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MaxiferPriest

MaxiferPriest

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MaxiferPriest
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  • Rules: -Make sure that your offering is not already existing in the game and don't copy other's ideas!

    My offering is: Making devs actually do their ######### job and not listening to a bitchy streamer on what's balanced.

  • @Peanits said:

    I love that tile. It's good for some Scooby Doo style shenanigans if you've got Quick and Quiet.

    But what about killers? oh yea i forgot, devs NEVER think about killers!

  • new objective, less points for the hatch escape (200bp would be the reward for escaping through hatch), killers could close the hatch, less pallets and less safe pallets (half of the pallets are safe and other half are not!), myers's map (whole map rework!), corn maps (all of them need to be reworked), Freddy rework ffs!, and the list just keeps going. no wonder ppl say dbd is entering another dark times and it could be the finish of dbd as a game with over 15k players at all times, or should i say that's already ower, since more than 30% of the ppl already quit dbd. I sure hope it ######### dies and has 1-3k players! Devs are not punishing dc's and fog whisperers (the name rhymes with den (i did not break the rules cuz i did not say her/his (don't know the gender, i just know she/he is egoistic prick) name)) are being a bad example to the comunity whis is great since a particular fog whisperer is good friend with a developer and that is THE ONLY ######### REASON she got fog whisperer status and the only reason she isn't banned yet! And that's the reason i want this game DEAD!, devs are supporting the streamers that are hurting the game, and they take feedback only from those stupid pricks instead of the whole comunity so it does not matter what i say, you say, or anyone says, cuz those fog whisperers must approve it and if they will have fun with that. which is stupid! Enjoy your dying game devs, you 100% deserve it (not all of the devs, there are some good ones, but there are some that are not doing this game justice!) and it's bad i can't say their name!

  • If you are being camped in a very close proximity points from the killer will be given directly to the hooked/camped survivor as compensation for being unfair and desperate for the kill.

    don't t-bag and you won't be camped, or if you're camped after last gen is done, what else would the killer do you big baby? he will secure the kill not let 4 of u escape ffs. stop crying already and learn to play the game better, especially as a survivor. It's ######### walk in a park for survivors in this ######### game and you're still crying.

  • Instead of addressing gen times, poor map design, and weak killers, BHVR decides to buff a perk that shouldn't have been buffed and added a new broken survivor perk.

    DS needs a buff that makes it so it's availible for all time you're in the dying state after you've been unhooked. so if someone farms you, killer downs you and keeps you down, ds should be availible for more than 1 min, it should be availible for as long as you stay in the dying state, but once you go back to injured, 1 min is ticking

  • Title says all. Also, Happy April Fools!

    Doing their job well.

  • The amount of dodging is out of control - Dodge-A-Mania 2019. What I've noticed is that if there is 2 or more Survivors with a toolbox, the Killer disconnects.

    maybe if toolboxes wouldn't be so op, killers wouldn't dodge a lobby duh!

  • Dude you do know that legion is the easiest killer to pip with and potentialy to get merciless with?

  • The most useless perk on a survivors tier list. The adept achievement is not even worth it to me. Any suggestions on a balanced buff??

    no mither is hard mode for survivors, it's fine as it is, maybe just gives you 100% more bp at the end, just like bbq does with killers. That's all. if you're not good enough to survive with no mither than you're not a really good survivor ;) just like 75% of the survivor mains

  • @Janick said:

    Hello

    interesting read, thanks a lot.

    Please let me chime in on the Listening to Feedback part. My goal with the post is not to make an excuse but more explaining our though process.

    Our goal with the PBT is so that players can give us feedback on the upcoming content and also find bugs or exploits in the balance that our small team could not find. Its simply impossible for us to find all variations and tricks on newly released content. Any online game faces that problem actually.

    As for the feedback received, we do read and go through a lot of posts on our forum/reddit and look at stream/youtube to see what players think of the pbt. We take the feedback but it doesn't mean that we have to agree or put in everything. Even though it might seem that one specific point is a general opinion, just because there's a lot of post about it. There's always a number of players who will find it totally fine but keep silent about it. We take feedback and compare to our metric and also use our gut feeling in the process to choose what will go through or not.

    For the Plague as an example, we got that some players feel that the fountains should not heal. We have playtested that scenario for weeks and came to the conclusion that they should heal to give even more incentive to Survivor to use them. We think its part of her balance are core design, and we have decided to leave it as is...for now.

    But we did increase her vomit effect duration and Purge duration, based on feedback, since the original timing was perceived as not effective enough.

    This is just a small example of how we deal with feedback. On a design principle its never good to makes a lot of changes all at once either. Especially since there is not much time left between the PTB and final release. We have to implement the changes, test them design/balance side and then send the changes to QA to make sure that these changes have not created bugs. We usually keep our ptb changes to value tweaks. Its impossible to do complete rework within that time frame.

    I'm sorry that you have decided to leave the game. Although I hope that you will keep following it because they're a lot of changes that are coming up which have been community request for a long time (killer rework, gameplay changes, scoring rebalance, ranks...). I cannot mention them specifically, but I do hope we can announce them on our stream soon so you can see that the game is evolving based on what our player wants.

    Thanks again

    maybe let kyf out of the ptb (lock it) so more players will be playing actual real gameplay and more bugs can be noticed cuz we all know that kyf has different and more bugs than the actual "competitive" game. So that's how you will get better and more relevant feedback, cuz rn on ptb there's almoust no players, cuz they all play kyf where you cannot find most of the bugs that are then on release in actual games.

  • @ShirtlessDwight said:

    https://forum.deadbydaylight.com/en/discussion/comment/388791#Comment_388791

    It might come with a new game mode. Changing core mechanics is too drastic and could lower the player base even more. I don't think they couldn't add additional objectives required to do gens tho. I really hope that something fresh is coming because game became routine af.

    you do realize that player base it not big enough to have more game modes. it will ruin the game which is awesome, so i'm all in for new game mode

  • Matchmaking is a mess.

    ofc, killer has no time to be nice to survivors anymore, before you could not tunnel the injured guy who was facing the death hook, cuz games were slower, but now you have no time for mistakes. not even 1 mistake. If you are nice rn, survs don't even heal anymore they just do gens and adrenawin takes care about the rest! DBD is dying, not even slowly haha cuz ppl are just fed up about their ######### "fixes" and more and more bugs. devs don't adress the real issue with changing in game mechanic, they rather just put out new perk to try and fix that ######### mechanic. it doesn't go that way devs and you'll see that too late, change will come waaaaaay too late and you'll be happy when u have 10k players playing this game. this whole game needs a rework, i have some cool and amazing ideas how to even change survivors so they are not just skins, but to hell with that, i'm not giving ideas to devs anymore. What do i get in return? unbalanced, unfun game! ######### that!

  • @NeaJovovich said:

    This idea of "If you do this to my X, then your Y should get it, too!" is nonsense.

    Adrenaline and NOED are not even closely similar.

    Adrenaline REWARDS you for staying alive to see all 5 generators completed. As in, you have to evade the Killer, avoid getting a 3rd hook, etc.

    NOED rewards the Killer if they played poorly.

    One perk rewards you for doing your objective and surviving. The other perk rewards you for poor performance during the trial.

    like surviving is sooooo ######### hard? if you find it hard to stay alive for those 5mins that gens get done then you need to git gud. Adrenawin is the survivors noed and it's like this guy said, it's even better than noed. Noed i ez countered, adrenawin is not! You must be potato if you don't see 90% of the games alive by the time the exit gates are powered

  • @The_Crusader said:

    Solo survivor has seemed way harder than killer recently.

    It wouldn't be that bad if NOED was nerfed but devs had their chance and said no. Also top 2 killers still OP but killer mains insist they're the only viable killers because they still think the game is like it was 2 years ago.

    games last 5mins now cuz of gen rush every single ######### ######### match. Nurse is THE ONLY killer that can ######### up ######### awesome 4man swf teams.

  • to keep it short.. 1) Emblem changes need to reverted . Im not sure what was teh problem with the old one.

    so if u are gen rushed killer gets 3 tokens, if 3 gens are done while you hook 1st survivor u get 1 token and 15k bp for stress you go through, if someone dc's you get 5k bp per dc as if you killed him on 3 hooks... you're crying here like survivors have it hard in this ######### game. survivor is EZ! so what if you're being camped once or twice cuz you did 4 gens when he downed you. ofc he won't protect that 1 shity gen that 3 ppl are doing, he will protect the kill. grow up and git gud!

  • Just like in the title, I think that adrenaline should cure the sickness, just like how it wake you up form Freddy, or maybe legion(technically legion is…

    adrenaline should only give you 1 of the things it gives you now. it either puts u in the healed state or you get a sprint boost. not both, it's unbalanced and ######### designed

  • Wanted to do a casual conversation for once instead of negative things about the game. I like certain aspects of it.

    my favourite thing about dbd is that the game is dying. -3k players in februar and -3k in march :D i'm happy.

  • Too many braindead squatters wasting all the free reign to do gens given to them. And yes, I WILL struggle on the hook.

    fine have the hatch but when the 2nd to last survivor dies on the hook, the last survivors aura is revealed to the killer at all times. So it's actually intense end game not ######### urban immersion in the dark and stupid things like that!

  • Its crazy and insane how many pallets there are. One pallet next to another within 8 meters, pretty strong structures and an insane main building. Hello devs?

    have you not get used to get ######### in the ass every patch by now? survivors need ez games

  • make it so if someone dc's they cannot get into the match for next 30mins.

  • @Eveline said:

    https://forum.deadbydaylight.com/en/discussion/comment/377881#Comment_377881

    Don't be toxic to decent survivors only toxic ones. That is the right way to do it. Punish bad behaviour reward good.

    nah ######### that #########, like i've been ever rewarded for good behaviour on my end, when i didn't tunnel someone. nah not anymore. ######### this game and since bhvr is not banning dc's i'm gonna dc on every map offering that takes me to farm map or to haddonfield. i will be the toxic king, and i'm really dissapointed in me that i bought the plague instead of legion with my shards. ######### nice play when all i get in return is gen rush and tbag infront of an opened gate. oh and prepare for noed.

  • @The_Bogeyman said:

    How to stop dcs, well step 1 don't play Legion heh.

    oh i'm gonna ######### buy legion and play like the biggest piece of #########. survivors will be sorry to ever buy this game if they will vs me. i don't give a ######### anymore, if devs don't want to balance the ######### game, if they won't at least try to slow the gen rush then why the ######### should i care about survivors. basement bubba incoming. idgaf about a rank, if i go to rank 15 so be it, then new players will suffer. idgaf

  • And how hard can in be to give killer points when someone dc's it should ######### count as a 3 hooks and kill. How stupid must you be to not do that especially with these idiotic emblem changes on killer's end. it's stupid.

  • @PiiFree said:

    That makes no sense at all. Bloodpoint penalties won't stop them from DC as they obviously don't care about bloodpoints, otherwise they wouldn't DC in first place.

    The only thing that will stop DCs are temporary bans (or permanent if it happens too often) or a low priority system where DCs get put in a separate queue with much longer waiting times. This would also help the fair players to get quicker matches.

    That still won't stop people from suiciding though...

    they do care for bp, just don't want to play against a certain killer or if they missed dc, or get found 1st. it should be at least 20k bp penalty, i'd give 100k bp penalty so it's more fair. and like you said, put them in different q times with waaaay longer q times.

  • She's slightly overweight. Is it easier to see her in chase? Easier for me.

    maybe for you she's overweight, but real woman have curves! who wants to count every bone of their girls body? LUL

  • @Meme said:

    https://forum.deadbydaylight.com/en/discussion/comment/374166#Comment_374166

    So you are saying slugging and not hooking a single survivor is fun gameplay and is justified? Looks like you are the cause of the problem.

    i don't know killers must play the game the way survivors want them to play. So they can have fun? ######### that, if i'm killer i'm playing like i want and i won't give a ######### about you having fun or not having fun. I'm here for me to have fun not you! If game would be balanced okay maybe i'd be nice but nah in this ######### state nah ######### that, you're gonna bleed out or you're never gonna leave the basement!

  • scratch marks are still broken, they just dissapear randomly like Crusader said. so ######### #########, and they i guess don't wanna fix it, cuz why fix something that's wrong for killers?

  • @MhhBurgers said:

    I won't even read what you have to say Nickenzie, she's broken, end of discussion. It doesn't matter how much skill she takes according to you or streamers who play this game in a sick level of time, the character is absolutely broken by design and a mouthbreaking monkey can break the game with her after like 10 hours of practice.

    yea cuz adrenawin, sb, insta heals, toolboxes, keys, ds before the nerf, 100 safe pallets and adding more after the patch, those are all fine by you survivor main? if you cannot counter nurse don't just dc but learn how to counter her.

  • https://us.v-cdn.net/6030815/uploads/487/ZNP5P2A9157L.png Sorry for my D grade meme kappa. Maleiz is me, I was Nea. So apparently winning via stealth is bad?

    u do realize that if 1 survivor is too stealthy it can hurt the team and eventually lose u a game. if killer just keeps finding and hooking same survivors 1 will die at 3 gens left and you'll just hide in a corner with p3 claudette so you can escape through hatch?

  • Basement Bubba is the best Bubba! I love to play basement Bubba build cuz survivors will in 98% of the time cry at the end of the game, even if they escape. I LOVE SURVIVOR TEARS! And let me tell you that most of the salty teary survivors who complain use ds and adrenawin. If they cry that gives me joy

  • the new match making is bad. 10 times in a row i got put into the lobby with 300+ ping. ######### bhvr, could you not ######### up the only properly working thing there is in the game?

  • Be very specific. Design ideas, features and details talk about them.

    One that we all want to have in game. Shirtless Ace :) Actually Ace in his swim pants :D with wet hair :)

  • I am curious of what some people feel about the current state of the game, personally I like the game where it is currently but some would disagree I mean there are a few minor tweaks like bugs and hitboxes but on balance i'm not sure anyone else have any thoughts on current balance of the game?

    it's in a better place especially for killers but still not balanced. Survivors have 100% control over the game. Killer can do nothing about that! The only time killer has any say in how the game goes is when he faces bad survivors that don't know what they're doing. if u encounter 4 very good survs that can loop you and hit great skillchecks you're finished. Why do you think so many ppl play nurse? cuz she is the most viable killer, she is the only killer that can take the power role away from survs. And this is what is wrong with this game, the power role is not the killer, the power role is 4 survivors. Stupidly designed balance. Power role must always be the minority and you can only beat it if you work together. here 1 very good survivor can escape with ease. Either gens are done or he gets the hatch that has no counterplay on killer's behalf

  • @The_Crusader said:

    NOED is a ######### perk that boosts bad killers far beyond where they should be. It allows them to play with their crappy playstyles.

    well yea but survivors have ######### op perks too. DS, sb... then they have insta heals, bnp's, good toolboxes that let's you finish a quick gens even faster... why do you think almoust no killer wants to play against a 4 survivors with toolboxes or medkits? :O

  • they said Freddy rework is gonna come out sometimes this year so i expect it to be released on the 31st december at 23:57.

  • @RepliCant said:

    The only times I have problems with Generator Rushing in when I can admit my chases were really bad - causing some serious lack in Map Pressure.

    It must be what you're experiencing.

    How does one know the game is unbalanced? when certain killers need ultra rare and very rare add ons to even be viable. and if u use those add ons survivors rage quit so you've wasted them cuz survivors don't wanna play against "op" add ons on ######### killer.

  • Map presence? you can only chase 1 and most survivors still do gens whilst in TR untill you start to chase them cuz they have 12905759 safe pallets and after the update there will be even more pallets on maps which is stupid. This game was not made to be finished in 4mins it was made to be finished in like 10-15mins, hence so many safe pallets, 2 health states, 3 hooks until death... It's a shity game design since gens get done in 4mins and only a bad group of survivors can give killer 4k.

  • @Peanits said:

    That wouldn't really fix anything. If people are truly rushing generators, we're talking 160 second games (not counting time to travel between generators). Changing it to 110 seconds would only turn that into a 220 second game. That's not a significant difference in time, you only gained one extra minute there. That's still ~4 minutes per game.

    The issue goes deeper than just the time to repair a generator. The bigger issue is the inability to apply pressure to a coordinated team. Four survivors on separate generators are working at maximum efficiency, and you can only chase one at a time. Increasing the time is not going to stop everyone else from working on generators while you chase one guy, it's just going to make it boring to sit there starting at a bar for so long.

    then have survivors die on the 2nd hook, have less safe pallets. let it be 40% safe pallets and 60% unsafe ones. Have windows vaulted twice before entity blocks them... add another objective like putting gas into gens so they don't turn off. so survivors need to check gens they have already done regularly or they need to do 1 more gen. And what's with the hatch closing? why is that not a thing? it wouldn't be "fair" for survivors if killer demolishes the team and finds hatch 1st? he doesn't deserve 4k i guess. especially with the new emblem system. enjoy rank 1 plays survs cuz you'll be getting 1 or 2 killers all the time since there will probs be less than 10 killers in rank 1

  • @DeadGavin said:

    If you have issues with L T walls then I think you just need to learn the game. I wont take any suggestion you take too seriously if you can't loop an L T wall as it just shows you are inexperienced in this game.

    Edit: Gen rushing isn't THAT big of an issue anymore. A lot of killers can get 4ks easily and if you can not then you need to learn to improve.

    i have no problem in L into T walls unless there are 2 loops like that 10m away. so that's 4 windows on a 16m range. too much.


    Dude 4k is usually just incompotence of survivors who are too alturistic. i play survivor with no mither and escape in 80% of the games (so 8 out of 10 i escape) and yes i get chased by the killer for a lot of time, but if no mither can loop a killer for 5 gens i'd say this game is not balanced at all. 1 health state guy should not be able to loop you for 5 gens if the killer does everything right. he chases you in the best possible way, breaks pallets that are safe etc. I play solo and most of the games i'm out of the door in 5mins. so don't tell me gen rush is not a problem when games last for 4-6mins. this game is meant to last 10+ mins hence so many pallets and windows and 3 health states.

  • @artist said:

    entity block after 2 vaults? really? don't chase to infinites (should fix them) and learn how to run structures.

    u can do whatever you want but if survivor is good enough nothing will help you when u will get looped for 3 mins on L into T walls. it's not difficult to loop them for long time

  • @Jono said:

    Gen rush isn't a problem at all, stop making excuses for not applying pressure in matches, learn to micro manage survivors and gens, killers have been giving so many tools to slow the game even more but still cry, why?, you say in a post you need a skill based killer but you really don't, you clearly ain't putting pressure out, is the chase too long? can you spot someone else to injure them? learn to micro manage, it is your greatest tool, gen times do not need touching

    Survivor main saying gen rush is not a problem hahaha. you're funny

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/355171#Comment_355171

    So basically what you're saying is, you have to go into the trial hoping that at least one survivor isn't as good as the others so you can catch them with ease? What if all 4 of them were DS flashlight clickers? Is it still my fault for getting gen rushed?

    he is entitled survivor main who thins he just must escape every single game, but if he's the 1st one downed i bet he dc's

  • Will you ever open your eyes to the real problem of DBD that is GEN RUSH or will you never open your eyes? Now is the perfect time to test the change of additional 20-30s of the gen times, because the ptb is live for next 5 days. Just implement these changes into the ptb and see how players react to it and how gatekeeper emblem has changed (rn it's bronze or nonexsistant). Please just put this in this ptb and the timer that will be the most optional implement into the patch with The Plague chapter. Windows should also be vaulted "only" twice before entity blocks them since there's sooooo many places where even 4 windows are in a small place so you can loop the killer forever if you don't fudge up. Just at least test this changes in this ptb that is live rn.

  • well i would be excited if i knew the killer could be GOOD. but she's probably C tier just like hag and doc and other ######### killers since devs said they are gonna do "fun" killers not good ones. cough legion is very fun cough. Legion is the killer they nailed cuz i'm really having fun playing against him Kappa. If i had to say how many faith i have in killer actually being good and game being balanced i'd say i have Legion faith in them. (0)

  • So, in recent news, the change to the perk Decisive Strike has been quite controversial. Many feel it is balanced, but others feel that a perk called Hex:

    NOED IS BALANCED! stop crying about balanced perk, ds was nowhere near balanced! you have a lot of counterplay to noed so don't cry when u genrush a killer in 4 mins just to then get hit by NOED. don't only focus on gens, do totems too and noed will not be able to spawn. it take 14s to cleanse a totem so if you're too lazy to do that for 14s then don't get tears in your eyes when u get hit with NOED

  • why not make so each rank gives u certain amount of shards in your "basket". So if you play at rank 1 you get let's say 25 shards per played game and it all goes into the "basket" and if you're rank 1 or rank 2 with 3 pips at the end of the season you get that reward. it should go rank 1, rank 10 and rank 15 that you can get those shards. it would be nice to have some reward for being at most annoying, boring and frustrating rank in the game. and after the rank reset you get xy amount of BP for being rank 1.

  • @BACKSTABBER said:

    • NOED Totem is not visible to killer
    • When all gennies are repaired, NOED + exposed warning are displayed (no need to wait to hit a surv)
    • Only 1/2/3 instadown hits with a counter in the perk
    • NOED is enabled only if you are the last surv
    • NOED requires at least x hooks to be active (besides the other conditions)
    • NOED only applied to the obsession (if there is any)
    • NOED has a countdown of 20/30/50 seconds
    • NOED tier 3 is the only that instadowns, the tier 1 and 2 only increases your speed
    • NOED loves NOED so much
    • NOED only working while transporting a surv
    • NOED only working when 1 or 2 exit gates are open
    • NOED's totem is visible to survs once it is enabled
    • NOED's totem is visible to survs all the time
    • NOED's special sound to let survs know we got a NOED match
    • NOED's totem can be cleansed faster than other totems
    • ...complete more NOED nerfs with your crazy ideas:

    NOED

    dude NOED is in perfect spot. it has several counters so stop crying about it baby boy

  • @AlphaJackson said:

    @MaxiferPriest said:
    cuz if i don't deserve to have fun then they don't either. An eye for an eye. And ofc i enjoy the end game salt.

    lmao, I use LF purely for salt, survs dont need do anything to constitute camping.
    As with gen rush, I just use an endgame build on Pig. Bloodwarden, NOED, Ruin, Remember Me / MYC.

    i don't use end game build cuz i don't like end game perks. i want perks that help in chases etc. until gen rush if fixed i'm gonna be LF in the basement staring at "poor" survs whilst insidious chainsaw prepared wacko

  • @AlphaJackson said:
    But what if we camp with LF farming for salt and move on to the next game? Also, many campers can play the game fairly well, they choose to camp normally to get salt.

    i can play good, but since the lunar event on gen rush is a big ######### problem and if survivors just want to gen rush me every game (no gatekeeper or bronze gatekeeper emblem) then ######### them. i'm gonna play insidious basement LF with my chainsaw ready since it's ######### silent (well done BHVR), cuz if i don't deserve to have fun then they don't either. An eye for an eye. And ofc i enjoy the end game salt.

  • @Dreamnomad said:
    So low hanging fruit people. What change would you make that requires the least amount of investment for the largest return? Here is my choice. Add a way to exchange purchased items and add ons for add ons or items of equal rarity for characters at level 50. Add a 10% discount for each prestige level. For example, a level 50 Hillbilly could exchange chainsaw files for spark plugs for 3000 bloodpoints. If that Hillbilly were prestige 3 he could make the same exchange for 2100 bloodpoints.

    What would be the first thing you would change?

    EDIT: A lot of players seem to think of this thread as a "wishlist" thread. That really isn't the intent. The idea is for this to be a mental exercise where you try not to just think of what you want, but what would be best for the company. So maybe you personally, don't like SWF. But do you honestly believe that nerfing or banishing SWF is the best idea from a financial perspective? Would you still feel that way if it affected your bank account?

    Ideally, you can come up with ideas that would improve your gaming experience, but also be financially viable. Those are the ideas that they really want to hear and will benefit all of us the most. But this isn't a dictatorship, write what you want.

    i'd ######### do reworked Freddy and legion plus the 1st change would be either 2nd objective or 20s longer gen repair times with toolboxes nerfed!

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