Feedback and Suggestions

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  • 0 comments 77 views last activity
  • So many players in steam with VAC blockers which play in Dead by Daylight. They prefer toxic game and many users would not play whith them. When you play with VAC players you can get: insults in chat before and after the trial lag switch promblem during the trial "campers", "facecampers" and killers who chase only you during the match endless blindness from flashlights in different wa
    2 comments 21 views last activity
  • The new part is no longer useful! At the moment this is too expensive, and the rarity of the improvement is pink. I'm not asking you to return, as everything was, probably, the developer thought that it would balance the game, but in this case the new part should be reduced to at least a yellow rarity!
    2 comments 31 views last activity
  • this is easy game compare to real competitive games before write something play the actual game for few hours more your thinking could be change this game don't even need multitask ability hard to happen wired wrong individual noob opinions this easily
    3 comments 51 views last activity
  • Devs you NEED to address some form of color blind support. I'm red and green color blind and I experienced what it is like to play as Freddy on Léry's Memorial Institute. It was literally impossible to see any aura's. Generators, survivors, hooks, my own hex totem, I couldn't see any of them. It was literally impossible to play. I wish it was only an issue with Freddy but in reality it appl
    0 comments 11 views last activity
  • Hello. I'm new to this game, not new to gaming. I feel ashamed to admit I almost passed on this jewel of a game and would not have played it if it was not recommended to me by a guy thay is addicted to it. While with friends, playing survivors is very fun. Very exiting. However chances of getting out alive are pretty high.(unless u facing jigsaw for whatever reason) As a killer, which is wh
    6 comments 41 views last activity
  • This idea does not belong to me, It belongs to @PrinceTy . I am posting it again because it is awesome! No credit goes to me, and thank you @Iceman for bringing the original post to my attention! Original Posts Link: https://forum.deadbydaylight.com/en/discussion/comment/79757#Comment_79757 This idea means that in a SWF pre-game Lobby, they are unable to use the same perks, limiti
    22 comments 161 views last activity
  • I thought about a perk that could be used as a scare perk to force survivors off generators to look for it or risk their lives. This one is a high risk/high reward concept: -Everytime a survivor gets unhooked, this perk receives a token. After 4 tokens, all further hooks will skip one hookstage. -The Hex totem will appear dull until the first token is gained. -Survivors are not notified of thi
    0 comments 22 views last activity
  • As example: Clown toy for saw maniac in game "Zombie ate my neighbors" [Sega, 16bit] Short about: Toy with pictures of random survivor which slowly swinging from side to side and laughing. It can attract killer's attention by trigger (as you fail skill check or etc.) on each swing or periodic. Killer can destroy this toy by 2 hits and get extra bloodpoints.When toy destroyed it's make killer
    0 comments 11 views last activity
  • ADDING THUMBS UP(YES)/ THUMBS DOWN(NO) GESTURES FOR SURVIVORS. GESTURES FOR KILLERS.
    4 comments 21 views last activity
  • I would literally die if we could have a crossover of characters from White Noise. For survivors, I would want Denali and for Killers I would either want Okiku or Rusalka. If you even play White Noise, who would you want?
    0 comments 21 views last activity
  • In my opinion we should be able to slam that goddayng hole shut if we as a killer find the hatch first because when we find it first there is nothing we can do to prevent that survivor from escaping...fustrating af
    10 comments 62 views last activity
  • Okay, first let me say i'm a better survivor then i am a killer so if i get beat for this idea. Help. This has probably already been talked about somewhere so let me say. An Adrenaline Needle as a survivor item would be very useful to survivors. Usable Item Right Click To Use or E. You get 1 shot for grey and yellow, as for green and purple you get 2. The Idea is that Upon use, your character spr
    1 comments 41 views last activity
  • This is a question primarily aimed at the Dead by Daylight designers and developers as each type of game achieves balance differently. If Dead by Daylight is competitive, then rank will matter more and balance should be focused around the rank 1 gameplay. If Dead by Daylight is casual, then rank is merely for bragging rights and balance should be focused around rank 15 gameplay. I'm just curiou
    9 comments 291 views last activity
  • Evader should reward stealthy plays, but it does the complete oposite of that! which is BS! if killer doesn't find you all game you should have at least gold evader not nonexisting evader. What do you guys think'?
    4 comments 51 views last activity
  • I do not see a "one, free kill for killer, when he ######### up", so why survivors should be rewarded for their failure? In the current balance, when you don't manage to do all gens in the time killer kills you all, you are a weak player, and you should die with your teammates, not be rewarded. Delete the hatch, or allow the killer to close it permamently, then add 3 minutes counter. When the
    28 comments 542 views last activity
  • It would be a grim reaper killer calling him "the reaper". Where he has a long scythe. His M1 attack would be as long as a tier 3 myers lunge (for the lunge for balance maybe making the cooldown longer than a normal M1 attack) and his power would be throwing his scythe like a boomerang up to 20 meters. You would determine how far by the charge time of the scythe. Also if it would hit an objec
    0 comments 42 views last activity
  • Once decisive strike has been activated the killer gains a "Retribution" or "Vegeance" token against that survivor which allows the killer to mori the survivor who activated DS for the rest of the match. This perk allows for 2/3/4 tokens. Killers need an answer for it and this is it!
    0 comments 31 views last activity
  • Killer must get one hook in order to obtain one FUBAR token which allows the complete and utter destruction of a chosen generator to a maximum of 1/2/3 generators. Once activated the killer annihilates one of the generators rendering it useless and no longer repairable. The animation to perform the destruction of a generator will take 10 seconds to complete.
    0 comments 11 views last activity
  • Hello. I'm new to this game, not new to gaming. I feel ashamed to admit I almost passed on this jewel of a game and would not have played it if it was not recommended to me by a guy thay is addicted to it. While with friends, playing survivors is very fun. Very exiting. However chances of getting out alive are pretty high.(unless u facing jigsaw for whatever reason) As a killer, which is wh
    0 comments 31 views last activity
  • There is a lot of discussion on how to deal with Hex perks as currently they can be immediately found and destroyed by the Survivor without the killer having any influence over the location of the Totem. My suggestion would be to make it so all Hex Perks start out inactive. Killers can then infuse inactive Totems with one of their Hex Perks. While Killers have an inactive Hex Perk all Totems w
    0 comments 12 views last activity
  • Both addons are there to teach the killer about their varying power ranges. i believe plaid flannel should be a common offering. It serves no purpose after the Nurse has learned her ability. It's a teaching addon. Teaching addons should be common in order to help killers learn about their power! : D it would also make, fixing the nurse MUCH easier. Imagine if we could record and report exactly w
    3 comments 242 views last activity
  • ADDING THUMBS UP(YES)/ THUMBS DOWN(NO) GESTURES FOR SURVIVORS. GESTURES FOR KILLERS.
    0 comments 1 views last activity
  • Accidental double post, please remove this.
    0 comments 11 views last activity
  • Hag is too op on this map. I felt sorry for the last survivor, so I let her go. https://youtube.com/watch?v=95xyEYgh89A&t=22s
    5 comments 131 views last activity
  • I think instead of exposing all survivors, NOED should instead allow the killer to MORI people after the gates are powered. With this, instead of a killer getting an easy 4k because everyone is exposed, they should be rewarded with kills. (The kills should give a bonus 1k points so that its better than hooking). This also counters the end game camping. I personally don't believe that NOED should
    5 comments 111 views last activity
  • Hello. I'm new to this game, not new to gaming. I feel ashamed to admit I almost passed on this jewel of a game and would not have played it if it was not recommended to me by a guy thay is addicted to it. While with friends, playing survivors is very fun. Very exiting. However chances of getting out alive are pretty high.(unless u facing jigsaw for whatever reason) As a killer, which is wh
    0 comments 21 views last activity
  • I just spent 40 minutes on one game. One game. 2 gens left, 1 survivor. We are left standing about a groaning black hellhole. Over half an hour, of sitting there. Teabagging, running around, he even did a gen. Some people will say "Why didn't you just let him have it?". Why should I? Why should I have to sacrifice it? Behaviour SERIOUSLY needs to look at the hatch and sort it out. I dont kn
    8 comments 61 views last activity
  • How about making it twice as long with skill checks to destroy hex perks. They get destroyed way too fast. Even with thrill of the hunt. And Maybe make thrill of the hunt an actual Perk and not a hex perk. Just an idea...
    0 comments 1 views last activity
  • There are so many problems with the game's performance, on PC and console alike, that can negatively affect gameplay. Framerate drops out of nowhere, framerate drop looking in a certain direction, random inexplicable crashes, etc. I notice that on PC you have the game optimised for 60fps, but you haven't concerned yourself with how PCs that can only do 30fps work. Problems include; 30 FPS
    2 comments 51 views last activity
  • I hope this isn't too nitpicky, but I kinda wish that future survivors and killers won't be that often US-based as they are right now. I know this game is heavily inspired by original slasher movies, which is a genre that has it's origins within American culture. And that's totally fine. But at this point 8 out of 13 Survivors are US-Americans. Well 4 of those are licenced. But still we have to
    11 comments 52 views last activity
  • Hex: No One Escape Death A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it. Each time a Survivor is hooked - gain a 1 token. When survivor is sacrificed - gain 2 tokens. When survivor is killed - gain 1 to
    5 comments 101 views last activity
  • Connect the most powerful survivor perks to something like hexes - so killer can get rid of it. -SC -DS -BT -DH -SB -Adrenaline (maybe) It is damn unfair, when killer's perks can be easily destroyed by survivors, so he has 3 perks against their 16. Or add a mechanic, that when survivor cleanses one of killer's hexes, one, random perk of each of survivors is deleted too.
    2 comments 31 views last activity
  • 6 comments 31 views last activity
  • I believe the game was funnier when we wasn't told "The killer has NOED", "the killer has Ruin", "The killer has huntress lullaby"... Back in time, we needed to look carefully to understand killer's perks. The game wasn't telling us everything that was happening. The warning system is good for new players, but it is giving to much information for experienced players... That's why I propo
    2 comments 61 views last activity
  • As simple as that. I wish one could buy in the store new Mori animations, with iridescent shards hopefully. So you could equip your favorite and use it to finish those pesky survivors.
    2 comments 31 views last activity
  • I'm honestly not sure if this would go against the lore, but I was just thinking what if there was a hex perk that actually didn't affect the survivor until it was broken (creates kind of like a dying light/curse affect). There may be more hesitance towards breaking totems until they know for sure the killer has a hex they want to get rid of. Additionally, they could accidentally break that one r
    1 comments 21 views last activity
  • When a survivor with self care tries to fake an unhook to take a hit before actually unhooking they end up starting to self care instead of going for the unhook a second time. It would be nice if the unhook took priority so you don't start self caring resulting in an inability to unhook.
    5 comments 31 views last activity
  • I play on xbox so idk if its the same on PC but I really hate when i get into a lobby and you have to keep waiting for that one person to ready up. And at times they will wait till the 6 second mark then leave, the devs should change the fact that as soon as you are in a lobby you are automatically ready. So that will make survivors and killers have no choice but to prepare for the worse, unless
    23 comments 71 views last activity
  • Add an option to play a ranked game only vs FREE DLC characters since you suffer from not knowing perks/abilities/add-ons /offerings of that killer if you didn't buy killers like Shape, Huntress etc. Which gives the killer an unfair advantage if the survivor is unfamiliar with that killer.
    3 comments 121 views last activity
  • Ace needs shirtless outfit too, and that actually makes sense, since Ace get's ALL the ladies (if you know what I mean ) I need shirtless Ace in my life so I can actually play I'm too sexy for my shirt whilst playing DBD haha and cuz Ace would look dope
    2 comments 191 views last activity
  • I would like to have a new ultra-rare offering for survivors. This new offering will disguise your survivor as one of all existing killers (but smaller obviously...). This offering will only give the survivor a new cosmetic for this match (no bonus given). I believe that would be really fun to scare my teamates with a Micheal Myers costume Why not introduicing it for halloween events
    2 comments 31 views last activity
  • Instead of getting the 3 new perks with every character and having to buy the new characters with shards or money, can we maybe get an update with 3-5 new perks for both killers and survivors? It would make a great mid chapter content update and it would definitely make the current meta more diverse than just DS or ruin constantly
    0 comments 11 views last activity
  • Where is our option to NOT play vs this cheating toxic groups ? Im sick of it to get outplayed by voicecomcheating ! DBD was NEVER balanced and designed for SWF !!!
    11 comments 181 views last activity
  • Ideas that can be used or disregarded: Map starts with 15-25 Weeping Angel Statues scattered across the map based on the map size The player in the Killer role can control any of these statues at any time, but only 1 at a time The survivors can prevent the killer from moving by keeping a statue in their field of vision. Working on a generator may suffer skill check penalties due to lack
    4 comments 101 views last activity
  • Dear Dead By Daylight Crew, I understand that hexes are supposed to be O.P. with disposability as a concession. Yet, DbD devs, please, can we have a reasonably viable alternative to hex dependency to slow down generator repairs? To that end I think a buff/rework/update of Thanatophobia would do. You'll obviously have your own ideas based on the limitations of your resources & tastes, bu
    0 comments 231 views last activity
  • How about give Wraith ability to attack from stealth, but after injure wraith force to uncloak, similar like stun from nurs after blink. After that Wraith can start the chaise or cloak again. In that case Wraith still vulnerable to flashlight and can be countered by spinechill. What you think, ability attack from invisiblety but with temporarily slowdown after hit would help Wraith or it would b
    3 comments 31 views last activity
  • Sprint burst is so buggy sometimes. While being unhooked, by holding your sprint key you lose 2 seconds of your sprint burst before you even get unhooked. Sprint burst should not be able to be activated during the unhook action.
    10 comments 61 views last activity
  • Hello beautiful people reading this, I come to you today to present my personal list of changes to killers to make them more overall interesting and generally better at doing their jobs. First I bring my changes for The Doctor: Given how the Electrode add on is needed for his power to even function, make the range of the Green Electrode the default one. No add one other than the tapes to change
    0 comments 12 views last activity
  • okay so these pallets are so broken man.. im running to the pallet and im pressing down RB to throw my pallet it never respond to my command. Yes i know is to adapt and to throw the pallet earlier , but yes i do throw the pallet down early and the killer STILL manages to hit me and still get stun while at it. i don't mind that they took out the vacuum but atleast register the god damn command. th
    13 comments 251 views last activity