Feedback and Suggestions
Our team will be happy to read these!
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I think it's a neat idea. That way, survivor mains can just be survivor mains. Personally, I'd do both dailies. Or what about, you get to choose which daily you want to do: survivor or killer? That'd be amazing. I mean you SORT of already can, but it's a dice roll. _________ or perhaps you could add more dailies! It could be based on devotion. Like one additional daily per rank of dev1 comments 11 views last activity
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It's very common to see especially at low ranks killers may often get mad and quit early on due to many reasons. In such situations is it right to punish the killer the survivor or both? At the moment it seems to punish both, yes you are given iridescent survival but early on this could often mean you still de-pip not even black pip do you guys think it should automatically give you at least a bl6 comments 81 views last activity
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To the Devs: For the next event I suggest you remove Ruin and kicking event gens from killers, and sabo from the survivors. Maybe it will make this a less toxic environment. I understand killers want a way to extend the game but I am seeing killers who just want to ruin the fun of survivors, and while I haven't seen a survivor sabo a event hook I am hearing reports of it happening.4 comments 31 views last activity
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I love how this event’s earnable survivor cosmetic is for a paid character, while the killers get a nice Hillbilly weapon. Like. We get it, y’all want more people to buy Diet T-Swift and ICP’s chloroforme adventure. But really? Really?? At least there were multiple characters for the year of the rooster shirt, and David’s jacket was neat but?? making one event winnable item completely free to the3 comments 111 views last activity
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I would like to see Overwhelming presence applies over the entire map rather than your terror radius. 1) it gives more potential through EVERY killer instead of Doc with Calm addons and distressing. 2) It sees use, people that use their items with overwhelming presence can just stop using it until they’re outback of the terror radius, rendering it useless. I expect a nerf to the values as compe1 comments 21 views last activity
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I’d like to see some simple changes, some ideas are: 1) Don’t spawn the Macabre Boxes into the map until a trap is placed on someone’s head. My idea was for them to appear similar to the Wraith, where fire engulfs from the ground and with it shows the Macabre box. 2) Don’t show he Aura of the Macabre Boxes until the timer is tripped 3) give the pig 3 traps by default, but allow h5 comments 41 views last activity
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Yesterday I play against a survivor and he insulted me on live in Twitch for blocking the door and install a trap so that it will not escape, I think is unfair that the survivors crying when the killer body block and they sometimes try to help a injured teammate at the exit doors with some bobyblock. Bodyblock is legal for all. https://clips.twitch.tv/TiredSquarePandaM4xHeh?tt_medium=clips2 comments 71 views last activity
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So if they arent going to slow down how long it takes generators to be completed because its way to fast as is and easy to finish a game with no hex ruin in a few minutes. Even with hex ruin the game can still be easily rushed but having the totems so easily found and broken kind of ruins the fun for honestly both sides. To improve the need to find and remove an active hex totem why not have all1 comments 11 views last activity
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Thats it, like the hag, clown, trapper etc... the others deserve that buff1 comments 21 views last activity
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Every game ive played since the last update as the survivor, ive found the killers body camp when they hook someone. Like the killer targets someone, knocks them down, hooks them and then just stands there till the survivor dies. So did the killers get a certain perk that helps them do this?5 comments 161 views last activity
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Generators are currently one of the three official survivor objectives, with the others being the door switches and the hatch. Due to this fact it is understandable that survivors want to complete their objectives and escape. However, it takes a single survivor too little time to repair a generator by themselves. Survivors have been encouraged to work together so I propose that generator repair14 comments 882 views last activity
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I think Kate would be cuter if her ponytails would have bangs, don't you think? I mean, developers, try to draw one and then make the decision.0 comments 41 views last activity
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from reading the forums a lot of people thinks the game is unbalanced, going in favor off either side depending on view but most agree on it being in favor of swf, and some of the killers being to weak. might be easier to balance the game around 2 kills 2 escapes if the stats are easier to read for the devs, so instead of giving survivors 2 times their can be unhooked, change it to second hoo17 comments 111 views last activity
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So I just finished losing a match playing as the killer and I had the last survivor just spinning in circles in the gate way instead of escaping. To be more specific they were healthy status midway between the gate and the exit so there was no possible way for me to down them with the Pig. I try to accept my loses with some dignity but they wouldn't leave. Is there a way to bring the match to an e2 comments 51 views last activity
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I personally think is way too low, this hurts you especially if you play Nurse (you need to have a lot of view, and it's easier to 360 her) but anyway, for the killer in general, i have heard a lot of people complaining about this. Maybe make it default as it was the old Shadowborn level 3 pre-buff in this December, and then nerf the actual Shadowborn to adapt for it?0 comments 11 views last activity
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Boil Over is a little bit weak perk. I have an idea how to buff it 40/70/100% increased struggling effects and 12/14/16 meters of obscuring killer's ability to see hook auras.3 comments 31 views last activity
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Overburdened Very Rare Chapter 10 Perk You become obsessed with one Survivor. As long as your obsession is alive, all hex totems appear as dull totems . Your obsession can see hex totems and their cleansing speed is increased by 20% . Hex totems cleansed by the obsession still affect the obsession *. Once the obsession is killed or sacrificed, hex totems that were not cle4 comments 21 views last activity
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Please fix this. It's not fun when a killer traps everyone in the basement. Sometimes, survivors manage to escape but it's very rare as you have to be hit in order to pass the killer. Also, it's really unfair when you are playing against leatherface and this happens as he can easily just down anyone that tries to escape the basement. It's a form of game hostage where some of my games have gone fo22 comments 451 views last activity
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So, this is pretty obnoxious but when you go to unhook someone and a killer grabs you off...why is it another survivor can't unhook the survivor during this time? The animation for the player being grabbed off has to be fully completed before you can unhook. In certain situations this gets people killed and I don't see grounds for why it works as it does now.3 comments 111 views last activity
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Lately I found myself playing against a strangely high number of killers using UP and I noticed a thing: under the effect of the perk I'm able to hit more great skillchecks than usual. It's probably due to a combination of factors: with less forgiving skillchecks I focus more on the timing so I get better results, and the great zone is proportionally bigger in the smaller skillchecks, making it s5 comments 791 views last activity
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What if when a Hex Totem is destroyed, something happens. Each Hex could potentially be reworked to have it's own special ability once the totem is destroyed. Examples, once the Hex totem is destroyed Ruin could make skill checks have a 5% chance of being a Ruin Skill Check. Thrill of the Hunt could cause all survivors to be exhausted for 60 seconds when the totem is destroyed. Noed could injure t1 comments 11 views last activity
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What if it had the ability to make Hex totems appear dull? It would still sound like a hex, but would simply appear dull, and with this I’m fine with a possible change to its base power0 comments 12 views last activity
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It would be nice to have something weekly to work toward - the dailies are nice but get old (and completed) too quickly. For that matter, just more steam achievements would be good too - 500 chests/ 1000 chests, etc. So those that have 1000+ hrs in can still work on.0 comments 1 views last activity
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Laurie Strode and the 1978 horror movie Halloween, is part of the reason why I wanted to play DBD. But sadly the Halloween DLC wasn't as good as the movie. (one of) The most rage inducing thing in DBD, is the perk D-strike, but honestly thats really the only good enough reason to buy the dlc. The devs plan on nerfing it, but its a big money making perk so they are trying to do it right. I have11 comments 101 views last activity
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I'd like some more graphic settings, i feel the settings are very underdeveloped and could use an overhaul. Right now i think the only thing you can do to change your settings is setting it to low, medium, high and ultra and changing the resolution.3 comments 91 views last activity
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I suggest that Rule set no.2 becomes part of her base kit and change both addons. Amandas letter: Removes ALL of her Traps and Jigsaw boxes. Increases crouched movement speed to 100% Increased Aura reading from 12 to 16.5m I have no idea what the other new Red addon is supposed to do.3 comments 31 views last activity
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Idk, I was thinking while getting my teachable on the Pig... Wouldn't it be nice if you could get the teachable at 3 if you unlock them for the other killers/survivors? So like you have a Pig with Make Your Choice 1, you unlock Make Your Choice as a teachable, and you get Make Your Choice 3 on the Pig because of it.5 comments 31 views last activity
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...have them be on random Survivors. Imagine you got a Hex Perk equipped. At the start of the match the Hex is applied to a random Survivor, making them the thing you need to keep alive instead of keeping your Hex Totem up and standing. What will this do to the cursed Survivor? Well...nothing. No buffs, no nerfs, nothing. But no one, not the Survivors nor the Killer, will know who the cur6 comments 31 views last activity
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Borrowed time simply needs a cooldown or a longer one, being able to chain pull people from hooks without a cd as powerful as it is can make it almost impossible to keep people on hooks if everyone is running it.3 comments 42 views last activity
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I would absolutely LOVE to be able to toggle the bloody prestige to activate on any cosmetic. There isn't really a point in prestiging for the bloody clothes since we have way kooler cosmetics now.7 comments 51 views last activity
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Having the hatch simply take 30 seconds to close would be perfectly fair and would end hatch standoffs. This would also give the survivor plenty of time to go hide or start exit gates while the killer is busy closing the hatch.24 comments 81 views last activity
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Some new designs that should be added are something else to do instead of just generators and escape gates maybe like a crank. Fix hit boxes(given) Make an alternative to killer being host i hate lagging due to a bad killer Punish killers for camping hooks makes the game slow and painful for everyone plus it usually causes killer to lose.... Fix glitch that causes when spawning into m4 comments 61 views last activity
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I suggest that Rule set no.2 becomes part of her base kit and change both addons. Amandas letter: Removes ALL of her Traps and Jigsaw boxes. Increases speed to 100% Increased Aura reading from 12 to 16.5m I have no idea what the other new Red addon is supposed to do.0 comments 21 views last activity
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I mean there's no trees behind the wall (outside map) and it just looks like map is floating. I think that outside the maps should be although couple tress. It'll look a lot better.1 comments 11 views last activity
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Please, why do we need to go through multiple screens when the game just sends us back to a survivor lobby? It should just disable the swap to killer if you send out an invite.2 comments 111 views last activity
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Maybe a way to deny someone who's about to farm you from the hook the ability to pull you off in front of the killer. Makes me want a do the whole Jay and silent Bob thing and show up at their door....4 comments 41 views last activity
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The devs recently said the number of perks in the game is becoming a problem, as it takes around 500 bloodwebs to guarantee maxing all perks on a single character. It's worse on a character with teachables so bad players refuse to unlock them, and adding more characters is just going to make it a bigger issue. A possible solution: Prestiged characters will have Perks start out at Rank 2 or hi2 comments 41 views last activity
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Heyo! I just found out about this forum, and I gotta say I am enjoying reading it, although I will probably not write on it much. BUT, this is an exception! I'll briefly explain my standpoint of the perks, owning both but using none. All perks have a reason to be, or almost all perks, and all have a particular flavor, may it be good or bad, to them. May it be Deja Vu, where the flavor is gre1 comments 21 views last activity
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Here are some abilities that could get packaged in one or multiple perks. Survivor: Perk: While the survivor is working on this generator, that gen's red aura isn't visible to the killer, and the sound of its progress is greatly reduced. [The first part of this perk was suggested by someone on HybridPanda's twitch stream.] Killer Perk 1. A hex perk that gains tokens somehow. When it r3 comments 11 views last activity
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I would like to see one thing happen for Freddy which might be accepted for the copyright purposes. When all generators are done and the exit gates are powered. Freddy kinda comes out of the dream world. His ability still stays the same where he can put the survivors into the dreamworld so he can see their aura when far enough away, but he doesn't need to put them into the dream world to hit1 comments 21 views last activity
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The last thing this Perk needs is a buff, and yet i'm going to say it could use one... The 2-Token bonus is so bad it's pretty much nonexistant, so replace it please. Yes, you should not get a bonus at the 2-T mark that's better than the 3-T bonus, but here's the thing... A tiny movement speed bonus for 10 seconds only and only after hooking someone isn't only MUCH worse in comparison to5 comments 51 views last activity
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Basically the title. To often the random totem location is somewhere so obvious or in plain sight that its gone within seconds. Allow the killers to see the totem locations at the start and let us pick what totem we want as ruin. That would give the survivors some time at the start without ruin up, and would also allow the killer to better place a perk item so that it can actually do its intended6 comments 61 views last activity
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after hooking a survivor, randomly repair one broken totem if killer has any disabled hex perk, assign it to random dull totem Don't know when totem placement going to be fixed, so at least something to fix the damng thing2 comments 21 views last activity
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I was honestly really disappointed to see that Meg Dwight & Ace got their outfits today but not Nea. Nea can be street punk still if you give her some nice hairstyles. With nice make up as well.... "Night out nea" has the best make up but butch hair. Give her some long curly hair with a few streaks of color & Smokey make up! That way she has an option to not have her hair slathered down7 comments 52 views last activity
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Good lord I wish I could draw in a way that wouldn't make a kindergartner laugh... Saw the new Trapper outfits today. They were kinda cool, but it got me thinking about something brand new and it hit me: Trapper in a MASSIVE biker outfit. Huge leather jacket with spikes coming out of the shoulders, boots, and gloves. A full head covering helmet that has a broken drop-down eye shield that revea1 comments 11 views last activity
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The ability to choose and create multiple perk builds and save them Add Suggestion Perks to combine together by the community and/or Devs for both new and old players I believe this useful feature will be a great implementation to the game, anyone agree?5 comments 21 views last activity
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Currently this perk is not very appealing since in many cases the statuses it affects are not on a timer (eg Sloppy Butcher's effects wears off upon being healed, without time limit), so Vigil does nothing in those cases. Its main utility (reducing exhaustion) was indirectly nerfed with the last exhaustion change, also. So the idea is this: give Vigil the additional effect of reducing perks co1 comments 11 views last activity
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We do not have any survivors with blond hair yet. Maybe some man with blonde hair color? Maybe next chapter or something? : D I would be delighted7 comments 81 views last activity
