wanting to ruin the fun for killers even though it doesn t affect them in a bad way. The last week I´ve been playing survivor exclusively and I´ve been watching out for bbc and chili because its a good perk. But the only thing you need to do to counter it is either: Hide behind a gen, be close enough to the hook, or after the survivor got hooked you walk into one direction for 4 seconds and the simply walk in the other direction. The killer will literally waste 30 seconds looking for you.
I can only imagine you are a rank 20 who just wants everything handed to him -
I dont even necesseraly think that sc is too powerfull vs freddy. The devs have done a very good job at making every failed skillcheck wake you up and if selfcare skillchecks didnt wake you up it would be very difficult to get out of dreamworld. I just think that survivors should have a harder time hiding from freddy bc as long as they are in the dreamworld they basically cannot do anything and you always know where they are.
This is also why not tunneling a survivor is such a strong tactic on freddy. If you put someone in dreamstate and just leave them they cant wake up with sc since they arent hurt. They will have to do a gen or find someone else and in both cases you still know where they were when they snapped out of it and can find them again with relative ease. For a start I think his ability to find survivors should be buffed instead of his ability to keep them in dreamworld. Also the waking up mechanics are pretty cool in my opinion and removing them would just be a shame -
@goldseeker22 said:
im sorry. i didnt read. but there is 1 change that buffs freddy without touching him.selfcare no longer wakes u up unless u use a medkit.
to balance. sabotage wakes u up if u use a toolbox.but selfcare wakes you up if you just fail a skillcheck...
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I actually have a post on how to buff freddy! Mind giving me your opinion on my suggestions?
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WHAT ADDONS INCREASE A KILLERS MOVEMENT SPEED????? Please give them to me!! Also you are talking about addons but in your Post you want PERMANENT speed boosts. I said I like you first idea! There should be some creative way to get your totem back. With increased action speed it could get very stupid very fast.
Imagine you get a very minor buff of 5% action speed per destroyed lit totem. You got the bamboozle perk which already gives you 15% faster window vault, then fired up which at most gives you around 10% maybe more and then 2 totem perks which if both of them get destroyed you get another 10% action speed totalling at a ridicolous amount of 35% window vault and 20% to every other action. Thats too fast i think.
Stick with the first idea and improve upon it
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I´m very sure the devs will not increase the movement speed of the killer for the rest of the game bc the totem got destroyed. Also thats just a lazy solution. None of your iterations hold up to the games standard thus far. The devs are very adamant about the killers speed and wont mess with it. The most viable would be iteration 1 but the chances of the killer actually finding the survivor are pretty slim. It's a good idea though