Feedback and Suggestions

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  • I've been playing Dead By Daylight, courtesy of PlayStation Plus, and have been enjoying the game with friends! What we all have come to find is that** the Killers are just too powerful**! I get the aspect of stealth and hiding and outmaneuvering, however, when we are being chased, it's inevitable for us to get caught. Playing this game feels like the common Hollywood movie scenario; all the vic
    28 comments 311 views last activity
  • After buying that plaid skirt I realized that Nea needs a leather jacket!
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    2 comments 101 views last activity
  • Okay, After playing 9 games today after the rank reset, every single one I have been hook camped on. It makes this game so depressing to play when you see this low quality ######### going on. The killers already have this game easy enough, and they complain when they don't get 4K on a match. Gee, they annoy me. Anyway. I believe that there should be a penalty for killers who stay within terror
    34 comments 372 views last activity
  • With the ever increasing amount of perks that reveal a survivor's aura to the killer and basically no way to stop it (yes, there is sole survivor, but that is situational and is alright at best, and yes there is hiding behind a gen if you can position yourself just right), my idea would be to add a noise indicator, something like Spine Chill when your aura is revealed. I could see adding this
    1 comments 111 views last activity
  • So, since Calm Spirit rework I was testing diferent ninja builds for survivor and finally found one that's funny to play. But you get very few blood points...... and emblem too, barely pip and only about 10k of bp even when scape(even with a few unhooks too) The killers continue to become stronger, and full stealth becomes an attractive idea but right now the game punish survivors for play ni
    10 comments 151 views last activity
  • Could you please add an animation or particle effect or something on a survivor with the Exposed effect from Make Your Choice so: 1. Killer knows who has it 2. Other (solo) survivors know who to protect 3. So it's easier to realize that you are exposed from that perk. Numerous times I've gotten exposed and never noticed because I was to immersed in the action. Who has time to read texts or
    14 comments 151 views last activity
  • Okay look their are toxic things in DBD that can be fixed while some are just personal problems that are dumb. Camping and Sand bagging. Camping is a lame tactic that killer mains use and ultimately shows that they are salty or just suck at the game. You can get a 4-person Kill without needing to camp, now I know its not easy but its not impossible. If your using camping as your strategy, t
    23 comments 421 views last activity
  • A hex that contains all its power in the hope of the survivors. You are encouraged by the power of your Hex totem when the survivors are about to escape. The totem is activated in an opaque totem. Once the 5 gens are repaired, the entity grants great power to the beast: Increases 4/5/6% movement speed and gives the gift of a brute and supernatural force. The beast has the power to automa
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    3 comments 321 views last activity
  • Just an idea, but how about a unique emote for every survivor/killer? Like for example: Flexing David, Finger Guns for Ace, maybe running in place for Meg? Idk just an idea!
    5 comments 122 views last activity
  • "Freddy is too op please nerf"
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  • So as we have all noticed by now. Progress is being added to the chest before your character even begins to dig around. Just like how progress is added to the gate before your character even pulls the lever down to activate it. Just saying that you should change it so that progress isn't being added until the character actually properly begins to interact with it.
    4 comments 31 views last activity
  • I am big fan of Dead by Daylight from Japan. Participation between friends is the most current situation in Japanese server. As survivors can form parties without regard to ranking, the balance of the ranking system is not functioning.It is enough to break the heart of a killer who is trying to get better. Although this may be limited to Japanese, some people who are participating in the p
    9 comments 401 views last activity
  • can we make 2 blinks max for the nurse, also can you keep her from blinking through pallets, put a cross on it and call it sacred I don’t know. It sucks to not be able to really use the pallets vs her
    33 comments 863 views last activity
  • I would love to see the Pale Man from the movie "Pan's Labyrinth" as a killer in Dead by Daylight. Would be so awesome!
    0 comments 21 views last activity
  • Hello, good evening everyone I would like to contact you to inform you of my requests which are the following : 1. I would like (without asking you too much) that you put in place a group effect. Ask friends or community players to invite us into a group that does not dissolve at the end of the match so that we can resume the game after each end of the match. Without having to return an
    0 comments 61 views last activity
  • Persistance Persistance starts with 3 Tokens. Breaking a Pallet while chasing a Survivor consumes 1 Token. As long as Persistance has at least 1 Token, breaking Pallets doesn't remove Bloodlust Tier 1 / 2 / 3 and lower. Successfully putting a Survivor into the Dying Health State restores all Tokens to Persistance . Denial Allows you to re-close opened Exit Gates by flippi
    1 comments 32 views last activity
  • So there are plenty of war horror stories of soldiers hearing or seeing a strange humanoid beast known as the "Ghool" According to villagers of an isolated wilderness region and the Kurdish military, people were being stalked and hunted by a beast known locally as the ghool , which was described as being a very tall, humanoid creature with disproportionately long arms and legs, and which purport
    1 comments 31 views last activity
  • The idea would be to have Lightweight lessen or eliminate the sounds the audio running and walking make. This could be expanded into the sound make walking through grass and the like as well. Just an idea to add to the steal world and give lightweight some more love. It also almost makes more sense in regards to the actual name of the perk.
    0 comments 11 views last activity
  • Let me first start off by saying I'm a killer main and get that out of the way. This map I feel is heavily tilted toward the killer for a number of reasons but the most obvious being that survivors don't really have a way to break line of sight during a chase as well as most maps like disappearing into a cornfield or tall grass. There are killers out there myself included that specifically target
    21 comments 271 views last activity
  • As we know, Decisive Strike can be avoided by "juggling" the survivor. With this in mind, it should be so that there is a four second period after picking up a survivor where the killer cannot put the survivor down regardless of whether the survivor has Decisive Strike or not. This would prevent Decisive Strike from being rendered useless.
    5 comments 91 views last activity
  • I always loved the 4% chance to free yourself from a hook. I think dead by daylight needs more of those moments. it always feels good to do that and make a clutch escape. Imagine if once you load up into a killer game, a fog of darkness envelops you and you become The Entity.. the Entity takes control and punishes the survivors with Immense power. 0.3 percent chance of happening, maybe offerin
    0 comments 2,011 views last activity
  • This is the entire reason why I created the post 'Another Ten Ranks', which I'll link in the end of this post. I've been playing Dead By Daylight on PS4 since it came out for PSPlus holders and I'm telling you right now, it's blindingly obvious how bad being unable to derank below 15 is for newer players. If anything it's made literally no difference whatsoever. The newbies who rush hooks and u
    1 comments 21 views last activity
  • With the recent change to how ranking works - in that it's now impossible to depip below Rank 15 - some problems have come to mind. Specifically regarding free weekends, the game being on sale, and the game being free to own with subscriptions - such as for the month of August for PlayStation Plus members. You can rank up way too fast in this game if you have a slight bit more affinity with t
    1 comments 32 views last activity
  • When bought some character from in-game shop for iridescent shards and then buy DLC, get that shards back. Something like 18 iridescent shards can be trade to 1 auric cell. I think you don't wanna do that, but maybe. After ending a game, it will be nice if you can see who left and who is still there. Do something like when you play killer, and u don't use OP add-ons, and you kill all survi
    5 comments 81 views last activity
  • This is just some small ideas to buff some of the weaker killers. The Wraith: He's the first stealth killer in the game, however he doesn't do his job very well with that bell of his.. In your QnA you said wraith would have a built in windstorm, but how about making him ambush when he uncloaks? Like the pig, maybe he could bend down, raise his weapon and sprint with Windstorm for 1.5 seconds.
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  • Hi ! I play Dead By Daylight on PS4, but when I play with my friend in public party, at the end, we need to invite again ours friends, this is very boring, someone can give me an astuce or how contact dev for that ? Thanks !
    1 comments 71 views last activity
  • Please make it a priority so that a killer picking up a dying survivor is overriding survivors healing them. This is a simple thing that would benefit especially FREDDY.
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  • A Character who can cross the map in seconds has no business using a perk that reveals survivor locations. Either make it soley a point perk, or slow down his sprint/get rid of his instant down. The tips and tricks everyone knows to counter BBQ and Chilli don't work against him. He's able to reach you too quickly. If you're unlucky enough to run into one who waits for you to be unhooked, then it'
    17 comments 691 views last activity
  • What if you make a perk, not totem . Which say every the first hanged the survivors . The killer gets 1 token off 1 survivor, which slows down the process of fixing the generators by, say, 4 or 6 % . In the end with all the survivors , the killer will get 1 token if 4% to 16 % debata to repair generators from all survivors . if the killer gets trapped survivors of the first 6% of the total debuf
    7 comments 111 views last activity
  • The game's priority should be to have fun. Camping, especially facecamping is one thing in this game that is absolutely no fun at all. You can get dowened at the start of a game and then camped until you are dead and you have no counterplay you can make. And no, genrushing in no counter because you still die and don't have fun. Also, it's a core game mechanic that you get saved my teammates s
    22 comments 691 views last activity
  • Alan Wake Here's his story if you're interested, it's way too much to put here: http://alanwake.wikia.com/wiki/Alan_Wake#Background His Perks would revolve around Generators, Flashlights, and probably something with his short temper or his appreciation for those close to him. The Taken And here's what The Taken is: http://alanwake.wikia.com/wiki/Taken#Background His Power could
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  • When I first started playing DBD, I always thought there was a standard 5% or so regressionto a generator when you damaged it. Maybe that could be added into the game to encourage killers to damage gens, and that could help with gen progress being completed rapidly
    0 comments 11 views last activity
  • Vigil Perk Since the exhaustion rework, I feel like the Vigil perk isn't as useful as it used to be. Before, it was mostly used to counter exhaustion rather than the other side effects. Therefor, I feel like the perk should be changed to the following; You look over your friends even in dire situations. You and your allies within a 8 meter range recover from Exhausted, Hemorrhage, Ma
    0 comments 132 views last activity
  • Here's my idea for Chapter IX: Back to School :pirate: Killer: The Solitary Weapon: right hand- wrench (french key). left hand- circinus Power: School tools found and stolen in order to punish their persecutors. You can stab survivor with circinus (Killer has 5-seconds animation of weapon wiping) causing him bleeding effect, hindred (4%), 18% punishment to all actions and 20% punishment to
    2 comments 51 views last activity
  • I think I would have plenty of fun modding the game if we had steam workshop for custom maps and skins. Think of being able to play modded games with your friends on custom maps, skins, addons, etc. Am I the only one that believes this could be great fun?
    0 comments 11 views last activity
  • So i was thinking, maybe the Devour Hope totem should be visible only whenever the first/second/third token is gained. Something like this would be cool for the rest of the hexs too, like ruin is only visible after 1/2/3 generators are complete. The reason i don't think that ruin appearing only after 3 gens is complete is because the first 3 gens all pop at once anyway. Sorry for wording this
    7 comments 121 views last activity
  • Can this crap map please get any fixes? It is one of the most unbalanced map in the whole game.
    0 comments 21 views last activity
  • A while ago during the most recent DBD stream, a small discussion was talked upon that the pallet stun would accur half way through the dropping, not at the end. This is too much, in my opinion. With this current state of stunning at the end, pallets are still very powerful. When survivors complain about not stunning the killer when they come back to hit through the pallet while hiding the red
    3 comments 81 views last activity
  • its just like coin so when you playing killer if you get survivor he will think its bullshit if you can't get survivor than you think its bullshit if you does survivor you could try to loop them much as possible but you can fail to loop them from setting of killer,add ons,or maps or mistakes and remind this is cat and mice game, its too simple to discuss from one sided so figure ou
    1 comments 21 views last activity
  • Killer brings in a Ward, he or she are free to test and explore a new add-on without the fear of losing it to it being smacked out of their hand and dying before being able to retrieve it (or a "teammate" stealing it). Survivor doesn't have the same benefit if the killer uses Franklin's Demise and it doesn't feel all that fair. What if the perk made survivors unable to use their item for a cer
    40 comments 661 views last activity
  • For other survivors in other events they all had descently good cosmetics and good ones to purchase in the store the new dress has nothing special about besides a circle with shade of 2-3 color you maybe think because of the name of they at least put a nice looking bird on the back of it but nope it’s simple it won’t help in the game so why use it?
    7 comments 92 views last activity
  • Is it intended or just a bug which doesn't get fixed? Anyway please fix it! It is so annoying! Best regards!
    5 comments 71 views last activity
  • Please fix the goddamn lag!!!
    1 comments 31 views last activity
  • Cool idea for Vigil would be to make it that exhaustion cools down even when running at a certain speed. Also a slight speed boost when cleansing totems.
    13 comments 111 views last activity
  • Better button layouts because selfheal and dropping the pallets are both R1. If you change the secondary action button it changes a lot of things. The wiggle button cannot be changed.
    2 comments 301 views last activity
  • Since we had a nefred BNP, it will be good to change it's rarity. BNP became useless because of its price - 7k BP. We have a lot of new surivivors in the game. Could Letherface get some new survivors masks?
    1 comments 21 views last activity
  • So as one of MANY killers that makes use of hex totems I was hoping for a QoL change to their auras. In the past months you brightened up the generator auras so they stand out better and I was hoping you might be able to do the same for Hex totems. The deep shade of crimson is VERY easy to over look on certain maps and if it were brighter it might make it easier for killers to spot to better defen
    2 comments 32 views last activity
  • Cause i dont get it. I think it should help the killer with long chases but it doesnt ! Every time when we are at a pallet i MUST break it and bloodlust 1 is gone. Next pallet... bloodlust 1 gone...next pallet....bloodlust 1 gone.... if i dont break -> infinite loop ffs this makes NO SENSE at all !! There would be a lot more action when the chases didnt take 2 gens, as a killer you dont
    7 comments 31 views last activity
  • theres enough colors to give each hex it's own color when being destroyed or being worked on with thrill of the hunt active. At the very least, hex notifications should be a different color than gen notifications. it would be a quality of life improvement that wouldn't heavily benefit the killer. The survivors would still remain the power house of the game with this quality of life improvement.
    0 comments 11 views last activity